Rise of the Runelords Redux

Game Master Loup Blanc

A challenging update to a classic campaign, using new materials and expansions.


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Rolling for height and weight in here.

Wesh is almost done, just need his height and weight for the most part.

Still need to select his spells and work out his Eidolon, but everything else is good, so long as I understood the starting money...

Just to check, do we get both classes starting gold or just the highest?

Spoiler:

height: 2d8 ⇒ (8, 2) = 10in.
5ft 2in. + 10in = 6ft

Weight 10x5 = 50lbs
110 + 50 = 160lbs.


Ok, here he is!

Wesh the Singing Summoner

Still have to do Eidolon though, but the backstory says what subtype she is and what the first evolution point went into.


Thanks for the feedback Loup. I really appreciate it.

I will finish up the crunch later today, I have a few more things to buy and tweak that will include finally nailing down my traits. I may also polish up one or two points in my back story.

I'm very excited to see who gets in.


OK, I've adjusted her CMB and CMD as requested (can't see how I missed that, oh well), and added to the background. In basic, she didn't fit in, in Magnimar. As a child, her family visited Sandpoint once or twice a year, and on hearing about the festival, she realised she may like it better there. Mysty is searching for allies, and friends, something she hadn't found in Magnimar.
Also, fixed the formatting problems. Thanks for the feedback on that.


So excited
Scant few hours till selection


This site has been giving me hell for the past 5 hours. And I just need to add one more paragraph and do a little fine tuning on my back story.


It seems to be working now though
...
Knock on wood


Hopefully it will hold. I planned to update Zeldana's backstory once I got home from work in two hours.


Okay, so here is Zeldana. I updated the trait and took the +2 to Knowledge(History) and updated her backstory!

Rise of the Runelords Zeldana:
Female Half-Elf Witch(Cartomancer)/Psychic 1
CG Medium
Init +2; Senses Low-light 60ft; Perception +6
Stats and Abilities
STR: 14 / DEX: 14 / CON: 12
INT: 18 / WIS: 8 / CHA: 14
HP: 8
Move Rate: 30 ft
AC: 12 (Touch: 12 , Flat Footed: 10)
BAB: +0
CMB: +2
CMD: 14
Fort Save: +1
Reflex Save: +2
Will Save: +1
Conditional Modifiers: +2 vs enchantment spells and effects.
Patron: Portents
Discipline Power: Past-Life Memories, Mnemonic Esoterica
Phrenic Amplification: Defensive Prognostication
Phrenic Pool: 3
Psychich Discipline: Rebirth
Racial traits: Keen Senses, Elven Blood, Low-light vision, Arcane Training
------------
Hexes
DC: 15
Evil Eye
------------
Attacks:
Quarterstaff +2 1d6+2
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Skills
Appraise: +6
Diplomacy: +10
Knowledge(Arcana): +11
Knowledge(History): +12
Perception: +5
Perform(Dance): +4 (BGS)
Profession(Fortuneteller): +4 (BGS)
Profession(Shop Keeper): +2
Spellcraft: +9
------------
Traits
Scholar of the Ancients
Clever Wordplay (Diplomacy)
Harrow Born
------------
Feats
Skill Focus: Diplomacy
Harrowed
------------
Languages
Common
Varisian
Elven
Draconic
Minikan
Tien
-----------
Spell Cards (AKA:Spell Book)
(P)=Perpared
0-Level Spells
DC: 14
Arcane Mark
Bleed
Dancing Lights
Daze (P)
Detect Magic (P)
Detect Poison
Guidance
Light
Mending
Message
Putrefy Food and Drink
Read Magic (P)
Resistance
Spark
Stabilize
Touch of Fatigue

1-Level Spells
DC: 15
Bungle
Burning Hands
Charm Person
Command
Enlarge Person
Hypnotism (P)
Mage Armor (P)
Frostbite

Psychic Spells
0-Level Spells 4/day
DC: 14
Telekinetic Projectile
Grave Words
Mage Hand
Prestidigitation

