Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


351 to 400 of 8,433 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil curses as the gobln heals himself, "Well, that's hardly fair..."

He moves closer to the spellcaster and starts mixing his chemicals again, snarling, "Heal this, you little jerk!"

Bomb: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 vs. touch AC for 1d6 + 3 ⇒ (4) + 3 = 7


Unnamed

Tarinhill's blast sets the goblin screaming then it stops and collapses. The other goblins see this and try to flee. Take aoo's if you are adjascent. AC 18


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

The goblin Unalaq is facing spins unexpectedly. The paladin sees an opening, but his slash is too late and the goblin sprints away.
Attack of Opportunity 1d20 + 3 ⇒ (2) + 3 = 5
Damage 2d8 + 6 ⇒ (2, 8) + 6 = 16

He spins around looking to see if all of the goblins are running and what the state of the townpeople is.
Perception 1d20 ⇒ 15

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Sorry for missing a round. Sorta slipped my mind to check before bed.

In a trance, Eryda barely notices her hammer blowing apart a goblin's head. The impact on the ground earlier still left her slighly out of her wits. It was only muscle memory that managed to keep her fom getting killed. Once she had regained her momentum, she moved foward to assist he masked elf.
Hatred +1: 1d20 + 4 ⇒ (2) + 4 = 6 for Lead Blades enhanced: 2d6 + 3 ⇒ (4, 1) + 3 = 8


Unnamed

As the two goblins race away Father Zantos hustles by, as he ushers some children into the chapel.

Well done! It seems the battle is almost won! He ushers everyone together and sends a burst of healing energy out to all. 2d6 ⇒ (4, 6) = 10 to all

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

As Father Zantus produces a symbol, Eryda recognizes it as Sarenrae's. She bavks away as the priest release a burst of holy energies and remains out of reach for now

I'm assuming the preist is of Sarenrae.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Seeing the Goblin turn to run I bring my hammer back down again with a surprising speed.

"Crusher" Attack : 1d20 + 4 ⇒ (11) + 4 = 15

But it dodges again and sprints off.

As the warm light flows over me, my injuries start to heal and close up, there are a couple of cuts and bruises left, but nothing major, "Thanks Father."


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil takes a moment to breathe and recocks his crossbow, nodding to the priest. "Are there any more?", he asks, pleased to see the kids he was playing with earlier being brought to safety.


Unnamed

Eryda it is a symbol of Desna, if that changes your action let me know

We seem to be close to having it undercontrol. The monsters are everywhere. Daverin Husk has taken command of a group of volunteers and is driving them out of the east. And Sheriff Hemlock has a crew moving through and driving the goblins towards Hosk. Well done. Well done. OK Kids inside, here we go.

Zantus leads the kids inside and you hear him bar the door.


Unnamed

using the same map, but it is actually from a different area of the town now.

From far across the square you here frightened barking, and yelping as well as a man's frigtened voice shouting out for help.

NOTE THAT YOU CANNOT ACTUALLY SEE WHAT I HAVE PUT ON THE MAP, UNTIL YOU ARE WITHIN 30 FEET.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I nod to the priest and smile at the kids, but once the door is barred I turn to the others, "Those critters are hard ta hit!" I turn my head when I hear the shouting and turn to run in the direction of the voice.


Unnamed

I have moved you all on the map so you to where you are when you can see.

As you round the bend you see a well dressed human man hiding behind a barrel as a tough looking goblin on a nasty looking creature fights a hunting dog. Other Goblins cower as the combat goes on.

Just as you arrive you see the goblin strike the dog and it yelps and falls over. The hiding goblins throw up their hands and charge out, taunting the man. The riding goblin moves back and pulls out it's bow.

They do not seem to notice you. You have the surprise

Rolls:

Zara 1d20 + 2 ⇒ (12) + 2 = 14 acts in surprise
Tarin 1d20 + 3 ⇒ (4) + 3 = 7
Aeron 1d20 + 5 ⇒ (10) + 5 = 15
Unalaq 1d20 + 2 ⇒ (12) + 2 = 14
Eryda 1d20 + 2 ⇒ (10) + 2 = 12
Fernus 1d20 + 4 ⇒ (19) + 4 = 23

1d20 ⇒ 13
1d20 ⇒ 10

You may all make a single move or standard action. The goblins have a higher init average after their bonuses. You get your surprise then they will act then you

Surprise round go!


Unnamed

The smiley face is the noble the brown star thing is the dying dog

Griff! The terrified man shouts as the dog falls. The man throws a rock trying to scare the goblins off.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Seeing the dog fall down I walk up to the Goblins, standing over them, glaring down at the one in front of me.

Move action


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

As the heroic group approaches him he quickly steps a few feet out of the way before hearing the yelp and shout from up ahead.

