Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

Tarin immediately understands what to do.

Tarin:

a rune of alacrity understands
that effects that would impede a creature’s speed and
mobility can disrupt and destroy the rune. The following
can disable the rune: being entangled by a magical or
alchemical effect for 8 rounds being staggered or paralyzed for 5 rounds
or dealing
30 points of cold damage in one round


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil smiles, "This one, I can handle. ", and mixes up a tanglefoot bomb, mentally shaping the blast away from his companions.


Unnamed

how long does the entanglement last on those bombs?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Thought it scaled up with level like smoke and cloud bombs but apparently not, so 2d4 like a tanglefoot bag, I guess. Well crap. Knowing that, i'd ask Bear about casting entangle first


Unnamed

that is fine, otherwise you will just have to see what happens


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Maybe we should check the others, in case we hit all of them we can at once?


Unnamed

make sure you look at the map Darin, they are fairly spread out

The next one up is identified as a rune of defense, then life, then armor, then control.

One of the statues has a flail that is not stone wrapped around its neck like a noose.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

I did, but there's no monsters in the corridors right?


Unnamed

just you and vinny


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

What are the bypass/neutralize for the other runes?

Defense:
Know (Arcana): 1d20 + 19 ⇒ (13) + 19 = 32
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23

Armour:
Know (Arcana): 1d20 + 19 ⇒ (6) + 19 = 25
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21

Control:
Know (Arcana): 1d20 + 19 ⇒ (19) + 19 = 38
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23


Unnamed

Defense

A PC who identifies a rune of defense understands that
effects that batter and shock can disrupt and destroy
the rune. The following can disable the rune: dealing
30 points of electricity, force, or sonic damage in one
dealing 30 points of
bludgeoning damage from a single attack or casting dispel magic at the rune (CL 12th,

Armor

Tarin only has vague ideas on this one

A PC who identifies a rune of armor understands that
effects that scorch, tear, or sabotage can disrupt and
destroy the rune.

Control
A PC who identifies a rune of control
understands that it is vulnerable
to servant creatures and powerful
commands. The following effects can
disable the rune: or casting a spell
at the rune of 4th-level or higher
with the compulsion descriptor
dealing
50 points of damage
from summoned
or called creatures
in one minute or making
a successful DC 30 Use Magic Device check


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Assuming Tarin reveals this information:

Vinny looks at the Defense rune, raises his spear and slams it into. "You said force, right?" He is none the wiser that this isn't the right force, but he gives it a few more shots before looking at Tarin. "I think I might need help..."

When presented with the opportunity to sabotage something, Vinny grabs his tools and drops down to it, knowing beyond doubt he has this. He quickly tries to figure out a way to ruin the rune. Chuckling to himself as he works, "Ruin the rune..."

Disable Device!?: 1d20 + 18 ⇒ (13) + 18 = 31


Unnamed

Vinny slams the rune and there is a flash of light Vinny make me a Will save of 20

Made it:

You lucky bastard

Missed it:

1d6 ⇒ 4 dex damage

After that i will assume someone grabs a hold of vinny, before he messes with another rune?


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

1d20 + 2 ⇒ (20) + 2 = 22 BOOM!


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus looks at the rune of armour as well before heading over to Vinny and tugging at the side of his pants.

Knowledge Arcana: 1d20 + 16 ⇒ (8) + 16 = 24
Spellcraft: 1d20 + 16 ⇒ (18) + 16 = 34

"Vinny? That's not the kind of force they meant, most of these runes are disabled through magical means, so magical force spells are needed to destroy them. No offense, but you don't look like a spellcaster to me, leave those runes to me Tarin and Bear okay?"

Fernus then heads over to the rune of control and a big grin appears on his face.
"Leave this one to me guys. Piece of cake."

Fernus quite easily deactivates the rune without any danger to himself.
Taking 10 on UMD for an exact 30, through Adept Activation.

"All done." he says quite bviously pleased with himself.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Both of the other runes take damage to disrupt them...I don't have much that can help with this.
What about your club Unalaq. If you go two handed, we make you large and give you bulls STR. Can you focus your attack to do enough damage?

Enlarge person, bulls STR, Power attack, Heroism. Can you do 30 points in one hit? I am pretty sure I can't because I don't have power attack with enough BAB.
My damage with Shillelegh with these spells is 3d8+9+2+4+1. Average is 29...maybe I can try it if you can't.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin tries to dispel the magic on the Defense Rune.

Dispel Magic Check: 1d20 + 8 ⇒ (1) + 8 = 9

And fails spectacularly.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

You got a better shot than me. With those buffs, I'm 1d8+22 so average of 26. If smite worked, it would be no problem (1d8+30), but we didn't get any information to suggest that it would.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "If the armor rune needs to be scorched, I can probably handle it.. Especially now that I can mix up two bombs quickly. I can try the dispel, or we can let Bear smash it.... I don't want to run out of bombs, but at the same time, one resist energy sleek really reduced my effectiveness."

