
Tiyuvi |

Tiyuvi makes another lunge for the bugbear.
rapier@bugbear: 1d20 + 5 ⇒ (20) + 5 = 25
crit: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d6 + 3 ⇒ (2) + 3 = 5
dmg: 1d6 ⇒ 6 I don't think I get to count the precision dmg twice on criticals

GM Fuzzfoot |

Correct - precision is not counted twice, but a nice hit.
Round 2: (Bold may act)
Vulpidin
Red Bugbear (shaken rounds 1 & 2, 25 dmg, pending {Bungle DC14 Will})
Tiyuvi
Lucien (2 dmg)
Sarh
Goblin Wives: Pink, Orange

GM Fuzzfoot |

Sticking to his guns, Lucien cuts down another harem girl goblin.
The last remaining female strikes out at Tiyuvi, but misses by a lot.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Round 3: (Bold may act)
Vulpidin
Red Bugbear (shaken rounds 1 & 2, 25 dmg, pending {Bungle DC14 Will})
Tiyuvi
Lucien (2 dmg)
Sarh
Goblin Wives: Orange

Vulpidin Iullus |

Vulpidin sighs slightly as he keeps firing on the bugbear. This was getting tiresome, and he wasn't sure how he felt about killing the women... though remembering what the other goblins had done, the brief pang of conscience soon passed.
Crossbow: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 ⇒ 6

GM Fuzzfoot |

The bugbear slumps, clearly beaten, but tries to nock one arrow to fire it at Lucien before he collapses - but the bungle spell cause it to fall out of his hands when he draws his bow, and the effort is more than his body can handle.
Bungle Save: 1d20 + 2 ⇒ (1) + 2 = 3
Round 3: (Bold may act)
Vulpidin
Tiyuvi
Lucien (2 dmg)
Sarh
Goblin Wife: Orange

Sarh Emptygut |

Sarh draws a ragged breath and smiles.
"One of you left it seems. Are you the one that called me fat ass? Its hard to tell, you little ones" deep breath 'look the same. No matter, fall down now."
Again she waggles her hand and the ground under the gobliness shakes.
Tremor: 1d20 + 6 ⇒ (3) + 6 = 9
Knowing she did not get the spell quite in the right place she spits a curse.
"Bahh, my new friends will stab you anyway."

GM Fuzzfoot |

"You do have a rather large ass. Sarh. Ripnugget never favor you."
It seems that while the remaining goblin remains quite nasty, she does stop attacking in regards for her own self preservation.

Sarh Emptygut |

Sarh waddles up closer to the goblin and fixer her with a hard stare as she speaks first two her companions and then the goblin.
"Can't trust these little pretty one, no." she turns to the goblin "Answer the cat and maybe you can go cause problems for someone else again."
Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14

GM Fuzzfoot |

"Whatz do I know?!? I barely ever getz outta here. That longshanks woman causes trouble, but Bruthazmus is.. er... was," she says, looking at the bugbear, "very protective of her."
She isn't going to be able to tell you anything of value, given that you have killed all of the contacts she had here.

Sarh Emptygut |

Sarh just turns and walks away mumbeling. "Better to kill her I still think." Crossing the room she leans on her spear, breathing hard.
"Well if were cleaning out this place best to get to it."

Tiyuvi |

"Just get out of here then," Tiyuvi says with disgust to the goblin wife. He steps to the side so that she can get out but keeps on his guard just in case she tries to attack.
Assuming she leaves without incident...
"Alright Sarh, let's go through the rest of the area down here."
Ready to continue

Sarh Emptygut |

Bowing her head in the manner of someone who has been beaten down for a long period Sarh does not reply. Still she keeps an eye on the goblin as she leaves thinking. If you were chained and beaten you would not be so kind I think. Still.. I need allies and am better at harming then killing, let it be.
As they begin to ready to move she smiles at Vulpidin. "You are right. No need to be life and death all the time with those who would kill the longshanks." she takes a very large breath and pulls out another snack from her pack "Lets do what we can though."

