Salvio Perovsky
|
Salvio shoots the yellow shark, then reloads his crossbow.
Crossbow attack, including inspiration and PBS: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Confirm?: 1d20 + 8 ⇒ (15) + 8 = 23
Base damage, including inspiration and PBS: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Critical damage, if applicable: 1d8 + 3 ⇒ (3) + 3 = 6
| GM Bret |
Goldur starts inspiring people. Salvio feels very inspired and manages to one-shot the Yellow Shark.
Needed both the crit and inspire courage to kill it.
Red Shark swims over to where there is blood in the water.
Round 2:
Bolded may act.
Knowledge Nature for sharks but they look normal so unless you are in water they shouldn’t be able to bite you.
Goldur and Red Reverend are fatigued.
White diamond is unexploded grenade
Red Shark, readied attack
Red Reverend
Xuan
Tsomo (Sparkly Purple)
Galandir
Green Shark, readied attack
Yellow Shark 13 damage
Goldur
Round 3:
Salvio
The Red Reverend
|
Double move once more, following the indicated path so I don't step on the grenade's square.
| GM Bret |
The Red Reverend and Xuan move to flank Tsomo.
The grenade Tsomo had thrown explodes in fire and shrapnel. There is fire in the area where it exploded.
Bludgeoning damage: 1d6 ⇒ 2
Fire damage: 2d6 ⇒ (5, 6) = 11
DC 15 Reflex for half damage
Tsomo carefully moves out of the flanking position and attacks Xuan with his ranseur.
ranseur: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 2d4 + 7 ⇒ (2, 1) + 7 = 10
Round 2:
Bolded may act.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark, readied attack
Red Reverend DC 15 reflex for half damage vs 2 bludgeoning 11 fire damage
Xuan 10
Tsomo (Sparkly Purple)
Galandir
Green Shark, readied attack
Yellow Shark 13 damage
Goldur
Round 3:
Salvio
| GM Bret |
Forgot that 1e doesn’t allow reach to attack adjacent characters. In that case he would have gotten an Attack of opportunity and would still have an action left.
Rewind,
Tsomo strikes at Xuan as he moves past.
He then takes a step to get out of the flanking position and into the water and then swims backwards.
Xuan gets an attack of opportunity against a creature in the water.
Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land.
| GM Bret |
Xuan tries to strike Tsomo as he swims away but isn’t able to.
Galandir waits to see what will happen.
The portal at the bottom of the chamber opens and water surges up over the docks. The docks are temporarily covered by about 4 foot of water, and the sharks surge up with the water. You expect it will not take long for the water to return to the normal level.
You can treat it as a deep bog or aquatic terrain.
As the water surges up, the Green Sharks floats up to where it can bite Red Reverend, but misses. Shark is swimming, so it will treat it as Aquatic terrain.
bite: 1d20 + 3 ⇒ (8) + 3 = 11
Piercing damage: 1d6 + 3 ⇒ (3) + 3 = 6
Round 2:
Bolded may act.
Knowledge Nature for sharks.
Docks are flooded with 4 feet of water, treat as deep bog or aquatic.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark, readied attack
Red Reverend DC 15 reflex for half damage vs 2 bludgeoning 11 fire damage
Xuan 10
Tsomo (Sparkly Purple)
Green Shark
Galandir
Goldur
Round 3:
Salvio
Goldur Twinthunders
|
"Watch out for the sharks! They've got more room to move now!"
Knowledge (Nature) - Lore Master: 10 + 9 = 19
Inspire Courage! +2 to attacks, damage, and Will saves vs fear as long as you can see and hear me. (Rounds used: 9)
Double move.
| GM Bret |
Goldur knows that these are Jigsaw Sharks. Medium animal (aquatic) They are fast swimmers, able to cross the whole area without issue. Swim 60’ They have nothing unusual that would allow them to operate on the docks once the water recedes and will not frenzy when there is blood in the water like some sharks do.
I suspect that covers your most likely questions.
Everyone can tell they don’t have feet so once the water recedes they also expect they will get off the docks.
Goldur then moves through the deep water to a better position.
Round 2:
Bolded may act.
Docks are flooded with 4 feet of water, treat as deep bog or aquatic.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark, readied attack
Red Reverend DC 15 reflex for half damage vs 2 bludgeoning 11 fire damage
Xuan 10 damage
Tsomo (Sparkly Purple)
Green Shark
Galandir
Goldur
Round 3:
Salvio
Galandir
|
Galandir moves (5' as a move action) and readies to strike any foe that moves adjacent to him.
