DM Carbide runs *! Rise of the Runelords !*

Game Master John Woodford

Today: 4727 AR, 5 Rova

Notes and Exhibits
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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The hawk detects nothing of concern to it, and so you open the door. If anyone is going to be the trap-checker, let me know. I don't think the hawk qualifies... but there is no trap here.

The walls of this room are lined with small wooden cages. Inside each cage is a dirty mound of straw. There is nothing of real interest here.

Goblin Lore or Knowledge, local DC 12:
Horrifyingly, this is the Thistletop nursery. Most goblin tribes have equally reprehensible methods of raising children-very few tribes actually coddle and protect their young, since the theory is that such activity only results in adult goblins who can't defend themselves. Goblin wisdom instead supports methods like these cages, where fast-growing goblin babies and children are raised like animals on daily regimens of raw meat and abuse so they grow up properly mean and strong.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen's best suited to bringing up the rear, I think. She can hit from anywhere but can help shield the squishies from anyone who tries to come around the back.

Faywen moves to the easternmost door, examining it for any traps as well.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Just a head up the hawk is a figment sage familiar. It has an int of 8 and as a figment familiar is actually just a fraction of Erond mind not animal. So when he says the bird is 'my eyes and ears' he means that spiritually and literally from a role play perspective. I would not have Aquilo explain the effects of a trap until it can speak but would have him squak at danger. That is my rationale for having it look though it is ultimately up to you. I will happy abide by your call after clarifying my thought process.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox takes a look at the cages.

"Looks like nothing here. Good... good."

If nothing immediately attacks Trox is ready to keep moving. he impatiently watches the others as they get ready to move.


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Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

"Let me handle this." Reynard says, stepping forward with a set of tools in hand.

I should probably lead the way, I can handle the traps.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Knowledge(local): 1d20 + 1 ⇒ (5) + 1 = 6

Druamin looks over the straw lined cages. "I'm guessing animals. Let's keep going." He steps aside so that Reynard can work on the east door.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Crates, barrels, and mounds of miscellaneous refuse lie heaped against the walls here. To the north, the sound of crashing surf echoes.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

"Anything interesting in there?" Faywen whispers from the back of the line, an eye out for trouble.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

there isn't... but someone should tell you that!

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Let's move carefully that way."

Erond indicates farther down the cave-like portion of the room (North).


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Looks pretty empty," Druamin replies to Faywen. "There's a passage." He nods at Erond. "Yeah, let's keep going."

Druamin moves to the front, Kuba trudging behind him.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The floor of this cavern (D7) seems strangely polished and smooth. To the east, a thick curtain of vines and nettles hangs down over a wide opening, overlooking the Varisian Gulf.

A blue creature covered in red eyes and tentacles (2 of which being much longer than the others), swipes at Druamin from its perch among the stalagtites. But the attack is clumsy and does little but make Druamin notice it.

Surprise round:
Tentacle Attack: 1d2 + 2 ⇒ (1) + 2 = 3

Initiative:

Druamin: 1d20 + 1 ⇒ (10) + 1 = 11
Erond: 1d20 + 5 ⇒ (7) + 5 = 12
Faywen: 1d20 + 3 ⇒ (5) + 3 = 8
Reynard: 1d20 + 2 ⇒ (20) + 2 = 22
Trox: 1d20 + 2 ⇒ (7) + 2 = 9
Vinccenso: 1d20 + 1 ⇒ (17) + 1 = 18

Nasties: 1d20 + 5 ⇒ (6) + 5 = 11

Perception:

Druamin: 1d20 + 9 ⇒ (6) + 9 = 15
Reynard: 1d20 + 6 ⇒ (3) + 6 = 9

Round 1: (Bold may act)
Reynard
Vinccenso
Erond

Monster
Druamin
Trox
Faywen


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Is there a Knowledge I can roll on my turn to ID the monster?

