Akyrak

Bear the Bear's page

21 posts. Alias of terok.


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Not sure yet. Let me think on it for the day. They still have to defeat said runelord :].


I think Bear is still dead.
He didn't move up next to Darin to get the PFE because he did nothing except for attacking himself last round and therefore still missed the save. As a fellow GM I have to be honest on this one.


Fortitude Save 1d20 + 8 ⇒ (14) + 8 = 22 Yeah none of us can make a DC 28 Fort save...except for maybe the Paladin. Unless you roll a 20! Don't worry he should kill you with the next spell.

Bear goes does with a roar as the spells finishes him for all time...


1d100 ⇒ 68
Bear claws himself!
1d8 + 7 ⇒ (8) + 7 = 15 Sweet, put me at 6 hit points...


Unless of course the Runelord is dumb enough to attack us...if someone has dispel magic now might be a good time to use it... :]


Darin the Cheerful wrote:
Bear the Bear wrote:


Well actually I might have missed every attack with +2AC from Darin's channel, what epic bad rolls.
Yes, it's a pity you didn't kill me. With the channel I am at AC 24 so I'm fine. Concerned at the large bear trying to maul me, but fine.

The good news is since I attacked you, if you are confused, you have to attack me back until you kill me or the confusion wears off.


Confusion roll:
1d100 ⇒ 93 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

Well, this is about to be a party wipe. Full attacking the cleric...

5' shift next to the Darin and full attack.

bite atk haste heroism bs1d20 + 10 + 1 + 2 + 2 ⇒ (7) + 10 + 1 + 2 + 2 = 22 dam 2d6 + 5 + 1 + 2 ⇒ (5, 2) + 5 + 1 + 2 = 15
claw atk haste heroism bs1d20 + 11 + 1 + 2 + 2 ⇒ (1) + 11 + 1 + 2 + 2 = 17 dam 2d6 + 5 + 1 + 2 ⇒ (2, 3) + 5 + 1 + 2 = 13
claw atk haste heroism bs1d20 + 11 + 1 + 2 + 2 ⇒ (1) + 11 + 1 + 2 + 2 = 17 dam 2d6 + 5 + 1 + 2 ⇒ (4, 4) + 5 + 1 + 2 = 16
claw atk haste heroism bs1d20 + 11 + 1 + 2 + 2 ⇒ (4) + 11 + 1 + 2 + 2 = 20 dam 2d6 + 5 + 1 + 2 ⇒ (2, 5) + 5 + 1 + 2 = 15

Well actually I might have missed every attack with +2AC from Darin's channel, what epic bad rolls.


Darin the Cheerful wrote:

[dice=Channel]2d6

Darin will channel heal across the team, except for the bad guy.

I think you are missing a couple of d6's.


Bear wafts his paw in the air and the air shimmers 10' from the enemy spellcaster.
In Bear he orders it to force the creature into the pit just behind it.

Summoned Young Grizzly charge-bull rush:
CMB Attack 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 draws an AOO and if his CMD is 23 or below he should be in the pit.

He then uses a paw to point to his extensive wounds...


Willpower Save 1d20 + 10 ⇒ (7) + 10 = 17 Fail 9 points taken


Willpower Save 1d20 + 10 ⇒ (4) + 10 = 14
Confusion effect...
1d100 ⇒ 25
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

Injured and dripping with blood, the embattled grizzly turns on the the person that attacked, seeking to exact vengeance. The Bear shifts onto the other side of him then attacks.

5' shift north into the flank then attack.

bite atk haste bs heroism flank 1d20 + 10 + 1 + 2 + 2 + 2 ⇒ (11) + 10 + 1 + 2 + 2 + 2 = 28 dam 2d6 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15
claw atk haste bs heroism flank 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (9) + 11 + 1 + 2 + 2 + 2 = 27 dam 2d6 + 7 + 1 ⇒ (6, 3) + 7 + 1 = 17
claw atk haste bs heroism flank 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 + 2 = 38 dam 2d6 + 7 + 1 ⇒ (5, 3) + 7 + 1 = 16
claw atk haste bs heroism flank 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (14) + 11 + 1 + 2 + 2 + 2 = 32 dam 2d6 + 7 + 1 ⇒ (1, 2) + 7 + 1 = 11

Crit confirm:
grab atk haste bs heroism flank 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (13) + 11 + 1 + 2 + 2 + 2 = 31 dam 2d6 + 7 + 1 ⇒ (5, 2) + 7 + 1 = 15

With the last attack I attempt the free grab.
grab atk haste bs heroism flank 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (7) + 11 + 1 + 2 + 2 + 2 = 25 dam 2d6 + 7 + 1 ⇒ (1, 5) + 7 + 1 = 14 Probably failed.