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Confirm?: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Crit Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
| GM Bret |
Galandir moves through the deep water and gets ready to attack anything that approaches him.
Round 2:
Bolded may act.
Docks are flooded with 4 feet of water, treat as deep bog or aquatic.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark, readied attack
Red Reverend DC 15 reflex for half damage vs 2 bludgeoning 11 fire damage
Xuan 10
Tsomo (Sparkly Purple)
Green Shark
Galandir readied attack
Goldur
Round 3:
Salvio
Salvio Perovsky
|
Salvio wades forward, ducks quickly under the water, and shoots at the red shark.
Light crossbow attack, including inspiration, PBS, and range penalty: 1d20 + 5 + 2 + 1 - 6 ⇒ (1) + 5 + 2 + 1 - 6 = 3
The bolt is lost in the rushing water, though.
| GM Bret |
Salvio attempts to shoot the shark in the water by ducking down into it. It doesn’t work this time.
Sensing blood in the water, Red Shark swims over to Xuan and attacks them.
bite: 1d20 + 3 ⇒ (5) + 3 = 8
Piercing damage: 1d6 + 3 ⇒ (2) + 3 = 5
Round 3:
Bolded may act.
Docks are flooded with 4 feet of water, treat as deep bog or aquatic.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark
Red Reverend DC 15 reflex for half damage vs 2 bludgeoning 11 fire damage
Xuan 10
Tsomo (Sparkly Purple)
Green Shark
Galandir readied attack
Goldur
Round 4:
Salvio
Xuan Wu
|
Not appreciating being attacked, Xuan pummels the shark back.
Flurry of Blows: 1d20 + 6 ⇒ (1) + 6 = 7, for 1d6 + 4 ⇒ (5) + 4 = 9 damage.
Flurry of Blows: 1d20 + 6 ⇒ (15) + 6 = 21, for 1d6 + 4 ⇒ (2) + 4 = 6 damage.
The Red Reverend
|
Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 10
Singed, the Reverend steps away from the burning material. "I don't think our time would be best spent fighting the sharks."
He does his best to keep pace with their prey.
Move 10 feet into Xuan's square, then move 5 feet (4 squares) north toward Tsomo.
| GM Bret |
Xuan has fallen back into his style of feinting with the first strike and clobbering with the followup.
Green nips at Red Reverend as he moves away, but doesn’t connect.
bite: 1d20 + 3 ⇒ (10) + 3 = 13
Piercing damage: 1d6 + 3 ⇒ (1) + 3 = 4
@Red Reverend, did you mean to end your turn in deep water? It is about 25’ deep where you ended your movement right now. Other than the sudden flood of incoming water, the water is calm so DC10 swim check.
Round 3:
Bolded may act.
Docks are flooded with 4 feet of water, treat as deep bog or aquatic.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark 6 damage
Red Reverend 13 damage
Xuan 10
Tsomo (Sparkly Purple) Next to act
Green Shark
Galandir readied attack
Goldur
Round 4:
Salvio
Since Red Reverend’s position would affect my next actions, I will wait a short time before advancing combat in case the player wants to adjust position.
The Red Reverend
|
Yep. Moving toward Tsomo in the most efficient way possible. At least I am unlikely to light on fire from here.
Swim: 1d20 ⇒ 10
| GM Bret |
Tsomo swims to a flank with Red Shark and attacks The Red Reverend. His strike hits hard.
ranseur: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 2d4 + 7 ⇒ (4, 4) + 7 = 15
Tsomo makes some burbling sounds and Green shark moves into position to attack Xuan. The shark misses.
bite, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Piercing damage: 1d6 + 3 ⇒ (4) + 3 = 7
The area of the grenade continues burning.
The water recedes, leaving two of the sharks flopping on the deck. Tsomo uses some colorful aquaan phrases as the water recedes.
Round 3:
Bolded may act.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark 6 damage
Red Reverend 28 damage
Xuan 10
Tsomo (Sparkly Purple)
Green Shark
Galandir
Goldur
Round 4:
Salvio
The Red Reverend
|
*clank* *thud* *glub*
Galandir
|
Galandir moves to strike at Tsumo.