1-Level Spells 3/day
DC: 15
Detect Thoughts
Magic Missile
Burst of insight
-----------
Equipment
Quarterstaff
Witch's Kit: backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.
Harrow Deck
Entertainer's Outfit
Kapiena
Journal
Book of Poetry
GP: 140
Weight: 31
-----------
Carrying Capacity
Light: 58
Medium: 116
Heavy: 175

Rise of the Runelords Background:

Zeldana Emraeal Luminita Dardlara Anca Nordlara Amaria was born to the Amaria caravan that traveled all of Varisan, Lands of the Linnorm Kings, and over the crown of the world. Her mother had joined the caravan as a guard and within her time among them fell in love with her employer's eldest son. They where married and she was welcomed into the caravan as a part of the family. The following year, while her father and grandfather where speaking with then Shriikirri-Quah about trading horses, Zeldana was born. Since the Amaria family had been trading for horses with the Shriikirri for generation, they welcomed the new born as much as the caravan did.
Though it seemed the one who welcomed the newborn most was Zeldana's grandmother. For within the newest member of the family she felt something that she herself had, magic. The next few years Zeldana spent most of her time with her grandmother, learning the way of the harrow cards, magic weaving, and even that of reading minds. She would sit for hours listening the to elder varisian woman's stories of magic, both old and new. Her favored stories where those of an old civilization build upon magic whose bones still litter Varisia. When the young half-elf turned ten, the elder varisian gave her a small stacks of books. Among which where historical books on Thassalion, the civilizantion she had heard so many stories about, but her favorite out of them all was a small blue book of poems with enough room for Zeldana to write a few of her own.

When she was thirteen though, her grandmother passed away and her father decided that it would be best to hand the caravan over to his younger brother and settled down in Sandpoint, opening a little shop that gets its goods from the family trade route. It took another two years to get everything taken care of and during that time Zeldana focused upon her magical arts as she worried that she'd have time for it once the shop opened.

In the beginning, learning to work a shop and bargain with people was enough for the young varisian. She learned from her father to think before she spoke, which benefited Zeldana greatly especially when reading ones future. It even allowed her to make an unexpected friend. A mage by the name of Octavian Harzhor, who had come in for a harrow reading. The young half-breed could tell Octavian had a rough life, just from the cards along, but she could see light upon the horizon. She offered some kind words, a job at her parent's shop, and even a friendship!

For the past seven years Zeldana, her father, and her mother, have been living in Sandpoint. Most can find the young woman doing Harrow readings, the same deck of cards that had once been her grandmother's, working in her parent's shop, or out and about with Octavian. But many say that her duel-colored eyes often have a far off look in them, as if she was remembering parts of the past to which she longs to return to.


Zeldana Amaria wrote:

Okay, so here is Zeldana. I updated the trait and took the +2 to Knowledge(History) and updated her backstory!

** spoiler omitted **...

Hey Zeldana, I hope you don't mind me mentioning but a couple of your stats appear to be off.

You have +0 Will listed but you get +2 from Witch (or Psychic) and then -1 for your 8 Wisdom.

Also, if your strength is 14 as listed then your CMB should be +2, your attack with your quarterstaff should be +2 as well as your carrying capacity being significantly higher.


Oopse! I copied the wrong one! >_< Thank you GM-JZ! I fix now!


Here is my barbarian/monk.
Matoska Tayaya
Need to fix a few bugs, but it's mostly there.


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Here is our fellow sin mage,
Octavian Harzhor.

Just need to add a description of him and edit his carrying capacity.


How are you getting around alignment restrictions? Martial artist archetype? The aasimar trait?
Is that just a product of Unchained monk/barbarian that I am just unfamiliar with


I would assume he's taking Englightend warrior.


Yeah I missed it on my first glance at the character sheet but he did yes.


