Blood for the Blood Gods, Crunch for the Khorne Flakes:
Unnamed Hero Tiefling investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 264) CG Medium outsider (native) Init +3; Senses darkvision 60 ft.; Perception +6 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 11 (1d8+3) Fort +2, Ref +5, Will +4 Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee (L) Cold Iron rapier +3 (1d8+2/18-20) or (L) Silver rapier +3 (1d8+1/18-20) or unarmed strike +3 (1d3+2 nonlethal) Special Attacks powerful build Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5) 1st—enlarge person (DC 15), long arm[ACG] -------------------- Statistics -------------------- Str 14, Dex 17, Con 14, Int 19, Wis 14, Cha 10 Base Atk +0; CMB +2; CMD 15 Feats Technoligist Traits enduring mutagen, Numarian Archeaoligist Skills Acrobatics +0 (-4 to jump), Bluff +2, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +4, Intimidate +4, Knowledge (arcana) +9, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +6, Stealth +6; Racial Modifiers +2 Bluff, +2 Stealth Languages Common, Draconic, Dwarven, Goblin, Kellid, Infernal, Androffan, Elven SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1 Other Gear studded leather, rapier, rapier, alchemy crafting kit[APG], artisan's tools, backpack, bedroll, belt pouch, candle (10), canteen[UE], eyeglasses, flint and steel, hat[UE], hemp rope (50 ft.), holy text[UE], ink, inkpen, mess kit[UE], parasol[UE], pot, signal horn[APG], snuffbox, tin[ACG], soap, soldier's uniform[UE], spell component pouch, tabard[UE], teapot[UE], tobacco, torch (10), trail rations (5), waterskin, waterskin, weapon cord[APG], whetstone, winter blanket, wooden holy symbol of Cayden, 10 gp, 4 sp, 9 cp -------------------- Tracked Resources -------------------- Inspiration (+1d6, 4/day) (Ex) - 0/4 Torch - 0/10 Trail rations - 0/5 -------------------- Special Abilities -------------------- Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks. Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save. Powerful Build Can function as one size larger where advantageous. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. For God-Emperor and Fluffington:
Facts: 1 Robular has a Doctorate, and has graduated from the Grand College of Absalam. 2 The Glasses and Doctors Mask are merely a prop to him, as he knows that there is Clerical, and Arcane magic in the world making what he does next to useless in most cases. 3 The truth is more important than the answer in most cases. 4 FOR SCIENCE,is an acceptable battle cry. 5 Its only recently that he has become religious and thats because Cayden Cailean left a tip on a napkin one night while he was wasting away in a bar, "Never be afraid to try a new career in life, after all you only go around once." Robular took this to heart and decided to become an adventure. Goals: In Character: To solve a mystery that divine and arcane magic fail to solve OOC: To finally play this character, I have an idea about him and have wanted to play him but never got a chance. Secrets:
People:
Biography or Summary Execution, it is your decision: I can't really remeber a time when I was not learning. I was always in a school, you see my features make it hard on my family to like me. My fathers doing or so I am told, as his new wife hates me. I have been in College of Absolam for over 7 years now. Learning things that Professors choose to teach, and Doctors with us to know. There was a time you see that I rebelled against this learning. But that was after I had already graduated from the dull place, Drinking away my time, and my brain so to speak, until the Napkin was placed before me one drunken night. It might not sound like much after all I had the freedom to not give a hanging lark about it. But Cayden seemed to know something, and I took it up on the offer, changing my life. It really wasn't because I was sleeping with the Dean of History, no surely you heard that wrong. What can I tell you, learning has always been more important to me than actually doing, so why not try doing something, afterall its not often that you get a chance to change your life. I wanted to learn and do stuff FOR SCIENCE, you see I want to find something out. The Question, or something important that must be found, there should be a ways to do this you see. I Think Therefore I Am, cannot be the only thing that I take as Truth, there must be something else out there, something just as confirming, and I am willing to fight and adventure to find out what that thing is. Will I stop adventuring when I find it? Not very likely, though there is a chance that when I find it I will Know and the Knowing of the Thing may cause me to wish to teach, or come back to this College to pour over more tomes, who knows. What I do know is that I have something missing, a part of me that must find out more about lost civilizations, must find out more about Aroden and the Azlanti. There must be some way to open those secrets, Thassalion is just the begining, but it is a begining.
