
Ashling_Frost-wing |

Question for the gm: How do you feel about the reflavoring of a weapon, it won't have any mechanical difference's. just an image thing, thing is i like the idea of the character using a long metal spike as a weapon my process will be basically taking the stat's from another piercing weapon and just well re flavoring it

SodiumTelluride |

Rollin' rollin' rollin... keep those stat dice rollin'...
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
And reroll the first 9...
2d6 + 6 ⇒ (6, 3) + 6 = 15
So that's 16 16 15 14 10 9. Solid one-physical/one-mental stat character, I'll see what I can do with that.

Tio Ringa |

Elements:
1) Bright, blonde hair, nearly gray, with piercing blue eyes. Physically fit, though stocky and carrying a little extra insulation, roughly the shape of a lumberjack, and about as hairy.
2) After being hexed with a soul-chilling cold from a winter witch and left to die in the tundra (Survivng a Hoarfrost hex by the skin of his teeth), Tio began exhibiting his strange powers over ice and snow.
3) His powers left him ostracized in his home community, regardless of how he attempted to help people. Even his mother feared him, though they tried to conceal it, and even learn to accept him and his "gift".
4) Tio's Magnum Opus, though he doesn't know it, tends to resemble his father, who was struck down by the same witch when he was just a young boy. This fact is what truly frightened his mother.
5) Tio exhibits outward warmth to people, but his emotions tend to be fleeting. While he may show friendliness and compassion, he's had enough people exclude and fear him that, unless some actual kinship is formed, he cares little what they think of him, though it doesn't mean he won't go out of his way to help others when he can.
Goals:
1) First and foremost, Tio wants to return to the favor to the frozen witch who left him alive with his affliction and turned his village against him.
2) While I would love for Tio to get vengeance upon the witch, I'd also like for him to learn more about his father, about the affair that he and the witch had partaken in, and potentially learn to forgive her.
Secrets:
1) Tio, even though he can't admit it to himself, appreciates the gift the witch had given to him. Whereas before, he was to grow up in his village, barely scraping by each winter through hard work, he now has an excuse to adventure, and to send aid anonymously to his mother and village, in the form of supplies and such bought with money earned from adventuring.
2) His "Mother", though she raised him from a young age, is actually his adoptive mother. While his father said that he had found the child nearly frozen to death, the truth is that he was the child of said witch, Armina Cane, brought to the human village to escape the freezing cold, and have a chance at a normal life.
People:
1) His village. Technically, yes, more than one person, but he truly cares for the people he grew up alongside, even if they don't accept him. While they may have thickened his skin with the balls of ice and harsh names, he had still lived a fairly comfortable life, all things considered.
2) His father, Porangi Ringa, who had angered Armina by attempting to leave her. While an overall good man, who had worked hard to provide for his family, he was easily tempted. After years of Armina's embrace, however, even siring a child with her, he had come to terms with his age and wished to break things off.
3) Armina Cane, the witch who he believes took his father, along with any possibility for him to have a normal life. When she had come across him in the wilderness, he so resembled his father that she attacked him outright in a fit of rage, and realizing what she had done, and that she had, almost without a doubt, killed her only son, fled.
Memories:
1) His earliest memory, and one of his fondest, is also one he remembers the least clear. Hazy visions of his mother and father, along with the warmth of a loving embrace from his parents are all that remain, a true feeling of being loved.
2) Children are mean. After his near-death trek out into the wilderness, and subsequenet, frost-bitten return, his abilities started manifesting, and without control, he was an easy target for name-calling. "Rimy Ringa", they had called him.
3) His first taste of adventuring. During a particularly cold year during his teens, a lone wolf had been spotted stalking, and occasionally killing, what little livestock his village had claim to. While the adult hunters were unable to track it down, he instead used himself as bait, bringing his Opus to bear as the wolf snuck upon him, or tried to, from afar. Though he was injured, he was left much better off than the wolf, to be sure.
A little wordy, but I think that covers what I want it to. Hopefully, nothing conflicts too heavily with your plans.

