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I would like to submit Zon Ashford a human Dragon Skald. I will try and find a suitable token, dont have much experience with roll20, have an account and have run through the tutorial though.


Sometimes I am not the most original when it comes to names. Probably should of gone for a arcane divination specialist with that name. As long as the league isn't lead by a horse donkey hybrid we should be okay.


Original concept got scratched, feat tax was to high to do what I want so did the crunch for a Alchemist (Grenadier) Hari Sel'Don. Figure alchemist would be good fit for themes of the AP. Still need to work on Hari's backstory some will post it later. Took local ties, and want to work Khonnir Baine into Hari's background, any advice on what I should do to include him? trait says he could be my character's mentor but not much else.


Fair enough, While I really like the idea of precision over power for damage, see deadly aim, I can also see why they may want to keep that level of dex to damage as a niche for unchained rogues, and only let other classes have it with a feat tax/drawbacks.

Still think my character will be some variation of one level swashbuckler/6 level caster will figure it out.


Read the players guide, looks very interesting a lot different then your standard fantasy fair. Would love to play, thinking Magus or Inquisitor, with a dip in swashbuckler. Character would draw some inspiration from Inigo Montoya.

Rolls:

2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 3) + 6 = 14
26 pts, good spread, just a pip over the allowed point buy

One question Fencing grace was recently erratad to require 1 hand free/not work with spell combat, would it be possible to use the non erratad version?


Did the crunch pretty quickly, apologies if there are any problems, will adjust as necessary. Zon's Alias
-TLJ


Have my characters background done
"Zon" Ashford, Varisian bard or skald

Background:

Quote:

“When you come into this world the first thing you’re given is a name.

You spend your life making it into something, it’s how you come to be known.
Its how you’re introduced.”

Sue “Zon” Ashford Would just as soon forget the name he was born with. Unfortunately its all his father left him. Sue was born to the daughter of a trapper in a rural varisian village, his father a travelling musician, drunk or gambler depending on who you ask. In his darkest moments Zon, as he prefers to be called, says that the name is all his family gave him. In more bombastic moments he believes that means all his accomplishments are his and his alone. Growing up the bastard son of a vagabond in a hardworking backwood, most of his early days were spent learning to hunt from his grandfather, a callous hard working devotee of erastil, while watching his mother waste away, pining over his long gone father. The days spent hunting are what ultimately saved Zon from the fate of life in a small village. While Zon and his grandfather where tracking whitetail in the nearby woods, Ogres descended from the hills and put his village to the torch. Zon and his grandfather, Zain returned to the village to late to do anything but watch it burn.

After the fires died down, and Zon’s mother was buried, Zain was in a rough spot. His daughter was dead, Zain was left alone with a young boy to raise far from civilization. It takes a village to raise a child, and they were distinctly lacking a village. Zain had a 2nd cousin who lived in Magnimar so he took the boy to live there. Gone where the quite days snaring rabbits in the backwoods.

Maybe it was a desire to find the son of b&$*~ who named him Sue that lead Zon to the tap rooms and gambling dens of the city, maybe it was just his father’s blood. Zon Eventually found work, bussing tables, and helping collect tips for the bards who kept the crowds entertained. It was one of these entertainers who took the youth under his wings, Bahrid Silverbeard. Bahrid taught Zon how to spin a tail, entertain a crowd, and pilfer a meal in the markets when there was no crowd to entertain. Zon’s early life left him with 3 things the ability to hit a goose on the wing from a 100 yards with his long bow, a burning hatred for giants, and the desire to track down the man who named him Sue and punch his teeth in. Zon’s time working for Bahrid did little for his hatred of giants, or dampen his desire to find Zon’s father. Bahrid was always evasive when the latter subject came up. The one thing Bahrid’s tutelage changed, was that the bowshot taken from twice that distance, and it was no goose on the receiving end but a hill giant or ogre, at least thats how it went when Zon was chatting up the barmaids. Due to his unusual name Zon and the large chip on his shoulder Zon often found himself getting in scraps and in trouble with authorities. These experiences tend to colour his performances, Zon often adds cynical and subversive twists to the stories he tells.