Chey
Appearance

Fluff:

Her hair was matted with mud and smoke filled her nostrils. Her head was pounding; she had never pushed her gifts as far as she had tonight and it still hadn't been enough. Overhead, the family caravan burned.

Screams and shouts sounded from the forest, alongside the vicious barking of gadjikane hunting hounds. No one was ever exactly happy to see a Sczarni caravan come down the roads, but they never exactly turned us away either. And she'd never, not in thirty-four years, seen a reaction like this. The guards were hunting us like rabbits, and killing any they found. No jails, no bribes, no mercy.

Maybe it had something to do with the recent unpleasantness up north; the last three towns had been more standoffish than usual but she'd still heard the rumors. All she new for sure was that, when she'd stumbled half-dressed out of her caravan a few scant moments after the screams started, she'd taken an arrow in the arm and it'd been all she could do to fight through the pain and bring up a cloak of fog. They'd been expecting her to run, she knew, planned for it. So she hid. And waited.

Her daj had told her stories about times like these; the hard times, when the greater family had to come together or die. She'd told Chey where to go, who to talk to and what to say. After the sounds of the hounds had died off but before the guards came back to paw through the wreckage, she crouched and moved quickly off into the night. Sandpoint, some two days to the southwest, was waiting for her.

Crunch:

Half-Elf Vexing Daredevil Mesmerist // Warlord

Ability Scores: STR 13; DEX 18; CON 14; INT 10; WIS 8; CHA 16

Traits:
Family Ties
Desperate Focus
Hardly a Fool

--------------------------------------
Skills:
--------------------------------------

Acrobatics +7, Bluff +8, Diplomacy +7, Intimidate +7, Perform (Comedy) +7, Sense Motive +9, Sleight of Hand +7, Stealth +7

--------------------------------------
Defenses:
--------------------------------------

AC: 17, Touch: 14, Flat-footed: 13
HP: 11
Fort: +4 Ref: +6 Will: +3
CMD: 16

--------------------------------------
Offenses:
--------------------------------------

Initiative: +4, Speed: 30ft
BAB: +1, CMB: +2/+5
Melee:
Rapier +5 (1d6 + 4, 18-20, x2)
Dagger +5 (1d4 + 4, 19-20, x2, 10ft increment)
Ranged:
Shortbow +5 (1d6, 20, x3, 50ft increment)
Ammunition 40 arrows
Other:
Hypnotic Stare: As a swift action, a target within 30ft takes a -2 to Will saving throws. This lasts until the mesmerist stares at a new target, the target moves more than 30ft away, the mesmerist falls unconcious, or the target dies. This is a mind-affecting effect.
Painful Stare: Once per round as a free action, when the target of the mesmerist's Hypnotic Stare takes damage the mesmerist can increase that damage by 1/2 her class level (min 1). If the mesmerist uses this to increase her own damage, the damage is increased by 1d6 per three class levels.

--------------------------------------
Feats:
--------------------------------------

Deadly Agility, Skill Focus (Sense Motive)

--------------------------------------
Class Features:
-------------------------------------

Mesmerist Tricks:

Dazzling Feints:

Gambits:
- Flanker's Gambit:
- Risk: The warlord attacks an opponent adjacent to one of the warlord’s other allies.
- Reward: The warlord is considered to be flanking that opponent until the end of her next turn, even if the warlord is not in a position that would allow him to flank them.
- Rascal's Gambit:
- Risk: The warlord attempts to successfully feint an opponent.
- Reward: The warlord throws off his opponents defenses with his feint, and the foe is considered flat-footed until its next turn.