SodiumTelluride |
2 people marked this as a favorite. |

Since no one seems to have done it yet, I've put together a list of submitted characters so far. If you'd like to change or further define your role, copy this list and add to it.
Arcane:
Zartana - Winter witch
Serena Morgannan - witch
Neil Vesper (Green Smashomancer) - sorcerer
Divine:
Bryna (Wanderer82) - cleric
Pyros Goldenfire (Ouachitonian) - oracle
Imealla Evaril (Bimpnottin Daergel) - inquisitor
Garran Oakthorn (Waterhammer) - cleric
Domitian Albercoft (dwilhelmi) - Sacred Servant paladin
Psychic:
Godric Emberwise (TPK) - pyrokineticist
Tio Ringa - Avant Guard kineticist
Melee:
Celestine Silverstar (rungok) - swashbuckler
Malgrim Habrak (Demon Lurking) - barbarian
Valax Soars-on-Land - Mad Dog barbarian
Ranged:
Skills/Other:
Ashling Frostwing - Dark Lurker rogue
Alec Fuornkiln - Trapper ranger
Julio - Charlatan rogue
Unknown (please feel free to move yourselves appropriately):
R0B0GEISHA (I'm not at home so can't access your link right now)
Arethusa Hydrexia (link didn't work)
...with apologies to anyone I may have missed.

Evillain |

Leaning towards a Mounted Archery Cavalier, would you allow the Monstrous Companion feat? I have heard of GMs that didn't like its affinity with Leadership, but I'd just use it to get a flying horsey.
Meanwhile I'm working on fluff, general idea is a Knight Errant
I not only would allow it, I believe in it.
@SodiumTelluride
Thank you for the roster. Great help. :)
Also for anyone who hasn't read it, I would recommend the Player's Guide. It's a good read, and helpful in various ways. I should've probably linked it in my original post.

Raleigh Blanc |

Okay, my submission should be nearly finished now. Boy that was pretty extensive for me, hope you enjoy reading it!
But I need to know a couple things before that goes from "nearly" to "completely."
1. Can I take this third party race trait "Affable" to grab diplomacy as a class skill?
2. If not, Can I use a third trait (Also named Affable because there are only so many synonyms for "talky-good-n-stuff"), and the drawback vain?
3. Are you cool with me slightly flavoring the Restless Wayfarer trait? It fits Neil the best of the bunch as far as I can tell, but you know, started travelling a bit late for it.
In general: I still don't know if I want to go with the Fey bloodline, or Psychic. Fey is really on point thematically, but maybe too on point, you know? Maybe Psychic could add a more original angle to things. Plus no verbal/somatic spell components to ruin the act of:
Me: Perhaps I could interest you in a walk about the castle grounds. You must be tired.
Guard: Nah.
Me: Hear me out, what if *wild hand movements* Okotackyjamon.
Guard 2: *Busy stabbing now obvious spellcaster*

Pearl The Mighty |

First draft for @YoLlama's submission. Just throwing it down so I can be put on list. Will finish up soon
Jötunfolk Brawler (Winding Path Renegade)
Str 16
Dex 14
Con 16
Int 9
Wis 14
Cha 12
HP 13
AC 15
Ref +4
Fort +5
Will +3(+1)
CMB +5
CMD 17
BaB +1
Skills:
Adventuring skills
7-Climbing
6-Perception
8-Intimidating
4-Knowledge local
Background Skills
2-Perform
4-Knowledge Geography
Languages: Giant, Common, Skald
Feats:
Improved shield bash
Equipment:
Large Spiked throwing Klar 72gp
Hide shirt 20gp
Traits:
Shield-Trained
Restless Wayfarer
Adopted Trait:Carefully Hidden
Drawback:Anxious
Racial Traits:
Lowlight Vision
Intimidating Prowess
Thrallsoul
Healer's Curse
Giant's Appetite
Towering Build
Religion:Gorum

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First draft for @YoLlama's submission. Just throwing it down so I can be put on list. Will finish up soon
** spoiler omitted **
Huh. I didn't know you could add spikes to a Klar, I could have sworn it was already treated as a light shield with shield spikes, but I can't truthfully say I've ever used one, either. I like the idea of a Throwing Klar, though, that's pretty great. Which School Focus do you plan on taking, if you don't mind me asking?