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Planes, Arcana or Religion: 1d20 + 7 ⇒ (6) + 7 = 13

Attack : 1d20 + 6 ⇒ (12) + 6 = 18
1d8 + 1 ⇒ (8) + 1 = 9


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Dungeoneering is the knowledge check here.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Know Dungeons: 1d20 + 7 ⇒ (18) + 7 = 25


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Knowledge(Dungeoneering): 1d20 + 4 ⇒ (3) + 4 = 7

Unsure quite what he's dealing with, Reynard fills the time by hurling a dagger at it. Then he tries to move around it to set up a flank.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 5 ⇒ (4) + 5 = 9


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Trox identifies the creature as a Tentamort.

"Nasty things, these tentamorts. Two ling tentacles - one to grab you, the other with a stinger to poison you and liquify your insides for eating. They aren't that hard to kill, but too often by the time you know they are there it is too late!"

Reynard's dagger drives home one point, as he lodges a dagger into one of its eyes.

Erond - what did you attack with?

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

It was his long bow.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Cool - both Reynard and Erond hit their target. Vinccenso is up.

Round 1: (Bold may act)
Reynard
Vinccenso
Erond
Tentamort (18 dmg)
Druamin
Trox
Faywen


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Delaying Vinccenso.

The tentamort lashes out at Erond, but clearly it is hurt and not very accurate.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5

Round 1: (Bold may act)
Vinccenso
Druamin
Trox
Faywen


Round 2: (Bold may act)
Reynard
Erond

Tentamort (18 dmg)
Vinccenso
Druamin
Trox
Faywen

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond watches to see what the rest of the team does before he decides how to help.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

At the sound of fighting, Faywen steps past Trox and as close to the fight as the cramped conditions will allow, summoning water into her hand as she moves. As soon as she has sight of the creature attacking her allies, the undine flings the gathered elemental matter in its direction.

Water blast with 1 Burn: 1d20 + 7 ⇒ (7) + 7 = 14
Water blast damage with 1 Burn: 2d6 + 7 ⇒ (6, 1) + 7 = 14


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Sorry, should have asked this earlier. Is the creature within reach of a melee weapon if I move up to it or is it too high on the ceiling?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

If you move up, you can reach it.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Preempting people getting up into melee Erond takes another shot.

Attack : 1d20 + 7 ⇒ (11) + 7 = 18 Swift action Hawkeye to add +1 to the attack.
1d8 + 1 ⇒ (8) + 1 = 9


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

"Well best get this done with. Not sure how I ended up in the back of the line."

She weaves her way between the people to get to the front and bring the sword down.

25ft move but open to AOO near the end.

Cold Iron Longsword PA CE: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Crit Confirm Cold Iron Longsword PA CE: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

"Guess I am not so rusty at this."


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Wow Trox. Something got into you I guess." Druamin strides up to the tentamort and strikes out at it.

battleax@tentamort: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 3 ⇒ (7) + 3 = 10

He holds a hand up towards Kuba. "Stay there Kuba. I don't think we need you yet."

Handle Animal, AC: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Tentacle Attack: 1d20 + 2 ⇒ (15) + 2 = 17

Trox slides in there, dodging the flailing tentacle and cuts off part of the appendage. It takes both Druamin and Erond to finish the thing off, but luckily the creature falls to the ground, dead.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will search the room.

Perception with Detect Magic: 1d20 + 9 ⇒ (4) + 9 = 13

His familiar will search for what it can.

Perception: 1d20 + 16 ⇒ (19) + 16 = 35

"It is foolish to leave items for our enemies."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The cave you are in leads to open air, but contains little besides a few bones of birds, it seems. But a passage leading further back reveals the lair of this creature.

Dozens of strange dead bodies lie scattered about this room (D8). Most are sea birds and ospreys, but there are six dead goblins here as well. Each body is literally skin and bones, as if all of the interior organs and muscles have somehow been drained away, leaving behind skeletons draped with leathery, slowly rotting skin.

Besides the armor and weapons that lie in rotting, rusty heaps, one carcass still wears a suit of +1 hide armor (made from dogs) and bears a ruined (but once masterwork) horsechopper and a masterwork short bow.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"There are some horrific weapons here worth taking just to destroy them. Too small to fit us anyway."


