
MiniGM |

Tarin immediately understands what to do.
a rune of alacrity understands
that effects that would impede a creature’s speed and
mobility can disrupt and destroy the rune. The following
can disable the rune: being entangled by a magical or
alchemical effect for 8 rounds being staggered or paralyzed for 5 rounds
or dealing
30 points of cold damage in one round

Tarinhilliberanavius |

Tarinhil smiles, "This one, I can handle. ", and mixes up a tanglefoot bomb, mentally shaping the blast away from his companions.

Tarinhilliberanavius |

Thought it scaled up with level like smoke and cloud bombs but apparently not, so 2d4 like a tanglefoot bag, I guess. Well crap. Knowing that, i'd ask Bear about casting entangle first

Darin the Cheerful |

Maybe we should check the others, in case we hit all of them we can at once?

Darin the Cheerful |

I did, but there's no monsters in the corridors right?

Tarinhilliberanavius |

What are the bypass/neutralize for the other runes?
Defense:
Know (Arcana): 1d20 + 19 ⇒ (13) + 19 = 32
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23
Armour:
Know (Arcana): 1d20 + 19 ⇒ (6) + 19 = 25
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21
Control:
Know (Arcana): 1d20 + 19 ⇒ (19) + 19 = 38
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23

MiniGM |

Defense
A PC who identifies a rune of defense understands that
effects that batter and shock can disrupt and destroy
the rune. The following can disable the rune: dealing
30 points of electricity, force, or sonic damage in one
dealing 30 points of
bludgeoning damage from a single attack or casting dispel magic at the rune (CL 12th,
Armor
Tarin only has vague ideas on this one
A PC who identifies a rune of armor understands that
effects that scorch, tear, or sabotage can disrupt and
destroy the rune.
Control
A PC who identifies a rune of control
understands that it is vulnerable
to servant creatures and powerful
commands. The following effects can
disable the rune: or casting a spell
at the rune of 4th-level or higher
with the compulsion descriptor
dealing
50 points of damage
from summoned
or called creatures
in one minute or making
a successful DC 30 Use Magic Device check

Vincente Valentino Valdemar |

Vinny looks at the Defense rune, raises his spear and slams it into. "You said force, right?" He is none the wiser that this isn't the right force, but he gives it a few more shots before looking at Tarin. "I think I might need help..."
When presented with the opportunity to sabotage something, Vinny grabs his tools and drops down to it, knowing beyond doubt he has this. He quickly tries to figure out a way to ruin the rune. Chuckling to himself as he works, "Ruin the rune..."
Disable Device!?: 1d20 + 18 ⇒ (13) + 18 = 31

Vincente Valentino Valdemar |

1d20 + 2 ⇒ (20) + 2 = 22 BOOM!

Fernus Stonecall |

Fernus looks at the rune of armour as well before heading over to Vinny and tugging at the side of his pants.
Knowledge Arcana: 1d20 + 16 ⇒ (8) + 16 = 24
Spellcraft: 1d20 + 16 ⇒ (18) + 16 = 34
"Vinny? That's not the kind of force they meant, most of these runes are disabled through magical means, so magical force spells are needed to destroy them. No offense, but you don't look like a spellcaster to me, leave those runes to me Tarin and Bear okay?"
Fernus then heads over to the rune of control and a big grin appears on his face.
"Leave this one to me guys. Piece of cake."
Fernus quite easily deactivates the rune without any danger to himself.
Taking 10 on UMD for an exact 30, through Adept Activation.
"All done." he says quite bviously pleased with himself.

Bear aka Orlog |

Both of the other runes take damage to disrupt them...I don't have much that can help with this.
What about your club Unalaq. If you go two handed, we make you large and give you bulls STR. Can you focus your attack to do enough damage?
Enlarge person, bulls STR, Power attack, Heroism. Can you do 30 points in one hit? I am pretty sure I can't because I don't have power attack with enough BAB.
My damage with Shillelegh with these spells is 3d8+9+2+4+1. Average is 29...maybe I can try it if you can't.

Darin the Cheerful |

Darin tries to dispel the magic on the Defense Rune.
Dispel Magic Check: 1d20 + 8 ⇒ (1) + 8 = 9
And fails spectacularly.

Unalaq |

You got a better shot than me. With those buffs, I'm 1d8+22 so average of 26. If smite worked, it would be no problem (1d8+30), but we didn't get any information to suggest that it would.