Floredana Mandulescu |

This is my (Gummy Bear) possibly complete character submission.
Is it a narrative background AND a ten-minute background, or narrative OR a ten-minute?
Everything besides a narrative background should be finished, but feel free to ask questions or make comments!
I would be interested in an all female party, but it is not a deal breaker for me if it isn't.
Folka would function as a divine caster as well as a melee character. If I had to give it a name, perhaps a divine support off-tank?

Pearl The Mighty |

Pearl The Mighty wrote:Huh. I didn't know you could add spikes to a Klar, I could have sworn it was already treated as a light shield with shield spikes, but I can't truthfully say I've ever used one, either. I like the idea of a Throwing Klar, though, that's pretty great. Which School Focus do you plan on taking, if you don't mind me asking?First draft for @YoLlama's submission. Just throwing it down so I can be put on list. Will finish up soon
** spoiler omitted **
Was thinking Untwisting Iron for that crafting goodness but the build is still in the air.
And the Klar comes with "spiked armor", but it doesn't have "shield spikes". As confusing as that is.*shakes fist at Pearl*.
I was wanting to use that avatar!
^w^
That's okay! There's no guarantee that I will get a spot once I'm finished so you can use it too! ;)

Pearl The Mighty |

Pearl: I'm pretty sure that was changed with the Ultimate Equipment FAQ, it's had shield spikes in all three of the other printings. I forgot about that little weird detail.
That said, untwisting iron seems quite the nice fit, though you could really go any way with it.
Well dang. I appreciate you double checking that. Saves me a little money! And with crafty skills I could help make the party fun stuff.
And I'm thinking of going Shield Champion as well but flavoring them as oversized gauntlets(with the GM's permission). Try and be debuff our enemies and work as an off-tank. I know Aegis and Fiendish Maurader can operate the giant gauntlet idea a little more practically but thematically they are a little off the beaten path for this adventure path and they would require GM approval.
Aww, now I'll feel bad if that happens.
Don't be! It's all for fun and It'll be exciting to see who gets in.

Phntm888 |
Okay, now I have time to build the character. Let's see what stats I'm working with:
Roll: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Roll: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Roll: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Roll: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Roll: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Roll: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Hmmm...17, 16, 13, 13, 12, 11...
We can figure something out with this.
I actually might give a Gunslinger a try. Something I don't usually play.

Evillain |

@Ashling
It will depend on the weapon, if you want a spike you may be interested in a Wooden Stake And I'd be willing to up the damage die for any masterwork you might find to a d6.
@Neil Vesper
I don't mind any of the 3pp alternate racial traits for the kitsune. And I don't mind a bit of reflavoring. Do what you must. :)
@Folka Bjarnveðr
I am looking for both a narrative and ten minute background.
@Julio
I still need you to write up a ten minute background. Link here.
Arcane:
Zartana - Winter witch
Serena Morgannan - witch
Neil Vesper (Green Smashomancer) - sorcerer
Divine:
Bryna (Wanderer82) - cleric
Pyros Goldenfire (Ouachitonian) - oracle
Imealla Evaril (Bimpnottin Daergel) - inquisitor
Garran Oakthorn (Waterhammer) - cleric
Domitian Albercoft (dwilhelmi) - Sacred Servant paladin
Folka Bjarnveðr (Gummy Bear) - Arctic Druid
Psychic:
Godric Emberwise (TPK) - pyrokineticist
Tio Ringa - Avant Guard kineticist
Melee:
Celestine Silverstar (rungok) - swashbuckler
Malgrim Habrak (Demon Lurking) - barbarian
Valax Soars-on-Land - Mad Dog barbarian
Pearl the Mighty - Brawler
Ranged:
Skills/Other:
Ashling Frostwing - Dark Lurker rogue
Alec Fuornkiln - Trapper ranger
Julio - Charlatan rogue

