Revival of the Runelords (Inactive)

Game Master Cellion

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INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn will claim the Mwk Composite (+0) Longbow, Small unless someone else wants it... Look at Cade...


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

although that would be nice for him to use...he is more of a up front type of character. I think our artillery specialist should take it.


Revival of the Runelords Slideshow

Longbow is an exotic weapon under my house rules, don't forget. They are very hard to use. Cade isn't proficient anyway.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Forgot about that. And here I was about to offer my regular longbow, oh well...


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

GM, I always thought that as long as you weren't preparing more than a quarter of your spell slots, it only took 15 minutes. Having only four spell slots, would require additional time for me to prepare two though.


Revival of the Runelords Slideshow

You divide the total time (1 hour) by the number of spells you have. That's the amount of time it takes per spell. The minimum time is 15 minutes, which you always get if you are only preparing one quarter of your spells or less.

2 spells is half your spells though, so 1/2 hour.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Oh I see, I misunderstood what you were saying the first time! Sorry about that.


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Just think about it Kargas, assuming we make it to that point, one day you'll be rolling twice with a keen falchion! Oh! How they will sing of your exploits! We should hire a minstrel to watch firsthand! The half-orc that never missed and felled many great beasts with but a single blow!

Also Ameiko will hopefully think your a stud, so there ;)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

I very much look forward to that day, Flor ;)


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

I'm a minstrel!


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

So just to confirm, what rules are we using for raging-then-knocked unconscious? Because by the standard rules I just die as all my bonus hp go away.


Revival of the Runelords Slideshow
Kargas Stormscar wrote:
So just to confirm, what rules are we using for raging-then-knocked unconscious? Because by the standard rules I just die as all my bonus hp go away.

When you go unconscious, your CON returns to normal. So your total HP ends up being 21 instead of 25. If you had 26 damage, then you now have -5 total HP. You still have to get to -14 (35 total damage) to actually die.

There are abilities that allow a rage to continue while you are unconscious.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Raging vitality is the feat you want Kargas. IME, it can usually be put off until 3rd level or 5th at the latest.

EDIT: Since nobody is claiming the wand, is it safe to say that I still have it? Rig, if I hand it to you, would you be willing to try and keep Kargas up while I keep buffing him? No problem if not, I'll do it.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

sure


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Flo, you told Luarana to keep it. I will use it this round, if I can get to him.


Revival of the Runelords Slideshow
Laurana Kanan wrote:
Flo, you told Luarana to keep it. I will use it this round, if I can get to him.

Are we still talking about the wand of cure light wounds? Laurana does not have use magic device skill and is unable to use it.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Never mind then.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

well I was gonna cast CLW on Kargas until the guy tumbled past me


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Haha right? That was pretty unexpected. Nice job on that crit :D Maybe it is you who needs to be rolling twice...


Revival of the Runelords Slideshow

Floredana: I was looking at your sheet and it looks like you have spent 5 ranks on adventuring skills. If you are putting your favored class bonus into skills then you should have one more rank.

Rig: I noticed your new spell is hypnotism. This can be a powerful spell if used intelligently, but I want to make sure you understand how weak it is in combat.

It has a 1 round casting time, so it doesn't go off until the start of your next turn. Any hits or action before that will cause concentration checks. Furthermore, enemies get a +2 to their saves if it is cast in combat, and it is also limited by HD.

For the kind of character you are playing, I would be inclined to suggest dazzling blade. It is a swift action to cast and it's blinding effect can be released as a free action.

There are some others I would suggest if you want to have a discussion about it.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Whoever updated the list, thank you!


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

You're welcome! GM posted a minute before I opened the thread and I had time for it.

GM, I had noted the change in my posted change log and promptly forgot about it. Thanks for checking! My sheet has the missing rank in the Heal skill now.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

@GM: actually, I did not know about the dazzling blade spell.
I do know how hypnotism works, and it's limitations, but I was thinking of how much it could have helped with Shayliss' father. I'm a fan of the jedi mind trick. You never know when that can come in handy.


