Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

Vinny strikes the Greatsword wielder, who is now actually named Greatsword 3 times, and he looks really bad,


Unnamed

just waiting on the confused Tarin


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Confusion: 1d100 ⇒ 42 ...and I'm drooling uselessly...

Tarinhil's hands start to reach for his pouches to mix up another bomb, his hands suddenly stop as the magic rolls over him That's bad magic -- hey, what's that over there? What are we doing? Why are we here? There's bad men, I need to get the bad men. Which one are they again?. The gnome lands, too confused to remember to beat his wings.


Unnamed

The caster casts a spell DC 19 spell craft to ID it as Orders Wrath

A greenish grid of energy starts in the center of the room and spirals around until the whole area is filled with it.

DC 18 will

If you are Lawful:
nothing! you feel strangely orderful

If you are neither chaotic or lawful:
5d8 ⇒ (1, 3, 1, 7, 6) = 18 but you only take half of that make the save to take only a quarter of that

If you are chaotic:
5d8 ⇒ (3, 5, 7, 2, 8) = 25 and you are dazed for one round. make the save for no daze and half damage

GreatSword attacks vinny, trying to put him down 2d20 ⇒ (1, 20) = 21 to confirm1d20 ⇒ 14 no confirm 2d6 + 22 ⇒ (3, 4) + 22 = 29

GO


Unnamed

ooo Vinny might be down before that attack, if he falls from the spell that hit will be on Darin

Vinny's save 1d20 + 2 ⇒ (11) + 2 = 13 vinny falls from the spell and Darin takes the hit


M
Vital:
60/60 HP; F +4 R +9 W +10; DR5/CI; init +7, AC 16/15/13
Goblin Cat Oracle of Life 7 Spells 1st: 7/7 2nd 7/7 3rd 5/5 Channel 5d6 6/6 Exclude 3, Energy Body 7/7 (1d6+7)

Phooka scrambles to Vinny and casts CSW on him 3d8 + 6 ⇒ (6, 2, 3) + 6 = 17


Unnamed

Vinny wakes up, knowing that the last person to attack him was the caster


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Will: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17 Argh. *Now* I wish the cloak was ready.

47/69; AC: 27/17/22


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Spellcraft to identify: 1d20 + 16 ⇒ (9) + 16 = 25
Will Save: 1d20 + 5 ⇒ (14) + 5 = 19 Fernus takes 5 damage, updated my hp on the map

Fernus moves around the fight that is happening in the middle and comes out in front of the caster.

"No more casting for you! Sit down and shut up!" Fernus shouts at him, his face becoming red with anger.

Casting Create Pit beneath the caster and the sarcophagus, the green area on the map. Reflex DC 19 or fall 30 feet down. Not enough for the sarcophagus to slide down perhaps, but it would be funny.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I lost a post in the Paizo outage last night.
Will save: 1d20 + 10 ⇒ (10) + 10 = 20
Unaffected by the spellcaster, Unalaq takes a step up to the man called Greatsword, "You know. I used to use a really big sword myself. Then a goblin left me this club. Tolc blessed it. Its pretty badass. I don't think you'll like it." Unalaq proceeds to swing the club at Greatsword three times.
Attack 1 on Greatsword (#3): 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Damage 1 on Greatsword (#3): 1d6 + 17 ⇒ (6) + 17 = 23
Displacement?: 1d100 ⇒ 92
Attack 2 on Greatsword (#3): 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Damage 2 on Greatsword (#3): 1d6 + 17 ⇒ (5) + 17 = 22
Confirm Attack 2 on Greatsword (#3): 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Extra Damage 2 on Greatsword (#3) if confirmed: 1d6 + 17 ⇒ (3) + 17 = 20
Displacement?: 1d100 ⇒ 45
Attack 3 on Greatsword (#3): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage 3 on Greatsword (#3): 1d6 + 17 ⇒ (5) + 17 = 22
Displacement?: 1d100 ⇒ 73


Unnamed

Funny I lost my response to you post! Lol

Both times you pit greatsword down, though with less flavor this time

The caster manages to jump to the side of the pit. [ooc] do t want to tell you all how to hero...but a bullrush might be a good thing


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22
MiniGM wrote:

ooo Vinny might be down before that attack, if he falls from the spell that hit will be on Darin

Vinny's save 1d20+2 vinny falls from the spell and Darin takes the hit

Ow.