He pauses, then turns to Fernus, "Grease impedes movement... Do we think that might undo the rune of alacrity? "


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2
Unalaq wrote:
You got a better shot than me. With those buffs, I'm 1d8+22 so average of 26. If smite worked, it would be no problem (1d8+30), but we didn't get any information to suggest that it would.

Are you forgetting Enlarge? +2 to STR and damage moves to 2d6.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Good idea, worth a try Tarin.


Unnamed

Darin's spell fails and he must make me a will save of 20

Made It:

huzza

Missed it:

1d6 ⇒ 2 dex damage


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Will Save: 1d20 + 11 ⇒ (19) + 11 = 30

Now the dice is just mocking me.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Bear aka Orlog wrote:
Unalaq wrote:
You got a better shot than me. With those buffs, I'm 1d8+22 so average of 26. If smite worked, it would be no problem (1d8+30), but we didn't get any information to suggest that it would.
Are you forgetting Enlarge? +2 to STR and damage moves to 2d6.

Nope. Club is only 1d6 so goes to 1d8 enlarged. A greatclub would have been a much nicer gift from Bref, but of course, Bref had his own ideas :) All of my boom comes from the modifiers!


Unnamed

Ok no one said anything to vinny so he tries to disable the rune and fails there is a flash of light

Make me a will save of DC 20 vinny


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Were we supposed to be dissuading him?


Unnamed

Up to you but did recommend it after he attacked the tube and got zapped


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Fernus did?


Unnamed

Ah he did. I missed that second part. Well keep tabs on him

Also lets do something


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil takes a moment then nods, his hands deftly mixing together an Explosive Bomb and a standard one, hurling them both at the armor runes as quickly as he can, while sharing the explosions away from himself and his allies. He smiles with delight as he whispers,"Burn."

Explosive Bomb: 5d6 + 6 ⇒ (6, 5, 6, 2, 6) + 6 = 31 + on fire
Bomb: 5d6 + 6 ⇒ (5, 6, 4, 4, 5) + 6 = 30


Unnamed

2d20 ⇒ (8, 18) = 26 in case you miss


Unnamed

Tarin's blasts disable the rune, which crumbles to dust


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Bear, you going to see about that one we need to hit hard or want me to try it?"
Nicely done Tarin!


Unnamed

And cue vinny announcing how hard he can hit it!


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Assuming that no one speaks up Bear will try to take out the next rune.
He casts enlarge, Shillelagh from a scroll, then Fernus casts Heroism on him. He then casts Guidance and attempts to destroy the rune.

Growing to huge proportions and creating his magic club, Bear strikes out at the Rune.

shillelagh atk enlarged ferocious Bulls STR Heroism two handed 1d20 ⇒ 12 dam 3d6 + 9 + 1 + 2 + 4 ⇒ (6, 6, 4) + 9 + 1 + 2 + 4 = 32


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Seeing Bear prepared for combat, Vinny lifts his spear and readies his assault, only to see that the large druid stops after one blow. "When I do that, I'm told to stop," he says with a huff.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "So, Fernus, do you want to try Grease on the alacrity rune? Or should I use 3 tanglefoot bombs? And Bear, any thoughts on wildshaping into something with enough venom to do in the life rune? I never took the time to distill the venomb sacks I grabbed earlier... And we don't have time for me to mix up some poison. "


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Well, in Bear's defense Vinny, he didn't cause the thing to explode.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vinny grumbles like a petulant child.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin, seeing Vinny's response, will offer him his flask of spirits like handing candy to placate a petulant child.

If Vinny drinks, he'll discover that the stuff is vile - Darin was described it as "stone spirits" and it certainly tastes like you're drinking gravel. It does have a hell of a kick however, and your vision will swim a bit after you take a drink. The good news is it has an aftertaste vaguely reminiscent of turpentine, which may well be a primary ingredient.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Taking a sip, he grimaces. [b]"What the heck are you trying to poison me with?!?" Gagging over and over again he throws the flask back.


Unnamed

Fernus thinks about it for a bit, then shakes his head, he does not think Grease will work


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

We should prepare ourselves for combat. I can then cast the entangle. Does it need to last more than a minute, is that why my spell may not work Fernus? I am fine trying it anyways...just a scroll.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will snag the flask in the air.

Well, it's not a Donguni Basalt mind you - not enough olivine. But I think it's a perfectly acceptable Quartzite, from Janderhoff!

He'll stopper the flask and put it back in his satchel.


Unnamed

Fernus replies Oh, sorry Mr Bear sir. I meant my Grease spell wont work, I bet the entangling spell will work if it lasts a minute.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear casts the spell to test it...


Unnamed

One minute later the rune crumbles to dust


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Anyone going to try an idea on those remaining life runes or shall we see if we can find the Runelord?"


Unnamed

I'll give it a bit and then we will move on as if you can't do it. Had plenty of time


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

I can summon a giant Scorpion to sting it? That is the best I can do...Bears are the best creatures I can bring to fight for me.

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