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About The Wisp bit of backstory--
Even to Mary it didn't make sense why she left, not entirely, but it happened right after she met a cleric of Desna. He had watched her rob a man of his baked goods. He didn't stop her and tell her to return them. He just asked her if she was on a good path, and then told her that all choices are journies. And, then he told her to seek her dreams. Marilwen took that as permission and left. However, she always would stop buy and leave a portion of her treasure to the orphanages. sometimes she'd just appear at night and drop food and stuff on the children, or leave at the doorway in a basket swaddled up like a baby. Mary is an adventurer seeker, looking to use her gifts to make the world better. Mary is athletically built, with more of an elvish figure than a human silhouette. Her hair is is pale corn yellow, and her eyes are a deep bluish green. When she's out rogue-ing it up she wears a mask that resembles an owl. Mary, likely a Tian Xia portrait, maybe. Mary casual; just another design. Maybe Wisp looks like 18 from DBZ 10 minute backstory:
Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum. -----------------------------
----------------------------- List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned. -----------------------------
Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! -----------------------------
Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. -----------------------------
Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor. -----------------------------
Strength: +2; Dexterity: +4; Constitution: +2;Intelligence: +1; Wisdom: -1; Charisma: +3; Init: 4
Offense: CMB 2
Crossbow light:Attack: +4 Dmg: 1d8 Crit: 19–20/×2 Range:80 ft. Weight 4 lbs. Type: P Rapier:Attack;+2 Dmg: 1d6 + 2 Crit: 18–20/×2 Weight: 2 lbs. Type:P Defense: CMD 17
Saves
Skills Class Ranks: 10 = 8 + Int. Mod.: 1 + Fav. Class: 1
Feats
Racial:
+2 to One Ability Score: Dexterity Medium Sized 30' Movement Low-Light Vision Adaptability: Skill Focus: Stealth Elf Blood: Half-elves count as both elves and humans for any effect related to race. Immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: + 2 Perception rolls Multitalented: Rogue and Sorceror Languages: Common, Elven, Goblin Weapons & Armor
Studded Leather Armor 25GP 20lbs Equipment
Rogue's Kit 50GP 37lbs:
Back Pack Bedroll Belt Pouch Caltrops 10 chalk Flint & Steel Grappling Hook Iron Pot Mess Kit Mirror 10 Pitons Hemp Rope Soap Theive's Tools 10 Torches 5 days Trail Rations Waterskin Traits
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