Garran Oakthorn |

So, this it, my completed submission. Not a female character, I had to go with what I was feeling.
Garran Oakthorn
Male human (Ulfen) cleric of Iomedae 1
LG Medium humanoid (human)
Init +0; Senses Perception +5
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5
Resist cold 2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee club +4 (1d6+4) or
. . dagger +4 (1d4+4/19-20) or
. . longsword +4 (1d8+4/19-20)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 14, 1d6 [+1 vs. undead]), sun's blessing
Domain Spell-Like Abilities (CL 1st; concentration +6)
. . 6/day—touch of glory (+1)
Cleric Spells Prepared (CL 1st; concentration +6)
. . 1st—bless, protection from evil, shield of faith[D]
. . 0 (at will)—detect magic, light, resistance
. . D Domain spell; Domains Sun (Day subdomain), Glory (Heroism subdomain)
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 13, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +4; CMD 14
Feats Alertness, Lightning Reflexes
Traits focused mind, northern ancestry
Skills Acrobatics -6 (-10 to jump), Diplomacy +6, Heal +7, Knowledge (religion) +5, Perception +5, Sense Motive +9
Languages Common, Skald, Varisian
Other Gear scale mail, heavy wooden shield, blunted bolts (10), club, crossbow bolts (10), dagger, light crossbow, longsword, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap,
spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 13 gp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Day)
Cleric Domain (Heroism)
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Sun's Blessing (Su) +1 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +1 (6/day) (Sp) Grant +1 to a CHA-based skill or ability check.
Garran is 6' 3" tall and weighs a muscular 230 lbs. He is 28 years old. He has blue-green eyes and a penetrating gaze. His ash-blond hair that is typically slicked back in a pompadour that is square-cut in back. Garran's face is ruggedly handsome. His pale, Ulfen, skin has been darkened by the Southern sun and wind.
Garran's scale armor is a dull matte gold in color. His large teardrop shaped shield is flat white with a gold rim. Iomedae's radiant sword is painted on the shield in gold color. Garran's leather gear (boots, belt, gauntlets, backpack) are glossy black. His tunic and trousers are worn under his armor, and are dove gray, with yellow trim. Garran wears his holy symbol around his neck on a leather cord. The cord is long enough that the holy symbol hangs below the center of Garran's chest. For travel, Garran wears an ankle length, hooded cape of dove gray.
Garran's father, Ulrick was one of the Taldan Prince's Ulfen guards. Ulrick met Garran's mother, a Varisian dancer, while her troupe was entertaining for the prince. Her name was Velda, and Ulrick was entranced by her dark luminous eyes and flowing dark hair. Velda, for her part, found the hulking northman to be witty and dashing. Soon enough, the two were married and had children.
Garran is their third child, he has an older brother, Sigurd, and an older sister, Siglinde. Garran's younger brother, Vharkas, is doted on and spoiled by all his family, Garran included. Vharkas is the black sheep of the family, often finding himself in trouble. One escapade involved Garran. The young cleric was sent by his father and mother to pay off a gambling debt of Vharkas'. Vharkas' bookie, a slithery man called Lemnor Gurks was shaking down some street urchins, as Garran arrived. Extorting them into working as pickpockets for him, to be precise. Garran paid the man his money, then proceeded to pound Lemnor into a pulp with his fists. Garran was able to take one of the waifs to the shelter of Iomedae's temple. The rest had run off. Gurks, a footsoldier of the Graefler family, still holds a grudge against Garran. The cleric expects that Gurks would stick a knife in his back, given half a chance. So far Gurks has not had the opportunity. The Oakthorns run a fighting school, there are always too many warriors about. The temple of Iomedae is likewise well guarded.
Garran was expected to help with the family business, a fighting school called The Slash and Sting. Ulrick's axe and dagger fighting style was taught to wealthy Taldans. Garran had no objection to this, he had a natural ability for fighting. He did feel a longing for something undefined. An urge to be outside when the weather was cool. A restlessness.
