DM Carbide's Rise of the Runelords

Game Master John Woodford

COMBAT MAP

SANDPOINT MAP

SANDPOINT AND ENVIRONS


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Because Nia failed to save against distraction, she's nauseated this round and can only take a move action.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Being nauseated, Vidar does nothing for now.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Andrezi-acted
Red swarm-acted
Garrick
Nia-acted
Vidar-acted

Nia and Vidar retreat and recover from the distracting shock of being covered with silent rats.

Garrick?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Botting Garrick to keep things moving:

Fort save vs. distraction: 1d20 + 7 ⇒ (2) + 7 = 9

Fort save vs. disease: 1d20 + 7 ⇒ (5) + 7 = 12

Garrick is nauseated by the rats, and withdraws out of the swarm.

Round 3:

Initiative order
Andrezi-
Red swarm-
Garrick
Nia-
Vidar-

Andrezi is up!

Rat swarm: AC 14 T 14 FF 12 HP taken - Red: 0


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Andrezi?


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Crap, sorry about that. I had been sick for a bit and was off the boards for a while and this one fell through the cracks.

The priest taps Garrick on the shoulder, granting him a Bit of Luck before dropping back the furthest he can from the oncoming swarm.

For the next round, any time Garrick rolls a d20, he may roll twice and take the more favorable result.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Not going to ding you for that when I just did something similar.

Round 3 (ongoing):

Andrezi retreats and gives Garrick a bit of luck on the way by.

The swarm follows, covering Nia and Vidar. Take 4 HP piercing damage, and the usual 2 DC 12 Fort saves.

Garrick, Nia, and Vidar can act!

Dice rolls:
Swarm damage: 1d6 ⇒ 4


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

To keep things moving:

Out of the immediate path of the swarm, Garrick switches to his Lucerne hammer and tries to hammer the offending rats into pulp.

Lucerne hammer to hit: 1d20 + 8 ⇒ (13) + 8 = 21
Hammer damage: 1d12 + 5 ⇒ (12) + 5 = 17

He succeeds, smashing enough of the creatures that the rest flee.

Out of combat!


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia puffs out a sigh of relief. "Thank the gods. We were about to be eaten by rats after killing the monster." She shakes her head at the thought of their ignominius demise. "Let's get upstairs."

Thank you, DM. Swarms suck.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There are three more rooms down here. One, a pantry, is where the rats seem to have been nesting. Another is fairly clean, and looks like servants' quarters. The last room used to be a wine cellar, although the wine racks are empty and the floor is covered with broken glass. Garrick and Vidar notice something odd about the wall behind the top shelf of the western rack. It turns out to be a hidden compartment holding eight bottles of wine. If the labels on them are accurate, they're from a well-known vineyard in Cheliax, and may be worth a considerable amount.

Dice rolls:
Random checks: 4d20 ⇒ (6, 1, 15, 14) = 36

There are still some unexplored rooms on the main floor, and some rooms on the top floor that you didn't take time to search before. Do you want to check them on your way out?


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

"No sense leaving these bottles of wine." Andrezi says with a shrug. "Could be worth a pretty copper or failing that, quite tasty."

I would be in favor or searching the remaining rooms and then lighting a match on the way out the door. ;)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Returning to the main floor, the party heads down the narrow corridor from the entrance hall. The first door has no traps, and opens onto a simple washroom. An ancient metal washtub stands to the north, a ring of mildew crusting its inner surface. A strange, furtive scratching comes from inside the tub. Investigating, the noise is coming from a single rat trying to climb out of the tub. Its body is covered with tumors, and its eyes are blocked shut by the growths.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Heal check to determine if the tumors look normal or magical?: 1d20 + 4 ⇒ (6) + 4 = 10 Haha probably not.

Yes, please, let's clear this place out. Hopefully we've already killed everything that wants to kill us.

Nia makes a face and backs away from the tub. "I'm happy to leave that one alone," she says.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Someone puts the rat out of its misery, and you move on.

The last room on this floor is a dusty lounge featuring a long couch caked with white sheets of wispy fungus. Eddies of dust skitter along the warped floorboards as if caught up by a slight breeze, but no wind is noticeable in the air.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Vidar shudders and tries his best to put the feeling of rats swarming over himself behind him.