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox wipes her blade with a piece of cloth that she keeps tucked in her belt. She stares at the creature for a moment in with a sad look before sighing and turning to see what else is going on.

"There are halflings in town and that armor, despite being vile, is very valuable. If we are to do this we use the enemies tools against them even if it is to sell and buy supplies."

He starts gathering anything that could be of value while mumbeling to himself in a less gruff, higher, voice then normal.

"That was good I had room to get close and try and get its attention if we did not kill it quickly."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Very good point."

Erond pulls his durable arrows from the body of the enemy.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

"Well struck, friends. I hate to think what that creature could have done if it got a hold of any of us." Faywen steps into the room after the others and kneels next to the goblin corpses, examining them. "They couldn't have rotted this quickly...what could have done this?"


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Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

"Let me take a look. I have some knowledge of anatomical matters." Reynard says, before taking a few moments to examine the bodies.

Knowldge(Nature): 1d20 + 9 ⇒ (1) + 9 = 10
Heal: 1d20 + 9 ⇒ (20) + 9 = 29


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

"Thank you for indulging me, Reynard. Once we're done in here, I think we should keep moving. Our fight, short as it was, likely drew the attention of anything else still around."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I opened up a hallway off of D1. Place yourselves on the map where you want to explore next.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin nods at Faywen. "Agreed. Let's keep moving. There were more doors off of the main landing when we first came down the stairs. We should go back there."

Druamin and Kubo follow Trox as he makes his way back to one of the unexplored halls.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"First door to the south than?"

Erond and hos spirit animal look for danger and listen for things behind the door.

Perception Erond : 1d20 + 9 ⇒ (6) + 9 = 15
Perception Familiar: 1d20 + 16 ⇒ (16) + 16 = 32


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

Faywen nods, following after the others. She is careful to keep an eye on the rear, in case something tries sneaking up on them.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Once they are ready Trox will position to either open the door or be one of the first though the opening.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

D4d. This bedroom has a faint musty odor. The bed is covered with matted gray and black hair, and bloodstains mar the stone floor, while a morbid stack of birds' feet lies heaped on the floor by the side of the bed.

Putting together the pieces, you figure this is the bedroom of the bugbear that the previous party killed in D2.

Working your way to the next door to the north, you find: D4b

This one-person bedroom shows many signs of having been lived in. The bed itself is rumpled and unmade, and a half-eaten meal of bread and
smoked salmon sits on the nightstand. A few articles of dirty clothing sit at the foot of the bed.

Why they describe it this way, only to then find that the person is here, is beyond me...

Looking in a mirror in the corner, adjusting his armor, is the likely tenant (picture on map).

You get a surprise round.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will try to 5ft step and attack but it is contingent on Troy moving at least 5ft.


TN Female Undine Hydrokineticist 6 | 74/74-18 HP | AC27 T16 FF22 | CMD19 | F +14 R +13 W +7 | Spd 40/Swim 50 | Init +6 | Perc +10 | Acrobatics +11, Appraise +2, Arcana +3, Fly +10, Geography +6, History +8, Nature +10, Perception +10, Stealth +14, Swim +11, Use Magic Device +9 | Burn: 3/8 | Active Conditions: None

My guess is they prioritized a description of the room for when the guy isn't there, but IDK.

Faywen, reacting to the surprise inhabitant, summons a water blast, ready to slam it into the first enemy she sees.

Readied action:
Water blast with 1 Burn: 1d20 + 7 ⇒ (2) + 7 = 9
Water blast damage with 1 Burn: 2d6 + 7 ⇒ (4, 6) + 7 = 17

wow the dice are not with me here lol

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Action once Erond can 5ft Step.

Attack:

Attack Deadly Aim: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 3 ⇒ (8) + 3 = 11


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Tox raises his sword and simply states.

"Come out"

As he stands to one side of the door, sword ready to strike.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

[ooc]Trox did not move so Erond will just walk into the room across the hall. It could be my fault as Trox autocorrected to Troy.[/occ]


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Remaining in the hallway, Druamin also calls to the man. "We'd like to talk to you. Join us out here."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Um, no thanks. I think I will just stay in here. Who are you?"

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