Revival of the Runelords

Game Master Cellion

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INIT template:
[dice=Kargas]d20+3[/dice]
[dice=Flo]d20+7[/dice]
[dice=Rig]d20+5[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+1[/dice]


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Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

I am also good with assigning gp values to everything and divvying it up that way. If someone wants something that is disproportionate, then they can pay into the common pool or IOU the common pool. If they want something else before paying off the IOU, then the first item must be sold.


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

That is my preferred method Laurana. Anyone else in favor of it?

I still stand by my previous comment about not being a stick in the mud vs the majority/having the GM support item balancing throughout the AP if it works out that way.


Male HP:16/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Halfling Swashbuckler 3 (Inspired Blade)

I personally do not like that idea. I never did like the idea of making a player pay for an item that they just fought to get. To me it is like buying a 2017 car and your neighbor has a 2015 car. Well now you have to pay him money cause you have a better car. I think...I am not sure on this...but I think that is how they do it in PFS games.


Revival of the Runelords Slideshow

For the record, in a PFS game all you get at the end of any scenario is cash. Any magic items that were found are converted into cash, but then the players may buy any item that appeared in the adventure, even if it means that more items are bought than were actually found.

For example, if you found a single +1 flaming longsword, anyone who had enough money at the end of the adventure could buy one. In PFS it is possible to end up with a party of five fighters who all want the sword. This way they can all get one.

-----

Dividing treasure can be a tricky issue. On the one hand, anything you find is effectively picked up at a 50% discount because that is what you would get if you sold the item, so it seems a shame to sell off what you can use. On the other hand, if the items always go to the character that can use it the most, it is possible that some characters end up with a lot more stuff than others.

As a GM my main concern is that players are getting a roughly equal share of what is found. It doesn't have to be precise, as long as nobody feels that they are getting short-changed.

In my experience, at early levels the treasure tends to favor martial characters over casters, since a lot of the useful stuff you find tends to be masterwork arms and armor.

It is up to you guys to decide what method you want to use. It's only if you can't agree on something that I might impose a solution. Whatever you choose to do though, it would be good for me if you would keep track of the total value of stuff you have.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager5 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

I prefer Laurana's method, if someone gets a +3 sword and someone else gets a +3 shield...one of these is rated as considerably more valuable by the game, and I think that should be reflected in how we divvy loot.

That being said, I tend to have characters that get really invested in their world and sometimes their use of loot in fluffy ways (donating to public works to rebuild cities damaged by monsters/armies we're fighting, or sometimes claiming enemies' signature items as trophies and hanging them on the wall). If the party gets concerned that Kargas is going to be underpowered because he kept that giant's runic greatsword to show off instead of selling it and buying better armor...well, we'll cross that bridge when we come to it :p


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

Is there a way we can compromise the two schools of thought? IMO, being able to IOU the common pool should help to alleviate the feeling of having to give what you find away, but it is not for me to say.

Cade and Rig, are there any stipulations that could be made to make you both more comfortable with the idea?

Unrelated, GM I am LOVING your goblins <3 I will be stealing this style for my own games, please and thank you.


Revival of the Runelords Slideshow
Floredana Mandulescu wrote:
Unrelated, GM I am LOVING your goblins <3 I will be stealing this style for my own games, please and thank you.

I'm glad you're enjoying them. Basically I am just getting into the spirit of the goblins as written. The madcap insane goblin was arguably what made Paizo right at the beginning. The image of the goblin with the big head became Paizo's signature.


Revival of the Runelords Slideshow

Treasure:

One thing I would like characters to do is in the list of their equipment include the total value of everything they own. I know that's a little tedious but if you keep things updated regularly it won't become too big of a chore.

The "IOU" method can work. Basically the understanding is that if you get an item that is more than your share then you sit out the next time treasure is allocated until the shares become even again.

You probably should have a "seventh" share dedicated to resources everyone will use. Like party healing. If you are going to invest in an item like a healing wand, it is not fair to expect your cleric to have to buy it when she is just using it to patch everyone else up. Obviously this share doesn't need to be as big as everyone else's share.

