DM Carbide runs *! Rise of the Runelords !*

Game Master John Woodford

Today: 4727 AR, 5 Rova

Notes and Exhibits
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Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox shakes his head at the poor creature and whispers.

"Killing things that are no threat is less then pleasurable."

+1 Adamantine Longsword PA CE: 1d20 + 10 ⇒ (12) + 10 = 22 AC: 31/16/26
Damage: 1d8 + 11 ⇒ (3) + 11 = 14

+1 Adamantine Longsword PA CE: 1d20 + 5 ⇒ (5) + 5 = 10 AC: 31/16/26
Damage: 1d8 + 11 ⇒ (1) + 11 = 12


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reynard shreds a dog to bits, while Trox cuts another in half. Skarn stands in stunned silence. Bot a delay here.

The hurt cat leaps onto the back of the last dog, and it takes off running.

Out of combat, unless you want to kill it on the run, which I would say you can easily do.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Is the cat riding away on the dog's back?


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

"What the hell was that about?"


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"I guess big'n'ugly was a really big dog person? Tried ta warn him y'all are brutal in a fight. Guess he was too dumb ta take heed. Any hoo, not that our cat-seeing detour is done, on ta th' keep?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

No.

As the dog takes off, the cat circles back and watches you, quietly sitting.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Well that turned out well, didn't it?" Druamin approaches the cat with a friendly manner. [b]"So, little cat. Lost your master, huh? Well, do you want to join us?"

Wild Empathy: 1d20 + 6 ⇒ (13) + 6 = 19 Can I try this again now that we're out of combat?

Druamin holds out a hand and tries to entice the cat to come closer to him. While he watches the cat he speaks to the others. "Anyone want a pet? I think that this animal is going to want to follow us."

He also acknowledges René. "Yeah, we should get going to the fort. I just want to make sure that this guy is taken care of."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The cat reacts well to Druamin, and rubs up against his leg. And then the cat starts to try to lead you in the direction that the dog ran.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Whoa! Hold on there boy. We're going the other way. Come on now."

Duramin starts to move in the direction back towards the bridge but he glances to see if the cat is following.

I rolled a Handle Animal in the spoiler. I am trying to get a sense of if the cat is trying to lead us to its companion or just interested in following the dogs or something else. If Handle Animal is not appropriate then just skip the spoiler.

try to see what the cat wants:

Handle Animal: 1d20 + 9 ⇒ (20) + 9 = 29


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Druamin:

You sense the cat is trying to lead you somewhere, but it is impossible to tell motive unless you have a way to speak with it. It does seem anxious for you to follow, though.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin stops walking away. "Hey guys. This cat is trying to show us something. I'm not sure what it is but I think it's important. We should follow it. I'm sure that the fort can wait another few minutes."


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Maybe Timmy fell down in the well? :D

Who am I to argue with a cat? Cordwin says with a chuckle. Let's see where the cat wants to show us!


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

"I'm in."


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen nods. "May as well."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Let's follow a cat."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

DC 20 Knowledge(local):

You notice that the ratty old blanket that the ogrekin carried includes a lot of roughly sewn patches - including 5 that you recognize as Black Arrow crests. Some of them are blood stained.

The cat takes off, a little ahead of you, then sits until you almost catch up. You occasionally see it sniffing the air, but for the most part, Druamin seems to think the cat knows where it is going.

After about a half-mile, you see a farmhouse in the distance.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Knowledge Local DC20: 1d20 + 8 ⇒ (16) + 8 = 24

As we do a quick search of the body before following the cat, Cordwin holds up the ogrekin's blanket. Hey! This blanket has some Black Arrow crests sown into it - and some of them are blood-stained!


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox shakes his head at this situation.

Gods give some powers, why not a cat guide I guess.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

"Huh, so most likely, big'n'ugly either killed some Black Arrows or looted them after they ran inta some other trouble. If it's some bigger trouble, mebbe why they went all in-com-mune-a-cado like."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"We may have a friend here but they may be fighting some black arrows so we should hustle."


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

"Think this cat is the companion of one of the Black Arrows?"


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
Reynard wrote:
"Think this cat is the companion of one of the Black Arrows?"

