Revival of the Runelords

Game Master Cellion

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[dice=Kargas]d20+3[/dice]
[dice=Flo]d20+7[/dice]
[dice=Rig]d20+5[/dice]
[dice=Colvyn]d20+4[/dice]
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Revival of the Runelords Slideshow
Floredana Mandulescu wrote:
Doesn't cover negate AoO's?

It turns out, yes. Had forgotten that. Technically I should not have offered Cade an AoO when the goblin came out of the hole then either.

Well, now I know.


Revival of the Runelords Slideshow
Floredana Mandulescu wrote:
I was thinking a restore corpse spell would work. Actually... if we stall them for 15 minutes, I could prep it myself! :D

FYI Since the guardsmen have taken Amele and Aeren Barett to the guardhouse, stalling for 15 minutes wouldn't be that difficult.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Sorry for the delay of my posting, I will post properly today.


Revival of the Runelords Slideshow

Layrana: no worries.

FYI guys:

Holiday Plans:

I should have a post later tonight (or in the wee hours of the morning as it were).

After that, Friday, Saturday, Sunday, and Monday I have Christmas events to attend (and I may be busy Tuesday too). I will be travelling for some of that period. I still expect to have internet access in that period but my posting frequency may suffer. Wednesday night I will be back home and things will return to normal for me.

Obviously I expect most of you are in the same boat and I won't sweat it if people are unable to post in that period.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

cool. happy holidays


Revival of the Runelords Slideshow

Hey, guys. Should get back on track tomorrow.

Hope everyone had a great Christmas.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

You too Rune. Thanks for the gift of PF!


Revival of the Runelords Slideshow

Thanks!

I'll be putting together a player aid shortly to represent the ripped-up letter.

FYI guys you are one decent encounter away from leveling up. Most of the encounters you have faced have been fairly minor (aside from the initial goblin raids) but you are almost there.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

Woo! I can't say I've ever had this much fun being level 1. Thanks for a great game GM!


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

agreed. and nice graphics :)


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Dear all,
Having computer problems. Will likely be unable to post for a few days. Apologies. Please bot me as needed. I hope to be back soon, but with the holidays, my computer repair may be delayed.


Revival of the Runelords Slideshow

Rig, sorry to hear about your difficulties. Hopefully they will get resolved soon.

Happy new year guys!


1 person marked this as a favorite.
M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

I was actually able to fix it myself! There's a first time for everything


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

I'd rather go through the current floor before heading downstairs, but Flo is going to follow the big weapon for safety, regardless of preferences.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

agreed


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Heads up. I'm traveling and will be out of pocket until Sunday. Sorry for the delay.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

Hey GM Rune, I'm thinking about stuff to do on my turn--what sort of rolls would you rule if I wanted to kick the table over onto the adjacent goblin? Could I then (potentially) stand on the upside-down table and pin the goblin with my weight while continuing to fight?


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Halfling Swashbuckler 3 (Inspired Blade)

That would be awesome!!!


1 person marked this as a favorite.
Revival of the Runelords Slideshow

Hmmm... It would probably be an attack with an improvised weapon, only making a combat maneuver instead of a normal attack.

Actually, since it would be likely to do damage AND possibly pin the goblin, let's do it this way:

Attack with an improvised weapon (-4), but it's pretty big, so we'll say 1d8 + STR damage (only one handed since you are still holding your falchion).

If you hit and do less than 7 damage, then make a CMB check to pin him under the table.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

GM, I've opted to 5ft behind the table.

EDIT: GM, are those desktop dungeon blood splatters on the floor? :)


Revival of the Runelords Slideshow
Floredana Mandulescu wrote:
EDIT: GM, are those desktop dungeon blood splatters on the floor? :)

I'm not sure what you mean by "desktop dungeon," but the source is just clipart if that's what you are asking.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Halfling Swashbuckler 3 (Inspired Blade)

Driving home. Will post tonight.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

Desktop Dungeon is a computer game! The blood splatters are very similar to when you kill an enemy.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

Do we want to try to stop that goblin from fleeing? I have the movement to make it over there, but not necessarily the stopping power. I also don't think we have a way of healing if I go down, but if other people intend on beelining it over it will hopefully be ok.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Halfling Swashbuckler 3 (Inspired Blade)

I think you need to stop him from getting away. We can get there soon enough. He has a ranged weapon so keep that it mind when you place your token. If you are next to him he will have to move to attack you or provoke. Unless he has a feat of some sort.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

Bummer about the check! Haha thought I could be cool. Would you call that a check for jumping? My move speed would give some bonuses.

I will include the ACP in my character sheet near my skills and change my AC.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

how are we doing HP with leveling?


Revival of the Runelords Slideshow
Rig Veda wrote:
how are we doing HP with leveling?

Good question!

We can roll, or we can take the average HP rounded up.

You guys can decide, but I would like everyone to do it the same way. So if you want you can vote on it.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

I'm like averages. It helps prevent people getting the shaft by rolling low level after level


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

I too prefer averages.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

Same here. Another vote for the average!

