
DM KLS |

I'm sure that there's been plenty done, but I'd like to give my shot at running this as I've been wanting to run it for quite sometime now. The only restrictions on characters I will impose is that they come from the Corebook, Advanced Player's Guide, Ultimate Combat, and Ultimate Magic, and use a 25 point buy for abilities. I am looking for anyone new to Pathfinder (or tabletop in general), but am also looking for characters to a story, not creations to beat a game (in other words I will pass over a min/max character if I can). Please provide a brief history of your character, as well as a sheet (preferably done with Myth Weavers as it's a lot cleaner than a bunch of text, plus it's free). If you have any questions, feel free to ask! Thanks for the look and I hope to find a fun group ready to play!

Pavanna Alazario |

Dotting for interest. You didn’t list the Advanced Race Guide as an option - would a tiefling bard (archaeologist) be acceptable? Because I’ve been trying to get Pavanna back into an RotR campaign since her last PbP of the AE fizzled :(, and she’s all ready to go - hell, even her stats (generated by roll-4d6-drop-lowest) work out to a 25-point buy! (Though having three traits might also be an issue. I hope the GM chooses to allow a three-trait set-up, though, since all three of Pavanna’s were deliberately chosen for RP, rather than mechanical advantage.... :-X)

DM KLS |

Main reason I only listed those 4 books is because those are the only 4 books I have, and it's a hell of a lot easier on me (and faster for you guys) if I can search through a book rather than which page of the interwebs for the actual rule if something gets brought up and a call needs to be made. I do plan on getting some more books, but not within the next few weeks, so for now I'm just going with those 4. I hope that's understandable with you guys.

DM KLS |

Completely ignored the trait questions, my apologies on that one. Yes, I will allow a 3 trait setup. Just keep in mind that if one of those traits involve an npc in Sandpoint, please explain that in your character's history so that when we start, there's no awkward "Well that never/wouldn't happen between the two of us" type deal.

Kana |

And in regards to my questions above? And to add to that, information in both player's guides available to us? Since they go into different details about things.
Edit: I just would like to know because I have a concept. I just want to make sure she stays within the guidelines. I've had a problem before that what i thought sounded like fun, and worked for my concept, didn't fit the guidelines.

Dragoncat |

Won't be a problem. I'm currently statting up a character for submission.
A couple of questions, though:
1. Do you have access to the 1st Pathfinder bestiary? Because the character I'm statting up is a drow, and their stats are listed there. If not, no problem. I can rework her. Alternatively, I'm working on a human inquisitor in case she isn't allowed.
2. What advancement track do you plan to use for this campaign?
3. How much starting gold will we be allowed to have?

drbuzzard |

Would a Lore Warden be allowed? I'm just kinda fond of that archetype since I like melee characters with brains.

FireberdGNOME |

Submitting for approval:
Karri Chouk Abyssal Bloodline Sorc.
Focus will be summons and crowd control.

DM KLS |

Kana: Just stick with the traits in those books for now if it's not too much of a problem for you. I can't remember all of them off the top of my head, but I think there are alternate racial traits in the ultimate books.
Dragon: I do have those (kinda need them for the AE), so if you or anyone else for this matter are wanting to run a monster race, that's going to rely heavily on back story. I don't tend to have issues with typically evil aligned types as long as it isn't going to cause complete hell with either the group or campaign.
As for gold, I'll allow max starting gold for your class.

Adjinakou |

I would like to submit Adjinakou -- a witch with the Shadow Patron. I wrote a pretty long backstory for him. I hope it's not too long. I also must admit that I'm relatively new to Pathfinder. I've never played it in real life and have only just started PbP. Therefore, if I've done anything wrong, or if something needs to be improved, please let me know.
Also, do you allow the feat Ability Focus from the Bestiary?

DM KLS |

Buzz: If it's not in what I mentioned, I'm going to say no. If I don't have an actual source I can use, then it makes it tough to make calls if I don't fully know it. If it's not in what I said, if you can get me a copy of what book it is (pdfs are fine with me, those are what I use) then I'll take it.
Adj: Let me check when I get home, which will be a few hours. The only two reasons I can't fully run this off my phone is book space and map making, cause I do provide updated maps after each turn lol.