"What now? Oh.. more goblins. Great!"[/b]

Fernus walks after Aéron, not knowing the names of the group he makes a mental note to himself of their apparent chracteristics to enhance his story.

[i]Don't get in their way too much, stay out of trouble and walk behind the big half-orc, that should keep you mostly out of harm's way. Last time got me almost killed when I didn't.

He tries to stay hidden from the goblins up ahead.
"They look pretty ferocious, best to keep that in mind in my telling, this will make a great story to tell."

Eagerly he follows the others, keeping his distance and trying to not draw any attention.

Move action as well


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil brings his crossbow up quickly, taking a shot at the goblin to the left (near the #3) before it can react. How many of these pesky things are there?

Crossbow: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 for 1d6 ⇒ 1


Unnamed

Tarinhills bolt flies true and strikes the goblin in the arm

aaaaaiiieeeeee!

dont forget about your tokens and badges folks. If you earned any that is.


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Snapdragon firework ref dc 15 for 1/2 and no dazzled 1d4 ⇒ 1


Unnamed

NICE! on the rider I assume right? If you want to hit another one let me know

1d20 ⇒ 19


Unnamed

OOOOOOO all the goblins watch the firework, but seem focused on their killing.


Unnamed

Botting to keep combat moving, Both Unalaq and Eryda move up, prepared to smash goblins

The goblin rider moves on his goblin dog and fires an arrow at Zara. You no hurt Goblin Boss!

1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20 for 1d4 ⇒ 4

The arrow lodges painfully in Zara's shoulder

Goblin 1 attacks Aeron
1d20 + 3 ⇒ (1) + 3 = 4 for 1d3 + 1 ⇒ (3) + 1 = 4

Goblin 2 Attacks Unalaq as does Goblin 3.

1d20 + 3 ⇒ (7) + 3 = 10 for 1d3 + 1 ⇒ (2) + 1 = 3

1d20 + 3 ⇒ (16) + 3 = 19 for 1d3 + 1 ⇒ (2) + 1 = 3

GO Heroes


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil draws back the bow and loads another bolt before bringing up the crossbow, and then cursing as he sees that melee's been joined. He turns his bow away from the one he shot earlier and, instead, fires at the mounted goblin....

Crossbow vs. Goblin (Mounted): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 for 1d6 ⇒ 6


Unnamed

Tarin's bolt flies true. heading towards the goblins heart
1d20 ⇒ 6 The goblin sees it coming and drops sideways in his saddle dodging th bolt

Use of Ride skill to grant himself cover as an immediate action if you are wondering


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq feels something cool against his chest and realizes that it must be the goblin slayer badge he pinned there after smashing the melons. Magic? He swings his sword against the goblin facing him. Let's start with #3.
Attack 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage 2d8 + 6 ⇒ (4, 7) + 6 = 17
Assuming that obliterates it, he'll step forward into the square that the goblin was in.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Isn't that DC 15?


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Acid splash 1d20 + 1 ⇒ (3) + 1 = 4

In Thassilonian Blast it to the Nine


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Goblins have pretty sick Dex


Unnamed

It is a DC 15 and I did no post his bonus. I often don't. with NPC's though more often than not I will post their attack bonuses

Unalaq splatters his goblin from head to groin.

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

I'm havi g trouble moving my character from my phone so if someone could be nice enough to shift me east a grid, I will love you for a minute.

Eryda closes in on the nearest goblin, determined to strike at least another one down. She raises her hammer and cries out in Torag's name.
Hatred +1: 1d20 + 4 ⇒ (10) + 4 = 14 for 2d6 + 3 ⇒ (5, 2) + 3 = 10


Unnamed

lead blades is expired. Been about 5 minutes


Unnamed

Eryda puts another rent in the Earth

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Cursing at yet another miss, Eryda notes the chamge in balance of her hammer and silently berayes herself for not noticing earlier. If she had, she might have landed her blow after adjusting her form.


Unnamed

1d20 + 4 ⇒ (1) + 4 = 5

Aeron slams his hammer into the ground yet again.

Fernus loads and sends another bolt soaring at the rider

1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 ⇒ 3 the bolt strikes the goblin as he hides begins his mount.


Unnamed

1d20 + 3 ⇒ (9) + 3 = 12 1d3 ⇒ 2
1d20 + 3 ⇒ (7) + 3 = 10 1d3 ⇒ 1

Goblins 1 and 3 attack their combatants but both miss

The rider pops up on his mount and fires before moving 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15 for 1d4 ⇒ 4 he fires at Fernus Can you put your stats in your profile like eryda has ferns

The goblin rides by Aeron and Fernus. [ooc] this provokes Aeron, take a swing at the goblin dog. 1d20 + 4 ⇒ (8) + 4 = 12 he misses.

