Rise of the Runelords Table 1 (Closed)

Game Master ElegantlyWasted


51 to 100 of 137 << first < prev | 1 | 2 | 3 | next > last >>

So, let's see what I can roll up:

2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 1) + 6 = 8

not bad, I think I can make this work.


I have the crunch done on my Goblin Eldritch Archer - Grizzleo.

Working on the background stuff now, only have some brainstorming stuff in there currently...but if you have a moment to look over it and ensure that there isn't anything super wrong that would be awesome.


Can I be a Suli?


I have gotten the 10 minute background up...hoping to get a writing sample/background up before friday.

GM & Sizma - I hope you don't mind that I made Sizma Karnovic one of my people so I would have a tie-in with the party. Seems like if I am chosen having one of the party members that knows me in passing from previously will help get me in since I am a goblin and all.


Can I make the drunken monk achetype into a pothead monk?


2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (3, 5) + 6 = 14

lol exactly 20


Most interested. I've done a 20pb on my zen archer whom is a merchant of arrows and hides. It's his rare encounterance with civilization, as he only once monthly is in any town for to sell his wares


11 str
14 dex
10 con
14 int
17 wis
10 char


Besides hating dragons i don't know much about the world outside of wooded lands. My family, my whole tribe, was taken from me whilst i hunted. The scorched earth and melted bodies left only one possible foe, a young black dragon. The claws were too small for it to have been any older, and its acidity still left a few trees standing. Perhaps it was just hungry, i do not know, but for the last 20 yearsihave been honing both my skill with the bow and my woodcrafting to make superior arrows. One day i hope to craft an arrow worthy of burrying its point in the heart of this beast. Until then, i sell my wares of skin and fletchery in the local towns and villages and keep my eyes on the sky.


To the goblin aplies, if you want to have something to tie into the story already happened. You could be the goblin I interogated in the beginning, and when I had gotten the infomation I carried the goblin out like it was dead and let him/her go once we were at a safe distance from the town so you could return home.

Being a goblin PC i RotRL can be really diffecult as the main town really hates you but I just wanted to give you an idea to tie in your goblin if you end up getting picked :)

Grand Lodge

Dot

2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (1, 2) + 6 = 9

14 point buy, gross. I'll take the 20 point.

Silver Crusade

I'm interested.

Silver Crusade

2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (2, 6) + 6 = 14

20 point buy, it is. :)


Sounds good, I will see if I can come uop with something fun.

2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12

That's 19 points. Of course just one shy, ah well, gives me a little more control.


Two questions:

· Are we using the Anniversary Edition or the Original? I think the Campaign Traits differ a bit.

· Are Tieflings allowed to have Variant Heritages without a feat?


One question before I think of possibly applying--is previous experience with RotRL disqualifying? Because I got halfway through it before.


What about Prestige Classes?

Sovereign Court

Ok, I have an urban druid, Orson Callevarno, set up to work in a divine caster role. Pretty good social and buff support in addition to some healing. I'm happy to build character connections if desired!

Character has background and personality included in the alias - generally a good, cheerful fellow and a bit more mannerly than your typical 'savage forest-dweller' druid types.


To let everyone know, I am completely fine with using "my" character in your backstory. Just run it through me first.


Thank you for being so awesome to work with Sizma...I'm glad you liked what I folded in.


Ugh...Urf having trouble figuring out what the last bits of his backstory should be. Time is not on Urf's side. All Urf knows is he's using Hagfish Challenge campaign trait, but that it.


Urf Rotnose wrote:
Ugh...Urf having trouble figuring out what the last bits of his backstory should be. Time is not on Urf's side. All Urf knows is he's using Hagfish Challenge campaign trait, but that it.

Ask GM Wasted, he helped me with Alkan and between us, we made a unique paladin.


stats: 2d6 + 6 ⇒ (6, 6) + 6 = 182d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (4, 4) + 6 = 142d6 + 6 ⇒ (5, 2) + 6 = 132d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (3, 4) + 6 = 13

guess I'm going with the rolls :)

Grand Lodge

I am hoping I get chosen as one of the few people that get to join. I am very excited and hope I get to enjoy the story.


