
Calin Moonbreeze |
1 person marked this as a favorite. |

I am by no means the expert, but a sound course of action could always be to start the one you intended and if things seem to be running smoothly and the desire to add a second table is still there well you can always pull from the original recruitment thread and send invites to a second group. But as Everyone else has said, Do what you feel comfortable with.
Good luck to Everyone, Good luck on making your choices as well GM wasted.

Valjoen_KC |

dot.
Hope I'm not too late. Started this AP once but fizzled out before the first encounter was finished.
Str: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Str: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Str: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Str: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Str: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Str: 2d6 + 6 ⇒ (4, 5) + 6 = 15
25pt buy. I can work with this.

TerminalArtiste |

Well I've got my character statted up. Background will come tomorrow.
Yessiel Tressen
Female Elf Magus (Eldritch Archer) 1
Favored Class: Magus
Favored Class Bonus: +1 Hit Point
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +7
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 7 (1d8-1)
Fort +0, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
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OFFENSE
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Speed 30 ft.
Melee longspear +1 (1d8/x3)
Ranged mwk longbow +3 (1d8/x3)
Special Attacks ranged spell combat (-2 attack)
Magus Spells Prepared (CL 1st; concentration +5)
1st-longshot, magic missile
0 (at will)-detect magic, mage hand, read magic
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STATISTICS
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Str 12, Dex 16 (+2 racial), Con 8 (-2 racial), Int 18 (+2 racial), Wis 13, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Point Blank Shot
Skills Climb +5, Knowledge (arcana, history) +9, Knowledge (dungeoneering) +8, Perception +7, Spellcraft +8 (+10 to identify magic items); +
Traits Scholar of the Ancients, Traditionalist with Knowledge (history) as class skill,
Languages Common, Draconic, Elven, Goblin, Sylvan, Thassilonian
SQ arcane pool (5 points, +1), elven magic, ranged weapon bond, weapon familiarity
Other Gear leather armor, masterwork longbow with 40 arrows, longspear, wizard's kit ( includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), journal, scrivener's kit (contains a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler), spellbook (contains all 0-level spells and all prepared spells as well as the following: 1st-blend, burning hands, color spray, hydraulic push, longshot, magic missile, shield, , 49 gp
Carrying Capacity
Light Load: 43 lbs. or less; Medium Load: 44-86 lbs.; Heavy Load: 87-130 lbs.
Encumbrance 43 lbs. (light load)
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SPECIAL ABILITIES
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Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Class Skills: An eldritch archer gains Perception as a class skill, but does not gain Use Magic Device as a class skill. This ability modifies the magus’s class skills.
Weapon and Armor Proficiency: A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spells: A magus casts arcane spells drawn from the magus spell list. A magus must choose and prepare his spells ahead of time.
To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a magus's spell is 10 + the spell level + the magus's Intelligence modifier.
A magus can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Intelligence score (see the Ability Modifiers and Bonus Spells Table).
A magus may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the magus decides which spells to prepare.
Spellbooks: A magus must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all magi can prepare from memory. A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own (see Arcane Spells).
A magus can learn spells from a wizard's spellbook, just as a wizard can from a magus's spellbook. The spells learned must be on the magus spell list, as normal. An alchemist (see the Alchemist description) can learn formulae from a magus's spellbook, if the spells are also on the alchemist spell list. A magus cannot learn spells from an alchemist.
Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property's base price modifier (see the Magic Weapon Special Ability Descriptions). These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.
A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.
*An eldritch archer’s choices of weapon special abilities to apply with arcane pool at 5th level include distance, nimble shotUE, and returning but not dancing, keen, or vorpal. This ability modifies the magus’s arcane pool.*
Cantrips: A magus can prepare a number of cantrips, or 0-level spells, each day, as noted in the table above under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Ranged Weapon Bond (Ex): At 1st level, an eldritch archer gains a bonded object as per the wizard’s arcane bonded object; it must be a ranged weapon, and it can’t be used to cast a spell once per day. Holding her bonded item does not prevent the eldritch archer from providing somatic components for her spells.
Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
*Ranged Spell Combat: Instead of a light or one-handed melee weapon, an eldritch archer must use a ranged weapon for spell combat. She doesn’t need a free hand for ranged spell combat. The eldritch archer cannot accept an attack penalty to gain a bonus on concentration checks to cast a spell defensively. This ability modifies spell combat.*