GM Fuzzfoot |

If it makes you feel better, there are a lot of goblins left topside you avoided fighting, and thanks to letting her go, once they hear of your exploits, they will be sure to have left by the time you get back.
Where to?

Sarh Emptygut |

I assume Sarh doesn't know what is behind any of these doors.
Back out Sarh looks at the other five doors and continues munching on her most recent food retrieval.
"Pick a door?"

GM Fuzzfoot |

All of the doors are quiet. Sahr has not been past any of these doors.

GM Fuzzfoot |

The door opens to a hallway with a number of options to follow. In the west of the large alcove, though, you find the more interesting option.
Two large stone doors sit in the western wall here, their faces carved with images of horrific, deformed monsters clawing their way out of pregnant women of all races.

Vulpidin Iullus |

Knowledge (Religion): 1d20 + 8 ⇒ (18) + 8 = 26
"Lamashtu." Vulpidin practically spat the name. "Mother of monsters, queen of demons. We must storm this place and scour her taint from these lands."
Yes, using the verb 'storm' is because he's an Air oracle.

GM Fuzzfoot |

Does anyone want to enter? Please use your action words.

Tiyuvi |

"Well, we have to go in there eventually. I don't see why we don't now. But let me check the door first." Tiyuvi takes a moment to check the door for traps.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
If there are no traps detected, he pushes the doors open.

GM Fuzzfoot |

Stone fonts containing frothy dark water sit to the north and south of the eastern entrance to the room, and twin banks of stone pillars run the length of the long chamber. At the western end, shallow stairs rise to a platform about two feet off the ground. The walls surrounding this platform are lit by hanging braziers that emit glowing red smoke, giving the place an unnerving crimson lighting that throws the bas-relief carvings of countless monsters feasting on fleeing humans into lurid display. A black marble altar stone, its surface heaped with ashes and bone fragments, squats before a ten-foot-tall statue. The sculpture depicts a very pregnant but otherwise shapely naked woman who wields a kukri in each taloned hand and has a long reptilian tail, birdlike taloned feet, and the snarling head of a three-eyed jackal with a forked tongue. The left kukri flickers with fiery orange light while the right one glows with a cold blue radiance.
Lucien: 1d20 + 4 ⇒ (17) + 4 = 21
Sarh: 1d20 - 1 ⇒ (13) - 1 = 12
Tiyuvi: 1d20 + 8 ⇒ (6) + 8 = 14
Vulpidin: 1d20 + 0 ⇒ (4) + 0 = 4
Stealth: 1d20 + 9 ⇒ (1) + 9 = 10
Lucien: 1d20 + 4 ⇒ (16) + 4 = 20
Sarh: 1d20 + 7 ⇒ (18) + 7 = 25
Tiyuvi: 1d20 + 6 ⇒ (4) + 6 = 10
Vulpidin: 1d20 + 2 ⇒ (8) + 2 = 10
Nasties: 1d20 + 6 ⇒ (11) + 6 = 17
As you enter, you see two dark hounds, one on either side of the room, jumping to attention.
Round 1: (Bold may act)
Sarh
Lucien (2 dmg)
Hounds, Red & Blue
Tiyuvi
Vulpidin

Sarh Emptygut |

"Yes, the dogs." weeze "Quite violent."
She begins casting a spell but holds until she can see a dog clearly.
Readied Action - Jolt: 1d20 + 3 ⇒ (1) + 3 = 4 Vs Touch
Damage: 1d3 ⇒ 2

GM Fuzzfoot |

The hounds start be baying loudly, and the sound is quite unnatural and unnerving. One of them seems to bay directly at you. The other charges at Lucien, who is ready for it and cuts it pretty good.
Everyone needs to make a DC 12 Will save vs sonic mind-affecting fear effect
Bite vs Lucien: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Trip vs Lucien: 1d20 + 7 ⇒ (18) + 7 = 25
Lucien, I need another DC 14 Will save from you upon being bitten.
Round 1: (Bold may act)
Tiyuvi
Vulpidin
Round 2: (Bold may act)
Sarh
Lucien (10 dmg, prone)
Hounds, Red & Blue
Tiyuvi
Vulpidin