Revival of the Runelords Slideshow
Rig Veda wrote:
...but I was thinking of how much it could have helped with Shayliss' father.

I actually modified Ven Vinder's stats (they seemed a bit extreme to me) but if I had left it as-is it was unlikely to work. He was written as a level 7 commoner, so you would have needed to roll a 7 or 8 on 2d4 (about an 18% chance), and then he gets his save. The HD limit is a pain in the neck.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

lvl 7?! Egad! Yeah, sounds like I may not get a chance to effectively use that. I'm gonna take you up on the dazzling blade


Revival of the Runelords Slideshow

Most "plain vanilla" NPCs will probably have 2 NPC class levels. Town guards are Warrior 2s, for example.

I actually changed Ven Vinder so he was a level 5 expert instead... the HP was about the same but it changed the skills and saves around and got rid of a feat. Level 7 seemed a bit extreme.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

heh, he pretty effectively beat the snot out of me anyways :)


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

GM, as far as buying/selling items, how do you want that handled? Do we need to make rolls, RP, are there price limits, etc?


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

I will be traveling though Monday and not sure how much time I will have. Feel free to NPC me if needed.


Revival of the Runelords Slideshow
Floredana Mandulescu wrote:
GM, as far as buying/selling items, how do you want that handled? Do we need to make rolls, RP, are there price limits, etc?

Right now your budget is still well below what Sandpoint can provide. If you want stuff that is less common then we can talk about it but mostly you should be good.

Keep in mind if you want a scroll or a potion there is time to place an order for something now and it could be ready by tomorrow mid-morning. So if it's not available right away you should still be able to arrange it.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Ok, cool! I'll go through the spreadsheet and see how much we have after selling the unclaimed items.

I'm assuming we sell for half of the listed value with the exception being jewelry and the like are full price?

EDIT: Following the above assumption, I've made some preliminary calculations. The items in red are the ones that I plan on selling on our behalf. Please look at them and make sure I'm not selling something you want!


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

I would make a request for the Cure Mod potion and/or the Ring of Protection. Most of the rest doesn't look especially useful for me yet.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

looks good Flo. Yeah, I'd say hold on to the MW thieves tools. One of us one day may learn to pick locks/disarm traps.


Revival of the Runelords Slideshow
Rig Veda wrote:
looks good Flo. Yeah, I'd say hold on to the MW thieves tools. One of us one day may learn to pick locks/disarm traps.

Actually I believe Colvyn can do that now. He took a level of ranger so he could get it.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

sweet


Revival of the Runelords Slideshow
Floredana Mandulescu wrote:

Ok, cool! I'll go through the spreadsheet and see how much we have after selling the unclaimed items.

I'm assuming we sell for half of the listed value with the exception being jewelry and the like are full price?

EDIT: Following the above assumption, I've made some preliminary calculations. The items in red are the ones that I plan on selling on our behalf. Please look at them and make sure I'm not selling something you want!

Items of goblin manufacture aren't worth a whole lot. Though there's nothing mechanically wrong with them, they look crude and people such as halflings and gnomes don't normally care to buy them. So they can be sold off for 1/4 of their normal value, though if you talk to Das Korvut personally you might be able to work out a better deal.

The sheet is missing the two chain shirts and scimitars that the skeletons had. They were broken but either Colvyn or Floredana could prepare a mending spell and fix them. Then they could be sold for 1/2 normal price.

The small masterwork chain shirt could be worn by Cade or Colvyn. I would recommend Cade since he is more likely to end up in melee.

I added lines for the three unidentified ioun stones.


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9
Rune GM wrote:
Rig Veda wrote:
looks good Flo. Yeah, I'd say hold on to the MW thieves tools. One of us one day may learn to pick locks/disarm traps.
Actually I believe Colvyn can do that now. He took a level of ranger so he could get it.

Exactly, between one-shooting goblins and being able to heal, I can also remove traps. Just need to find a way to cast fireballs now...

If we have the budget, I could use some cold iron arrows.


2 people marked this as a favorite.
Revival of the Runelords Slideshow

FYI guys I have just created a Revival of the Runelords Journal with links to event-relevant posts in the campaign so far.