TheLazyJ |

Have my characters background done
"Zon" Ashford, Varisian bard or skald
“When you come into this world the first thing you’re given is a name.
You spend your life making it into something, it’s how you come to be known.
Its how you’re introduced.”
Sue “Zon” Ashford Would just as soon forget the name he was born with. Unfortunately its all his father left him. Sue was born to the daughter of a trapper in a rural varisian village, his father a travelling musician, drunk or gambler depending on who you ask. In his darkest moments Zon, as he prefers to be called, says that the name is all his family gave him. In more bombastic moments he believes that means all his accomplishments are his and his alone. Growing up the bastard son of a vagabond in a hardworking backwood, most of his early days were spent learning to hunt from his grandfather, a callous hard working devotee of erastil, while watching his mother waste away, pining over his long gone father. The days spent hunting are what ultimately saved Zon from the fate of life in a small village. While Zon and his grandfather where tracking whitetail in the nearby woods, Ogres descended from the hills and put his village to the torch. Zon and his grandfather, Zain returned to the village to late to do anything but watch it burn.
After the fires died down, and Zon’s mother was buried, Zain was in a rough spot. His daughter was dead, Zain was left alone with a young boy to raise far from civilization. It takes a village to raise a child, and they were distinctly lacking a village. Zain had a 2nd cousin who lived in Magnimar so he took the boy to live there. Gone where the quite days snaring rabbits in the backwoods.
Maybe it was a desire to find the son of b~&*# who named him Sue that lead Zon to the tap rooms and gambling dens of the city, maybe it was just his father’s blood. Zon Eventually found work, bussing tables, and helping collect tips for the bards who kept the crowds entertained. It was one of these entertainers who took the youth under his wings, Bahrid Silverbeard. Bahrid taught Zon how to spin a tail, entertain a crowd, and pilfer a meal in the markets when there was no crowd to entertain. Zon’s early life left him with 3 things the ability to hit a goose on the wing from a 100 yards with his long bow, a burning hatred for giants, and the desire to track down the man who named him Sue and punch his teeth in. Zon’s time working for Bahrid did little for his hatred of giants, or dampen his desire to find Zon’s father. Bahrid was always evasive when the latter subject came up. The one thing Bahrid’s tutelage changed, was that the bowshot taken from twice that distance, and it was no goose on the receiving end but a hill giant or ogre, at least thats how it went when Zon was chatting up the barmaids. Due to his unusual name Zon and the large chip on his shoulder Zon often found himself getting in scraps and in trouble with authorities. These experiences tend to colour his performances, Zon often adds cynical and subversive twists to the stories he tells.
Now in his twenties, Zon has grown restless. Driven by a desire to see the world and make his name ring out, he has traveled to Sandpoint. Nominally Zon is in Sandpoint for the Swallowtail festival, where he hopes to fill his coin pouch entertaining the crowds that will be gathered. Really the restless young man wants adventure, fame, and fortune. Zon’s biggest desire is to engrave his name in the annals of history. Well maybe just his stage name.
“As time goes on your name earns a reputation, it becomes your signature. And it is often made greater by the company it keeps. For some a name begins stories, it can demand immediate respect, and inspire unconditional love, until ultimately your name becomes how you are remembered.”
Zon Ahsford’s Five things
Always a story to tell, Zon always has a story, or fable to tell, most have a distant relationship with the truth but that doesnt stop Zon from telling them, usual to uproarious laughter at what ever pub he finds himself in for the nightFathers blood, more than just the life of a traveling performer Zon has also inherited his father's taste for carousing and strong drink.
Every town, every village, every tavern, Zon always has his eyes ears open, for any sign of a drunken story teller that matches the description his mother and grandfather gave of his father.
I drink, and I know things. Maybe it’s the constant search for his missing father or Erastil forbid, dedication to his craft, but Zon is a font of knowledge, he prides himself on knowing obscure facts.
Gifted shot, While Zon’s spent the last few years in Magnimar, he never put down the Bow his grandfather put in his hands as a wee lad. Zon would regularly find an excuse to sneak away and practice with the longbow, filling imaginary giants with arrows.
Goals
Find his father…. And punch his teeth in
Stars in his eyes, Zon’s goal in life is to leave his mark, and not just on his Father’s jawline, but in song, story, and legend. Nothing would make Zon happier than to hear someone else telling the deeds of the bastard boy from a burned down hamlet in the middle of nowhere. Hopefully they would leave out the bastard part, but the burned down village part makes a decent origin story.
Secrets
His father’s identity, Bahrid sees a striking resemblance to a former acquaintance but has not had the heart to tell the boy of the man’s whereabouts.
Bombastic and a braggart Zon doesnt always see eye to eye with his humble backwoods grandfather Zai, but he does his best to see the man who raised him is looked after. If anything should befall the old man Zon would be furious.
Contacts
Zain Ashford, his grandfather living in squalor on the edges of Magnimar, barely making ends meet as a trapper, Zain has had a hard time adjusting to Urban life
Bahrid Silverbeard, A bard in Magnimar, Zon’s mentor.
Amieko Kaijitsu, Proprietor of the Rusty Dragon in Sandpoint, Bahrid spent many a evening performing at the Rusty Dragon when he was fit enough to travel. Bahrid has provided Zon with a letter of introduction as way of endorsement for his apprentice.
Memories
His mother Azaini singing in her cups staring at the road into town as the sun set
The smell of smoke and fire as his village burned
The sound of coins dropping into the tip jar, the first time Bahrid let him take the stage in Magnimar
Apologies to Mr. Cash for stealing one his songs for my characters background. I will finish stating him out and make a alias tomorrow.

