Full Name |
Tiyuvi |
Race |
Swashbuckler/3 | HP 29/29 | AC 19 T 14 FF 15 | Fort +3, Ref +6, Will +1 | CMB 6, CMD 17 (13 FL) | Init +7, Perc +8 |
About Tiyuvi
Tiyuvi
Male catfolk swashbuckler (inspired blade) 3 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Bestiary 3 47)
CN Medium humanoid (catfolk)
Hero Points 1
Init +7; Senses low-light vision; Perception +8
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 shield)
hp 29 (3d10+9)
Fort +3, Ref +6, Will +1
Defensive Abilities charmed life 3/day, nimble +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier +5 (1d6/18-20+3 Precision)
Ranged shortbow +6 (1d6/×3)
Special Attacks deeds (derring-do, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (5)
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Statistics
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Str 11, Dex 17, Con 14, Int 13, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Extra Panache[ACG], Power Attack, Precise Shot
Traits criminal, reactionary
Skills Acrobatics +6 (+2 to jump), Bluff +7, Disable Device +9, Escape Artist +6, Knowledge (engineering) +2, Knowledge (local) +5, Knowledge (nobility) +5, Linguistics +4, Perception +8, Sleight of Hand +4, Stealth +2, Survival +2; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Elven, Goblin, Thassilonian, Varisian
SQ cat's luck, finesse weapon attack attribute, hero points, inspired panache, sprinter
Other Gear lamellar (leather) armor[UC], buckler, arrows (20), rapier, shortbow, masterwork thieves' tools, thieves' tools, torch, 14 gp, 9 sp, 9 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
--- Tracking for me ---
Panache used: 0/5
Cat's Luck used: 0/1
Charmed Life +2 used: 0/3