Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

all good, truly it was not a repimand just when most people have posted i tend to move it along. now which one do yo uhit. 1= 4 2=5 1d2 ⇒ 1

The Goblin clinging to his dogslicer in Aeron's back squeals with both pain and delight as he is covered in flames.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I grunt as the blade somehow makes its way into my back and turn to swat it with my weapon when I see if burst into flame, so I swing my large hammer at the critter that hit Zara.

"Crusher" Attack : 1d20 + 4 ⇒ (20) + 4 = 24
Critical confirmation : 1d20 + 4 ⇒ (17) + 4 = 21
"Crusher" Damage : 2d6 + 3 ⇒ (4, 2) + 3 = 9
Critical Damage : 4d6 + 6 ⇒ (4, 3, 3, 3) + 6 = 19

Total Damage : 28

The Goblins head becomes separated from his body and flies towards the center stage. The body slumps to the ground twitching before laying perfectly still.

Perception : 1d20 + 4 ⇒ (10) + 4 = 14

"ZARA! SMOKE IN THE TENT!"

WOW those are some good rolls!


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

What awe dam it to the Nine. I knew we should have left. I hope our friends are okay.


Unnamed

The Goblins head flies through the air it cries out

WEEEEEEEEEEEEEEEEE!


Drawing his club, Sethran steps to flank the nearby goblin and attempts to well... Club him!

atk, club, flank: 1d20 + 0 + 2 ⇒ (13) + 0 + 2 = 15
dmg, club: 1d6 ⇒ 4

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Eryda grimaces as the last strike was a little closer to her head. With a low growl, she swings 'Bass' again at the goblin.
Hatred +1, Elevation +1: 1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 3 ⇒ (6) + 3 = 9 of pain.

Edit: I rolled 1d6d20 for some reason.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Round 2

Tarinhil moves closer to the wee beasties, readying his crossbow as he does.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm totally letting you bot me every fight if you're going to roll like that!

Going after #3 in the tent if I can. I'll move there but tell me if the only flap is on the other side.
Attack 1d20 + 3 ⇒ (9) + 3 = 12
Damage 2d8 + 6 ⇒ (2, 7) + 6 = 15
Unalaq goes back to letting Mini bot him


Unnamed

Both Unalaq and Sethran catch nothing but air with their attacks, Eryda, however splatters her goblin.


Unnamed

Goblin 3 pops out of the tent and attacks Zara

1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 for 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Goblin 2 moves up and tries to kill Aeron

1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 for 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

GO Heroes

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

With a satisfying splat, Eryda caves in the goblin's skull. She watches the body slump to the ground, ensuring that the goblin is dead. Once it stops moving, she stands her ground and scans the square, amidst the frantic citizens for other threats.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Full defense, watching for other popups.

Eryda also calls out to Sethran. Thank you for assisting me. We should stick together!


Unnamed

Eryda:
Eryda heres the sounds of combat from all over the town., but nothing seems to be coming her way...yet

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

She identifies the nearest target and prepares to engage it.


Unnamed

That would be the ones killing your diviner :)


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

okay okay I get it no elves jeez kill me on rd 3 lol.

1d20 ⇒ 5

Spurts blood from the wound on his back.


Unnamed

holy crap your down!! Dude your body guard is terrible!


The jester is DOWN! Run, priestess... RUN!

Sethran charges the ignoble cretin.

atk, club, charge: 1d20 + 2 ⇒ (12) + 2 = 14


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

"ZARA!" I watch my friend and employer fall and try to see if he is still alive.

Heal (Untrained) : 1d20 ⇒ 2 Is he still breathing ... Nevermind.

With that I step to the side of the Goblin so that it is between the other Elf and I, let out a loud cry of anger and swing my hammer down on the head of the Goblin that just downed my friend.

"Crusher" Attack : 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 +2 is for Flanking.
"Crusher" Damage : 2d6 + 6 ⇒ (4, 3) + 6 = 13

Bummer, that sucked. How do you have such low Armour Class and Hit Points Zara?! Anyway, I wouldn't say terrible ... I did just invent Golf with the Goblin before!