One winter night, driven by this restless urge, Garran was outside the city walls, in an old abandoned cemetery. A glint caught his eye in the moonlight. Garran drew close and saw the blade of a sword, half covered in leaves and soil. Using his dagger and fingers Garran unearthed the weapon, a good solid double edged sword. The sort of blade a knight would wield. The blade was a bit rusted, but some work with stone and oil would put the polish right back on it. Garran knew he could sell it for a fair amount. On a whim, Garran took the hilt in his hand and raised the sword point to the sky. As he did this, he felt a presence surround him, washing him in a glow of gold and white. In the distance Garran beheld a lady, most beautiful, in resplendent gold armor. About her shoulders was a shimmering cloak of purest white. "Fate has placed my holy sword in your hands. Take it, and strive for justice. You are a natural warrior, and your heart is true. The life of a sell sword will never satisfy you. You know this is true."
The vision faded, and Garran sat upon the cold ground. He spent the night there,in contemplation, and in the morning, he sought out his mother and father. "I am going to pledge my life to Iomedae." He told them. "It is my true calling."
Velda, as always, was loving and supportive, telling Garran she would keep his room for him, for whenever he returned. Soon she hoped. And to visit often.
Ulrick was clearly disappointed that Garran did not want to follow the family trade. He had fostered hopes that Garran would follow his footsteps in the Prince's Guard. Still, cleric was a highly prestigious calling as well. With a clap on the back, Ulrick gave his blessing.
The clergy at the temple of Iomedae welcomed Garran, they recognized the sword he carried as one of of their order. When tested, Garran proved to have the aptitude and desired temperament. Garran was accepted as an acolyte and began his studies.
Garran's studies were nearing completion when the incident with Lemnor Gurks occurred. About this time, at an upscale party, Garran met a young, beautiful, black haired lady. Her name was Alice Thurdanhelm. In the evening of dancing, and conversation Garran found himself quite smitten with the sophisticated lady. She seemed to feel the same about him, for as they parted ways after the party, she pressed a note into his hand. A note detailing a time and place for a second meeting.
Garran was preparing for this second meeting, when Weslynn Draime, the lead Priestess of the local temple knocked at his door. Garran let her in with a bow. "How may I be of assistance, my lady?" he wondered. "I saw you with Lady Alice Thurdanhelm last night." She said. "She is married you know." Garran frowned as he digested this bit of information. Adultery was frowned on by Iomedae. "I think I love her." he confided. "Sometimes it's best to remove one's self from temptation." Weslynn replied. "You have a solid grasp of the faith. Perhaps it's time you left here to broaden your experience. Perhaps find a village that could use a priest."
Garran took the advice of the Second Sword. He met with Alice, but only to tell her he was leaving. Then he took his leave of his family, and set off down the long, dusty roads of Taldor.
Background Concepts:
1. Son of an retired Ulfen guard and Varisian sorceress.
2. Family business is a fighting school.
3. Left family to be a cleric, because he saw a vision of Iomedae.
4. Lived with his family in Zimar. Interfered with crime syndicate in city.
5. Is sent out to minister to the people of Taldor and find or found his own church.
Goals:
1. To spread the teachings of Iomedae through deed and word.
2. To combat evil in the world. Garran is no fool though. He is willing to use subtle means as needed.
3. To achieve personal power, the better to carry out his first and second goals.
Secrets:
1. Garran is infatuated with a wealthy, married Taldan Noblewoman. She is fond of him as well, or is at least leading him on. The woman's husband is very powerful and could cause Garran a great deal of trouble (death) if he were to find out.
2. Garran has surviving relatives in Irrisen, that he does not know about. His father's sister or some such.
People:
1. Father- Ulrick.
2. Mother- Velda.
3. Older brother- Sigurd.
4. Older sister- Siglinde.
5. Younger brother- Vharkas.
6. Weslynn Draime- Second Sword of Iomedae.
7. Lemnor Gurks- Thug of the Graefler family (crime syndicate.)
8. Lady Alice Thurdanhelm.
9. Lord Lastron Thurdanhelm
Memories, mannerisms, quirks:
1. Projects a stern demeanor. Though he is really not so gruff.
2. Goes out at night or in cold weather and stares to the north.
3. The vision from Iomedae. Otherwise, Garran has many memories from his life and childhood. Most of them happy. Garran dwells on his evening with Alice Thurdanhelm, but this is likely to fade as he moves on.