Large creatures can move through 5' squares, just costs double the movement. Sorry when I looked at the map originally I thought I was large and actually I was enlarged when I started to destroy the first rune and was still enlarged when we started to enter this room. If it is a major concern we can say I am a medium sized Bear, just reduce the damage by 1 on any attacks. I overlooked Heroism from my attacks so they would actually be 1 better than the above rolls.
I am attacking the Naga.


Struggling a little to keep up some due to posting from phone but I should have cast several spells before entering this room including changing form.


Posting from phone.
Bear moved in after he cast so I updated his position. The bear rises drawing am aoo then attacks the swordsmen.
1d20 + 7 ⇒ (20) + 7 = 27 grab 1d20 + 12 ⇒ (1) + 12 = 13 fail

Bear them attacks
1d20 + 16 ⇒ (15) + 16 = 31 damage 2d6 + 10 ⇒ (1, 2) + 10 = 13
1d20 + 16 ⇒ (12) + 16 = 28 damage 2d6 + 10 ⇒ (5, 4) + 10 = 19
1d20 + 16 ⇒ (3) + 16 = 19 damage 2d6 + 11 ⇒ (5, 5) + 11 = 21
Haste
1d20 + 16 ⇒ (6) + 16 = 22 damage 2d6 + 11 ⇒ (1, 5) + 11 = 17

Other bear damage
1d6 + 5 ⇒ (6) + 5 = 11


Summoning bears is a standard action for me. Will post the attacks tonight. Thx


Having issues posting with the site update. Work browser is older. Will post tonight. Going to summon in a bear behind the spellcaster though.


Bear can still use more healing...need 13 HP. I am pretty sure we bought at least 1-2 wands. Pooka has at least 1.

Cure light wounds wand 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds wand 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds wand 1d8 + 1 ⇒ (8) + 1 = 9

Takes 3 charges. Bear is going to cast Magic Fang, greater. strong jaw and resinous skin while we wait those three rounds. He also Bulls STR as soon as we are ready to exit out of this room.


Reflex Save 1d20 + 4 ⇒ (1) + 4 = 5

Bear eats the fireball...the smell of brunt fur filling the chamber. Knowing they are in trouble and need some help, Bear brings in one of his most powerful Bear allies on the opposite side of Bear and orders it to try and grab the creature.

Grizzly Bear:

N Large animal
Init +1; Senses low-light vision, scent ; Perception +6
Defense
AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, –1 size)
hp 50 (5d8+20+8)
Fort +8, Ref +5, Will +2
Offense
Speed 40 ft.
Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)
Space 10 ft.; Reach 5 ft.
Statistics
Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9 (+13 grapple); CMD 20 (24 vs. trip)
Feats Endurance, Run, Skill Focus (Survival)
Skills Perception +6, Survival +5, Swim +14; Racial Modifiers +4 Swim

bite atk 1d20 + 7 ⇒ (5) + 7 = 12 dam 1d6 + 5 ⇒ (5) + 5 = 10
claw atk 1d20 + 7 ⇒ (7) + 7 = 14 dam 1d6 + 5 ⇒ (1) + 5 = 6
claw atk 1d20 + 7 ⇒ (4) + 7 = 11 dam 1d6 + 5 ⇒ (3) + 5 = 8

Unfortunately the bear he summoned fears the creature in front of it and misses all three times. Bear then moves up to flank the creature.

Mini, can you put a large Bear opposite of Orlog's position and then I will move the large version of bear closer.

Current stats/effect:
AC: 21
HP: 49/81
Spells:
Barkskin: 79/80 minutes
Longstrider: 79/80 minutes


I only have a move action left so I will remove the minus by looking around closely.


Dear Santa, now that I can actually turn into a bear anything to make him more ferocious would be nice.

Something like Power Attack or similar would be good.


Check this out!

Bear suddenly turns into a Dire Bear, 12 feet talk, and lets out a terrific roar...

REEOOORWWWR!