"Forgive me, I was not all that useful back there, i think I panicked a little.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia shakes her head. "No problem, Vidar, it's been a long day. We got through it." She turns to enter the room, ready to jump back out if a haunt manifests. "Hopefully we get through the rest of it."

Perception, anything of interest?: 1d20 + 11 ⇒ (12) + 11 = 23


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia notices that the dust in front of the fireplace is being disturbed, almost as if someone was pacing back and forth there.

Dice rolls:
Random check: 1d20 ⇒ 13


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

"There's something moving in front of the fireplace," Nia whispers back to the others. She moves forward carefully to deliberately trigger the haunt, ready to jump away the second she notices it preparing to spring.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Senses keyed and ready to bolt, Nia cautiously steps into the disturbed area. She hears a woman's voice whisper, "Lorey," and gets out of the area barely before the haunt fully manifests.

There is nothing else of interest in the room.

That finishes the main floor. I think the only things left are in the attic, and I should be able to post about those tonight.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's one room in the attic with anything of interest, and I put the party in front of it. It's the room to the west of Nia. You looked into it before but didn't enter; here's the description again:

Shelves of books line the walls of this room, interspersed with curious objects such as skulls fitted with stubs of candles, tribal fetishes, and decorative scroll cases. An empty birdcage lies near the southern wall beside a small desk and a fine leather chair. Statues and sculptures grin from all corners of the room.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia carefully enters the room, watching for movement and listening for anything out of the ordinary.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

If nothing tries to kill her she will examine the shelves and other items.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia finds a valuable painting of a bullfight, two scrolls which Vidar identifies as scrolls of lightning bolt and keen edge, and an assortment of books on Shoanti tribal culture and customs, nautical charts, and the like. None of the books are particularly valuable.

Does anyone else enter the room?


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Ha, based on our previous experience people would be smart not to follow Nia into rooms.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If anyone feels like Nia might have missed something, we can retcon it. In the meantime:

Since there seems to be nothing more to do in the thoroughly unpleasant manor house, the party wisely chooses to depart before something else happens. As you finally get outside, though, the last cruel jest of Foxglove Manor becomes plain: where only a few sickly-looking ravens had perched on the foundation stones of the burned servants' quarters, the ruins are now covered with what must be thousands of the birds. They watch the party intently, making no noise at all.

DC 11 Knowledge (Religion):
These are carrionstorms, undead swarms created when a large number of birds feed almost exclusively on the corpses of corporeal undead such as ghouls.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Kn:Religion: 1d20 + 10 + 1d6 ⇒ (12) + 10 + (2) = 24 What kind of information (particularly vulnerabilities) do I know about these things?

Nia freezes in the doorway. "These are carrionstorms, undead swarms created when a large number of birds feed almost exclusively on the corpses of corporeal undead such as ghouls."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

They're particularly vulnerable to channeled positive energy (150% damage).


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

And unfortunately, I'm fresh out of those...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I think Vidar has something almost as good in reserve, though.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"Well now, I have a great deal of frustration that must be released, the building they perch on is already burnt..."

Vidar rubs his hands together, then, with a glint of wicked intent, the begins to chant the words for a fireball spell.

Fireball: 5d6 ⇒ (4, 4, 1, 4, 4) = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

All of the ravens are burned to ash in the conflagration.

And that completes Foxglove Manor. Rather than go back and forth about this, I'll tell you now that the place is remarkably (one might even say supernaturally) fire-resistant, and if you make a concerted attempt to burn it down or tear it down there will be a potentially dangerous response. You're better off taking the time to level up to 6th before continuing your investigation in Magnimar.

Dice rolls:
Reflex saves, GBluRBla: 4d20 ⇒ (2, 15, 7, 8) = 32


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

While waiting for a replacement for Garrick:

The next few days are blessedly uneventful, at least by comparison to what's gone before: no ritualistic murders, no ghoul sightings, no goblin invasions...it scarcely seems like Sandpoint. Nia spends some time crafting alchemical items, and Andrezi and Vidar have three days to do whatever strikes their fancy. As the days go by, though, none of you can escape the feeling that the reckoning with the real author of Sandpoint's most recent misfortunes still awaits--that Aldern's death has only delayed that entity's plans, not stopped them. The only leads you have point to the city of Magnimar, so it's there you feel you should be going.

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