DM KLS |

Dragon: Yes, I did get the question, I just wanted to wait till I could get home and look at the book really quick before I gave the wrong answer. Depending on how many characters start out (and keep up with the first few encounters) will determine the advancement track. If it were just 4, then it would possibly be a fast track, but considering the amount of interest within just the first day I've gotten, it may just be a medium track, and only slow if there's really that many people who want to play. I'm used to groups of about 5, but I've gone as low as 3 and have hit up to about 8 on an average basis in one campaign I ran. I'm aiming for about 6 (which should be pretty easy to hit I'm gonna take a good guess at for now) and will top at 8, depending on if the party will be fine with that high of a number in the group. So figure it this way: <4=Fast, 5-6=Medium, 7>=Slow.
Adj: Being as Ability Focus revolves around a special attack, I'm going to say no. Granted an argument could be made that spells could be considered a special attack, there's already enough player feats to enhance spell casting, rendering Ability Focus kinda pointless for a PC to have. Make sense? Also where is the Shadow Patron located at, cause I didn't find it in Ultimate Magic...
For everyone else now to read, I should probably reiterate and clear up what I mean here... Yes, I'm limiting it to the 4 books I mentioned, because those are the 4 I have (plus the bestiaries which are needed for this anyways). Being as this is a published Adventure path, the player guides for it are free so that if you want a tie in somehow, you can look at the player guide for RotR and use any traits or modifiers in there. Like I had said before regarding traits, if you pick one or create a backstory involving one or more Sandpoint citizens (or a close proximity to Sandpoint), go better in depth to said relationships, so that way if need be, we can both talk before the game starts so that there isn't any "It didn't happen this way" confusion, and I can present a more tailored version of this campaign so that it is hopefully more enjoyable, which is one thing I do try and pride on, player enjoyment.
Now what I just said may seem like an oxymoron, but it doesn't have to be. I prefer books when having to look something up, because books are straight source. Granted there are plenty of online resources, unless one single one is deemed legal, online resources can get out of hand with "Well according to this site..." situations, which then in turn cause more confusion between players, and way more work for the DM than needed, which ends up slowing gameplay (which on a pbp system is already slow enough as is). If there is something that you do want to use that isn't in the available options, if you can provide me a pdf copy of said book, then I'll be okay with it, and it'll in turn open more resources for other players. So this isn't a "No, you can't do it, suck it up" deal, it's more of a "This is what I have to work with as a DM who wants a smooth and enjoyable session" deal.

DM KLS |

That is a pretty good idea Artemis. It's something I do consider, but I'll make my final decision after the party is formed and we can all talk about what works best for everyone. And it seems like we could have a party ready by the weekend, but we'll see what happens by the end of the weekend. Just depends on how many actually show interest and have characters ready.

Adjinakou |

The Shadow Patron is located in the APG; it is one of the base witch patrons (pg. 70) The reason I asked about Ability Focus was because I was curious if you believed it could effect Witch Hexes, many of which are supernatural abilities. (For example, do you think giving somebody the Evil Eye or using Slumber constitutes a special attack?) It's totally cool, if you rule that they cannot. I just wanted to know to plan out my feat progression. Did the backstory make sense? Anything I should alter about the character?

DM KLS |

Yea, that'd be fine Azten. And my bad Adjin. I was just looking in the wrong spot lol. But yes, I do see what you're asking, but like I said earlier, there's already enough player feats that should be able to pump up your supernatural feats. If there isn't any that actually fit the needs you're looking for as your character is concerned, then we can discuss them, but that'll be a conversation better had when a party is formed.

Azten |

Yay! ^-^
Now for my question on the human favored class bonus.
Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Given that Sorcerers and Oracles still get Bloodline/Mystery spells when using Words of Power, could a human(or half-elf/half-Orc with the new FAQ) take this option to get regular spells, like light or magic missile?

Irnk, Prodigal of Old Deadeye |

Here we go. The character was originally thought up for a Jade Regent game that died too soon. The character was also originally a Goblin, but they aren't found in any of the allowed books, so...
The Sandpoint Faithful Campaign Trait is actually from Varisia: Birthplace of Legend but it is intended for RotRL. I can change it if you wish, it's just none of the other traits really fit the concept any better.

DM KLS |

From what I read Azten, I wouldn't see a problem with that, so unless someone who is more in touch with spells and words could shed more light on that, it would be appreciated. And if he needs to be a goblin Irnk, that's gonna depend on backstory like I told Dragoncat a few posts earlier. But I need to pick that book up somehow. If I can get it before the campaign starts (still need to check my budget even though the pdf is pretty cheap), then I'll allow it should you still want to be in the party, but if I can't, then I'd prefer you drop it if you can work it, but I'm not stating traits are mandatory. I'm just allowing up to three, but they are indeed optional. I just need to know if any of them will create relationships I need to flush out.