Tio Ringa |

Hopefully this isn't too badly written, I haven't done any particularly narrative writing in quite some time.
During his time in Winterthrone, he caught the eye of a younger witch, Armina Cane, a (very) distant cousin of the house of Elvanna. After a particularly long shift, she sent for his audience, whereupon one thing led to another, and thus was Tio conceived. Armina, while happy to have offspring to call her own, knew she would be ridiculed by her family if news was to spread. After a heavily expedited pregnancy, the child was sent home with Porangi, to be raised as his own, albeit allegedly adopted, son.
All was well, for a time, Porangi and his wife happily raising their son, interrupted occasionally by calls for workers, always Porangi included, where he would meet with Armina, on one or two occasions, even bringing Tio to meet her, though he was far too young to remember. His guilt, over time, got the better of him, and for once in a long time, Armina was refused that which she desired, which outraged her. Porangi was smote with a soul-rending cold by the fickle witch, slowly numbing his body until he was no more, his body sent back to his village for burial the next day.
Tio nonetheless had a moderately happy childhood, though lonely. He often wandered in the snow, enjoying the cold far more than any of the other children, for which he was occasionally teased. Between his fascination with the weather of Irrisen, The White Witches, and Whitethrone, he was a most odd child indeed, always asking to accompany workers and merchants to the capital, but never quite old enough to join them.
At barely the age of ten, however, he finally got his wish. A trip to whitethrone, to assist with a shipment of lumber, boring work though it be. Assuredly, a single visit to the capital, his mother mistakenly assumed, would rid him of his silly fascination with the arcane masters of Irrisen. In fact, it was nearly his downfall, as Armina always kept an eye turned towards travelers from Porangi's village. When she saw the last of his line, she froze, recognizing her spawn immediately, and enraged by him! How dare the little bastard come to whitethrone! Surely, he was there to upset what station she had in the city, she had thought, irrational as her assumptions were in her anger.
Like Porangi, Tio was pulled aside to meet with one of the nobles of the city, though he had barely a moment to see her face before his chest was wracked with cold. The last shred of her motherly feelings toward him couldn't let her watch him die, and so she departed, knowing full well that she couldn't stop the hoarfrost from killing him now, anyway. Miraculously, however, he survived, fallen into a snowdrift as he was. He awoke hours later, inexplicably pulled into a nearby, albeit abandoned, house, a pool of water underneath him. He would soon come to learn that this was the will of his Magnum Opus, awakened by his near-death at the hands of his mother, which would both be the source of much power and much hardship, through the next several years of his life. It would protect him from errant arrows and wolves, and it would earn him many terrible nicknames from his peers, but it would always keep him company.

