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About Akuleh Speaks With AncientsAkuleh Speaks With Ancients
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Male Human Shaman (Speaker for the Past) 3
LG Medium Humanoid (Human - Shoanti Shundar-Quah (Spire Clan)) 31 years old, 6'3" Init +1; Senses Perception +11 ------------------------------ DEFENSE ------------------------------ AC 15, touch 10, flat-footed 15 hp 25 (3d8 + 3*(1 Con) + 3 Toughness + 1 FCB) Fort +3, Ref +1, Will +7; +2 vs fear and death effects ------------------------------ OFFENSE ------------------------------ Speed 20 ft. Melee Longspear +4 (1d8+3; x3); Power attack +3 (1d8+6; x3) Morningstar +4 (1d8+2; B and P); Power attack +3 (1d8+4) Gauntlets +4 (1d3+2); Power attack +3 (1d3+4) Ranged Javelin +2 (1d6+2; x2, 50ft) ------------------------------ MAGIC ------------------------------ 0-level (4/day, DC14): Daze, Guidance, Stabilize, Read Magic 1-level (3/day + Spirit Magic, DC15): Bless, Burning Hands, Protection from Evil 2-level (2/day + Spirity Magic; DC16): Cure Moderate Wounds, Spiritual Weapon Spirit Magic: Identify (1st), Tongues (2nd) ------------------------------ STATISTICS ------------------------------ Str 14, Dex 10, Con 13, Int 12, Wis 18, Cha 10 Base Atk +2; CMB +4; CMD 14 Traits Scholar of the Ancients, Tactician, Reincarnated Feats Totem Spirit (Shundar Quah), Toughness, Scribe Scroll, Power Attack (bonus) Skills (3*(4) + 3*(1 Int) + 2*(1 FCB) = 17 skill points total) Diplomacy +5, Knowledge (arcana) +5, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +11, Spellcraft +9, Survival +8, Use Magic Device +5 ACP -4 Background Skills Lore (Thassilonian architecture) +6, Lore (Shoanti tribes) +6, Profession (hunter) +6 Languages Common, Shoanti, Thassilonian, Giant, Goblin ------------------------------ SPECIAL ABILITIES ------------------------------ Spirit (Su): Lore Spirit Ability: Monstrous Insight (Su) The shaman can identify creatures and gain insight into their strengths and weaknesses. As a standard action, the shaman can attempt a Knowledge check to identify a creature and its abilities (using the appropriate skill for the monster's type) with an insight bonus equal to her shaman level. Whether or not the check is successful, she also gains a +2 insight bonus for 1 minute on attack rolls made against that creature and a +2 insight bonus to her AC against attacks made by that creature. These bonuses last for 1 minute. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. Spirit Magic A shaman can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time. She has one spell slot per day of each shaman spell level she can cast, not including orisons. She can choose these spells from the list of spells granted by her spirits (see the spirit class feature and the wandering spirit class feature) at the time she casts them. She can enhance these spells using any metamagic feat that she knows, using up a higher-level spell slot as required by the feat and increasing the time to cast the spell (see Spontaneous Casting and Metamagic Feats). Spirit Magic: 1 - Identify Mysteries of the Past A speaker for the past gains Linguistics, Knowledge (history), Knowledge (local), Perception, and Use Magic Device as class skills. Also, she adds the spells from the ancestor and time oracle mysteries to her class spell list (at the cleric level for those spells). This ability replaces the shaman's familiar. The speaker for the past must choose a time when she must spend 1 hour each day in quiet contemplation to regain her daily allotment of spells, but does not need to commune with a familiar during this time. Because she has no familiar, she does not gain a spirit familiar feature from any spirit she bonds with. Hex A shaman learns a number of magical tricks, called hexes, which grant her powers or weaken her foes. At 2nd level, a shaman learns one hex. At 4th, 8th, 10th, 12th, 16th, 18th, and 20th levels, the shaman learns a new hex. A shaman can select from any of the following hexes or from any of the hexes listed in the description of her chosen spirit. Unless otherwise noted, a shaman cannot select a hex more than once. Using a hex is a standard action that doesn't provoke an attack of opportunity unless otherwise noted. The saving throw DC to resist a hex is equal to 10 + 1/2 the shaman's level + the shaman's Wisdom modifier. Level 2 - Benefit of Wisdom: The shaman relies on wisdom rather than intellect to gain and retain knowledge. She can use her Wisdom modifier instead of her Intelligence modifier on all Intelligence-based skill checks. FEATS Totem Spirit (Shundar Quah - Spire Clan): You gain a +1 bonus on Fortitude saves and a +2 bonus on Perception checks. Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). TRAITS Scholar of the Ancients (Campaign): Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian. Tactician (Combat): You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll. Reincarnated (Faith): You lived a previous life as someone—or something—else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on saving throws against fear and death effects. ------------------------------ GEAR/POSSESSIONS Longspear Javelin (2) Morningstar Masterwork Scale mail Gauntlets Shaman's Kit Carrying Capacity
10 Minute Background:
Facts
Akuleh is the descendant of a long line of Shoanti shamans who have carried on some of the traditions of ancient Thassilon. He has a wife and two children whom he has left with his clan in order to pursue a vision that came to him of an evil force awakening in Varisia His father also left the clan to pursue such a vision when Akuleh was about 13, just after he had completed his rite to become an apprentice shaman Despite the war-like reputation of the Shoanti people, Akuleh, belonging to the more peaceful Shundar-Quah, has never killed a man. Akuleh will insist on going by his birth name, though if he meets another Shoanti, he will share his full name with that person Goals
Secrets
People
Memories
Background:
His breath came to him in swift gasps as he ran alongside the spirits of his ancestors. The line of men and women to either side of him seemed to go on forever, none of them truly familiar, though occasionally he would glimpse a feature that reminded him of the face of an uncle, a grandparent, even his own sons. These were his family, stretching back through the generations all the way to ancient Thassilon. He would have felt such joy to see them and to share in their company if not for the fear and urgency that he felt radiating up and down throughout the entirety of his lineage.
Suddenly, a face he knew intimately appeared beside him as he ran. The wrinkles that had softened the man’s face in his old age had disappeared, leaving behind a hard, strong visage with eyes that pierced him with unspoken critique. His grandfather spoke, Akuleh Speaks With Ancients, you must leave now. Your people, all the Shoanti, all the world, will face utter ruin if you do not obey. There are those already fighting against the darkness, but you are needed now. Do not delay. Run, Akuleh! Run! With those words, Skatan and all of his ancestors disappeared in a cloud of dust, and before him, a massive figure, wreathed in shadow and pulsing with a power like he had never known, rose up. The figure extended a hand, and Akuleh saw the world consumed in fire. With a “snap,” the figure’s hand closed tight, and all was darkness. Akuleh awoke from his vision, cold sweat and tears streaming down his face. A few deep breaths helped him to calm the tremors rushing through his body, and Akuleh Speaks With Ancients opened his eyes. On the other side of the small fire, a young boy with tattoos still raw from their engraving sat looking back at him. What is it, father? Is everything alright? I had my first vision! Did you have one too?! |