Hello one and all. My home group da bastages ran this while I was deployed and I never have had a chance for it, so here I am.

stat: 2d6 + 6 ⇒ (5, 6) + 6 = 17
stat: 2d6 + 6 ⇒ (1, 4) + 6 = 11
stat: 2d6 + 6 ⇒ (1, 4) + 6 = 11
stat: 2d6 + 6 ⇒ (4, 4) + 6 = 14
stat: 2d6 + 6 ⇒ (5, 6) + 6 = 17
stat: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Looks like a cleric to me. Hmm combat reflexes and bodyguard w reach seems good


OK bones of cleric here


Dotting for interest. I'll roll and then adjust this character. She was built for another Rise of the Rune Lords recruitment.

2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (4, 5) + 6 = 15


Eustoma has been updated for your consideration.

Grand Lodge

Here's my entry for your consideration:

Nayani Zaiturca:

Nayani Zaiturca
Female human (Varisian) oracle (dual-cursed oracle) 1 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 58)
CG Medium humanoid (human)
Init -1; Senses Perception +2
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 shield)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +4; -2 vs. disease, illusions, poisons, and the spells, spell-like abilities and supernatural abilities of fey
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +0 (1d4/19-20) or
. . heavy shield bash -4 (1d4) or
. . shortspear +0 (1d6)
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—bless, command (DC 15), cure light wounds
. . 0 (at will)—create water, detect magic, ghost sound (DC 14), light, mage hand, mending
. . Mystery Lunar
--------------------
Statistics
--------------------
Str 10, Dex 8, Con 12, Int 14, Wis 14, Cha 18
Base Atk +0; CMB +0; CMD 9
Feats Extra Revelation[APG], Extra Revelation[APG]
Traits devotee of the green, intense artist, sandpoint faithful
Skills Acrobatics -4 (-8 to jump), Craft (painting) +6, Diplomacy +8, Handle Animal +5, Knowledge (history) +6, Knowledge (nature) +7, Knowledge (planes) +6, Knowledge (religion) +6, Perform (sing) +5, Perform (string instruments) +9, Sense Motive +6, Spellcraft +6
Languages Celestial, Common, Shoanti, Varisian
SQ fey-taken, oracle's curses (haunted, lame), revelations (misfortune[UM], primal companion, prophetic armor)
Other Gear hide shirt, heavy wooden shield, dagger, shortspear, artisan's tools, bedroll, belt pouch, candle (10), flint and steel, Lute, masterwork backpack[APG], mess kit[UE], pocketed scarf[UE], pot, scarf[UE], scarf[UE], scarf[UE], scarf[UE], soap, tattoo[UE], tattoo[UE], tattoo[UE], tattoo[UE], tattoo[UE], tattoo[UE], torch (10), trail rations (5), waterskin, wooden holy symbol of Shelyn, 5 gp, 5 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Fey-Taken -2 vs. disease, illusions, poison and spells, spell-like abilties and supernatural abilities of fey.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Zoya (Animal Companion):

Zoya
Wolf (totem guide)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft. (35 ft. in armor)
Melee bite +2 (1d6+1)
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Light Armor Proficiency
Tricks Attack, Attack, Attack Any Target, Down, Flank, Heel, Sneak, Work
Skills Perception +5, Stealth +3; Racial Modifiers +4 to survival when tracking by scent
SQ attack, attack any target, down, flank, heel, sneak, work
Other Gear hide shirt, carnivore feed (per day) (10), exotic pack saddle
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Down [Trick] The animal will break off combat on command.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Trip (Ex) You can make a trip attempt on a successful attack.
Work [Trick] The animal pulls or pushes a medium or heavy load.

Ten Minute Background:

Facts:

Nayani is the 3rd of 9 children and grew up with her
parents in a band of nomadic Varisians, whom she still lives with.

She is both a social butterfly and a seeker of knowledge, learning the stories and arts of her people and others she has met in her travels with her band.

On her 16th naming day Nayani encountered a werewolf who attacked her, causing her to fall into a ravine, resulting in a broken leg that has never properly healed.

Nayani's power manifested after the accident, resulting in a bond with her constant companion, a silver furred wolf named Zoya, as well as a perpetual haunting by a pair of spirits.