In the game I am the 'Treasurer' for:
I am playing in one game where I am the party treasurer.

In that game we have a central pool and people pick up stuff they want out of the treasure, but we (or rather, I) also track character wealth and those who have less are expected to have first dibs on stuff that is bought with cash.

We do it fairly informally so far. At the moment the martial characters are way ahead of the casters in goods. That will change though eventually.

If we were going to be more rigid about it I would say that everyone ought to sum the value of the stuff they have PLUS the one item they want to buy next. Whoever has the lowest wealth total including what they want to buy gets first dibs. Then you recalculate.

We also don't track consumable items we find as part of character wealth as they will get used up. That and it means less work for me.

It's up to you what you want to use a system like that.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

I tend to look at things from a party standpoint. What makes one player stronger makes the group stronger, be it martial or magical. (In another game I'm playing, the wizard has actually had the best deal so far cause we keep finding wands and scrolls.) Truly my only real concern is if we come across unique/ridiculously awesome treasure. Let's say we found a ring of regeneration. One character (whoever it is) takes that, but then that would seem to be all they get for quite a while since it's such a high value (GP) item. Or what about an artifact or something.
I do really like the idea of the 7th share. I think that's smart.
And I'm not against the IOU thing. I'm just trying to think ahead.


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

In my experience, things like artifacts are typically not formally included in the calculation. A ring of regeneration would though. It is a powerful ring that would limit their future shares, but if something came up that was relevant to the character that the player wanted, I would have no problem with them sinking further into debt. Obviously within reason, after a point it would defeat the purpose of the system. It doesn't have to be incredibly rigid, at least some guidelines in place to help with equitable distribution.

I would also like an extra share for group items, regardless of what method we choose.


Male Ratfolk Warpriest 3 / Trapper 2 | hp 18/34 | AC18 T15 FF 14 CMD 14 | Fort +8, Ref +9, Will +6 | Init +4 | Perc +12 (+3 vs traps) D.D +12 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft | Condition: Diseased
Spoiler:
Blessing: 4/4, Fervor 1d6 3/3 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith

Personally, I usually see the loot as belonging to the group. So when something isn't useful for 1 character, instead of being sold off by that person, it is passed to someone else in the group.

Example, both Cade and me are small and have high dex, so we will compete for the same type of armor. If we ever find a chain shirt, Cade should have it since he is more likely to get into melee. However, if we find a +1 chain shirt, Cade should take that one, and I get the regular chain shirt and the money from selling my studded armor goes back in the pool. Very rarely, in my regular table top games do we share the gold. It just goes into one big pile and we use it to buy items that the group need.

Now, I know everyone doesn't work that way so I like the extra share being put aside to buy wands and stuff for the group. What's really important for me are two things. An easy system to track our loot and that I get the first small magical longbow! ;)


Revival of the Runelords Slideshow
Kargas Stormscar wrote:
That being said, I tend to have characters that get really invested in their world and sometimes their use of loot in fluffy ways ...

For the record, if players are doing this kind of thing with their money, I don't want it to count against their wealth. The wealth-by-level calculations are intended mainly to represent combat gear.

So if money is being spent for fluffy reasons I will normally increase treasure a bit later on to compensate. In game terms this would normally mean that you lose some money at the time but make it up later on.


1 person marked this as a favorite.
Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Well... Laurana does want to turn the ruins of old light into a mage's tower and Chopper's Islands into a magic academy....


Revival of the Runelords Slideshow

BTW Cade: (moved this from gameplay)

Cade Goodbarrel wrote:
I had a crit that may or may not have been confirmed...Can you tell me if I did or not..this how I regain Panache Points..I have one left and just confirm a crit on my last post which would place me at 2. If the crit on may 10 is confirmed I would have 3 left.

If you mean the attack in THIS POST, no that did not confirm. I'll try to remember to indicate if a crit confirms.