Druamin shakes his head. "No way. This cat is too nice. He wouldn't possibly be associated with any of the Black Arrows."

Seeing the small farmhouse ahead, Druamin pauses. "That looks like the place he's leading us. I'm guessing that his companion lives there. Hopefully he's just injured and not something worse. We should be cautious when approaching."

Who's the sneakiest of us?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am waiting on you to act.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

I'm not stealthy, but I might be able to talk my way out of something! Cordwin offers.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

I'm +14 in stealth.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Skarn, you may as well try. 14 seems pretty good.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn shrugs and casts invisibility on himself, before trying to sneak in...

Stealth: 1d20 + 14 + 20 ⇒ (3) + 14 + 20 = 37


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

For rolling a 3, I think you are still pretty well hidden... let's find out!

You approach the sickly farm in a clearing in the forest. The woods around this land are decorated with several hanging cornhusk-and-leather humanoid­ shaped fetishes - likely meant to ward off intruders. A quick investigation of any of these fetishes reveals they're stuffed with what appears to be a mix of dirt and human hair. A tangled field of corn and other diseased plants grows in the eastern section of their land, while
to the north slump two sagging buildings: a barn and a farmhouse. Both have had their windows boarded over, and moss and fungus grow heavy on the shaded sides of the decrepit structures.

The farmhouse is on the left, and a barn on the right. They seem a little large for standard humans. You also think you might hear banjo music in the back of your head.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Skarn spots an an 8-foot-tall ogre-kin whose grotesquely deformed head resembles a giant pumpkin on the right side-a huge puffy mass of tumors and overgrown bone giving his head a lopsided look. The ogrekin stalks the perimeter of the farmstead, and appears to be on the lookout for intruders and working to scare crows and other animals away from his cornfield.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

What do I know about this ogre kin? Anything special? Or just a big bag of hit points?

Knowledge (nature): 1d20 + 8 ⇒ (13) + 8 = 21 +3 to identify creature abilities and weaknesses

24

Skarn will clench a little and move to get a closer look at the barn area first.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |
GM Fuzzfoot wrote:
You also think you might hear banjo music in the back of your head

I don't know if that was in the AP or if the GM was making a Deliverance reference, but I actually saw Deliverance for the first time this past weekend.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Cordwin Ironbeard wrote:
GM Fuzzfoot wrote:
You also think you might hear banjo music in the back of your head
I don't know if that was in the AP or if the GM was making a Deliverance reference, but I actually saw Deliverance for the first time this past weekend.

I took is as a Deliverance reference and so Skarn clenched up!


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox is very satisfied when Skarn moves ahead invisibly and quietly. He hangs back sword and shield in hand ready to charge under the assumption that it will go bad. It always goes bad.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen waits with the others in anticipation of Skarn's return.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

@GM - What about this barn then?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Most definitely got the reference right! Although, for those of you who have seen the X-Files episode "Home" (which I think they banned from TV after it first aired), that is probably a closer match to what you are seeing...

Skarn:

The barn houses several mounds of molding hay, grain stores, and even a large but crude still. Two catwalks rise up along the walls, leading to
doors near the ceiling in the east wall. Lower, a pair of massive doors, boarded over with thick timbers, allows ground access to the room beyond. Several dingy kennels are built into the walls under the catwalks.

The dog you were chasing is hiding here, curled up and licking its wounds.

Three younger ogre-kins are here, drinking and chatting away. From their talking, you are able to gather that Hograth is the eldest ofthe three, a hulking brute with a vestigial arm growing from his left elbow and a no-necked, dented head. Jeppo Graul is a big, handsome boy towering over his brothers. His eyes are huge and milky white, and his skin pale as the full moon. Sugar is the shortest of the Grauls, standing barely more than 5 feet tall, with crooked stumpy legs and constantly twitching skin.

They have not yet noticed you.

Skarn Knowledge check:

Seems like this is a sometimes whispered about family of ogrekins called Graul. They are fierce and brave, and usually quite stealthy - especially to find they live so close to civilization unnoticed.

They are chaotic and evil, enjoying to torture and eat others of any race. Their deformities often give them unique abilities that are hard to guess. They are strong and stout, but not so bright, and do classify as "giant" for game purposes.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Is there an entrance to the barn, that is unobserved from the house, so we can go there in secret from any onlookers?