Nayani is devoted to Shelyn, and lives to create art and beauty.

Nayani's greatest enemy was once her best friend, a Varisian boy named Ionacu Imoroa. He was exiled from the band after Nayani told her father that Ionacu killed a young woman who spurned him in Magnimar.

Goals:

Nayani wants to create a traveling archive of the art of her people. Esentially a moving museum.

She also wants a true resolution with and explanation from Ionacu.

Secrets:

Nayani was in love with Ionacu and secretly regrets telling her father about the murder. She has only had small dalliances with both men and women due to this undying love.

Unbeknownst to Nayani, Ionacu had fallen in with a cult of Zon-Kuthon, and the murder was a test to ascend to a higher rank within the cult. He now leads his own cell of the cult in Magnimar.

People:

Nayani's family and band are very protective of her, and nurture her love of art and knowledge. Her father, Romero, in particular greatly favors her.

Nayani learned much about her faith in Shelyn from Antiresse, a half-elven priestess in Magnimar. A visit to Antiresse's theatre/art studio/temple is always Nayani's first destination in Magnimar.

Another student of Antiresse, Magda Teshanari is Nayani's rival in the realm of artistry. The both play the lute, harp, and violin, and both are accomplished painters. Magda is jealous that Nayani has always just edged her out as the better player and painter. Nayani has never even really noticed Magda and is unaware of her ire.

Memories:

Nayani remembers a vision of her goddess that took her the first time shen entered Antiresse's temple. She of thinks of it when working her arts.

The look of hatred and disgust on Ionacu's face when he he was exiled haunts her to this day.

The moment she felt Zoya's presence in her mind has always stuck with Nayani.

Full Background:

Nayani Zaiturca was born to Romero and Anastazia Zaiturca of the traveling people of Varisia. The third of nine children, Nayani grew up as most children of the traveling people do, taking care of the horses, learning the history of her people, playing the fiddle and lute, and sharing stories.

At the age of eleven, Nayani found her religion when she visited a small temple to Shelyn in Magnimar, run by the half-elven priestess Antiresse. Part art studio, part theatre, the temple was immediately a second home the young Varisian girl. Over the following years, Nayani spent many months in the temple learning music, painting, singing, acting, and other performance arts, though she took a particular interest in painting and stringed instruments, particularly the violin, lute, and harp.

On her 16th nameday, Nayani's life changed irreparably. As she hiked in the woods near where the band had camped for the night, she chanced upon a werewolf who attacked her. She ran from the beast, its howls growing louder as it gained on her. Nayani came to a cliff and turned, now cornered by the beast. It snarled, stalking slowly forward, then struck, claws first. As the beast grabbed her right leg, raking furrows in her flesh, the full moon overhead flared, and the werewolf yelped, shrinking back. Nayani never saw it run, falling over the ledge into a deep ravine.

She awoke the next morning to the members of her band yelling her name, massive pain from her knee, and a powerful headache. She was brought back to the caravan, her knee set and wounds tended, but her leg never properly healed and she has had to hobble ever since. In addition to her scarred and broken leg, her eyes changed from their natural green to moonsilver, and her skin paled considerably from olive to ivory.

Over the following weeks, Nayani became aware of a pair of strange lights following her about, apparently only visible to her. Capricious little things, they constantly interfered with any object she interacted with, knocking over her lute when she'd set it down, scattering her paintbrushes, and otherwise being generally annoying.

At the next full moon, the moon began to give blessings rather than merely curses. First, a silver furred wolf came to the young girl that night. Nayani felt the name Zoya in her mind and the wolf responded to it, becoming her constant companion ever since. With Zoya's presence, she began to gain a form of control over the spirits that followed her, though they still messed with her things, she found she could trick them into grabbing things for her, or even have them make sounds if she concentrated hard enough. Furthermore, she began to manifest more powers from her own will, such as the ability to create light or water, heal the injured, repair objects, and other such abilities.

The following winter, the band had once again made its way to Magnimar, and as Nayani returned from Antiresse's temple, she witnessed Ionacu Imoroa, her lover for the past year, kill a Magnamari woman in the street. She saw his face for an instant, locking eyes with him for that moment as he fled. Devastated that her lover, her love, had killed, apparently in cold blood, she returned to the caravan, and told her father what had happened. Ionacu was questioned by the elders of the band, and found guilty, he was exiled from the band. He looked upon Nayani with hatred and disgust before leaving.

