DM Carbide runs *! Rise of the Runelords !*

Game Master John Woodford

Today: 4727 AR, 5 Rova

Notes and Exhibits
Loot List
Combat Map


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Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Not seeing what happened Trox is moving to get to the front of the group. He double times it to Skarn and only then notices the wet dead creature which causes a shrug.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Fear not... there are more targets in the barn.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin approaches the fallen body and clicks his tongue.

"Skarn and Faywen, you certainly made quick work of this guy. I bet the guys in the barn didn't even notice. We might be able to get the drop on them. Or not. Maybe just the full frontal assault. Either way, we need to move quickly. It won't take long for them to miss their companion."

Are we still in round time?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

We can be, but no need for it.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Smiling, Faywen gives Druamin a nod before creeping over to one side of the barn door.

Stealth: 1d20 + 14 ⇒ (5) + 14 = 19


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

For completeness sake, my mutagen should still be running. I drank it during the earlier dogs encounter, but it lasts an hour.

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Reynard sneaks over with the others.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As you peek in...

The barn houses several mounds of molding hay, grain stores, and even a large but crude still. Two catwalks rise up along the walls, leading to doors near the ceiling in the east wall. Lower, a pair of massive doors, boarded over with thick timbers, allows ground access to the room beyond. Several dingy kennels are built into the walls under the catwalks.

Hograth (Red) is the eldest of the three, a hulking brute with a vestigial arm growing from his left elbow and a no-necked, dented head. Jeppo Graul (Blue) is a big, handsome boy towering over his brothers. His eyes are huge and milky white, and his skin pale as the full moon. Sugar (Yellow) is the shortest of the Grauls, standing barely more than 5 feet tall, with crooked stumpy legs and constantly twitching skin.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Perception: 1d20 + 1 ⇒ (16) + 1 = 17

They have not yet noticed you.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Charge?


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Sure!


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Realizing that at least Cordwin had his back, Skarn charges in and attacks Red with his weapon Bane, and Divine Favor, and Power Attack, oh and he's a giant...

Heavy Pick +1 Hit: 1d20 + 7 + 2 + 2 + 2 - 2 + 2 + 2 ⇒ (7) + 7 + 2 + 2 + 2 - 2 + 2 + 2 = 22 vs FF AC
Heavy Pick +1 Damage: 1d6 + 3 + 2 + 2d6 + 2 + 2 + 6 + 1 ⇒ (5) + 3 + 2 + (6, 6) + 2 + 2 + 6 + 1 = 33 x4, P


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox charges in behind Skarn and locks eyes with the yellow monstrcity and bellows out a challenge to it to focus on him.

Antagonize: 1d20 + 18 ⇒ (5) + 18 = 23


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will shoot a poisoned bolt at Blue.

Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 vs FF
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 plus Drow Poison


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Initiative:

Hograth: 1d20 + 2 ⇒ (14) + 2 = 16
Jeppo: 1d20 + 2 ⇒ (7) + 2 = 9
Sugar: 1d20 + 2 ⇒ (6) + 2 = 8
Cordwin: 1d20 + 2 ⇒ (1) + 2 = 3
Druamin: 1d20 + 1 ⇒ (11) + 1 = 12
Erond: 1d20 + 5 ⇒ (8) + 5 = 13
Faywen: 1d20 + 3 ⇒ (10) + 3 = 13
René: 1d20 + 8 ⇒ (11) + 8 = 19
Reynard: 1d20 + 2 ⇒ (9) + 2 = 11
Skarn: 1d20 + 4 ⇒ (19) + 4 = 23
Trox: 1d20 + 2 ⇒ (19) + 2 = 21

Skarn comes in and plants a pick right in the head of the ogrekin, killing it instantly. Trox angers another.

Round 1: (Bold may act)
Skarn
Trox (Antagonize)
René
Erond
Faywen
Druamin
Reynard (Barkskin, Bull’s Strength, and Shield)
Jeppo/Blue
Sugar/Yellow (Antagonized)
Cordwin


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Booyah!


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Glad that he decided to hang back so as not to ruin the surprise, René hustled to move forward. Double move

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

For when my turn comes up.

Erond moves into position and fires at the farthest one (blue).

Attack Longbow : 1d20 + 8 ⇒ (17) + 8 = 25 Ignor cover from one ally.
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

For Save: 1d20 + 7 ⇒ (9) + 7 = 16
It appears the poison had no effect on this one.

Round 1: (Bold may act)
Skarn
Trox (Antagonize)
René
Erond
Faywen
Druamin
Reynard (Barkskin, Bull’s Strength, and Shield)

Jeppo/Blue (10 dmg)
Sugar/Yellow (Antagonized)
Cordwin


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen gathers another whirling vortex of water around her before sending it crashing down upon the closer ogre (yellow).

Empowered Water blast with 3 Burn (Deadly Aim): 1d20 + 9 ⇒ (13) + 9 = 22
Bludgeoning: 3d6 + 17 ⇒ (5, 1, 3) + 17 = 26*1.5 for 39 damage


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin watches in amazement as Skarn takes down one of the ogres then he turns to the other two. He quickly casts a spell and a ball of fire appears next to one of them.

flaming sphere on yellow's square. Reflex DC 16 to avoid damage.

dmg: 3d6 ⇒ (6, 6, 5) = 17


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reflex Save: 1d20 + 1 ⇒ (20) + 1 = 21

Faywen blasts the life out of yellow, and blue jumps out of the way of the flaming ball, but you can tell you are going to quickly overwhelm him.

Round 1: (Bold may act)
Skarn
Trox (Antagonize)
René
Erond
Faywen
Druamin
Reynard (Barkskin, Bull’s Strength, and Shield)
Jeppo/Blue (10 dmg)
Cordwin


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard charges forward and slashes at the nearer ogre with one of his claws.

