DM Carbide's Rise of the Runelords

Game Master John Woodford

COMBAT MAP

SANDPOINT MAP

SANDPOINT AND ENVIRONS


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia creeps down the stairs with scarcely a sound, descending into the depths below the crumbling manse. Eventually she comes to a limestone cavern whose walls drip with moisture, with swaths of dark mold growing in spiraling, tangled patterns on the floor, ceiling, and walls. Rubble and broken bones clutter the floor, and a rhythmic sound—like the breathing of some immense creature—echoes through the cave from three tunnels, one to the north and two to the west. Of the two western tunnels, the southernmost one seems to be a relatively new creation.

The first slide has the map of the new area, with an arrow denoting Nia's position.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What is Nia doing, and is anyone else doing anything while waiting for her?


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Noting the tunnels- particularly the new construction- and lack of visible enemies, Nia returns to the group to bring them back down to the cave.

Does the mold look dangerous?

Kn:Dungeoneering: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (4) = 15 Haha, ok maybe she's not great with mold.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Once Nia returns, Andrezi follows her back down. "Lovely little area you've found here."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I presume that Garrick is also following.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia grimaces. "Thanks." She gestures at the newest looking excavation. "My guess is she went that way."


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"And where she goes, we follow...
...
...
for our sins"


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia nods and heads in the direction of the new tunnel.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick follows behind, guarding the rear (and conveniently keeping his loud self away from Nia's sneaking).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia leads the way back down the stairs, followed by Andrezi, Vidar, and Garrick. As Garrick takes the first step down, Vidar notices the smell of rotting flesh getting stronger.

Surprise Round:

Initiative order
Nia
Andrezi
??
Vidar
Garrick

Nia and Andrezi can take an action in the surprise round. No one can see anything yet, but I assume Vidar gives the alert.

Dice rolls:
Apollonia Perception (+2 in darkness): 1d20 + 6 ⇒ (5) + 6 = 11
Garrick Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Andrezi Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Vidar Perception (add +2 if familiar is close): 1d20 + 6 ⇒ (8) + 6 = 14

Apollonia Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Garrick Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Andrezi Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Vidar Initiative: 1d20 + 1 ⇒ (7) + 1 = 8


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Not loving that Nia's the only one on the map.

At Vidar's warning, Nia clears the last step, snaps her rapier up into a guard, and pulls a vial out of her belt pouch, which she quickly downs.

OOC: 5' step north, take out/drink Sooth Syrup (+5 vs Nauseated/Sickened for 1 hour), Total Defense (AC 32 this round).


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

"More ghouls or possibly a ghast." Andrezi comments, casting a spirtual weapon.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Surprise Round (ongoing):

Nia and Andrezi prepare for a fight.

Garrick experiences a sudden vision of Aldern Foxglove, sweaty, filthy, and wild-eyed, digging away at the intact stone floor of the room with a pickaxe. With each swing, he grunts out two words: "For you." Garrick somehow knows that Aldern is speaking of him (though it's not clear whether he's speaking about Garrick or the viewpoint character of the vision). As the vision ends, Aldern breaks through the floor to expose the ancient stairs, and a horde of gibbering ghouls pours through the opening to drag him down before they turn their lambent eyes to Garrick's viewpoint.

Garrick, DC 16 Will save.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Will: 1d20 + 2 ⇒ (19) + 2 = 21

Garrick shakes off whatever strange pressure was affecting him.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The vision fades from Garrick's sight, and with it the stronger odor of carrion.

Out of combat!

The newer passage is fairly narrow, but not so much as to inconvenience any of the party. However, the dead and decaying bodies decorating the floor make the traversal an unpleasant experience.

What's your marching order?


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia, Andrezi, Vidar, Garrick, I think.

Nia moves along at the head of the group, eyes and ears peeled for surprises.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Sounds right to me.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia can see that the passage widens up ahead. and can make out a faint glimmer of light.

More to come later; possibly tomorrow, but I'll be traveling over the weekend and slower to post.

Dice rolls:
Random check: 1d20 ⇒ 9
Second random check: 1d20 ⇒ 4


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Sounds right


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia enters the room, reasonably confident that nothing is going to surprise her. Like the rest of the party, though, she is surprised when a creature like a giant bat unfolds itself from the ceiling and emits an earsplitting shriek!