Nayani's band's travels have brought them to Sandpoint for the consecration of the Cathedral there, as most of the band revere one or more of the Sandpoint Pantheon.

Appearance:

Nayani is a small, slight human girl of 19 years. For a Varisian, she has quite pale skin, almost the color of ivory. Her eyes, while tilted as is normal for Varisians, are silver in color, which is rather strange. The girl's hair is dyed in various hues of white, pink, and magenta. She has a number of tattoos, her left arm covered in tattoos related to her deity, Shelyn, including a glaive, roses, and the songbird. A lute tattoo adorns her right shoulder with a tattoo of angel feathers nearby on her clavicle. A tattoo of a lillend covers her entire back.

She wears loose fitting, green colored clothing, with a half skirt worn over her right leg. She wears a well made pair of brown leather boots then come up to jsut below her knees, and has a matching pair of elbow length leather gloves at her belt. In addition, she wears two scarves, one of black lace over her shoulders and head, the other like a sash about her waist. She rotates her sash between one with a glaive, roses, and the songbird of Shelyn embroidered upon it, another with a bronze dragon embroidered upon it, a third with interwoven tree branches and doves, and finally her family's Kapenia.

When seen with armor on, she has a tough hide shirt made of rose died mammoth hide, which she acquired on one of her band's trips to the Land of the Linnorm Kings. She carries a plain short spear and a mahogany shield, and wears the gloves that match her boots.

Inspiration Photo (Picture by Anne Pogoda)

Personality:

Nayani is generally a happy and pleasant person. She's rather charming and always opts for kindness over meanness when presented with the opportunity. She is very focused when pursuing her arts, and can occasionally be somewhat curt when deeply embroiled in them. She seeks joy and pleasure in all things, and furthermore seeks to bring beauty to the world.


Hmm,

2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (5, 2) + 6 = 13

Good set.


Mjolbeard checking in again with an actual character concept, namely, Akuleh Speaks With Ancients, the Shoanti Speaker for the Past Shaman. He's a descendant of ancient Thassilonians who has been gifted with the ability to tap into his ancestors' power and knowledge in order to protect the world, and his people in particular, from the resurgence of the Runelords.

I'll be working on a more detailed backstory and the other requested items in a moment.

@Urf: This should help avoid any toe-stepping between the two of us! Haha!


Akuleh - Speaks With Ancients wrote:

Mjolbeard checking in again with an actual character concept, namely, Akuleh Speaks With Ancients, the Shoanti Speaker for the Past Shaman. He's a descendant of ancient Thassilonians who has been gifted with the ability to tap into his ancestors' power and knowledge in order to protect the world, and his people in particular, from the resurgence of the Runelords.

I'll be working on a more detailed backstory and the other requested items in a moment.

@Urf: This should help avoid any toe-stepping between the two of us! Haha!

I'll remind you that power attack has a 1 bab requirement, so you have to think of something els.

Other the that it's a really great idea I have an almost identical idea for a face to face version of RotRL I've been invited to, Narast- Ancestral Speaker - a human heavens speaker for the past :p


Ravena still here please keep me in the running was at work late and still working on it


Selaros Teskarova wrote:
Akuleh - Speaks With Ancients wrote:

Mjolbeard checking in again with an actual character concept, namely, Akuleh Speaks With Ancients, the Shoanti Speaker for the Past Shaman. He's a descendant of ancient Thassilonians who has been gifted with the ability to tap into his ancestors' power and knowledge in order to protect the world, and his people in particular, from the resurgence of the Runelords.

I'll be working on a more detailed backstory and the other requested items in a moment.

@Urf: This should help avoid any toe-stepping between the two of us! Haha!

I'll remind you that power attack has a 1 bab requirement, so you have to think of something els.

Other the that it's a really great idea I have an almost identical idea for a face to face version of RotRL I've been invited to, Narast- Ancestral Speaker - a human heavens speaker for the past :p

Oh yeah, good call. I should be able to come up with something else pretty easily.