Now in his twenties, Zon has grown restless. Driven by a desire to see the world and make his name ring out, he has traveled to Sandpoint. Nominally Zon is in Sandpoint for the Swallowtail festival, where he hopes to fill his coin pouch entertaining the crowds that will be gathered. Really the restless young man wants adventure, fame, and fortune. Zon’s biggest desire is to engrave his name in the annals of history. Well maybe just his stage name.

Quote:
“As time goes on your name earns a reputation, it becomes your signature. And it is often made greater by the company it keeps. For some a name begins stories, it can demand immediate respect, and inspire unconditional love, until ultimately your name becomes how you are remembered.”

Zon Ahsford’s Five things

Always a story to tell, Zon always has a story, or fable to tell, most have a distant relationship with the truth but that doesnt stop Zon from telling them, usual to uproarious laughter at what ever pub he finds himself in for the night
Fathers blood, more than just the life of a traveling performer Zon has also inherited his father's taste for carousing and strong drink.
Every town, every village, every tavern, Zon always has his eyes ears open, for any sign of a drunken story teller that matches the description his mother and grandfather gave of his father.
I drink, and I know things. Maybe it’s the constant search for his missing father or Erastil forbid, dedication to his craft, but Zon is a font of knowledge, he prides himself on knowing obscure facts.
Gifted shot, While Zon’s spent the last few years in Magnimar, he never put down the Bow his grandfather put in his hands as a wee lad. Zon would regularly find an excuse to sneak away and practice with the longbow, filling imaginary giants with arrows.

Goals
Find his father…. And punch his teeth in
Stars in his eyes, Zon’s goal in life is to leave his mark, and not just on his Father’s jawline, but in song, story, and legend. Nothing would make Zon happier than to hear someone else telling the deeds of the bastard boy from a burned down hamlet in the middle of nowhere. Hopefully they would leave out the bastard part, but the burned down village part makes a decent origin story.

Secrets
His father’s identity, Bahrid sees a striking resemblance to a former acquaintance but has not had the heart to tell the boy of the man’s whereabouts.
Bombastic and a braggart Zon doesnt always see eye to eye with his humble backwoods grandfather Zai, but he does his best to see the man who raised him is looked after. If anything should befall the old man Zon would be furious.

Contacts
Zain Ashford, his grandfather living in squalor on the edges of Magnimar, barely making ends meet as a trapper, Zain has had a hard time adjusting to Urban life
Bahrid Silverbeard, A bard in Magnimar, Zon’s mentor.
Amieko Kaijitsu, Proprietor of the Rusty Dragon in Sandpoint, Bahrid spent many a evening performing at the Rusty Dragon when he was fit enough to travel. Bahrid has provided Zon with a letter of introduction as way of endorsement for his apprentice.

Memories
His mother Azaini singing in her cups staring at the road into town as the sun set
The smell of smoke and fire as his village burned
The sound of coins dropping into the tip jar, the first time Bahrid let him take the stage in Magnimar


Apologies to Mr. Cash for stealing one his songs for my characters background. I will finish stating him out and make a alias tomorrow.


Would love to join. Rolling now will fill in character soon.

2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 1) + 6 = 11

That makes a pretty sweet set of stats. As for class am thinking some sort of 6th level spell caster, will figure out which when/as I write the characters background.


Zayne, there is an option to add up to two additional design points but it increases the weapons cost by 15gp/dp. Makes the martial two hand max 10, exotic 11. I read the cost of increasing threat range as 3 dp to make it 19-20, 7 dp to make 18-20. Looking at it again the way you read it appears correct RAW, either way something like a scimitar wouldnt work. I think the weapon creation rules are a good idea and they do open up some interesting mechanical options but there are clearly some flaws. Was just a random idea that popped into my head after spending way to much time on d20pfsrd.

Lot of interesting character concepts, hope mine makes the cut, and best of luck to everybody else. Should be a fun campaign.


