Reign of Winter with Evillain

Game Master Evillain

Evillain's Reign of Winter, chapter one. The Snows of Summer.

Map of Heldren

Massacre Site


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Dotting -- have a character Kaelifax, Savage Skald Bard who was orphanned from an earlier RoW that I'd love to play through...

2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 3) + 6 = 15

Wow. That's the luckiest I think I've ever been.


Tilnar wrote:

Dotting -- have a character Kaelifax, Savage Skald Bard who was orphanned from an earlier RoW that I'd love to play through...

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6
2d6+6

Wow. That's the luckiest I think I've ever been.

I have bad news.

Evillain wrote:

Alright! Officially not taking any more folks. Think we got plenty as is :)

Those of you still working on your characters, I look forward to seeing what you come up with! Some good reading so far guys. Gonna be tough.


I didn't see that -- that *is* bad news.


Not quite the luckiest you've ever been, it seems.


Garran Oakthorn wrote:
Neil Vesper wrote:
I was just thinking some well polished oak with minimal decorations. Maybe a gold band.

If you went with a polished band of brass, it would get the look right, while dropping the price way down. Just a thought.

(Had to change my wording. Originally it said brass band, which is another thing altogether.)

Having a Brass Band follow Neil around would be expensive. But not out of character.

Edit: Side Note. Gonna go for Psychic Bloodline. The fey are tied pretty deeply into the occult depending on the source.

Edit x2: Okay. So the Psychic bloodline I was looking at is different from the less interesting 1st party psychic bloodline of the same name. Confusing. GM, any preference which one I use?


So, just checking in about my indecision for weapons situation with an update on that. The Dueling Sword, because well, idk i couldn't make a decision and it seems as good a weapon as any . no more dark lurker instead just plain unchained rogue.


I like your taste in avatars Evillain lol.


Oh crap I didn't see the part about no more submissions. My apologies.


My submission should be complete at this point. The whole thing is in my Paizo profile. Please let me know if I need to add something or if I've done something incorrectly!


Should be all done now. Got caught in making her background too long winded so I cut it down to this.

Character Sheet: Nadya Olik

Appearance:
Nadya is a thin and scrawny thing. Her pale hair and skin clearly mark her as Irriseni. Her worn and frayed clothes definitely give her the appearance of a tatterdemalion; a shabby, generally homeless person. It is technically the right word to describe her, but she would take offense to being compared to that particular variety of witch. The final, and probably most illuminating, pieces of her appearance are her eyes. A crystal clear blue, they scrutinize everything, thoroughly.

Personality:
Her time in Irrisen has left its mark on Nadya. She's intensely private. It's better than when she lived in Hoarwood, but it can still make her seen off-putting at times. It doesn't mean she's antisocial though. When she is in the mood for it she can be very pleasant company. The exceptions are witches. They deserve nothing but contempt or, at best, avoidance.

In keeping with the death of her namesake, Nadya helps out around town where she can. It was a promise and she intends to keep it. The problem right now is that money has become so short that she's looking for work more and more to get by. Not many people, it seems, want to hire an apparent freeloader.

Background:
Have you ever dreamed something that was real? Something that breached the divide between dreams and reality so strongly that the divide ceased to exist altogether? Nerissa Tanaru Elvanna did. It consumed her earliest memories. A dream of riders and death. Perhaps they knew, through some premonition provided by Great-Grandmother, of her treasonous future.

Whatever the case, they were there to crush her under hoof or break her with monstrous strength. They varied their assaults too, ensure her dreams were never safe from turmoil or the expectation of turmoil. One would think that waking was better. Her mother was never there. Anelisha always was drowning in her own desires. Instead she had Leistele, a constant and overwhelming shadow. Nerissa withdrew into isolation as much as she could, into her books and stories. It's no surprise she eventually discovered the power that those words held. What's more, it was her power. Not something she had to seek through pacts and cauldrons.

As she consumed this arcane knowledge she found the walls of her room and of her life too confining. She broke out of her shell and sought places and people to teach her. She learned about cruelty and sadness as an outsider. She made contacts and friends. Then Leistele taught her cruelty and sadness on a more personal level. Her sister culled her friends, released her demons upon Nerissa if she grew to bold. Nerissa Learned what it meant to be Jadwiga and she hated every minute of it.

When she met Nadya she couldn't formulate a reason as to why or how their friendship formed. They just clicked. A descendant of Morgannan, Nadya understood the pressures and perils of the Jadwiga and it made their bond even stronger. She hid the friendship from Leistele, learned to lie and maneuver. When Nerissa finally decided she couldn't take anymore of the dreams or the pressures of her life, Nadya agreed to escape with her without hesitation...

Their plan failed. Their tools failed. Their friendship failed. She was the only one to live out of their few conspirators. Even after all this time, she still hears Nadya's screams when she sleeps and the Riders come for her. The begging. The pleading. How she still ran afterwards.

Nerissa knows she deserves the punishment they'd bring, but there is one thing she learned from Old Tey as he brought her across the lands to actual freedom. "Bad things happen and sometimes we do bad things to others. All you can do is carry the guilt and try to be better."

