Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

I believe we did consider it...Vinny just didn't have any cash to contribute

Seeing the runelord, feeling the magic drain him of the very moisture that gives him life gives him a moment of clarity. Kill

So that is what he goes for.

Power Attack, flanking: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28
1d8 + 12 + 3d6 ⇒ (6) + 12 + (6, 5, 4) = 33


Unnamed

The runelord cries out in pain as the speaker enters his kidney

well things have turned for the poor runelord...the horrid wilting was his biggest threat, cause you disarmed so many of the runes, AND disrupted his summon...ill get another one of you yet!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

...and your little bear too!


Unnamed

makes me so sad that these are the only runleords started up :(


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Too bad they didn't stat another one or two in Shattered Star.


Unnamed

maybe ill bring bref back as a new runelord


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Oooh, that is evil :)


I think Bear is still dead.
He didn't move up next to Darin to get the PFE because he did nothing except for attacking himself last round and therefore still missed the save. As a fellow GM I have to be honest on this one.


Unnamed

ok. Will Bear be accepting his res, or would you prefer to bring in someone new?


Not sure yet. Let me think on it for the day. They still have to defeat said runelord :].


Unnamed

if you bring in someone new how about make a kobold bloodrager? Or a Gnome Oracle of ridiculousness, or a dwarves bard!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm actually working on a dwarven bard right now :) He'll eventually be going Battle Herald. Dwarf is not the optimal way to start that out :)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Sadly, normally, dispel bombs don't do damage. It's just the dispel effect. Of course, if this guy's made of magic and there's an exception, I'll take it. Also, I imagine Unalaq's extra damage was because he thought the smite was against an undead or evil outsider.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Ok, me and my 9 hp will...

Tarinhil winces as he feels the very life being somehow pulled out of him, "Ow! Owowowowow.", he screams, then curses, I should have mixed up some Cure Serious Wounds extracts this morning... Well, I guess the best I can do is try to kill him before he kills us.... Did I mention that I really hate the Pathfinder Society right now?

Tarinhil's magically-sped hands expertly mix up three bombs, all of which he hurls at the Runelord, shouting, "Your turn, jerk."

Tanglefoot Bomb: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32 (v. touch) 5d6 + 6 ⇒ (4, 2, 3, 6, 4) + 6 = 25 Reflex DC 20 or entangled and stuck to ground
Tanglefoot Bomb (Hasted): 1d20 + 13 + 2 + 1 ⇒ (11) + 13 + 2 + 1 = 27 (v. touch) 5d6 + 6 ⇒ (5, 5, 1, 4, 1) + 6 = 22 Reflex DC 20 or entangled and stuck to ground
Explosive Bomb: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20 (v. touch) 5d6 + 6 ⇒ (6, 3, 4, 4, 2) + 6 = 25 On fire, d6/rounf, full round Reflex DC 20 to extinguish


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I didn't make it double damage. Was just checking. Hoping that he might be undead, but no go. BTW, yay us! This game has moved into top 50 with the most posts.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Back, is it my turn again?


Unnamed

Tarin they still do damage. Promise.


Unnamed

All three bombs hit and he is entangled

Darin it will be shortly I had you channel to save phooka


Unnamed

1d20 ⇒ 4 its enough!

Krune DDoors to somewhere else.

You are still in combat!


M
Vital:
60/60 HP; F +4 R +9 W +10; DR5/CI; init +7, AC 16/15/13
Goblin Cat Oracle of Life 7 Spells 1st: 7/7 2nd 7/7 3rd 5/5 Channel 5d6 6/6 Exclude 3, Energy Body 7/7 (1d6+7)

2d8 + 5 ⇒ (5, 3) + 5 = 13 Phooka heals Darin


Unnamed

Also since Bear is dead, Phooka would have turned into an energy body last round, if you pass through him you are healed d8 +5


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"That's not good and it looks like Bear is dead. That sucks. Anyone have an idea of how to track the runelord?" While figuring out what to do, Unalaq casts a spell and moves over by the altar.
Casts bull's strength


Unnamed

Spellcraft or arcana20:
The runelord has to be in the sanctum still, he would've had to take one of the keys from the bowl on the altar


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Arcana: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22

Tarinhil says, "He can't have gone far. The keys are still here. " and moves toward Phooka, his voice shifting into a snarl, " Of course, he's probably healing, too, and likely has more magic than we do. "

He flies toward Phooka to take advantage of the healing energies, then draws his extract of cure light wounds and throws it back.