Everyone except Garrick, DC 16 Fort save or stunned for 2 rounds.

DC 15 Religion check:
This is a skaveling, an undead bat.

Round 1:

Initiative order
Vidar
Nia
Andrezi
Bat
Garrick

Vidar, Nia, and Andrezi are up!

Dice rolls:
Duration: 1d3 ⇒ 2

Garrick Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Andrezi Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Vidar Perception (add +2 if familiar is close): 1d20 + 6 ⇒ (9) + 6 = 15

Apollonia Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Garrick Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Andrezi Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Vidar Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Batty batty bat Initiative: 1d20 + 7 ⇒ (1) + 7 = 8

Bat: AC ? T ? FF ? HP taken: 0


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Fort save, DC 16: 1d20 + 3 ⇒ (18) + 3 = 21

Kn:Rel check: 1d20 + 10 + 1d6 ⇒ (4) + 10 + (4) = 18

"It's a ghoul bat!"

How high is the ceiling/can PCs hit the bat from the floor?


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Fort Save DC 16: 1d20 + 6 ⇒ (1) + 6 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's reachable from the floor.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia grimaces against the ear-piercing scream, takes a moment to consider her target, then steps forward and stabs upward into the huge beast.

5' step to get into range, move action to Study Target, standard to attack

Rapier+Studied Target-Fight Defensively: 1d20 + 11 + 4 - 2 ⇒ (14) + 11 + 4 - 2 = 27
Cold Iron Piercing dmg+ST+Studied Strike: 1d6 + 2 + 6 + 1d6 ⇒ (3) + 2 + 6 + (5) = 16

Sorry I forgot it was our turn. Apologies for slowing this down.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Vidar-stunned
Nia-acted
Andrezi-stunned
Bat-acted
Garrick

Nia hits, stabbing the creature deeply. It bites at her and misses, then flaps into the air. Nia can take an AoO, and Garrick can act.

Dice rolls:
Attack: 1d20 ⇒ 5

Skaveling: AC 18 T ? FF ? HP taken: 16


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia swipes at the undead monster as it takes to the air.

AoO: 1d20 + 11 + 4 - 2 ⇒ (18) + 11 + 4 - 2 = 31
Dmg if hits: 1d6 + 2 + 6 + 1d6 ⇒ (5) + 2 + 6 + (2) = 15
Crit confirm?: 1d20 + 11 + 4 - 2 ⇒ (7) + 11 + 4 - 2 = 20


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia, how are you still getting Studied Combat/Studied Strike on the AoO?


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Sorry, forgot Studied Strike discharges the Study Target. So that's just a 27 to hit and 9 damage with a confirmation roll of 16.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick steps forward and takes as swing at the thing, but staggers on a loose floorboard.

Waraxe: 1d20 + 9 ⇒ (1) + 9 = 10 Well, that wasn't worth waiting for.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia tags the bat as it flaps up into the air, and Garrick arrives too late to reach it.

Round 2:

Initiative order
Vidar-stunned
Nia
Andrezi-stunned
Bat
Garrick

Nia can act! The bat is currently out of reach.

Skaveling: AC 18 T ? FF ? HP taken: 25


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia's eyes stay locked on the ghoul bat, blade at the ready.

Can I just ready an attack for when/if it comes back into range?

Move action to Study Target, standard/ready attack.

Rapier ST-FD: 1d20 + 11 + 4 - 2 ⇒ (20) + 11 + 4 - 2 = 33
Studied Strike: 1d6 + 2 + 6 + 1d6 ⇒ (3) + 2 + 6 + (3) = 14
Crit confirm?: 1d20 + 11 + 4 - 2 ⇒ (17) + 11 + 4 - 2 = 30


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sure. Don't forget to burn a use of inspiration for the Study Target, though.

Round 2 (ongoing):

Initiative order
Vidar-stunned
Nia-acted
Andrezi-stunned
Bat-acted
Garrick

Nia readies to meet the bat, which obligingly circles around and executes a flyby attack. Her rapier strikes a vital nexus in the necromantic energies that animate it, but it's still moving (although her blow caused it to miss badly).

Garrick can take an AoO against it before acting!