5' step and full attack.
Short Sword, IC +2, TWF: 1d20 + 6 + 2 - 2 ⇒ (14) + 6 + 2 - 2 = 20
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Shield bash, IC +2, TWF: 1d20 + 6 + 2 - 2 ⇒ (18) + 6 + 2 - 2 = 24
Damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
| GM Bret |
Galandir’s second strike hits Tsomo.
Round 3:
Bolded may act.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark 6 damage
Red Reverend 28 damage
Xuan 10
Tsomo (Sparkly Purple) 7 damage
Green Shark
Galandir
Goldur
Round 4:
Salvio
Goldur Twinthunders
|
"Give it up, Tsomo! Or you won't last much longer!" Goldur swings his dwarven hammer.
Inspire Courage! Inspire Courage! +2 to attacks, damage, and Will saves vs fear as long as you can see and hear me. (Rounds used: 10)
Warhammer + Inspire Courage: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage + Arcane Strike + Inspire Courage: 1d8 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9
Unfortunately, the slippery surroundings cause him to fumble badly.
| GM Bret |
Goldur continues to inspire everyone, although he does need some more weapons practice.
Salvio moves to a better position.
Red Shark flops around until it flops off the decks. Provokes
It then bites in the general direction of Red Reverend.
bite: 1d20 + 3 ⇒ (6) + 3 = 9
Piercing damage: 1d6 + 3 ⇒ (6) + 3 = 9
Round 4:
Bolded may act.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Shark 6 damage
Red Reverend 28 damage AoO on Red Shark before your turn
Xuan 10 AoO on Red Shark before your turn
Tsomo (Sparkly Purple) 7 damage
Green Shark
Galandir
Goldur
Round 5:
Salvio
Xuan Wu
|
Xuan stoutly punches the shark's nose as it attempts to wriggle away.
AoO: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18, for 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7 damage.
He then turns his attention to Green.
Flurry of Blows: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17, for 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9 damage.
Flurry of Blows: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19, for 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11 damage.
| GM Bret |
Xuan hits and kills the Red Shark as it flops around trying to get back into the water.
He then turns and kills the Green Shark with two blows.
Round 4:
Bolded may act.
Knowledge Nature for sharks.
Goldur and Red Reverend are fatigued.
Exploded 10’ area, end your turn in the area and take fire damage.
Red Reverend 28 damage
Xuan
Tsomo (Sparkly Purple) 7 damage
Galandir
Goldur
Round 5:
Salvio
The Red Reverend
|
The Reverend double moves. Between the armor, the water and the diagonal, that is a total of one square.
Swim: 1d20 ⇒ 5
And he can't even manage that.
| GM Bret |
Athletics: 1d20 ⇒ 17
No reason you couldn’t make a second attempt as another move action.
The Red Reverend’s head goes underwater, but then he surges up again and pulls himself on to the dock.
Tsomo flies into a frenzy and attacks Goldur. The attack hits.
ranseur, frenzy: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage, frenzy: 2d4 + 7 + 1 ⇒ (4, 1) + 7 + 1 = 13
The fire from the grenade finally goes out.
Round 4:
Bolded may act.
Goldur and Red Reverend are fatigued.
Tsomo (Frenzied Sparkly Purple) 7 damage
Galandir
Goldur 13 damage
Round 5:
Salvio
Red Reverend 28 damage
Xuan
Goldur Twinthunders
|
"No? Well then take this!"
Inspire Courage! +2 to attacks, damage, and Will saves vs fear as long as you can see and hear me. (Rounds used: 11)
Warhammer + Inspire Courage: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage + Arcane Strike + Inspire Courage: 1d8 + 3 + 2 + 2 ⇒ (8) + 3 + 2 + 2 = 15
The Red Reverend
|
Different round, same 'double move to get adjacent to the enemy'.
Galandir
|
Galandir attacks again, though not accurately.
Short Sword, IC +2, TWF: 1d20 + 6 + 2 - 2 ⇒ (10) + 6 + 2 - 2 = 16
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Shield bash, IC +2, TWF: 1d20 + 6 + 2 - 2 ⇒ (10) + 6 + 2 - 2 = 16
Damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
A 20 missed before. Galandir needs pretty high rolls to land a hit. Maybe just go to a single attack next round.
| GM Bret |
Galandir misses with both of his attacks even though the now frenzied Tsomo isn’t protecting themselves as well as they were.