--------------------------------------
Spells:
--------------------------------------

Concentration: +6

Spells Known:

Level 0: Detect Magic, Ghost Sound, Light, Prestidigitation

Level 1: Obscuring Mist, Vanish

Spells Per Day:

Level 1: 2

--------------------------------------
Maneuvers:
--------------------------------------

Maneuvers & Stances:

Level 1: Blade of Breaking, Red Zephyr's Strike, Scything Strike, Demoralizing Roar, Encouraging Roar, Hunting Party

Stances: Scarlet Einhander, Circular Stance

Readied Maneuvers: Blade of Breaking, Scything Strike, Encouraging Roar, Demoralizing Roar

--------------------------------------
Equipment:
--------------------------------------

Fighter's Kit, Common Dungeoneering Kit, Skeleton Key

--------------------------------------
Alternate Racial Traits:
--------------------------------------

Kindred Raised: Gain a +2 bonus to Charisma and one other ability score of your choice. This racial trait replaces the half-elf’s usual racial ability score modifiers, as well as adaptability, elven immunities, keen senses, and multitalented.

I think that's everything; please do let me know if you've got comments or spot something I messed up.


Here is my submission, Ullah Deverin.
She is an Alchemist using the Chirurgeon and Wasteland Blighter archetypes on one side and a Fighter with the Opportunist archetype on the other. Starting at level 2 she'll be quite capable as a healer and that will only increase with more levels.

Background:
Ullah is the product of the coupling of Peg o'Ness, notorious sea hag of the Lost Coast, and a poor Varisian man. He died no more than ten minutes after Ullah was conceived, eaten by Peg.

Ullah knows nothing of her origin though. Her first vague memories were of a Magnimaran orphanage. She didn't stay there for very long though. At the age of three she was adopted by Thomas Deverin, second son of Lord Hobart Deverin. He had recently lost wife and daughter due to an accident and he adopted Ullah as a replacement for his lost daughter. For over three year he treated her as if she was the dead child and only stopped when his mother confronted him with how miserable Ullah was under all of it.

From that moment on things changed for Ullah. Her adoptive father learned to love her as his daughter instead of projecting the love of the dead daughter upon her. Under the improved circumstances she blossomed, turning from a demure little girl into an outgoing, happy girl. She took to the teachings of her tutors with gusto and was always eager to help her family with their work for the common people.

As she got older she started moving out on her own to help those poor folks in Magnimar that could not help themselves. Using her skills as a caretaker and an alchemist she'd provide the people of the Shore district with basic medical aid. While she wanted to help the poor she avoided the district of Underbridge, for not only was that the poorest part of the city it also was the district that housed the most criminals. It was at the urging of a small boy that sought help for his sick mother that Ullah eventually dared to set foot there.

For several years after she'd go to the Underbridge several times a week to helped those who actually needed her help most. She still was afraid of the thugs that lived there which led to her asking her father to be tutored in swordsmanship, much to his surprise. The skills with a blade served her well though and she used those skills on a regular basis to defend both herself and her patients.

Things changed dramatically when her grandfather got sick. Instead of heading off into the city she stayed at the manor trying to help him recover. Her skills were only enough to provide temporary solace though and after several attempts on her side her grandfather dismissed her, not wanting to keep her from her work in the city any longer.

She didn't though. Not only was she worrying over her grandfather there also was a restlessness gnawing at her mind. While she had no idea what caused it it did drive her to leave the city and head east along the coast. It was her mother's call that pulled on her though Ullah had no idea. When she reached the cliff known as Hag's Plummet the pull suddenly stopped. Somewhat surprised at where she was Ullah simply continued north east along the coast towards Sandpoint. She felt a little too embarrassed to return home to Magnimar and figured it would be nice to see her cousin Kendra who was mayor of Sandpoint.

Ullah never knew how close she got to damnation for at the bottom of Hag's Plummet lies he mother's den. If one of her half sisters hadn't reached it when she did it would have been Ullah that had been subjected to the horrific ritual that would turn her into a hag.


Ok he said roughly 48 hours left exactly 48 hours ago
Drumroll please!

Liberty's Edge

*casts Prestigitaion* the sound of drums can be heard.


Well, I said 48 hours left to the soft deadline. That just meant that this is when I was committed to working on my deliberations. I've gone over sheets, I've given some feedback, and now I'm making my decisions.

Expect something tomorrow, Friday at the latest.