Go Heroes

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Eryda refuses to give in to the tricky little miscreants. She swings, this time accounting for the change in weight, but barely grazes the goblin as it ducks beneath her hammer. Infuriated, Eryda can do nothing else but yell in frustration. She decides to change her position, signalling to the Suli to assist her in attacking from both ends.
Hatred +1: 1d20 + 4 ⇒ (11) + 4 = 15
Five foot step to the east, hoping Unalaq will flank the goblin with her.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Looks like I am only any good in games :(

Swing my hammer again starting to get a tad annoyed that I keep on missing my targets.

"Crusher" Attack : 1d20 + 4 ⇒ (13) + 4 = 17
"Crusher" Damage : 2d6 + 3 ⇒ (3, 3) + 3 = 9

Targeting Number 1 still.


Unnamed

Aeron smashes the goblin to goo.


Unnamed

1d20 ⇒ 5


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

1d20 ⇒ 2

SoB your not the only one Aeron

Tiazaras acid misses yet again as he curses his ill aim.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Sorry that you had to bot, I was sleeping, status is done

"Ouch!" Fernus yelped as the arrow sank into his right side.

Got to go, got to go, this is too dangerous again

He casts Grease on the ground where the goblin dog stands (DC 16, centered at the top right corner where he now stands) and then bolts down south as far away as he can.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

On a phone so I can't move, but Unalaq will step into that flank.
Seeing the dwarven woman has one side of the elusive goblin, Unalaq keeps circling to reach the other side and then cuts across the goblin's frame with another swing of the giant sword.
Attack 1d20 + 5 ⇒ (11) + 5 = 16
Damage 2d8 + 6 ⇒ (6, 3) + 6 = 15
I think I'm out of tokens or I would add that too.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil races forward after the dog and rider, mixing his reagents as he does. As he passes the wagon and gets a clear line of sight, he hurls the concoction at the rider's dog. "Hiding won't help you this time."

Bomb: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d6 + 3 ⇒ (3) + 3 = 6 Rider: 4 points of fire splash, Reflex DC 14 for half.

Edit: Also, someone apparently was kind enough to grease that square...


Unnamed

no worry Fernus. Truly I just like to keep it oving. I wont do so if we are in dire straights.

1d20 ⇒ 10 The dog stays up
1d20 ⇒ 13 The rider shields himself from some damage and attempts to pull the dog out of the way via mounted combat 1d20 ⇒ 6 he fails

#2 steps out of flank and attacks Eryda 1d20 + 5 ⇒ (5) + 5 = 10 for 1d3 + 1 ⇒ (3) + 1 = 4 clang

1d20 ⇒ 1 The dog attemps to move at full speed and falls then stands back up.

The rider curses Tarinhil and his fire and fires his bow at him

1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 for 1d4 ⇒ 2 I know the attack roll is different. I had been forgetting the bonuses I added.

to confirm 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9 for 1d4 ⇒ 2 does not confirm[/ooc]

GO Heroes


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Seeing my foe go squish I smile as the attack finally hits, then I see the dog fall over and get back up again, "It should stay down!" I move over to the dog and try to attack its legs.

"Crusher" Attack : 1d20 + 4 ⇒ (10) + 4 = 14
"Crusher" Damage : 2d6 + 4 ⇒ (2, 6) + 4 = 12

Hopeful but not sure if the Dog is considered Flat-Footed while on the Grease, I certainly hope so.


Unnamed

1d20 ⇒ 4 The rider attempts to pull the dog out of the way with his skill at mounted combat, but fails miserably.

The dogs head explodes.

unbelievable!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil winces as the arrow hits him, Guess I got his attention... Shoulda mixed a shield this morning, I guess, but noone told me it would be the goblinpocalypse in town... He cranks back the bow, cursing the rather large armoured barrier now blocking his shot, but chooses not to curse when the large warrior flattens the goblin's mount. "Nice shot!", he calls out instead, and draws upon his feygift, causing an explosion of light to appear in the now-unmounted goblin's face, trying to keep the little jerk totally off-balance.

Move action to reload, standard to use innate magic: Flare. (Fort DC 11 or dazzled)


Unnamed

1d20 ⇒ 19 the goblin is busy wiping blood out of his eyes and the flash is ineffective


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq joins Aéron by the mount-less rider. Double move. Pretty sure that's the only one still up.


Unnamed

nope 1 goblin left next to eryda


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus casts Grease yet again, this time enveloping the goblin next to Eryda. Centering on the lower left corner of his square

One dog down and one other lonely goblin to go.

351 to 400 of 8,433 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / MiniGM's Rise of the Runelords All Messageboards

Want to post a reply? Sign in.