Dragos Mirceanu |

Alright, alright, alrighty, this is Sapiens' submission.
Mechanically, a mounted archer on a racing horse and a party face with all of the four major skills.
Story-wise, a Knight in Sour Armor Deadpan Snarker Jerk With A Heart Of Gold.
In the future I plan on upgrading my mount to a black pegasus and learning to use firearms, so that I may please the metal gods.

zerceses |

Here we go. It's a start. Think I'll roll for wealth while I'm at it.
Wizard Starting Wealth: 2d6 ⇒ (3, 2) = 5
1. Daughter of Duchess Anelisha Elvanna.
2. Has traveled nearly the span of the continent.
3. Very meticulous and forward thinking.
4. So broke she can barely afford food.
5. Silver tongued. To survive she had to spin lies on a regular basis.
6. Her real name is Nerissa Tanaru Elvanna.
Goals:
1. To escape the clutches of Irrisen. She has traveled far and seems to be in the clear, but she's still wary of any possible agents of her mother or the queen coming to claim her. Few spit in the eye of the Jadwiga and fewer survive it.
2. To create a legacy for herself. Like any Jadwiga, Nadya wants to be remembered for something. To leave her mark so, death or not, she will not be forgotten.
Secrets:
1. She knows her uncle Ghrathis Elvanna is her true father and she is the product of her mother's incestuous liaisons. To be fair, it's probably the most poorly kept secret in all of Hoarwood.
2. Others were with her when she made her escape. They all perished to the border huts and the dolls. Her fear caused her to abandon them in their last moments. She carries the guilt of her cowardice.
People:
1. The Jadwiga, collectively. They're all terrible and deserve what Great-Grandmother has in store for them. Outside of her mother and father, she (luckily) hasn't had much contact with her immediate or extended family outside of seeing them ruin the lives of others. Most were too old or too wrapped up in affairs of state to pay her much mind. Except for Leistele.
2. Leistele Sorvos Elvanna. She's always worked to keep a thumb on her little sister. Leistele saw something useful in Nadya and wanted that potential for her own. Leistele suffers from hallucinations on occasion and only finds relief in inflicting them on others.
3. Alsolvo Meid. Chelish devil-binder. His expensive charms betrayed her at the border.
4. Nadya Olik. The real one. Deceased. Her best friend.
5. Old Tey Wolf. Varisian/Kellid trader that got her from Irrisen's border all the way to Ustalav. Probably the person she respects most in the world.
6. The Three Riders. She's never met Day, Sun, or Night. She dreams of them hunting her.
7. Wyrmeer Pinion. Traveled with her from Andoran to Heldren. They're close, but Wyrmeer somehow manages to fritter away their money all the time. Nadya is sure he changed his name to sound more impressive than he actually is.
Memories, mannerisms, quirks:
1. She hates her family and dislikes most witches on principle.
2. She's proud of her mastery of magic. Though it isn't great, she did it on her own without having to rely on family or legacy.
3. The heat of summer. For the fist time in her life she felt warm.

Evillain |

Popping in with an updated submission list of those players who have completed their characters.
Serena Morgannan
Domitian Albercoft
Ashling Frostwing
Alec Fuornkiln
Celestine Silverstar
Tio Ringa
Neil Vesper
Imealla Evaril
Garran Oakthorn
Julio
Dragos Mirceanu
If you're not on this list, there's something missing. I'll get back to you all on that in a couple hours. But I'm sure you're aware. But just in case. :)
PS: I'm enjoying a lot of these characters folks. Any DMs out there who need 'cool' characters for RoW should look here. After this recruitment of course. :)

Raleigh Blanc |

Dunno if I need to mention it but I might as well, I wanted to try to rework Neil's narrative backstory. I'm unsatisfied with how exposition-y the current one is.
Stat block should be all set, but I plan to replace the Spellcraft ranks with UMD if someone else has that covered.
Edit: Canes aren't listed with a price on the Pfsrd, how much do you think they should cost GM? Or can it be a part of the starting outfit every character gets for free? I wanted to add a couple items.