This is Darth Signus Throwing out My Investigator.
Blood for the Blood God, Crunch for the Khorne Flakes:
Unnamed Hero Tiefling investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 264) CG Medium outsider (native) Init +3; Senses darkvision 60 ft.; Perception +6 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 11 (1d8+3) Fort +2, Ref +5, Will +4 Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee (L) rapier +3 (1d8+2/18-20) or (L) rapier +3 (1d8+2/18-20) or unarmed strike +3 (1d3+2 nonlethal) Special Attacks powerful build Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5) 1st—enlarge person (DC 15), long arm[ACG] -------------------- Statistics -------------------- Str 14, Dex 17, Con 14, Int 19, Wis 14, Cha 10 Base Atk +0; CMB +2; CMD 15 Feats Weapon Finesse Traits enduring mutagen, scholar of the ancients Skills Acrobatics +0 (-4 to jump), Bluff +2, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +4, Intimidate +4, Knowledge (arcana) +9, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +6, Stealth +6; Racial Modifiers +2 Bluff, +2 Stealth Languages Common, Draconic, Dwarven, Goblin, Halfling, Infernal, Thassilonian SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1 Other Gear studded leather, rapier, rapier, alchemy crafting kit[APG], artisan's tools, backpack, bedroll, belt pouch, candle (10), canteen[UE], eyeglasses, flint and steel, hat[UE], hemp rope (50 ft.), holy text[UE], ink, inkpen, mess kit[UE], parasol[UE], pot, signal horn[APG], snuffbox, tin[ACG], soap, soldier's uniform[UE], spell component pouch, tabard[UE], teapot[UE], tobacco, torch (10), trail rations (5), waterskin, waterskin, weapon cord[APG], whetstone, winter blanket, wooden holy symbol of Cayden, 10 gp, 4 sp, 9 cp -------------------- Tracked Resources -------------------- Inspiration (+1d6, 4/day) (Ex) - 0/4 Torch - 0/10 Trail rations - 0/5 -------------------- Special Abilities -------------------- Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks. Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save. Powerful Build Can function as one size larger where advantageous. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. For the God-Emperor and Fluffgods!:
Facts: 1 Robular has a Doctorate, and has graduated from the Grand College of Absalam. 2 The Glasses and Doctors Mask are merely a prop to him, as he knows that there is Clerical, and Arcane magic in the world making what he does next to useless in most cases. 3 The truth is more important than the answer in most cases. 4 FOR SCIENCE,is an acceptable battle cry. 5 Its only recently that he has become religious and thats because Cayden Cailean left a tip on a napkin one night while he was wasting away in a bar, "Never be afraid to try a new career in life, after all you only go around once." Robular took this to heart and decided to become an adventure. Goals:
Secrets:
People:
Biography or Summary execution, the Commisar awaits your decision.: I can't really remeber a time when I was not learning. I was always in a school, you see my features make it hard on my family to like me. My fathers doing or so I am told, as his new wife hates me. I have been in College of Absolam for over 7 years now. Learning things that Professors choose to teach, and Doctors with us to know. There was a time you see that I rebelled against this learning. But that was after I had already graduated from the dull place, Drinking away my time, and my brain so to speak, until the Napkin was placed before me one drunken night. It might not sound like much after all I had the freedom to not give a hanging lark about it. But Cayden seemed to know something, and I took it up on the offer, changing my life. It really wasn't because I was sleeping with the Dean of History, no surely you heard that wrong. What can I tell you, learning has always been more important to me than actually doing, so why not try doing something, afterall its not often that you get a chance to change your life. I wanted to learn and do stuff FOR SCIENCE, you see I want to find something out. The Question, or something important that must be found, there should be a ways to do this you see. I Think Therefore I Am, cannot be the only thing that I take as Truth, there must be something else out there, something just as confirming, and I am willing to fight and adventure to find out what that thing is. Will I stop adventuring when I find it? Not very likely, though there is a chance that when I find it I will Know and the Knowing of the Thing may cause me to wish to teach, or come back to this College to pour over more tomes, who knows. What I do know is that I have something missing, a part of me that must find out more about lost civilizations, must find out more about Aroden and the Azlanti. There must be some way to open those secrets, Thassalion is just the begining, but it is a begining. |