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage, Slashing: 1d6 + 13 ⇒ (4) + 13 = 17


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reynard quickly finishes off the last of the 3 younger ogrekin.

The barn houses several mounds of molding hay, grain stores, and even a large but crude still. Two catwalks rise up along the walls, leading to doors near the ceiling in the east wall. Lower, a pair of massive doors, boarded over with thick timbers, allows ground access to the room beyond. Several dingy kennels are built into the walls under the catwalks.

Several keys hang on a bent nail by the main entrance.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn grabs the keys, "search the place, quickly! There may be others in the main house that heard this."

He casts detect magic and looks around...

Perception: 1d20 + 17 ⇒ (11) + 17 = 28 +2 vs unusual stonework, +1 vs giants


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"What about behind those doors?" Druamin points to the doors that the catwalks lead to and to the double doors on the main level. "There might be somethings there too."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn will switch to detect evil and scan to see if there is anything that registers behind the doors.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Druamin tries the boarded­ up door, but it is stuck fast. Wrenching it open is nearly impossible. Requiring a DC 36 Strength check You can climb up to the catwalk to go over the wall.

Skarn finds an unlocked chest in the corner. Within lies an agate-studded gold ring worth 50 gp, a necklace of emeralds and silver worth 350 gp, a pair of small leather gloves studded with pearls, a large sack filled with assorted coins (210 gp, 452 sp, and 108 cp), and a ruby-inlaid red dragon- scale cloak clasp worth 600 gp. In addition, there are a few elven made long bows, some armor, a battle axe and a hand axe, a ring, a rapier, masterwork longsword and dagger.

One bow, one leather armor, one battle axe, one hand axe, the ring, and the leather gloves are all radiating magic.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Someone else will need to identify those things.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René called softly down to Skarn. "Any of those there things have a Black Arrow logo or sommat?"

Spellcraft bow: 1d20 + 14 ⇒ (9) + 14 = 23
Spellcraft leather armor: 1d20 + 14 ⇒ (13) + 14 = 27
Spellcraft battle axe: 1d20 + 14 ⇒ (10) + 14 = 24
Spellcraft hand axe: 1d20 + 14 ⇒ (20) + 14 = 34
Spellcraft ring: 1d20 + 14 ⇒ (9) + 14 = 23
Spellcraft leather gloves: 1d20 + 14 ⇒ (18) + 14 = 32


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You see at least one insignia.

longbow is +1 shocking
leather armor, battle axe, hand axe and rapier are all +1
ring of protection +1
gloves of arrow snaring

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Based on what I know that bow may be useful to me."


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Hmm. I don't need any of that but if you guys find it useful, then by all means, take it. We'll just sell everything else back in town. Now. What do we do about these doors." Druamin turns to Skarn. "I bet some of those keys will open the doors."


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

"I can use the ring if no one else needs it more." Reynard says, holding it up and looking around between the others.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn hands the keys to Druamin as he continues to concentrate on his detect evil spell and scans the area.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn has such a ring, so have at it Reynard.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Taking the keys, Druamin goes to both the upper doors and the lower door to see if any of them work.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The doors don't seem to have locks, they are just stuck. The keys must be for something else.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Well these keys aren't doing anything here. Shall we break down the doors or go to the house?"


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Yes, that seems to be the recommended course of action. Cordwin says with a nod.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Agreed!"


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

René stared blankly as his companions as they respond to a 'which should we do' question with a 'yes'. Then he suggested, "Let's just check out the house. Bustin' down the door is bound ta be noisy and it seems like it's been that way for a bit, so it can wait some."


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard is just about to hit the door at a full run, but stops and shrugs when Rene suggests a different course. "Whatever works."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ok, so you turn and look towards the house. Map updates on slide 1 for the house so you can see doors/windows.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"The house it is." The side of the house facing the barn has a couple of doors and windows on the lower level. Druamin approaches the closest of the windows and tries to peak inside.

Trying to move stealthily

Stealth,APC: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Druamin sneaks up to a window, then trips and breaks the window!

This musty chamber smells of blood and week-old meat, and is thick with clouds of fat, greasy flies. Thumb-sized cockroaches dance along the walls, floor, and ceiling. A thick butcher's block sits under three cruel-looking cleavers that hang on a rack above. Bloodstained smocks of thick leather, one still dripping fresh gore, hang on bone-spur hooks by the door. A crockery platter of severed fingers and toes sits on a rickety old table next to a dried sinew basket overflowing with hacked-off hands and feet, all sporting stubs of congealed blood where their digits once were. A family of lucky rats gorges itself on the red stumps.

Even for a dwarf, the smell is sickening.

Make a DC 15 Fort save or be sickened for 1d6 minutes.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

fort: 1d20 + 7 ⇒ (15) + 7 = 22

It takes a moment for Druamin's eyes to adjust to the dim light in the room. The almost overwhelming stench rolling through the broken window doesn't help. As the objects in the room come into focus he almost retches then he returns back to the group.

"That is utterly foul in there. We need to find a different way in."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond watch from 30ft back bow ready arrow knocked.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard stays back, but looks in the window from a distance.

Heal: 1d20 + 11 ⇒ (4) + 11 = 15 Anything I can discern from the bodyparts? Mostly human, I'm guessing?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reynard looks over the remains, and determines that human seems to be the common element.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn moves up and joins Druamin...

Fortitude: 1d20 + 8 ⇒ (18) + 8 = 26

So what's the plan here heroes?

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Let keep to the outside of the building work our way through. Stuff your nose with cloth and let's go in."

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