It also lists loot posts that I was able to find so far.

Also guys: At the time of the initial raid you didn't really bother to go around grabbing ordinary weapons and armor off the dead goblins.

I'm going to say that the local garbage hauler, Gorvi, went around and stripped the bodies and sold what he could, but that Constable Hemlock then leaned on him to cough up most of the money to the players, since the party were the ones that did the work.

This "reward" amounts to 240 gp.


Revival of the Runelords Slideshow

Cold Iron: From the description of how cold iron is obtained, it sounds like it ought to cost a lot more. I am not going to raise the price but I am going to say that like Darkwood, weapons made from Cold Iron are always masterwork.

However, remember that the cost of masterwork items is much lower in this game. For example, a cold iron masterwork dagger will cost 14 gp. Das Korvut will only have a limited number of cold iron weapons in stock. Most of these will be "common" weapons. You are unlikely to see any exotic weapons in cold iron unless you have them made.

Normal Masterwork Ammunition will cost 1 gp per piece of ammunition. A nonstandard type of ammunition will multiply its cost by the ratio of its normal price versus a regular type of ammunition. So if a type of arrow costs three times the normal price for an arrow, a masterwork version of that arrow would cost 3 gp. So cold iron arrows will be 2 gp each.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Thanks for all of your hard work GM!

I've colored rows with unidentified items in green for the people with spellcraft to take another crack at it when they can. I've also updated our current available gold amount.

After selling all of our extraneous items, we received 577gp.
Adding in the various pieces of currency we have acquired, that puts us at 991.5gp.

Over the 6 of us, that puts us at 165.25 gp each!

Are there any group purchases we want to make? Normally I'd recommend a Wand of CLW, but we seem to be doing pretty ok on healing. We have a couple of potions, a partially charged wand, and my channels aren't good for anything else. Split 6 ways at the 20% cost of this version of Golarion, it would only cost us 25gp a piece though.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

thanks Flo!
so if we're doing ok with healing, any other likely useful wands?


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Off the top of my head, I can't think of a wand we would want at this level that would benefit all of us (and there for make sense to split the cost). Not that there aren't any others, I just don't typically spring for much else.

Later on I think it would be good if we split the cost for several "Fix It" scrolls, but the perks of having a cleric is that we would only need them when things get really bad as I'll be preparing some of those spells anyway! I also intend on building a huge scroll library with my own gold too, just need to get a couple of items out of the way first.


Revival of the Runelords Slideshow

One more thing worth mentioning, and that is that Tsuto was carrying some pouches of gold dust and silver dust.

Nobody will know if you hang on to these, and as precious metals they are basically currency. However, Rig did identify them as components for glassworking, and they probably came from the inventory of the glassworks, of which Ameiko is now the owner.

You you should decide if you want to return those or not.


Revival of the Runelords Slideshow

Guys... really tired today and having a hard time concentrating. I'll make a post either in the afternoon/evening or after midnight.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Hang in there GM! No worries


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

RL is kicking my butt too. Hopefully things will settle down by tomorrow for me.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Per my last count, we each have earned 165.25 gp Rig. We had almost a grand to split amongst ourselves.

This isn't a whole lot, but we've also just leveled up to 2 and the economic rules (linked at the top of the page) affect our purchasing power.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

ahhh, gotcha. it seemed like a lot :)

@GM: so can we assume something like mw studded leather + mw hvy wood shield are available? what about a mw scimitar?


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

If we are going up agaisnt a demon...maybe a protection from evil wand or something of the sort...


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

I can just prepare prot evil in my spell slots. With Bless in a wand now, I have more freedom in what I can prep :D I can't imagine using that many castings of the spell too.

Looking back, in THIS POST Laurana mentioned that something to deal with invisibility would be helpful too. IMO, at this level, a potion of See Invisibility or scroll of See Invisibility/Glitterdust is probably our best bet and would be 60gp and 30gp respectively. The risk with the scroll is that Laurana would have to use it and IIRC there is a caster level check involved since she can't cast 2nd level spells yet.

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