TheLazyJ |

Did the crunch pretty quickly, apologies if there are any problems, will adjust as necessary. Zon's Alias
-TLJ

Selaros Teskarova |

Did the crunch pretty quickly, apologies if there are any problems, will adjust as necessary. Zon's Alias
-TLJ
He looks good but I have a question: what does the trait Hunters Eye do?
I'm trying to figure what gives you longbow proficiency :)
Laëlynn |

"Greetings! I'm Laëlynn, a hunter, a stalker, a warrior, a sneak, a killer, a predator, a slayer! I've been called them all," the boisterous half-elf blurts out with a hand extended.
"So... a little bit about me. Well, my mother died at my birth, so I've only heard about her from my father... he's an elf. She was the daughter of my father's best friend. My grandfather died defending her from the giants... my father was there. He rescued my mother... she was only a child, but he loved her. So, my father raised me. We never really stayed in one place for very long. We've traveled all over Varasia; and even west... all the way to Lastwall. She continues babbling.
"My goals... hmm... To be courageous in the face of death! My mother did that. I want to make my father proud, so that he can see some of her, in me. Also, to find a family... a home. My father has gone away. I miss him terribly. sniff I've been a little lonely lately."
"Secrets?" That my self-confidence is just a facade, and I'm afraid? I can't tell them that... And she certainly wouldn't divulge her fascination with magic as she hadn't really considered the hope to cast spells one day. They'd probably laugh at me. "I don't really have any secrets."
"Mell, there is my dad, Baeryndel. He was a mighty wizard, but he has left for the west. I'm not certain I'll see him again. And, there is Valjoen, another of my father's friends. He's an Ulfen viking from the north. I love seeing him... but he scares me a little. And then there is Xsaerr, the giant warlord. He led the attack on my mother's village. My father tracked him for years, but the trail was lost. Father thinks he's still out there, but I believe he's dead..." she trails off.
"Well, that's me in a nutshell!"
Her crunch and and a short backstory are in her profile.