Will Save: 1d20 + 11 ⇒ (18) + 11 = 29

So, I'm at...32/67?

Darin will move over to Vinny and heal him himself.
Cure Serious Wounds: 3d8 + 9 ⇒ (2, 5, 5) + 9 = 21

This is no time to be laying down on the job! Up and at 'em!


Unnamed
Darin the Cheerful wrote:
MiniGM wrote:

ooo Vinny might be down before that attack, if he falls from the spell that hit will be on Darin

Vinny's save 1d20+2 vinny falls from the spell and Darin takes the hit

Ow.

[dice=Will Save]1d20 + 11

So, I'm at...32/67?

Darin will move over to Vinny and heal him himself.
[dice=Cure Serious Wounds]3d8 + 9

This is no time to be laying down on the job! Up and at 'em!

Before you make the save for Orders Wrath I have you at 35 HP, after that Greatsword hit. Also who did you heal?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Vinny.


Willpower Save 1d20 + 10 ⇒ (7) + 10 = 17 Fail 9 points taken


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

1d100 ⇒ 56

Despite all the healing, Vinny grabs his spear and whacks himself.

1d8 + 1 ⇒ (8) + 1 = 9


Unnamed

Just waiting on Bear I think


Bear wafts his paw in the air and the air shimmers 10' from the enemy spellcaster.
In Bear he orders it to force the creature into the pit just behind it.

Summoned Young Grizzly charge-bull rush:
CMB Attack 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 draws an AOO and if his CMD is 23 or below he should be in the pit.

He then uses a paw to point to his extensive wounds...


Unnamed

she falls into the pit

the Grizzle has to make a reflex at +2 or also fall into the pit

3d6 ⇒ (4, 4, 3) = 11

then she heals herself 4d8 + 10 ⇒ (4, 5, 8, 7) + 10 = 34

GO


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Confusion: 1d100 ⇒ 29

Tarinhil watches as the pit opens, Huh, I wonder how that happened... and who fell in... and why... and where all these bears come from... you know, when they're not being summoned... is there just some plane filled with bears, just waiting..... Nah, that'd be dumb. Probably filled with bears! That would make way more sense! A whole plane of bears! And I bet they're all mad because all the dirt from these pits that keep opening appear in their plane and just keep falling on their heads and stuff.. No wonder they attack things right -- oh, yeah.... attacking... I was supposed to attack something, I think? I, um, maybe the halfling? Is that the evil thing? Why is it so hard to concentrate? Must be all the bears...


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Oh what the hell..." Unalaq runs around the altar to the edge of the pit and jumps in, trying to break his fall on top of the caster.
Was hoping Tarin might be able to drop bombs in on her, but with him daydreaming and Vinny stabbing himself, I think I better try to end this.


Unnamed

3d6 ⇒ (6, 6, 5) = 17 damage


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

You could at least try to make an acrobatics roll there Unalaq.

Mini, I assume 3 is still up?

Fernus moves over to the pit and aims a snowball at the spellcaster.

Snowball, Ranged Touch Attack, Shooting into Melee?, Higher Ground?: 1d20 + 9 - 4 + 1 ⇒ (6) + 9 - 4 + 1 = 123d6 ⇒ (5, 2, 6) = 13 If a hit, Fort Save DC 17 or staggered


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bears save:
Reflex 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

The bear falls in the pit with the spellcaster. She better make a concentration check or draw the AOO from the Bear.