Fauchard for shure. It is a sweet weapon, but I dont think you can even make a Fauchard with the weapon creation rules. On the other hand you can make a better maul then either dwarven long hammer or lucerne hammer and keep it martial so there not exactly the most well thought out rules.


I was mostly referring to Oyzar and Zayne Iwatani's comments about heirloom weapon and or taking a trait for proficiency. Using the weapon creation rules you could probably make a weapon that fits your characters proficencies/concept without paying a feat tax. Would still have to use a feat to gain proficency with existing weapons like a Khopesh, which seems weird if your character has martial proficency and is from osirion.


Ended up going musetouched Aasimar, Decius Valo

Given some of the other peoples questions and how much stuff is allowed, can we use the weapon creation rules from weapons master guide? might help people out with the flavour of there character, without using a feat up on proficency?

Also seems appropriate, New Information About King Tuts Tomb


Sticking with Skald just going to make the character human to better fit the campaign will figure out rage powers down the line.

Crunch:

Gold: 3d6 ⇒ (4, 6, 3) = 13

1st: 4d6 ⇒ (5, 4, 1, 5) = 15->1d6 ⇒ 4->(5, 5, 4, 4)=14
2nd: 4d6 ⇒ (4, 1, 1, 6) = 12->2d6 ⇒ (4, 3) = 7->(6, 4, 4, 3)=14
3rd: 4d6 ⇒ (2, 6, 1, 1) = 10->3d6 ⇒ (2, 2, 1) = 5->3d6 ⇒ (4, 4, 4) = 12->(6, 4, 4, 4)=14
4th: 4d6 ⇒ (3, 1, 6, 2) = 12->2d6 ⇒ (1, 4) = 5->1d6 ⇒ 5->(6, 5, 4, 3)=15
5th: 4d6 ⇒ (4, 1, 3, 5) = 13->1d6 ⇒ 1->1d6 ⇒ 2->1d6 ⇒ 5->(5, 5, 4, 3)=14
6th: 4d6 ⇒ (5, 2, 6, 5) = 18->1d6 ⇒ 3->(6, 5, 5, 3)=16

Str: 16+2 racial
Dex: 14
Con: 14
Int: 14
Wis: 14
Cha: 15

Would community minded count as a campaign trait? its from people of the sand. Either way will probably take trapfinder unless some one else can cover disable device, if that happens and community minded counts for the campaign trait reactionary or deft dodger for trait #2. Skalds vigor and arcane strike for lvl 1 feats. Can I switch scribe scroll for extra performance a'la PFS? May switch the 15/16 ability scores, regardless level 4 the 15 gets a bump. Will work up alias / character sheet once I figure out a new background.


Well, read the players guide if I do go Skald probably not taking the spirit totem line of powers. Stupid undead, making my character idea not so effective. Probably should of gotten then from the adventure paths name.


Hi, Fairly new to the whole roll20/PBP thing but would love to try it out.

Given what the current submissions are, would a half orc or human skald work, provides lots of buffs for the marshal's and some spontaneous arcane casting support? Will take a look at the mummy's mask player guide and work on details but so far:

Character was born to a peasant women captured in an orc raid, normally he would have been killed on birth but the tribes shaman figured a half-human would be quicker to learn and easier to intimidate and took him as an apprentice. The shaman had the boy sing the tribes war-songs when they went into battle, helping to drive the orcs into their battle frenzy, eventually as a right of passage the shaman tride to brand the boy awakening the savage magic within him, the boy flew into a rage slaying the shaman, and fleeing into the desert.

Shamans apprentice and sacred tattoo alternate racial features, fates favored trait + campaign traits, song as versatile performance. Figure ill grab the spirit totem line of powers and have the spirits be shades of orc shamans going back through my characters former master and his master etc... probably also grab skalds vigor/greater skalds vigor as feats, maybe guarded life to allow whole party to stabilize and gain fast healing while rage song is up. Cant decide between fates favoured or totem shaman (tiger to buff all three physical stats?)

If some one else wants to play a skald as mentioned in this thread, could go witch/unsworn shaman as those classes also look interesting to me.

-TLJ