Crit damage: 1d6 + 6 ⇒ (2) + 6 = 8

Dice rolls:
Flyby attack: 1d20 ⇒ 1

Skaveling: AC 18 T ? FF ? HP taken: 47


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Will do, thanks for the reminder on re-using Studied Target after hitting with Studied Strike. I missed that.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick takes a slash at the creature as it tries to attack Nia.

AoO: 1d20 + 9 ⇒ (17) + 9 = 26 for 1d10 + 3 ⇒ (7) + 3 = 10

Did it go back out of reach, or can I attack again?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It flew back out of reach, but since it's down to 1 HP and next round the stun effect ends I'm going to call it.

The party makes short work of the badly wounded undead.

Out of combat!

Searching the area, you find three relatively intact human bodies. One is a male missing his left arm. He's got much nicer gear than the other two--a pearl ring worth 300 gp, 56 gp in various coinage, a hat with a magical aura, and an adamantine longsword.

DC 20 Knowledge (Local):
The body is that of the notorious one-armed bandit Shaz "Redshiv" Bilger, suspected of organizing the robbery of at least two merchant caravans a year over the last decade. Proof of his death is worth 500 gp from the authorities in Magnimar.

The glimmer of light in the room is from the alcove in the northwest corner, where there's a shaft to the surface.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Kn:Local: 1d20 + 13 + 1d6 ⇒ (9) + 13 + (6) = 28

Nia quickly cleans her rapier and sheathes it before walking over to check the bodies. After a moment she chuckles and turns back to the others. "This is the notorious one-armed bandit Shaz "Redshiv" Bilger, suspected of organizing the robbery of at least two merchant caravans a year over the last decade. Proof of his death is worth 500 gp from the authorities in Magnimar. I guess we figured out what happened to him."


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick says, "Not surprised that a thief or brigand might try to hide in a wrecked manor house. Guess he picked the wrong one. Still, we should definitely contact the authorities to let them know he's been found."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Where to next?


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

So is what looks like a passage to the NW on the map the shaft to the surface you described? I'd much rather back up and take a different route that doesn't take us to the surface if that's the case. But maybe I'm misunderstanding the map/your description?

Nia nods. "We can present his equipment as proof of discovery. Just give me a minute and we'll keep going."

Just wanted to make sure we loot the body before we move on. None of us use a longsword but we can sell it for a good amount.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Updated the map.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Definitely loot the body...

"That was unpleasant." Andrezi says, shaking his head still trying to slough off the effects of the bat's screech.

"I guess these other two were minions of this Redshiv?" the priest asks. "Seems like a dead-end here. I believe there were a couple of other paths near the stairwell, shall we?"


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Thanks DM. Backtrack it is. Go back to that main chamber then take the first passageway (the middle one).

Nia nods at Andrezi. "Let's go."


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Vidar chuckles with ark humor at the situation.
"So, without us needing to put in any true effort, we have just come across a small fortune.
Now, all we need to do is survive long enough to claim it."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The passage goes a few feet west before branching.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

1d2 ⇒ 2

Take the right fork.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Following Nia's lead, the party takes the right branch. Just before reaching an area where the passage widens, the investigator thinks she hears a slight sound of something scraping on stone.

Dice rolls:
Random check: 1d20 ⇒ 17

Apollonia Perception (+2 in darkness): 1d20 + 12 ⇒ (20) + 12 = 32
Garrick Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Andrezi Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Vidar Perception (add +2 if familiar is close): 1d20 + 6 ⇒ (9) + 6 = 15


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 5 [HP: 50/50 |AC:19|T:13|FF:16| CMB:+4 | CMD:16 | Fort:+3 | Ref:+8 | Will:+4 | Init:+2 | Perc:+13/+15 in the dark (Darkvision)| Spd 30]

Nia stops and gestures silently at the group, pointing to her ear then in the direction of the noise. Once everyone indicates they understand her warning, she continues on.

I guess that just keeps us from being flatfooted when we get jumped?


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 6 | HP 43/43 | AC 18 T 13 FF 15 | Fort+7 Ref +6 Will +10 (+11) | Initiative +3 | Perception +4 | Channel Energy 7/7 | Bit of Luck 7/7 | Agile Feet 7/7

Andrezi nods and readies his crossbow.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick nods, then remembering his companions don't see as well as he does in the shadows, raises his axe.

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