Master Basaalee Minvandu

Julio's page

173 posts. Alias of PDXCook.


Race

Human Male Unchained Rouge [HP 4/14] [AC:15 T:12 FF:13 CMD:13] [Init +2] [Fort +0 Ref +5 Will +1] [Perception +6]

About Julio

Background:

Julio grew up in Korvosa as the only child of wealthy parents. He lived life to the fullest. "Wine, Women, and Song" was the motto that he lived by. He was very popular in school and everyone wanted to be around him, until the day he was summoned to the headmasters office and was quickly thrown out. It seems that his parents had made a series of bad investments and had lost everything. His father was soon sent to prison by his debt collectors and his mother had fled back to her parent's estate. Julio soon found out that his popularity was based on his money and not his charms.

He went to his father's associates and tried to find work. Most of them would not even see him. When he went to see Lord Harparin, Julio was greeted by Lady Harparin. He explained his situation and she hired him to help around the grounds of the estate. They soon became lovers and just as quickly Lord Harparin became suspicious. Lady Harparin gave Julio some gems to help him get back on his feet and told him that she would find him in the city when things died down.

It turned out that Lady Harparin bragged about his prowess in the bedroom to her high society friends and invitations to several parties and galas began arriving. It seems that his charms had found merit.

Why he is in Sandpoint:

As Julio was getting dressed he heard a rustling from the bed. He turned and saw Lady Faran smiling back at him.

"You really should be resting dear. You've had a busy evening." he whispered. Lady Faran giggled like the schoolgirl she had been many years ago, "When Lady Kalton and Lady Martel both told me how good you were I thought they were exaggerating but it is all true. These past few months have been amazing."

Julio smiled thinking back on times he had spent getting to know all the lonely older women in the city, well not all of them, just the rich ones. He had developed quite a reputation and now he was in high demand. He never expected it, but his lovers often gifted him with jewelry and gems for his services.

He finished dressing and was looking at the jewelry box next to the mirror. "Please take the pearl necklace, Julio." Lady Faran said from the bed. Julio pulled it from the box and held it up to the light, "Didn't your husband give this to you as an anniversary gift last year."

"Yes, but it is gaudy and I have nothing to wear it with so you might as well have it."

Slipping it into his pocket he moved to the bed and kissed her goodbye. As he moved to the window she said, "You might not want to go out that way. My husband and his friends are waiting for you at the end of the alley."

Julio glanced back at the bed and raised an eyebrow, "I guess I will have to leave by the kitchen door." Lady Faran shook her head and said, "Lord Kalton and his friends are waiting there." Now Julio raised both eyebrows. "That just leaves the front door." Again Lady Faran shook her head and said, "Lord Martel and his friends are there. " Now Julio began to sweat thinking of what was soon to come.

"I will miss you Julio"

It's going to be a long night.

It all came crashing down that night. Julio had escaped the wrath of the three lords, but not without injury. Everywhere he turned there were men looking for him. Not just those three lords, but a dozen of the Vigil's high society were after him. He had tried to return home but there were men waiting for him. Every Inn and tavern had someone watching for him.

He ended up spending the night in a stable. In the morning he traded his fine clothing for the stable hand's garb. Then he went to see Vanion the Jeweler. The man had always given him a fair price for the trinkets he had brought in to sell. Vanion knew Julio was in trouble and only gave him half value for the pearl necklace. No honor among thieves it seems.

After that Julio purchased a horse and supplies to get out of town. He left the city through the north gate and rode up out of the valley. He looked back at Karakura to say his last goodbye and spotted two dozen horsemen galloping from the gate. He knew who they were. The only question was how far they would actually pursue him.

He has been running for several weeks now and has arrived in another town. Hungry, tired, and almost out of funds he decides to look for work. Someone in this town must need his talents.

Character Concept:

Julio is a human rouge on the run, but not from the law. He is a lover, not a fighter, but can handle himself if he has to. Diplomacy and Bluff are high on his list of talents. He enjoys the high life but has hit hard times. He is going to have to find another stream of income. Adventuring sounds better than working. I see him as the spokesperson of the party. He is willing to stand out front and keep the enemy talking while the rest of the party sets up the ballista to attack.

Character Sheet:

Julio
Male human unchained rogue (charlatan) 1 (Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CN Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4/19-20 plus 1d6 sneak attack) or
. . dagger +3 (1d4/19-20 plus 1d6 sneak attack) or
. . dagger +3 (1d4/19-20 plus 1d6 sneak attack) or
. . rapier +3 (1d6/18-20 plus 1d6 sneak attack)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 16, Con 12, Int 13, Wis 10, Cha 15
Base Atk +0; CMB +0; CMD 13
Feats Deft Hands, Fast Learner[ARG], Weapon Finesse
Traits caravan guard, charming, stealthy escape
Skills Acrobatics +4 (+0 to jump), Appraise +5, Bluff +6 (+7 vs. characters who could be attracted to you), Diplomacy +6 (+7 vs. characters who could be attracted to you), Disable Device +6, Escape Artist +4, Knowledge (local) +5, Knowledge (women) +2, Perception +4, Sense Motive +4, Sleight of Hand +6, Stealth +4, Survival +1 (+3 to avoid becoming lost), Use Magic Device +6
Languages Common, Sylvan
SQ natural born liar
Combat Gear oil (3); Other Gear studded leather, dagger, dagger, dagger, rapier, backpack, bedroll, belt pouch, chalk (10), chewing stick, comb (0.2 lb), compass[APG], fine wine (per bottle), flint and steel, grappling hook, hairbrush (0.3 lb), hemp rope (50 ft.), hooded lantern, mess kit[UE], mirror, nail file (0.1 lb), scissors (0.3 lb), soap, sponge, sunrod (5), thieves' tools, tooth powder (0.1 lb), trail rations (3), waterskin, 4 sp, 20 cp
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Special Abilities
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Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs. your Bluff checks for 24 hours.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

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