Tarinhilliberanavius |

Tarinhil says, "If the armor rune needs to be scorched, I can probably handle it.. Especially now that I can mix up two bombs quickly. I can try the dispel, or we can let Bear smash it.... I don't want to run out of bombs, but at the same time, one resist energy sleek really reduced my effectiveness."
He pauses, then turns to Fernus, "Grease impedes movement... Do we think that might undo the rune of alacrity? "

Bear aka Orlog |

You got a better shot than me. With those buffs, I'm 1d8+22 so average of 26. If smite worked, it would be no problem (1d8+30), but we didn't get any information to suggest that it would.
Are you forgetting Enlarge? +2 to STR and damage moves to 2d6.

Darin the Cheerful |

Will Save: 1d20 + 11 ⇒ (19) + 11 = 30
Now the dice is just mocking me.

Unalaq |

Unalaq wrote:You got a better shot than me. With those buffs, I'm 1d8+22 so average of 26. If smite worked, it would be no problem (1d8+30), but we didn't get any information to suggest that it would.Are you forgetting Enlarge? +2 to STR and damage moves to 2d6.
Nope. Club is only 1d6 so goes to 1d8 enlarged. A greatclub would have been a much nicer gift from Bref, but of course, Bref had his own ideas :) All of my boom comes from the modifiers!

Darin the Cheerful |

Were we supposed to be dissuading him?

Tarinhilliberanavius |

Fernus did?

Tarinhilliberanavius |

Tarinhil takes a moment then nods, his hands deftly mixing together an Explosive Bomb and a standard one, hurling them both at the armor runes as quickly as he can, while sharing the explosions away from himself and his allies. He smiles with delight as he whispers,"Burn."
Explosive Bomb: 5d6 + 6 ⇒ (6, 5, 6, 2, 6) + 6 = 31 + on fire
Bomb: 5d6 + 6 ⇒ (5, 6, 4, 4, 5) + 6 = 30

Unalaq |

"Bear, you going to see about that one we need to hit hard or want me to try it?"
Nicely done Tarin!

Bear aka Orlog |

Assuming that no one speaks up Bear will try to take out the next rune.
He casts enlarge, Shillelagh from a scroll, then Fernus casts Heroism on him. He then casts Guidance and attempts to destroy the rune.
Growing to huge proportions and creating his magic club, Bear strikes out at the Rune.
shillelagh atk enlarged ferocious Bulls STR Heroism two handed 1d20 ⇒ 12 dam 3d6 + 9 + 1 + 2 + 4 ⇒ (6, 6, 4) + 9 + 1 + 2 + 4 = 32

Vincente Valentino Valdemar |

Seeing Bear prepared for combat, Vinny lifts his spear and readies his assault, only to see that the large druid stops after one blow. "When I do that, I'm told to stop," he says with a huff.

Tarinhilliberanavius |

Tarinhil says, "So, Fernus, do you want to try Grease on the alacrity rune? Or should I use 3 tanglefoot bombs? And Bear, any thoughts on wildshaping into something with enough venom to do in the life rune? I never took the time to distill the venomb sacks I grabbed earlier... And we don't have time for me to mix up some poison. "

Darin the Cheerful |

Well, in Bear's defense Vinny, he didn't cause the thing to explode.

Vincente Valentino Valdemar |

Vinny grumbles like a petulant child.

Darin the Cheerful |

Darin, seeing Vinny's response, will offer him his flask of spirits like handing candy to placate a petulant child.
If Vinny drinks, he'll discover that the stuff is vile - Darin was described it as "stone spirits" and it certainly tastes like you're drinking gravel. It does have a hell of a kick however, and your vision will swim a bit after you take a drink. The good news is it has an aftertaste vaguely reminiscent of turpentine, which may well be a primary ingredient.

Vincente Valentino Valdemar |

Taking a sip, he grimaces. [b]"What the heck are you trying to poison me with?!?" Gagging over and over again he throws the flask back.

Bear aka Orlog |

We should prepare ourselves for combat. I can then cast the entangle. Does it need to last more than a minute, is that why my spell may not work Fernus? I am fine trying it anyways...just a scroll.

Darin the Cheerful |

Darin will snag the flask in the air.
Well, it's not a Donguni Basalt mind you - not enough olivine. But I think it's a perfectly acceptable Quartzite, from Janderhoff!
He'll stopper the flask and put it back in his satchel.

Unalaq |

"Anyone going to try an idea on those remaining life runes or shall we see if we can find the Runelord?"