Damage 3d6 ⇒ (5, 5, 1) = 11

BTW the cleric would be prone in the pit until her turn. The bear would have stood up on the end of its turn after the charge/bull rush.

If fails the concentration:
claw atk 1d20 + 11 ⇒ (14) + 11 = 25 dam 1d4 + 3 ⇒ (4) + 3 = 7


Unnamed

Nope 3 is down


Unnamed

1d20 ⇒ 15 made the concentration


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

1d100 ⇒ 21


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq took out #3 Greatsword and I always forget the Acrobatics. One of my old school foibles.
Acrobatics: 1d20 - 4 ⇒ (14) - 4 = 10
And he takes full damage anyway. HP 75/92


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Stepping to his feet, Vinny looks at the fighter type before him and grins as he slams the head of his spear forward, as hard as he can.

Power Attack: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
1d8 + 12 ⇒ (7) + 12 = 19
Displacement: 1d100 ⇒ 74


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Vinny. you must still be confused. That guy is dead :) Just the caster now unless you want to try to do something with the altar or sarcophagus.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

You know what...

Intelligence fails him, as he takes the less wise course, continuing the attack on the fallen fighter, driving the spear through him. Use the above attack, since Vinny had to stand, he can't coup de grace


Unnamed

Vinny makes a thug on a stick


Unnamed

She is also prone Fernus so sadly the snowball misses, however you would see she is probe of you want to do something else


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus would hold then, readying a snowball for when she stands. Feel free to keep my roll though.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Are we out of combat? Or is the guy in the pit still alive?

Darin will stare at the sight of the large paladin plummeting into the pit.

That...that doesn't seem smart.

So, are we just waiting for this Krune fellow?


Unnamed

guy in the pit still alive, and most definitely still in init


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq yells at Darin from the pit, "Darin, if you're not going to help with her, you better start getting ready for him! Move!"


Unnamed

just need Darin's action for the round


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Channel: 2d6 ⇒ (6, 3) = 9

Darin will channel heal across the team, except for the bad guy.


Darin the Cheerful wrote:

[dice=Channel]2d6

Darin will channel heal across the team, except for the bad guy.

I think you are missing a couple of d6's.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

I have the valor variant channeling actually, so it halves the d6s you use. You all get +2 to AC or vs. Fear if you need it.


Unnamed

1d20 ⇒ 15

The caster casts a spell on the Bear in front of it DC 18 fort then DC 18 Will or it is turned into a goldfish.

Also , more importantly the coffin flashes and the reenrolled appears

Go


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq stands, prays to Tolc, and brings his club down to bash the caster now prone under him.
Swift action: Lay on Hands. With the pit, Unalaq would have been out of reach of Darin's channel.
Lay on Hands: 5d6 ⇒ (3, 4, 5, 6, 4) = 22 HP 92/92
Move action: Stand
Standard action: Attack caster
Attack: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 I am not factoring in the -4 to the caster's AC due to being prone.
Displacement or Blur: 1d100 ⇒ 93
Damage: 1d6 + 17 + 1 ⇒ (3) + 17 + 1 = 21


Unnamed

oh I forgot you were in there Unalaq. You need to make those saves, not the Bear or you are a goldfish I will update the map


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Fort: 1d20 + 12 ⇒ (20) + 12 = 32
Make that 36 since I get a +4 since he's trying to turn me into an aquatic creature not in water!


Unnamed

Show off!


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Does that mean there is a new target?


Unnamed

Yes it does. Though you are still VERY confused about all of this


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Oh, I know...I just wanted to make sure before I rolled anything.

1d100 ⇒ 63

Once again, Vinny punches himself.

1d8 + 1 ⇒ (8) + 1 = 9


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Where exactly is the runelord at? Don't see him on the map yet.

Fernus aims either a snowball at the previous caster or casts Create Pit beneath the runelord if he's visible.

Ranged Touch Attack at the caster in the pit, Firing into melee: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 53d6 ⇒ (2, 1, 1) = 4

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