Tiyuvi |

Will: 1d20 + 1 ⇒ (20) + 1 = 21
Tiyuvi shrugs off the unearthy baying of the dogs and moves directly towards the one on the right. He strikes out with his rapier.
rapier@red: 1d20 + 5 ⇒ (19) + 5 = 24
confirm: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Sarh Emptygut |

Will: 1d20 ⇒ 17
Cursing undere her breath Sarh shuffles into the room so she can see the dog attack Lucien. Again she calls forth a spark of electricity that she launches at the dog.
Jolt: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14 vs touch
Damage: 13 = 13
"New friends..." deep breath "my magics are weak against the four legged. I focused on knocking people prone when I was just dealing with" deep breath "my former people."

Vulpidin Iullus |

Will: 1d20 + 3 ⇒ (14) + 3 = 17
Vulpidin ignores the strange baying, focusing instead on a chant. A gentle breeze flows over the party, and their weapons seem just a bit lighter.
Casting bless

GM Fuzzfoot |

Jolt Damage: 1d3 ⇒ 1
Seeing no effect to the first hound's (red) baying, the other on (blue) tries its luck in causing you fear and trepidation by baying loudly.
Everyone needs to make a DC 12 Will save vs sonic mind-affecting fear effect - remember you now get +1 for Bless.
The red one tries to bite Tiyuvi's leg, but the nimble swashbuckler easily dodges the strike.
Bite Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Round 2: (Bold may act)
Tiyuvi
Vulpidin
Round 3: (Bold may act)
Sarh
Lucien (10 dmg, prone)
Hounds, Red (10 dmg) & Blue (14 dmg)
Tiyuvi
Vulpidin

Vulpidin Iullus |

Will: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Vulpidin remains unconcerned. He calmly loads his crossbow and fires it at the hound Lucien struck
Crossbow: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage: 1d8 ⇒ 2

Tiyuvi |

Will,bless: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Tiyuvi holds his hands to his head as the other dog starts to bay. The sound is unbearable.
That makes me panicked for some number of rounds. The rules for panicked say I run in a random direction away from the sound of the danger. How do you want to do that?

Sarh Emptygut |

Will: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Sarh again realizes that the spells that worked good for intimidation do not work well in all situations. All she can do is lob off another spark of electricity.
Jolt vs Red: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 vs touch
Damage: 1d3 ⇒ 1

GM Fuzzfoot |

@Lucien - No, you did 14 damage to blue, right? I got it. Did I miss something else? But it is your turn again now.
@Tiyuvi - I'll move you. Rounds: 2d4 ⇒ (1, 3) = 4

Blue Lucien |

Oh, ok. I didn't think it should be my turn again so soon, but I see it now. lol
Lucien hacks at the hound again.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
After his attack, Lucien steps back and casts a spell. Acid Splash

GM Fuzzfoot |

Lucien's blade bites into the side of the beast again, but it just doesn't seem to do as much damage as you have come to expect.
As Tuyuvi runs away, the hounds attack.
Blue bites at Lucien again, and following his step back.
Bite Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Red goes after Sahr.
Bite Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Round 3: (Bold may act)
Tiyuvi (Panicked until round 7)
Vulpidin
Round 4: (Bold may act)
Sarh
Lucien (10 dmg)
Hounds, Red (12 dmg) & Blue (21 dmg)
Tiyuvi
Vulpidin

Sarh Emptygut |

Sarh gives a little ack noise and steps so the piller is between her and the dog. Not feeling confident in a spell she jabs around the pillar with her spear.
"Get it off me!"
Spear: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 6

Vulpidin Iullus |

Vulpidin keeps his calm demeanor as he continues his methodical firing, aiming at the most wounded of the two creatures.
Crossbow: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d8 ⇒ 5