Edit : Didn't realise where Sethran was, so added in a 5 foot step to flank.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil steps towards Sethran, heading due west and raising the crossbow to fire at the goblin that put down that nice diviner as he does.

Crossbow: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 {-4 for firing into melee}
Confirmation: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19 Sweet!

damage: 2d6 ⇒ (6, 1) = 7

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Eryda recognizes the party from the inn last night and notes that the masked elf was in considerably bad shape from engaging one of the goblins. She puts her hammer away Should still have a move action left, if I am allowed to take it. and prepares to provide first aid to the fallen.
Edited to reflect tarin's action.
The threat seems to have been neutralized. The elf wil have my undivided attention now. She thinks to herself as she sees a bolt thud into the goblin. However, she is unable to locate the source of the missile. Too short! ^^


Unnamed

Aeron, heal is a standard for what you were trying to do, also it provoked

1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 for 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

The goblin plunges the dogslicer into the back to Aeron as he tries to staunch the blood flow.

Con check for Zara 1d20 ⇒ 11 vs DC 12


Unnamed

you are still in rounds. there is still one more goblin and Zara is now at -4

The last goblin screams and runs out the tent, which is now flamed up completely . He leaps out of th tent and runs, he rags on fire. 1d20 ⇒ 3 Aeron you get an AOO on him as he jumps over Zara's body

[ooc]EVERYONE STAY IN ROUNDS. I ALREADY MADE AN ATTEMPT TO STAALIZE ZARA, IT FAILED FOR THIS ROUND


Unnamed

Tsurna hops out of the satchel that Zara carries and races to Nick's booth 1d100 ⇒ 81 and snags a small vial in her mouth


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Heal is a Standard action to perform first aid, which I wasn't doing. All I was doing was looking at him to see how badly he was hurt and if I could hear him breathing. Which didn't involve moving and therefore shouldn't have provoked.

Attack of Opportunity : 1d20 + 6 ⇒ (19) + 6 = 25
"Crusher" Damage : 2d6 + 6 ⇒ (3, 3) + 6 = 12


Unnamed

sorry bud, when someone rolls a heal heck next to their dying friend, you have to check him out. there is no logic behind oh just seeing if he is breathing. ruling that you tried to save him. If you are going to do that next time you have to say. I am not trying to save him, just seeing if he is alive. You still take the damage. on the bright side you did splatter the goblin

As the goblin leaps over Zara Aeron swings his hammer and connects with it's midsection. The crunch is sickening.

again stay in rounds until Zara is dead or saved


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Maybe it is a houserule that I have always been a part of then. Our GM's have always allowed roles to see how badly they are as we wouldn't know their HP in game. If I had known that it was a Core rule, I wouldn't have done it. Oh well, more damage ... yay! Die all Goblins! I think I am in round order still, Round 3 and I have posted 3 actions. I am waiting for you to post Go Heroes!


Unnamed

I guess I am a mean dm. Hmm, I wonder if Aeron will get a story feat if Zara dies in his arms


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Possibly, not sure which one though. Right now I am a little more preoccupied and am wanting this combat to be over ... I want to get my pie from out of the tent! That is Zara and my dinner!


Unnamed

OH you are going to be upset!


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

NO! YOU ARE AN EVIL GM, YOU KILLED MY PIE! *Goes and cries in the corner :(*


Unnamed

You think a goblin is going to go into a tent and set it on fire and break everything and leave the pie untouched? That was probably the first thing that he did


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Round 4

Tarinhil reloads the crossbow and keeps moving toward the downed elf, ready to shoot down any goblin that shows its ugly little head.

Using standard action to reload, move action to move.

Having trouble getting at the doc from my tablet -- can someone move Tarinhil a total of 6 squares to the left to reflect the last 2 rounds of movement?


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Go bref go lol. Also because I am a mage and didn't use player knowledge to cast my mage armor just before the fight. Use mages have sucky hp and ac. Thats why we have guys like you. Also I spent a lot of points in cha due to concept and that could have bought me a bit more hp and ac but my concept was more important. Besides I have a another wiz in the wings the alternative choice I was stuck on before diviner.... that or witch...


