Othlo

Raleigh Blanc's page

167 posts. Alias of Green Smashomancer.


Full Name

Raleigh Blanc

Race

Half-Elf

Classes/Levels

Investigator (Empiricist)/5 || Init +2; Senses Low-light vision; Perception +13 || AC 18 (22 w/shield), (FF 16 [20 w/shield], T 13), HP 38/38, Fort +4; Ref +7; Will +7

Gender

Male

Size

Medium

Special Abilities

Alchemy, Ceaseless Observation, Inspiration

Alignment

Chaotic Good

Languages

Common, Draconic, Elven, Ignan, Undercommon

Homepage URL

Mythweavers sheet.

Strength 16
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 13

About Raleigh Blanc

Stat Block:
Raleigh Blanc
Male Half-Elf Investigator/5
CG Medium Humanoid (Human, Elf)
Init +2; Senses Low-light vision; Perception +13
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Defense
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AC 18, flat-footed 16, touch 13 (+5 armor, +2 Dex, other)
hp 17 (2d8 +2) [FCB]
Fort +4; Ref +7; Will +7 (+9 vs Enchantment)
Defensive Abilities: Dual-minded, Elven Immunities
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Offense
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Speed: 30 ft.
Melee: +1 Longspear +7 (1d8+5; x3)
Formula prepared: (CL 5, Concentration +8)

  • 1st (5/day): Comprehend Languages 1/1, Cure Light Wounds, Endure Elements, Heightened Awareness 2/2, Monkeyfish, Shield 1/1, Wizened Appearance, one unassigned.
  • 2nd (3/day): Alchemical Allocation 1/1, Barkskin, Invisibility.
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    Statistics
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    Str 16, Dex 14, Con 14, Int 16, Wis 10, Cha 13
    BAB +3 CMB +2; CMD 14 (15 vs disarm/sunder)
    Feats: Combat Reflexes, Power Attack, Extra Talent (Expanded Inspiration)
    Traits: Adopted; Azer (Heat Fortitude), Friends in Low Places, Student of Philosophy. Drawback: Loner
    Skills: +11 Diplomacy, +11 Disable Device, +11 Know: Arcana/Engineering/Local/Planes, +13 Perception, +9 Perform: Brass/Saxophone, +11 Sense Motive, +8 Stealth
    Languages: Common, Draconic, Elven, Ignan, Undercommon
    Special Qualities: Alchemy, Ceaseless Observation, Inspiration
    Combat Gear: +1 Longspear, +1 Chain Shirt, Cold Iron Dagger, Acid Flask (2)
    Misc. gear: Alchemical Solvent (2), Crowbar, Sunrod (2), False Manacles, MWK Manacles, Peasants Outfit, Fighters Kit, 405 GP.
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    Special Abilities
    Alchemy (su): Investigators are highly trained in the creation of mundane alchemical substances and magical potion-like extracts.

    Inspiration (ex): An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator’s inspiration pool refreshes each day, typically after he gets a restful night’s sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he’s trained in the skill.

    Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator’s pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.

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