Bugbear Bloodmage

Sarh Emptygut's page

43 posts. Alias of Twistlok.

Full Name

Sarh Emptygut


/Sorcerer 3 | 8/18 HP | Init: +7 | AC12 / T12 /F10 | Fort 3 / Ref 4 / Will 3 | CMB 3 / CMD 13 |


+2/+4 MW Spear 1d8 P | +1/+2 Dart 1d6 P |


Status: NONE | 4/6 Tremor CMB+6 +6 | 3/6 1st Level |

Homepage URL


About Sarh Emptygut

Sorcerer Spells Known (CL 3rd; concentration +6)
. . 1st (6/day)— bungle[UM] (DC 14), charm person (DC 14), expeditious excavation[APG], mount
. . 0 (at will)—arcane mark, detect poison, drench[UM] (DC 13), jolt[UM], prestidigitation
. . Bloodline Deep earth


"TEXT" heavy sigh
sharp inhale "TEXT"
"TEXT" she trails off at the end out of breath and breaths deep before contuining "TEXT"


Sarh Emptygut
Female oversized goblin sorcerer 3 (Pathfinder RPG Monster Codex 104)
CN Medium humanoid (goblinoid)
Hero Points 1
Init +8; Senses darkvision 60 ft.; Perception -1 (+1 to notice unusual stonework)
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 18 (3d6+4)
Fort +3, Ref +4, Will +3
Speed 30 ft.
Melee mwk spear +2 (1d8/×3)
Ranged dart +3 (1d4)
Special Attacks tremor
Sorcerer Spells Known (CL 3rd; concentration +6)
. . 1st (6/day)—bungle[UM] (DC 14), charm person (DC 14), expeditious excavation[APG], mount
. . 0 (at will)—arcane mark, detect poison, drench[UM] (DC 13), jolt[UM], prestidigitation
. . Bloodline Deep earth
Str 10, Dex 14, Con 12, Int 12, Wis 9, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Eschew Materials, Improved Initiative, Power Attack, Skill Focus (Intimidate)
Traits friend in every town, reactionary
Skills Appraise +7, Artistry (philosophy) +7, Bluff +9, Diplomacy +10, Intimidate +10, Knowledge (arcana) +6, Perception -1 (+1 to notice unusual stonework), Ride +6, Spellcraft +6, Stealth +6; Racial Modifiers +4 Ride, +4 Stealth, +2 Perception to notice unusual stonework
Languages Common, Goblin
SQ finesse weapon attack attribute, hero points
Other Gear dart (15), mwk spear, cloak of resistance +1, handy haversack, ring of sustenance, backpack, bedroll, belt pouch, bread (30), cheese (15), dwarven trail rations[UE] (3), flint and steel, honey (per jar)[UE] (2), mess kit[UE], orc trail rations[UE] (3), pot, street meat[UE] (20), trail rations (25), waterskin, 159 gp, 5 sp
Special Abilities
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deep Earth +1 spell DC if you and your target are underground.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tremor (CMB +6, 6/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a numb


Sar was born big and got bigger and bigger. Not just tall by wide and soft, very much an anomaly in the goblin caves she was born it. She gained powers from her connection to the earth and for a time had respect with her people due to power. She did not think like other goblins, maybe it was her connection to the deep earth that did it. She did not want to cause chaos for the sake of chaos and did not want to tear down the other races. Building a bond with the nearby towns seemed more sensical to her. This did not sit well with the new influencers among the goblins. The bound her at night though she woke before they could take her treasure and possessions. Her bottomless bag should would fight to the death for, it had her food, or her ring that kept her full.

The leave her alone now, she used her powers and powers of persuasion to attempt an escape one too many times. Her bag is full and will last for days but still…. In the end she will starve if not freeded.

Physical Discription
The female goblin is morbidly obese but still can be quick enough when needed, though she would rather not. Her skin is green, verging on greying yellow. She does use her magic to keep herself clean and her hair in a high pile on here large football shaped head. Her spear is less a weapon the walking stick but it is of high quality and one of her prized possessions, she took it from a goblin raider who had won it in battle. Her speech is off putting, sound like her mouth is often fill and her breath is wheezing as she speaks. Still there is an undeniable charm to her, a natural leader if in a civilized setting.

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