She took those words to heart and took Nadya's name as a reminder and a promise. She'll be better or die trying. Either way, she's escaped Irrisen and her life is her own now.

Ten Minute Background:
Background Concepts:
1. Daughter of Duchess Anelisha Elvanna.
2. Has traveled nearly the span of the continent.
3. Very meticulous and forward thinking.
4. So broke she can barely afford food.
5. Silver tongued. To survive she had to spin lies on a regular basis.
6. Her real name is Nerissa Tanaru Elvanna.

Goals:
1. To escape the clutches of Irrisen. She has traveled far and seems to be in the clear, but she's still wary of any possible agents of her mother or the queen coming to claim her. Few spit in the eye of the Jadwiga and fewer survive it.
2. To create a legacy for herself. Like any Jadwiga, Nadya wants to be remembered for something. To leave her mark so, death or not, she will not be forgotten.

People:
1. The Jadwiga, collectively. They're all terrible and deserve what Great-Grandmother has in store for them. Outside of her mother and father, she (luckily) hasn't had much contact with her immediate or extended family outside of seeing them ruin the lives of others. Most were too old or too wrapped up in affairs of state to pay her much mind. Except for Leistele.
2. Leistele Sorvos Elvanna. She's always worked to keep a thumb on her little sister. Leistele saw something useful in Nadya and wanted that potential for her own. Leistele suffers from hallucinations on occassion and only finds relief in inflicting them on others.
3. Alsolvo Meid. Chelish devil-binder. His expensive charms betrayed her at the border.
4. Nadya Olik. The real one. Deceased. Her best friend.
5. Old Tey Wolf. Varisian/Kellid trader that got her from Irrisen's border all the way to Ustalav. Probably the person she respects most in the world.
6. The Three Riders. She's never met Day, Sun, or Night. She dreams of them hunting her.
7. Wyrmeer Pinion. Traveled with her from Andoran to Heldren. They're close, but Wyrmeer somehow manages to fritter away their money all the time. Nadya is sure he changed his name to sound more impressive than he actually is.

Memories, mannerisms, quirks:
1. She hates her family and dislikes most witches on principle.
2. She's proud of her mastery of magic. Though it isn't great, she did it on her own without having to rely on family or legacy.
3. The heat of summer. For the fist time in her life she felt warm.

Secrets:
1. She knows her uncle Ghrathis Elvanna is her true father and she is the product of her mother's incestuous liaisons. To be fair, it's probably the most poorly kept secret in all of Hoarwood.
2. Others were with her when she made her escape. They all perished to the border huts and the dolls. Her fear caused her to abandon them in their last moments. She carries the guilt of her cowardice.


Welp, all set on my end here. I went with the first party psychic bloodline. It's a lot less cool IMO, but I wanted to play it safe for simplicity.


I'm going to back out of this one. I just got into a reign of winter game, so I'll open the possibility up for someone else.


Just checking in with you all, I haven't disappeared. I just have been busy at a convention, and am pleased to say that I've held more than one conversation with Matt Mercer. My life is now a little more complete. When I get home tonight I will triple check the entries and begin deliberations.

I'd just also like to say that I appreciate all of the interest and the willingness to give a new DM a chance. I'm looking forward to tomorrow night. For those of you who do not get in, I hope that our paths cross again in one way or another.


Good luck everybody!


Good luck fellows!


Good luck to everyone.


Good luck to everyone! It's nice to see a recruitment thread with so many stellar options.


Certainly some heavy competition in here. Good luck, everybody!


Good luck, one and all! Hope to see you on the other side.


Best of luck


Apparently, my narrative story didnt post right so its up now. Glad I caught that before midnight!


Another 45 minutes folks. Doing some last minute thinking, and I'm both excited for, and dreading the selection as there are several of you that I'd love to have. But I do have a pleasant sounding announcement.

I will be taking a 5th member for a total party count of 5.

With that in mind, I wish you all the best and will return at midnight with my announcement and instructions for those selected.


Now that it is 12:01 AM and I am officially late, my selections are as follows.

Serena Morgannan
Julio
Garran Oakthorn
Domitian Albercoft
Dragos Mirceanu

Those players should report now to the discussion thread as soon as they are able. (I am headed after this to get it created.) And We will begin the next steps of the game. Everyone else, thank you so much for your interest and support. I hope I see you all in future games as either DM or player.


Congrats friends! Enjoy your game!


Aw. Enjoy the game everyone!


Also for those that did not make the cut, if a replacement is needed at any point, the opportunity will be first offered to those submissions who were completed here in this thread before beginning a new recruitment.

The Exchange

Dang, I thought I had a shot. Congratulations, all who made it! It must've been tough on poor Evillain, with all of the stellar applications!


Thanks.


This thread has some of the best rolls for stats I have ever seen omg. Good luck everyone!


Thank you! See you soon, folks!


While I'm sad I don't get to roll with this grand team, I wish you all the best of luck! Go slaughter many witches!

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