EDIT:
Level 2 changes:
HP +6
3 Skill Points for Adventuring Skills (2 from class, 1 FCB. 1 rank in Sense Motive, Perception, and Heal)
2 Skill Points for Background Skills (1 rank in Sailor, 1 rank in Handle Animal)
BAB +1
Fort/Will Saves +1
1 additional orison and 1st level spell/day

I think that is it! Not much excitement for Clerics at level 2. I'll make all my changes on the sheet once they have been looked over.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Lvl 2:
+1 BAB, +1 Ref/Will, +6 HP
bonus feat:combat casting
+2 background skills: dance, kn:geography
+7 adven skills: +1 acrobat, +1 intimidate, +2 diplomacy, +1 stealth, +1 bluff, +1 kn:dungeon
new 0th) dancing lights
new 1st) hypnotism
I think that's it


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 12/12 l 49/49hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +8 CMD20 l Atk +11 Dmg 2d4+9
Half-Orc CN Bloodrager4 l 37/37hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +8 CMD20 l Perc +7 l Darkvision 60ft l Init +3 l Spd40ft l Intimidate +11; Feint DC12

Bloodrager2
HP +9 (class + Con+ FCB)
+1 to BAB and Fort
4 class skill rankss & 2 background skill ranks
Uncanny Dodge


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Halfling Swashbuckler 3 (Inspired Blade)

Lvl 2:
+1 BAB, +1 Ref +6 HP
Class Feat: Charmed Life
+2 background skills: Craft: Brewing Handle Animal
+5 adven skills: +1 acrobat, +1 Bluff, +1 intimidate, +1 Perception +1 Ride


Revival of the Runelords Slideshow

Don't forget your favored class bonuses, guys.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Halfling Swashbuckler 3 (Inspired Blade)

included in my hp


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Lvl 2:
+1 BAB, +1 Will
+1 0 lvl, +1 1st lvl spells
+4m hp
+6 skills: Knowledge (arcana); Knowledge (planes); Perception ; Spellcraft ; Escape Artist; Appraise
+2 background skills: Knowledge (history); Knowledge (geography)
+2 spells to spell book - What are your rules for spells? Do I need to purchase them?


Male Ratfolk Warpriest 3 / Trapper 1 | hp 28/28 | AC18 T15 FF 14 CMD 14 | Fort +7, Ref +8, Will +6 | Init +4 | Perc +9 (+3 vs traps) D.D +11 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft | Condition: Diseased
Spoiler:
Blessing: 4/4, Fervor 1d6 3/3 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith

Level 2: Trapper (Ranger) 1
+1 BAB, +2 Fort, +2 Ref
+7 hp
1st favored enemy (Giant), track, wild empathy, trapfinding
Adventuring Skills (8) : +1 Climb, +1 Disable Device, +1 Knowledge dungeoneering, +1 Knowledge Nature, +1 Perception, +1 Ride, +1 Stealth, +1 Swim.
Background Skills (2) : +1 Handle Animal, +1 Knowledge Geography


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

Additionally, do we get to use the slots we just gained? I am assuming because we haven't rested, we aren't getting our expended ones back.

EDIT: Did we have a loot sheet going? I can't remember.


Revival of the Runelords Slideshow
Floredana Mandulescu wrote:

Additionally, do we get to use the slots we just gained? I am assuming because we haven't rested, we aren't getting our expended ones back.

EDIT: Did we have a loot sheet going? I can't remember.

You may use any new slots you have just gained, though if you are a prepared caster you would need to set aside some time to prepare something in those slots.

I think Laurana was doing a loot sheet.


Revival of the Runelords Slideshow

Guys, I know you've been waiting, but I'm really exhausted right now. So I will get to this by Monday night.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation
Quote:
I think Laurana was doing a loot sheet.

Haha, ah yea. So here is the list as far back as I could find. I realize that I dont have the things from goblin fight at the beginning but I dont think we are out that much. However, feel free to add what you remember.

Items List


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

Thanks for compiling that information! Would it be ok if I turned that into a spreadsheet?


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Of course!


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

LINK

Right now, all the items are owned by the "Party" as I don't think any have been outright claimed. If you want an item, please input your name. It should be editable by everyone.

I did my best to generate the value of each item if we were to purchase it at a store. GM, have you told us how selling stuff works in your world? I figure if we sell something, we just change the "carried by..." to "Sold."

Should I keep the link in my profile? Should we post it on the campaign ribbon? Somewhere else?

Anything else to add?

By the looks of it, we are all over due for a shopping sprrreeeeee!


Revival of the Runelords Slideshow
Floredana Mandulescu wrote:
LINK

Floredana: Is it possible for you to post a link that doesn't require someone to be signed in to google? There ought to be an option somewhere under "share."


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Flo, you are a better person than I am thank you.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

I thought I did, sorry GM! I'll look into it right now.

Laurana stop. You did all the hard work!

EDIT: That should (tm) fix it. I use my school email and it has a "Share with everybody with the link" option, but the default is for people at my school because ...? Please let me know if anyone is still having to do more than click on the link to access the sheet.


Undine Varisian Pilgrim 4 | HP: 35/35 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +12, Sense Motive +11; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+0/4+1 2nd 3+1/3+1 | Channel Positive Energy 3/3 | Bless 36/50

Rig, I respectfully disagree with the advice you gave to Kargas. I think angry is the best way for a man such as him to proceed through, well, everything. Enraged, even! :)


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

heh, just don't want him running off without the rest of us as backup

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