Energy Body: 1d8 + 5 ⇒ (8) + 5 = 13
Cure Light: 1d8 + 5 ⇒ (6) + 5 = 11


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will channel again, as many times as he can.

Channel: 2d6 ⇒ (1, 3) = 4
Channel: 2d6 ⇒ (1, 4) = 5
Channel: 2d6 ⇒ (1, 6) = 7


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vinny begins to search for the runelord.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Unnamed

only one channel Darin, yo are still in initiative.

This is very important. you are going to have to go looking for him, move on the map, otherwise he is going to be close to full strength and you will be boned

Vinny does not see him in the room


Unnamed

Darin I had you move through Phooka's energy body and you heal 1d8 + 5 ⇒ (2) + 5 = 7


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm not planning on sitting around. Just let me know when the next round starts.


Unnamed

Next round Go


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq moves from the room back out into the hallway, looking north and south.
I'm assuming we left the door open. Otherwise I have to stop at the door and open it next round.


Unnamed

the door is open


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil throws back his extract of see invisible , then says, "He's probably trying to reset his blasted runes! And put out the fire!. As the magic makes his eyes tingle, he quickly scans the room, then flies back into the hall.. Should totally have mixed up a mutagen that gives me scent instead of darkvision...

With haste still up for a few rounds, Tarinhil can fly 60', which is just enough to make it beside Unalaq this round.... Would also fly through Phooka if it'd help...


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Noted and moved.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Forgot about haste with respect to movement. I'm going to move Unalaq further to the north then.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vinny begins to follow his companions, spear gripped in hand, he sees the glowing healer and runs towards it, curious.

Then after the light of healing washes over him, he follows out the door with a smile on his face, feeling better as he follows and steps in front of Darin.

Energy Body: 1d8 + 5 ⇒ (5) + 5 = 10


Unnamed

1d8 + 5 ⇒ (6) + 5 = 11 for Tarin


Unnamed

The runelord does something


Unnamed

GO

Phooka double moves and goes through Vinny 1d8 + 5 ⇒ (1) + 5 = 6


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

So he's around the corners from the entrance?

Darin will run around the corner to the south and look for the runelord. If he's not there he'll continue his movement around the last corner (180 feet (Run x 60 feet)).


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil uses the magic-boosted speed, flapping his mutataed wings to swing around the northern corners, coming around past the control rune.

Single move so far -- if he doesn't see anything with his see invis he'll keep heading south...


Unnamed

Good news you both see him...and something else...


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Are you guys yelling to indicate where you see him?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Found him in the far corridor! And a second thing!

Knowledge?


Unnamed

Arcana

Standing by the Runelord is a bull-like creature seems to be made of interlocking metallic plates. Faint plumes of green smoke puff from its mouth.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vinny moves full speed to close in on things.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Knowledge (Arcana): 1d20 + 6 ⇒ (17) + 6 = 23


Unnamed

Darin knows they are facing a Gorgon. And knows that the bill has a breath weapon that can turn people to stone and it likes to trample


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will, at the risk of drawing attention to himself, draw a full breath and yell.

THAT SON OF A !#$&* HAS SUMMONED A GORGON! IT BREATHES PETRIFYING POISON AND TRAMPLES YOU, STAY OUTSIDE OF A DIRECT LINE IF YOU CAN!

That done, he prepares his soul for death by putting himself in a combat stance. He feels the warmth of approval from Cayden Cailean that tells him he's on the right path, even with death coming.

Looking at the Runelord he exclaims, I don't know who you are, and I don't know what you do but apparently I'm here to cave your skull in. So do us both a favor and just surrender to the inevitable, this is already annoying.

There, that oughta steal some thunder. The monologuing is annoying as hell.


Unnamed

how tough could it be?

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