Xuan moves towards the action while Salvio starts casting a summoning spell.
Tsomo takes an attack of opportunity on Xuan as he moves through his threatened space and manages to hit.
ranseur, frenzy: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
damage, frenzy: 2d4 + 7 + 1 ⇒ (3, 1) + 7 + 1 = 12
He then withdraws in order to get some space between himself and those on the dock.
Round 5:
Bolded may act.
Goldur and Red Reverend are fatigued.
Tsomo (Frenzied Sparkly Purple) 22 damage
Galandir
Goldur 13 damage
Round 6:
Salvio
Red Reverend 28 damage
Xuan 12 damage
The Red Reverend
|
"Enough running, Urgathoa damn you!"
Realizing he will never catch up to their prey, the Reverend moves onto the dock to cut off one path of escape and tries to magically freeze Tsomo in place.
hold person, Will DC 14
Galandir
|
How challenging would it be to move across the rollers and jump into the water from there? Galandir would like to get into flanking position with Xuan if possible. Not sure if Acrobatics checks are needed. And how rough does the water look for Swim checks?
| GM Bret |
Xuan moves around the dock and then slips into the water where he will be able to reach Tsomo.
DC 10 Athletics to swim.
Looks like a 10 ft jump so DC 10 Acrobatics to leap.
Logs are meant to be moved across, no special terrain for them.
Round 5:
Bolded may act.
Goldur and Red Reverend are fatigued.
Tsomo (Frenzied Sparkly Purple) 22 damage hold person DC 14
Galandir
Goldur 13 damage
Round 6:
Salvio
Red Reverend 28 damage
Xuan 12 damage
Goldur Twinthunders
|
"Well done, Reverend" Goldur runs out onto the pier. "Tsomo, I didn't want it to come to this. Are you willing to cooperate?"
Double move. No longer inspiring anyone's courage.
| GM Bret |
Goldur runs out on to the dock and asks Tsomo if they will cooperate.
Then the remembers that Tsomo is paralyzed by The Red Reverend’s magic and can’t even turn his head to glare at him. Still seems to be in a killing frenzy, just a lot less movement at the moment.
Round 5:
Bolded may act.
Goldur and Red Reverend are fatigued.
Tsomo (Frenzied Sparkly Purple) 22 damage hold person DC 14
Galandir
Goldur 13 damage
Round 6:
Salvio
Red Reverend 28 damage
Xuan 12 damage
Salvio Perovsky
|
Salvio completes his conjuration, calling forth a spirit of elemental water next to Tsomo. (AFAICT there's nothing weird about summoning a water elemental on the Elemental Plane of Water.) He addresses it in Aquan. "Carry the paralyzed elf to the edge of the pool and put him on the dock!"
Not sure what, if anything, I have to roll for that since he's paralyzed.
| GM Bret |
Galandir sheathes his weapon and shield.
A wave appears in the pool and pushes at paralyzed Tsomo. Although Tsomo is bigger, while paralyzed the elemental is able to push him ten feet.
Bull Rush: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
I am guessing you would like him moved towards the section of dock near the rest of the party.
Full round action, Tsomo Will save: 1d20 + 6 ⇒ (5) + 6 = 11
Tsomo remains paralyzed.
Anyone have rope or something to restrain him with?
Round 6:
Bolded may act.
Goldur and Red Reverend are fatigued.
Tsomo (Frenzied Sparkly Purple) 22 damage hold person DC 14
Galandir
Goldur 13 damage
Round 7:
Salvio
Red Reverend 28 damage
Xuan 12 damage
Salvio Perovsky
|
Salvio directs the elemental to keep pushing. In the meantime, he reloads his crossbow and moves closer to the paralyzed elf.
Bull rush attempt: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Xuan Wu
|
Xuan attempts to rip the ranseur from Tsomo's nerveless fingers, hoping to deprive him of a rather nasty weapon.
Disarm: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28.
"I have some rope tied around my waist if anyone wants to try restraining him."
RAW, the rules refer to being able to tie-up unconscious foes, but not paralysed ones... which seems like an odd blind spot, so I am opting for disarming rather than tying up.
Swim: 1d20 + 10 ⇒ (4) + 10 = 14.
He then slides onto the dock.
So that someone can grab the rope, if they feel so inclined.