In the meantime, here's my 10-minute and regular background. Hope you enjoy!

10 Minute Background:
Facts
Akuleh is the descendant of a long line of Shoanti shamans who have carried on some of the traditions of ancient Thassilon.
He has a wife and two children whom he has left with his clan in order to pursue a vision that came to him of an evil force awakening in Varisia
His father also left the clan to pursue such a vision when Akuleh was about 13, just after he had completed his rite to become an apprentice shaman
Despite the war-like reputation of the Shoanti people, Akuleh, belonging to the more peaceful Shundar-Quah, has never killed a man.
Akuleh will insist on going by his birth name, though if he meets another Shoanti, he will share his full name with that person

Goals
Akuleh’s primary goal is to seek out the source of the evil his vision warned him of and to stop its growth
His greatest hope lies beyond this goal, however, as he desperately wants to return to his family someday, unlike his father before him

Secrets
Despite his gift for communing with ancient spirits, Akuleh actually has a great fear and hesitance toward this ability, and would greatly prefer to use his own knowledge and skills to solve problems rather than depend on the spirits
Akuleh’s father left the clan to try to stop the return of the Runelords as well, but at an earlier stage. Clearly, he failed, which is part of why he never returned to the clan.

People
Akuleh’s father, Jakaro, who trained him from birth to carry on the shamanic traditions of their family. Jakaro left the clan about 20 years ago to pursue a vision that came to him and never returned. Akuleh believes him to be dead.
After Jakaro left, Akuleh’s training was continued under his grandfather, Skatan. Skatan was a hard man who pushed Akuleh to his limits on an almost daily basis, but, in the end, Akuleh grew to respect the man’s severity, and grieved deeply when he died.
When Skatan took Akuleh under his tutelage, he was also training Akuleh’s cousin, Korgev. Akuleh’s skills far surpassed those of his cousin in spiritual matters, though Korgev was by far the better warrior. Korgev has grown jealous of his cousin’s favored position with his grandfather and with the spirits of their ancestors, though Akuleh is unaware of these feelings.

Memories
The day of his maturity rites is a major event in Akuleh’s life. That is the day when he received his first vision from his ancestors, and the day when his father received the vision that led him to leave the clan.
Akuleh constantly recalls the birth of his own children and often thinks about the days spent watching them grow.
Akuleh’s eldest, Baledi, recently underwent his own shamanic rites and received his first tattoos. Just as with his own father, this was the day when the vision of the danger in Varisia appeared to Akuleh. He prays to the ancestors that he will be able to return to his family, unlike his father before him.

Background:
His breath came to him in swift gasps as he ran alongside the spirits of his ancestors. The line of men and women to either side of him seemed to go on forever, none of them truly familiar, though occasionally he would glimpse a feature that reminded him of the face of an uncle, a grandparent, even his own sons. These were his family, stretching back through the generations all the way to ancient Thassilon. He would have felt such joy to see them and to share in their company if not for the fear and urgency that he felt radiating up and down throughout the entirety of his lineage.
Suddenly, a face he knew intimately appeared beside him as he ran. The wrinkles that had softened the man’s face in his old age had disappeared, leaving behind a hard, strong visage with eyes that pierced him with unspoken critique. His grandfather spoke, Akuleh Speaks With Ancients, you must leave now. Your people, all the Shoanti, all the world, will face utter ruin if you do not obey. There are those already fighting against the darkness, but you are needed now. Do not delay. Run, Akuleh! Run!
With those words, Skatan and all of his ancestors disappeared in a cloud of dust, and before him, a massive figure, wreathed in shadow and pulsing with a power like he had never known, rose up. The figure extended a hand, and Akuleh saw the world consumed in fire. With a “snap,” the figure’s hand closed tight, and all was darkness.
Akuleh awoke from his vision, cold sweat and tears streaming down his face. A few deep breaths helped him to calm the tremors rushing through his body, and Akuleh Speaks With Ancients opened his eyes. On the other side of the small fire, a young boy with tattoos still raw from their engraving sat looking back at him. What is it, father? Is everything alright? I had my first vision! Did you have one too?!