FYI if you want to refer to a previous post it helps to link to it (as above). The link to a specific post can be obtained by clicking on the date above the post. This changes the url in the browser's address bat to match that specific post. You can then just copy the url from the address bar.


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

GM, I need to lead a group prayer for 1 minute before I can use my domain abilities at range. I have been running under the assumption that I can use them at range with Kargas based on what has happened in previous renditions of this AP. Seeing as everyone else are effectively random people from a crowd, I didn't think I had lead them in a group prayer yet!


Revival of the Runelords Slideshow
Floredana Mandulescu wrote:
GM, I need to lead a group prayer for 1 minute before I can use my domain abilities at range. I have been running under the assumption that I can use them at range with Kargas based on what has happened in previous renditions of this AP. Seeing as everyone else are effectively random people from a crowd, I didn't think I had lead them in a group prayer yet!

Ah, yes. My bad!


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Rune, what is your stance on spell components? I have been in games where it was strict and games where unless they were unusual or expensive components (i.e. 10,000 gp worth of diamond dust), they were waved.


Revival of the Runelords Slideshow

A spell component pouch will normally be considered to come with samples of the various components you need. You should probably be buying new pouches periodically, mind you.

Costly material components do still cost money.

However, for components like gemstones, it is worth mentioning that gemstones are basically currency. So I don't have a problem just assuming that you are converting gold into gem form and then deducting the amount from your cash.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Got it, thanks.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

just a heads up. I have to be afk today. Feel free to take my turn for me if needed


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

Laurana the dicebot is hating on you so hard!


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Haha, yea. Hopefully I will get all the low roles out of its system.


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

<knock>


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

ready to move on as well


Revival of the Runelords Slideshow

Before we move on, I'd like to know how you are dividing the stuff you found, which includes:

Potions:
6 x cure light wounds CL1
1 x cure moderate wounds CL3
1 x jump CL1
1 x spider climb CL3

Alchemy:
3 x acid flask
2 x alchemist's fire
1 x tanglefoot bag

Weapons:
1 x Masterwork small horsechopper (I think only Cade could use this, and it's not finesse-able)
All the small dogslicers, shortbows, and leather armor you might want (though as goblin-made they aren't worth much) - there were 25 of each
about 200 arrows suitable for small shortbows
1 x small studded leather armor

Coin:
216 sp
40 gp
locket worth 1 gp

Misc:
Small thieves' tools

Edit: Does anyone want to maintain a loot page or document?


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager5 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

Kargas would ask for the Cure Moderate & Jump potions, as well as one acid flask (but that's negotiable and mostly for if we encounter a swarm)


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

I'll take a CLW potion and an alchemist fire if nobody minds.


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

I'll take a potion of cure light wounds.

The nonconsumables I'm willing to sell/split into equal piles.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

I will take some arrows.

I can keep a list, but it will have to wait for about a week as I am traveling.


Revival of the Runelords Slideshow
Laurana Kanan wrote:

I will take some arrows.

I can keep a list, but it will have to wait for about a week as I am traveling.

The arrows are sized for a small shortbow, and you use a medium shortbow. You could take one of the small shortbows and use it at a -2 penalty for it being the wrong size. But they aren't any good for the bow you currently have.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

okay, thanks


Revival of the Runelords Slideshow
Rune GM wrote:
Before we move on, I'd like to know how you are dividing the stuff you found, which includes:

Okay, I'd hoped to hear from more of you. I'm going to make some executive decisions for now. Since we have 6 CLW potions, I am just giving one to everybody.

Kargas
Potion of CLW
Potion of CMW (most likely to get hurt so two cure potions is fine)
Potion of Jump

Rig
Potion of CLW
Alchemist's Fire

Floredana
Potion of CLW
Acid Flask

Laurana
Potion of CLW
Acid Flask

Cade
Potion of CLW
Alchemist's Fire
Tanglefoot Bag (if you can carry one without going over weight)
Small Studded Leather Armor
Small Shortbow

Colvyn
Potion of CLW
Alchemist's Fire
Small thieves' tools (Colvyn was planning on getting trapfinding next level)

Coin:
216 sp
40 gp
locket worth 1 gp

Valuable:
1 x Masterwork small horsechopper


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

Looks good to me. I'm sure we will sort something out as this goes on.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager5 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

I could whip up a loot document if everyone wants, put the link in my statline and each character can have a tab. When you claim an item you can delete it from the common pool and put it under your tab.