Sorry.
Just super excited


Oooh the tension and excitement builds.... So much anticipation! Good luck to all!


Luck? Bah! Who needs luck?


You do, CK. :D


Too bad I pissed off that goddess of luck a few years back then. That's gonna cost me, sigh.


We all do... there are so many great submissions... I'm sure it won't be an easy decision... I do not envy Loup Blanc tonight


Alekzander Ingerbalaur wrote:
Too bad I pissed off that goddess of luck a few years back then. That's gonna cost me, sigh.

Lol


Alekzander Ingerbalaur wrote:
Too bad I pissed off that goddess of luck a few years back then. That's gonna cost me, sigh.

it was probably because you were so dismissive of her


Cale, you are a tease... I saw this with a new post and thought maybe it was the announcement, THEN I saw who posted.... darn...

the excitement grows...


Yes, every time I see a new post I believe it is the announcement post and get that "Oh dd I make it?!" flutter! XD

No, just Cale! *playfully glares at Cale*


I think I'm right in saying Loup is on the east coast of the US so I wouldn't necessarily expect an announcement for a few hours yet or possibly Friday as per his last post.


GM-JZ wrote:
I think I'm right in saying Loup is on the east coast of the US so I wouldn't necessarily expect an announcement for a few hours yet or possibly Friday as per his last post.

Yeah, he's on the east coast. Knowing him, I probably wouldn't expect him to post in with selections until at least 8-9 PM. Around then, I'd be looking to see if he's posted in. If not, I suspect he'll give us an update on when to expect a decision.


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I guess I'm pretty predictable, because it is indeed around 8 PM here on the U.S. East Coast, and here I am with the selections. It was a very tough process narrowing it down, as there were lots of very good submissions here, but after debate and long thought, I've chosen our unfortunate heroes for this one. I'd like to extend a welcome to the following fine souls:

Deiniol Sylvir, elven investigator extraordinaire;
Matoska Tayaya, aasimar outcast and fine brawler;
Perspicacious Gao, human wanderer and sharer great wisdom;
Rajuna Two-Fangs, human slayer of handcrafted monsters;
Shara Alazna, human daughter of Old Thassilon itself; and
Uriel Leveton, aasimar who definitely wasn't brainwashed by a cult.

As I said, there were a lot of great submissions for this one, and I hope to see everyone in the future! In the not-so-distant future I'll be recruiting for another gestalt game with a very different bent to it, so keep your eyes out. In the meanwhile, good gaming to everyone, and I'll have Discussion open for the party shortly.


So disappointed... but have fun all... if you ever lose anyone, loup blanc, I'd love to be a replacement


Congratulations all!


Ouch
And I was so excited for this...
Regardless congrats

And Karla Firemane? you said something about maybe running a second table?


You all enjoy the game! Congrats to those who where chosen.


Awe balls :c

Enjoy the game everyone!


"Where one door closes, a new one opens. One is never defeated while they have the lust for adventure."

Yay! I'm glad to have been chosen, and I hope that the rest of you go in other great games, and in this one, should we ever need a replacement!


Have fun for us too!!!


So, good games to those chosen. But with so many good characters, another table is certainly called for. Under the same terms for this game, I'll be opening a recruiting page for rise of the runelords. When I've set it up, I'll post the link here to any who are interested.


Will it just be open to those who posted here to keep things easier?


Woot! Another chance.... thank you Karla for a second chance!


Yes, open only to those who have posted characters here. here is the link

Silver Crusade

GM Loup Blanc wrote:


Deiniol Sylvir, elven investigator extraordinaire;
Matoska Tayaya, aasimar outcast and fine brawler;
Perspicacious Gao, human wanderer and sharer great wisdom;
Rajuna Two-Fangs, human slayer of handcrafted monsters;
Shara Alazna, human daughter of Old Thassilon itself; and
Uriel Leveton, aasimar who definitely wasn't brainwashed by a cult.

Have fun, all!

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