Raleigh Blanc |

Narrative backgrounds all done. Kinda lengthy, but please, lemme know what you think. And that's open to anybody who cares to give it a read.
”That’s quite alright, I just need you to answer some questions for me. Are you the Tian-min boy named Neil Vesper? An assumed name I take it?” This guy’s not even trying to hide how much of a guard he sounds like. Ah well. I didn’t do anything wrong. Innocent Act activated.
”Yep, That’s been the family name since my elder brother was born. Helps us fit in. I wouldn’t say boy though.”
“Alright then boy,” What, do middle-aged guys just feel better when they call me a child? I’m twenty! ”My name is Lawrence Jodun. I need you to tell me where you were three days ago. See, we had an incident at Heldren, lot of valuables stolen from the mayor's home. I have eye witnesses that gave a detailed physical description matching you perfectly.” That’s strange. I’d seen that place on my map before, it was pretty close by, but I hadn’t gone that far north yet. The officer wasn’t done.
”Furthermore, they also report that you’d left a card at the crime scene with your name. Is this your handwriting?” Indeed, he did have an embossed card with a signature on it. It matched mine perfectly.
“...Yes… But sir please, I’ve never been that far north. Only time was when I was a kid-” This is bad. Gotta lose him in the crowd. First, look past him, as if something has your attention.
”Slow down sport. Tell you what. You seem like a good kid. If you can give me an alibi-”
“No, sir! The cart behind you is being overturned!” Don’t overplay the part, when he turns around…
”Hm?”
That brief glance was all I needed. A moment later, I came out of the other side of the parade, I hit a little snag when a local lady I’d met earlier caught sight of me. Marie? I think was her name? Time to replace the whole innocent act with the ladies man routine. I like this one the most anyway. A minute of talking and I heard Jodun shout from the crowd.
”Stop! That man has violated the law!” Aww, already?
I barely remember the next few events. First, I broke away from Mary, had to use the bathroom. Probably can’t come back here for a while now, might as well make my run. Second, I book it to an outhouse. They had some nice ones for this festival, leg-room even. And in this one, someone left his cane. That’s a shame. So, third, I had an idea. I had just enough of a moment to disguise myself as a well-off man, a local too if I could remember what the last one looked like. If I come across the owner of this thing, I should hand it to him. For now…
The investigator tears open the door, stumbling in both surprise and confusion. Perfect. Now for the angry old rich guy act.
”Harumph! I never, ever have been disrespected so in all my days.”
“Sir I apologize. Please understand, there’s a thief on the loose-”
“Well what are you waiting for? You don’t need an invitation to find him.”
“Yes! Have you seen him?”
“Would that be the rakish foreigner? He ran to the western road. Go!”
And with that, investigator Jodun was no longer a problem. For now. If he managed to find me here, he’ll be back.
I should… definitely go now. But who impersonates a farmhand? Who frames him? I’m only gonna get an answer if I go to Heldren. Right? Boy, voices in my head, you’ve been awfully silent today. You only do that when I’m doing something “right.” Okay. Next stop north. Heldren.
I think that was my best “harumph” yet. Good rebound, me.
Edit: I like the ten-minute backgrounds as a sort of organizational self help tool. They also make it easier for the GM to get bits about the PC's they can work into a game. But ten minutes? Ten minutes? I could watch the LotR trilogy in less time than it would take me to get a ten-minute background to the point I like.

Garran Oakthorn |

I was just thinking some well polished oak with minimal decorations. Maybe a gold band.
If you went with a polished band of brass, it would get the look right, while dropping the price way down. Just a thought.
(Had to change my wording. Originally it said brass band, which is another thing altogether.)

Demon Lurking |

I really enjoyed the 10 minute background. It was good to inspire me to fill in more detail on my character and make her seem more like a person.
I like it for that too. It really makes you think about the character and their motivations and history. I just think it is poorly named. :)