But not today, celebrating my first anniversary and about to walk out the door!


1 person marked this as a favorite.
Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Congrats!


1 person marked this as a favorite.
M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

@Kargas: Congrats! And thanks. That sounds like a useful thing to have.


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Male HP:16/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Halfling Swashbuckler 3 (Inspired Blade)

Congrats on one year.


Male HP:16/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Halfling Swashbuckler 3 (Inspired Blade)

Thanks for dividing the treasure...I will adjust my character sheet. Not sure about the short bow, not his thing but it is good to have a range weapon of some sort...need to look into a hand crossbow lol.
I took everything you listed except for the tangle foot bag. That would put me over my limit.


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

DM: As far as my bit of luck ability (where target rolls twice and takes higher on d20 rolls), how do you see this working with conversation? The ability lasts for a whole round, but conversation presumably goes longer than that. I am thinking of using it to help our chances of learning something useful from these goblins, but it would apply to any other important conversation in the AP as well.

Related questions:
1) Do observers know I am using the ability? It is a spell like ability, so I assume people know I am doing something, but is it specifically identifiable?

2) If I use it from out of sight (but still within 30ft and with line of sight/effect to the target) would someone know who I targeted with the ability?


Revival of the Runelords Slideshow

Floredana:

An ability that lasts only one round is really meant for combat and won't have any meaningful use in conversations. Whatever checks are affected by it have to happen within 6 seconds of you using it. You might be able to use it on yourself right before making a particular bluff.

1. We've already established that butterflies appear when you use this ability. :) I'd have to decide what the DCs would be but a relevant spellcraft check or knowledge (religion) check would allow a character to figure out the specifics of what you are up to. It would be more difficult than a normal spell.

2. The butterflies would give it away. But figuring out what is going on would be harder if they can't see you do it.


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Revival of the Runelords Slideshow
Kargas Stormscar wrote:
But not today, celebrating my first anniversary and about to walk out the door!

BTW, congratulations!


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

That's more or less what I figured, thanks for the response! Just wanted to make sure our expectations were in line :)


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

it's real hard to play when the site won't load...


Undine Varisian Pilgrim 5 | HP: 43/43 5NL | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 2/3 | Bit of Luck: 5/7 | Agile Feet: 7/7 | Spells: 1st 3+1/4+1 2nd 1+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 1/3 | Bless 32/50

For real, I've barely been able to post the past week. Has anyone heard from Colvyn though?


Male Ratfolk Warpriest 3 / Trapper 2 | hp 18/34 | AC18 T15 FF 14 CMD 14 | Fort +8, Ref +9, Will +6 | Init +4 | Perc +12 (+3 vs traps) D.D +12 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft | Condition: Diseased
Spoiler:
Blessing: 4/4, Fervor 1d6 3/3 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith

I'm here, been trying to connect to the site all weekend to no avail.
Right now, though I need to get dinner ready and get my kid to a soccer game. Hopefully, the site will allow me to post when I come back.


Revival of the Runelords Slideshow

I have had a real hard time getting onto the boards over the weekend. Could not log on at all yesterday - didn't even get the goblins.

So let's give everyone a bit more time.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Same here. I did find using a VPN helped though.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Or it might have been I used the VPN at around the same time the site came back up.


Revival of the Runelords Slideshow
Laurana Kanan wrote:
Or it might have been I used the VPN at around the same time the site came back up.

I suppose there's no way to tell.

Anyway, posts are up... I was going to post earlier but lost my internet connection for about an hour.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager5 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

I am able to click on my token, but it doesn't move when I drag.

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