Merisiel

The Wisp's page

214 posts. Alias of CaptMadJaq.


Full Name

Marilwen - Her Elven named, turned to Mary

Race

Half-Elf Rogue, HP 10/10, AC:18, T:15, FF:14/ +4 init / CMD 17

Classes/Levels

Skills:
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Gender

Female

Size

M 5'4" 110lbs

Age

25

Alignment

Chaotic Good

Deity

Desna

Location

Varisia

Languages

Common, elven, goblin

Occupation

Street Rat, Robin Hood / vigilante.

Strength 15
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 8
Charisma 16

About The Wisp

bit of backstory--
Raised in a human orphanage all her life, Marilwen, or Mary, was a rascal of a child. Naturally curious and nimble, she would sneak into anything she could. If there was a locked door, it did not stay that way for long. And, more often than not, she was trying to find a way out. Not so much that she was mistreated, but to explore, and get better scraps of food. Perhaps, she'd even find a few souvenirs. However, that wasn't the best part of it all, because upon her return there was always a crowd of curious boys and girls with big eyes and ears wanting a story about her latest adventure. And, she was always willing to share a tale, plush her bounty. However, she never was adopted. Perhaps it was because she was a half-elf, her history of trouble, or because she had ran away at age 16.

Even to Mary it didn't make sense why she left, not entirely, but it happened right after she met a cleric of Desna. He had watched her rob a man of his baked goods. He didn't stop her and tell her to return them. He just asked her if she was on a good path, and then told her that all choices are journies. And, then he told her to seek her dreams. Marilwen took that as permission and left. However, she always would stop buy and leave a portion of her treasure to the orphanages. sometimes she'd just appear at night and drop food and stuff on the children, or leave at the doorway in a basket swaddled up like a baby.

Mary is an adventurer seeker, looking to use her gifts to make the world better.

Mary is athletically built, with more of an elvish figure than a human silhouette. Her hair is is pale corn yellow, and her eyes are a deep bluish green. When she's out rogue-ing it up she wears a mask that resembles an owl.

Picture

Armor Design

Cartoon Wisp drunk

Mary, likely a Tian Xia portrait, maybe.

Mary casual; just another design.

Swimsuit

Maybe Wisp looks like 18 from DBZ

10 minute backstory:

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.

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1. Will multiclass in rogue and sorceress, with a dragon bloodline. She will start as a rogue and by third level her bloodline will manifest.
2. Likes to wear a mask and a hood. It makes her feel mysterious as if she were a super hero. (Is not a vigilante, but could be).
3. Is all about illusions, which is why she wears the mask. It's exciting for her to be a riddle.
4. Has way too much curiosity, which may lead to her having a low wisdom score.
5. Enjoys her alignment, and playing the good guy.

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List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.

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1. She wants to save someone and be a hero. You know, prove her mettle.
2. To defeat a major villain
3. And, to live and have lots of fun!
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Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

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1. She'll discover that she has dragon somewhere in her ancestry
2. Is an orphan, but her mother is still alive.
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Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

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1.: Desna, the goddess she worships, but has prayed to Cayden Cailean occasionally.
2. A bartender who hears the secrets of the town, and shares them with Wisp, even if she could get hurt or killed.
3. And the sheriff hates her antics, because she gets in the way. She is only first level so, she isn't as awesome as Batman yet, so she's a risk to herself and anybody else involved.
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Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.

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1. She remembers her mother's voice, the songs she lulled her to sleep with as an infant.
2. Giving a bully at the orphanage a bloodied nose for picking on the smaller, younger children.
3.And the day she fell off the rooftop into a barrel of rotting fish, that was meant to be fish sauce, a condiment at a local restaurant. She thought she was watching an illegal smuggling deal go down. It was nothing, but she got very messy!
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Wisp is a wily half-elf eager to prove herself as an adventurer and as a hero. All her life was was raised in a orphanage, and once she came of age she left to explore the world and find her place in it.
Wisp can be found in a bar, causing a ruckus of song as she leaps from table to table riling the patrons up to drink and sing.

Strength: +2; Dexterity: +4; Constitution: +2;Intelligence: +1; Wisdom: -1; Charisma: +3;

Init: 4
AC: 18 =10 + Dex: 4 + Dodge: 1 + Armor: 3
HP: 10

Offense: CMB 2
Dagger(s): attack: +2/+4 Dmg: 1d4 + 2 Crit: 19–20/×2 Range: 10 ft. Weight: 1 lb.Type: P or S

Crossbow light:Attack: +4 Dmg: 1d8 Crit: 19–20/×2 Range:80 ft. Weight 4 lbs. Type: P

Rapier:Attack;+2 Dmg: 1d6 + 2 Crit: 18–20/×2 Weight: 2 lbs. Type:P

Defense: CMD 17
Studded leather Armor Bonus: +3; Max. Dex Bonus: +5; Armor Check Penalty:–1; Arcane Spell Failure Chance: 15%; Weight:20 lbs.

Saves
Fort: 2
Reflex: 6
Will: -1

Skills Class Ranks: 10 = 8 + Int. Mod.: 1 + Fav. Class: 1
Acrobatics 7, Appraise 5, Climb 5, Disable Device 8, Disguise 7, Escape Artist 7, Knowledge Local 5, Perception 5, Sense Motive 3, Stealth 10,

Feats
Skill Focus: Stealth (Racial)
Weapon Finesse (Class)
Dodge

Racial:

+2 to One Ability Score: Dexterity
Medium Sized
30' Movement
Low-Light Vision
Adaptability: Skill Focus: Stealth
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: + 2 Perception rolls
Multitalented: Rogue and Sorceror

Languages: Common, Elven, Goblin

Weapons & Armor
Daggers X 10 - 10GP 10lbs.
Rapier 20GP 02lbs.
Crossbow Light 35GP 04lbs

Studded Leather Armor 25GP 20lbs

Equipment

Rogue's Kit 50GP 37lbs:

Back Pack
Bedroll
Belt Pouch
Caltrops
10 chalk
Flint & Steel
Grappling Hook
Iron Pot
Mess Kit
Mirror
10 Pitons
Hemp Rope
Soap
Theive's Tools
10 Torches
5 days Trail Rations
Waterskin

Traits
Goblin Watcher
Criminal: Disable Device +1