Unnamed

SAVE HIM!!! NOT ANOTHER WITCH


Sound tactics will win the day! How is the jester?

Sethran produces a portion. Kneeling, he administers to strange elf.

Potion, CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Unnamed

Zara wakes w a cry he is staggered.

Tsurna jops on his chest purring and drops a bottle on him that says curative on it

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Eryda makes her way over to the gathering group, hammer at her side, shield held low. She calls out to Sethran. How fares the thin one, Sethran?


Stable... One potion in him. This critter brought this.

I'll leave him in your care... I need a distance weapon. Bow, crossbow or something.. Sethran starts to look around.

Any bows or crossbows to be had?


Unnamed

roll me a d100 sethran, roll high. also do you give him the potion from the kitty cat?


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Take my sling I'm in no condition to use it right now....

Passes you sling and pouch of ten stones.


Unnamed

OK I assume they gave you that other potion

1d100 ⇒ 38 1d8 + 1 ⇒ (7) + 1 = 8 Zara you are fully healed


Unnamed

Zara Only:
As you lay near death images flash rapidly before your minds eye. Images of the 7 virtues and the 7 sins, each balancing another. They are represented by cards falling on either side of 7 scales. One set of cards seems to be far outweighing its coresponding virtue. Just as yo are about to be able to see which one it is you awaken with a scream

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Assuming the other members are ok with the idea, Eryda performs an inspection of the fallen elf. Heal: 1d20 + 5 ⇒ (1) + 5 = 6 How banged up is he?


Unnamed

Eryda:
You are certain he is dead. LOL yay nat 1


Male Elf Diviner Scrollkeeper
defenses:
perecption +2 init +2 (always acts in surprise rd.) AC 11 FF 10 Touch 11 Fort+0 Ref+1 Will+3 HP 10/10

Raaaaaagghhhrrrr. Goddess it hurts my brian. Sins and Virtues.... Thassilon is awaking.... He staggers to his feet muttering under his breath. Stupid you saw trouble you should have been prepared. Ferrous Custodius With that last murrmer he casts mage armor on himself. He looks at the others. There are more we need to find them. And if I may have my sling back? He holds out his hand to seth.

Grand Lodge

Skills:
Craft: Armor +8, Heal +5, Kn: Religion +6, Perception +5 (+7 to notice unusual stonework)
Dwarf: Cleric (Forgemaster) 1
Vitals:
HP: 11/11; AC: 18 (T11, FF17, +4 dodge vs. giants); Percept: +5; Init:+2; Fort4, Ref1, Will4, +2 vs. poisons, spells and Sp; CMB+2; CMD13, +4 vs. bull//trip; Spd 20ft.; 10 slingshots

Her diagnosis befuddles her. She felt no pulse yet the elf seems to be sitting up, talking, and casting at the same time. I need to pray to the Great Forgemaster again. My powers seem to be waning!
She steps away to give the elf room and asks him. What's this about you knowing there wouldbe trouble? Ar you in league with these miscreants?


Of course.... Sethran hands over the sling and all too heavy stones.

spotting range weapon?: 1d100 ⇒ 34


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I look up at the unmasked Elf, "Seth was it? Ya want a bow? The game over there had some, lets grab them 'n' give back afterwards." I look at Zara and smile seeing that he is okay, I give him my arm to stand and glare at the small woman, "He's a seer, he foresaw terrible things. He don't work with the enemy!" I then head over with Seth to the bows where we gather them up if possible and some arrows.

Out of Rage, 2 rounds of Rage used so far.


Excellent idea, friend. Sethran, please. Or elf, wizard, scholar, scribe whatever.. The wizard lopes over to the game looking for a bow and arrows.

Please move me, 120ft as needed.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I nod at the Elf, "Sethran, I'm Aéron, a Burn Rider."

I don't know where the game was being held on our small map, so I will let you move us both Mini, unless we are able to get to the stall grab the bows and arrows and then head back to Zara and everyone quickly?

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