Skarn will return to the group and report all that he has discovered, as well as the nature of these Grauls.

[b]"I haven't checked out the house, probably more of the same. I saw we go and clear out the barn first.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard pulls out assorted flasks from various bandolier pouches. ”I plan on actually being ready this time.”

Barkskin, Bull’s Strength, and Shield, in that order. I’ve got a fourth one but it’s rounds/level so I’ll save it for right before Combat. Also, my mutagen should still be running.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I'm ready if everyone else is."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

No and unless you are all invisible you have pumpkin head to de@l with first.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Clearing out the barn first sounds like a good idea. So there is the pumpkin head guy out here and then three in the barn?"


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

"Let's make it a quick assault then."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

OK, I will assume your first approach is pumkinhead, so I will roll init now, but you can use a few rounds to pre-buff as Reynard was suggesting before moving. We will start you down the road, though, to allow this buffing to not be heard. If anyone wants to get a surprise round, you will need a pretty good stealth check to get in close. Otherwise, I assume he sees you coming.

Initiative:

Cordwin: 1d20 + 2 ⇒ (9) + 2 = 11
Druamin: 1d20 + 1 ⇒ (8) + 1 = 9
Erond: 1d20 + 5 ⇒ (3) + 5 = 8
Faywen: 1d20 + 3 ⇒ (17) + 3 = 20
René: 1d20 + 8 ⇒ (13) + 8 = 21
Reynard: 1d20 + 2 ⇒ (19) + 2 = 21
Skarn: 1d20 + 4 ⇒ (10) + 4 = 14
Trox: 1d20 + 2 ⇒ (20) + 2 = 22
Pumpkin Head: 1d20 + 2 ⇒ (14) + 2 = 16

Round 1: (Bold may act)
Trox
René
Reynard (Barkskin, Bull’s Strength, and Shield)
Faywen

Pumpkinhead
Skarn
Cordwin
Druamin
Erond

Also note: Pumpkinhead is Medium sized, but still a giant subtype.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Relying on the fact that for now at least they were fairly close, René patted Trox on the back. "Go get 'im, buddy. Try ta finish him off afore I get there, so as not ta expose me poor, innocent lil eyes, yeah? Heh."

Fortune Hex on Trox to give him advantage on one d20 roll. Then cackle to extend.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Still being invisible, Skarn will take an attack in the surprise round please, with his weapon Bane, and Divine Favor, and Power Attack, oh and he's a giant...

Stealth: 1d20 + 14 + 20 ⇒ (13) + 14 + 20 = 47

Heavy Pick +1 Hit: 1d20 + 7 + 2 + 2 + 2 - 2 + 2 ⇒ (7) + 7 + 2 + 2 + 2 - 2 + 2 = 20 vs Flatfooted AC
Heavy Pick +1 Damage: 1d6 + 3 + 2 + 2d6 + 2 + 2 + 6 + 1 ⇒ (6) + 3 + 2 + (4, 1) + 2 + 2 + 6 + 1 = 27 x4, P


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Skarn attacks, giving you the signal to go. It's a solid hit, and the ogrekin howls in pain.

And now to finish round 1


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Round 1: (Bold may act)
René
Trox (Fortune hex)
Reynard (Barkskin, Bull’s Strength, and Shield)
Faywen

Pumpkinhead (27 dmg)
Skarn
Cordwin
Druamin
Erond


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen darts forward, hurling a blast of water at the giant before he has time to react.

Water blast with 3 Burn (Deadly Aim): 1d20 + 9 ⇒ (20) + 9 = 29
Confirm?: 1d20 + 9 ⇒ (11) + 9 = 20
Bludgeoning: 3d6 + 17 ⇒ (2, 6, 1) + 17 = 26
Crit total: 3d6 + 17 + 26 ⇒ (6, 1, 6) + 17 + 26 = 56


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Faywen blasts Mr. Pumpkinhead, catching him flatfooted.

It blasts him off his feet, and he falls dead in his cornfield.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn waves the group on towards the barn...


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

He never knew what hit him! Cordwin says as he runs to where Skarn is.

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