Ravena Goldlust wrote:
Ravena still here please keep me in the running was at work late and still working on it

Don't worry we are going to look on all of you when we are going to decide :)

I almost thougth that's an asmodean advocate cleric when I read it, at first I oversaw the evangelist part :p


Selaros Teskarova wrote:
Ravena Goldlust wrote:
Ravena still here please keep me in the running was at work late and still working on it

Don't worry we are going to look on all of you when we are going to decide :)

I almost thougth that's an asmodean advocate cleric when I read it, at first I oversaw the evangelist part :p

From my understanding they are still working on the character possibly.

Best hurry Ravena, but don't overload yourself.


Cade goodbarrel is readY to go


Sorry I've not been around to answer queries! Super busy week.

This is the Anniversary Edition but I'm cool with Traits from either. Also, since I've not been around to give feedback, while I am going to close registration, as long as you've dotted or otherwise expressed interest, you'll have the weekend to finish. I'll choose characters on Monday.


I'm very interested in your feedback on my character. This was my first ever 10 minute background. Even if I'm not chosen, the feedback will help me get better at creating concepts and characters.

Good luck everyone.


Eustoma Hadlefoot wrote:

I'm very interested in your feedback on my character. This was my first ever 10 minute background. Even if I'm not chosen, the feedback will help me get better at creating concepts and characters.

Good luck everyone.

Looks good.


feedback is always welcome, as Eustoma said... even if not chosen, it helps with the next character.


Here be a character I made for a different rotrl game. It'll need to be adjusted to thus game's creation rules but shoukd be close enough for a judgement.


Urf should be all written and stuff now. May have done some math wrong, but that what big brain hat people (wizards) are for!


My main question feedback wise is just a verification that goblin submissions are okay. I know it is a stretch in this AP, but I think it could be fun.

But GM, if it is a definite automatic no please let me know and I will reskin my submission to a different race. Would need a different background too, but I can figure that out.


GM say he liked Urf, so Urf preeeeeetty sure golbins going to be okay. Why worry so much, though? Goblins SOLVE problems, not cause them, always!


Can I use the accelerated drinking trait for alcohol instead of potions?


gm I saw this the other day and was interested but I put it off and then my roommate apparently hasn't been paying the internet bill and I just got a new phone because I broke the last one. any chance I could still be considered?

interested in playing a dhamphir inquisitor.

Scarab Sages

stat1: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stat2: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat3: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Stat4: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat5: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Stat6: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Attributes: Roll 2d6+6 six times on this thread, or 20 point buy, whichever is higher! You may assign the results however you wish. Shamelessly stolen from DM Mathpro!

Races: Corr preferred. Featured races from ARG are also fair game. Anything else will be a case-by-case basis. Racial archetypes and alternate traits from Paizo are all kosher.

Classes: Core/APG preferred. I have not yet read through Occult Adventures or Path of War, so those classes will not be available. All other Paizo is available, though Sulmmoners must play the Unchained variant, and Gunslingers are restricted to the Bolt Ace archetype.

Traits: Two traits. One must be a campaign trail from the Rise of the Runelords Player's Guide. A third tree may be taken if you take a drawback. However, the drawback must be explained in your character background. Which leads me to my next subject...

Backgrounds: At the least, I would like a 10-Minute Background. Candidates that have both that and a regular background consisting of a few paragraphs will be considered most strongly. If you're having trouble with your character background send me a PM! We'll work on something.

Skills: We will be using background skills. We will also be using one consolidated skill- Athletics, replacing Acrobatics (jumping), Climb and Swim.

Starting Wealth: Starting wealth is max for your class.
Testing out the dice before I make a decision

Dark Archive

This is Darth Signus Throwing out My Investigator.
Tiefling Investigator [Emiricist]

Blood for the Blood God, Crunch for the Khorne Flakes:

Unnamed Hero
Tiefling investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +4
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee (L) rapier +3 (1d8+2/18-20) or
(L) rapier +3 (1d8+2/18-20) or
unarmed strike +3 (1d3+2 nonlethal)
Special Attacks powerful build
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
1st—enlarge person (DC 15), long arm[ACG]
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 14, Int 19, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Weapon Finesse
Traits enduring mutagen, scholar of the ancients
Skills Acrobatics +0 (-4 to jump), Bluff +2, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +4, Intimidate +4, Knowledge (arcana) +9, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +6, Stealth +6; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Draconic, Dwarven, Goblin, Halfling, Infernal, Thassilonian
SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1
Other Gear studded leather, rapier, rapier, alchemy crafting kit[APG], artisan's tools, backpack, bedroll, belt pouch, candle (10), canteen[UE], eyeglasses, flint and steel, hat[UE], hemp rope (50 ft.), holy text[UE], ink, inkpen, mess kit[UE], parasol[UE], pot, signal horn[APG], snuffbox, tin[ACG], soap, soldier's uniform[UE], spell component pouch, tabard[UE], teapot[UE], tobacco, torch (10), trail rations (5), waterskin, waterskin, weapon cord[APG], whetstone, winter blanket, wooden holy symbol of Cayden, 10 gp, 4 sp, 9 cp
--------------------
Tracked Resources
--------------------
Inspiration (+1d6, 4/day) (Ex) - 0/4
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Powerful Build Can function as one size larger where advantageous.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

For the God-Emperor and Fluffgods!:

Facts:
1 Robular has a Doctorate, and has graduated from the Grand College of Absalam.
2 The Glasses and Doctors Mask are merely a prop to him, as he knows that there is Clerical, and Arcane magic in the world making what he does next to useless in most cases.
3 The truth is more important than the answer in most cases.
4 FOR SCIENCE,is an acceptable battle cry.
5 Its only recently that he has become religious and thats because Cayden Cailean left a tip on a napkin one night while he was wasting away in a bar, "Never be afraid to try a new career in life, after all you only go around once." Robular took this to heart and decided to become an adventure.

Goals:
In Character: To solve a mystery that divine and arcane magic fail to solve
OOC: To finally play this character, I have an idea about him and have wanted to play him but never got a chance.

Secrets:
One of the reasons he left was because of a God, the other because he was sleeping with a Dean and that Dean was married.
There is a cult of doctors out there, that want him, and want his graduate ring so as to get into some of the libraries that he is privy too.

People:
I am not totally sure what to put here.

Biography or Summary execution, the Commisar awaits your decision.:

I can't really remeber a time when I was not learning. I was always in a school, you see my features make it hard on my family to like me. My fathers doing or so I am told, as his new wife hates me. I have been in College of Absolam for over 7 years now. Learning things that Professors choose to teach, and Doctors with us to know. There was a time you see that I rebelled against this learning. But that was after I had already graduated from the dull place, Drinking away my time, and my brain so to speak, until the Napkin was placed before me one drunken night. It might not sound like much after all I had the freedom to not give a hanging lark about it. But Cayden seemed to know something, and I took it up on the offer, changing my life. It really wasn't because I was sleeping with the Dean of History, no surely you heard that wrong. What can I tell you, learning has always been more important to me than actually doing, so why not try doing something, afterall its not often that you get a chance to change your life. I wanted to learn and do stuff FOR SCIENCE, you see I want to find something out. The Question, or something important that must be found, there should be a ways to do this you see. I Think Therefore I Am, cannot be the only thing that I take as Truth, there must be something else out there, something just as confirming, and I am willing to fight and adventure to find out what that thing is. Will I stop adventuring when I find it? Not very likely, though there is a chance that when I find it I will Know and the Knowing of the Thing may cause me to wish to teach, or come back to this College to pour over more tomes, who knows. What I do know is that I have something missing, a part of me that must find out more about lost civilizations, must find out more about Aroden and the Azlanti. There must be some way to open those secrets, Thassalion is just the begining, but it is a begining.


Ravena is all finished except for spelling errors lol

I resisted going nalinavinti as a goddess of fertility to keep it PG 13 but if the group picks me I may go that way just to see how much I can make you all blush lol

Here is how I work. I inspire courage and then I cast bless or prayer and activate divine vessel this gives you a total of if I do them all:

+5 to hit +2 to damage in two rounds

If you were all lawful good or neutral I could take a variant channel ability for more buff... with just a little god tweak to justice/law.

51 to 100 of 137 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Rise of the Runelords Table 1 Recruitment All Messageboards

Want to post a reply? Sign in.