| Keith S. |
I intend to run it as long as we have players.
To be honest, I think some of the higher level fights in Pathfinder become a bit overly complicated and overpowered.
But we should be good till at least 12th level or so, right?
| Keith S. |
I should do a better job of finishing my thoughts.
I have seen high level campaigns where the players had to build their characters in exactly the right way to make the fights winnable, under a strict rules environment.
I prefer role playing with combat; players should build their characters to fit their concept and the GM (me) should adapt the module to match the characters.
This can get tricky with high level pathfinder. We will see how it goes, but I am in it for the long haul, with a few breaks for vacations and GenCon14.
| Alistus |
Sounds good to me, as long as you're willing to run it, I'm willing to play it. That includes any other campaigns you start by the way. But at any rate I think level 12 seems good, I mean I assume it's the PFS cap for exactly the reason you brought up above. When wizards start casting world-shaping spells, I think the "adventure" is pretty much over. I have seen some pretty decent high level campaigns, some reaching all the way to 20 and beyond, but it definitely requires some GM customization and probably a couple Resurrection casts as well.
| Keith S. |
OK. Thanks for playing.
For our part, that puts us at 5 players:
Ianto the Human (?) Paladin
Victasys the Half Orc Inquisitor
Taryn the Changeling Winter Witch
Alistair the Human Ranger
Cadell the Elf Sorcerer
The adventure path is designed for 4 players so we can make this work.
| Keith S. |
When Ianto publishes his re-created character, we will move forward.
| Keith S. |
Your call. We can swap mid building as we move along. This is liable to be a long time to finish (at the rate of a few posts per day).
How about we continue and when you want to swap we do?
Gravedigger Ianto -
|
Im looking at musketeer with a level dip into monk sensei to get bard skills without charisma. Ive got a good backstory.
| Keith S. |
Not until you min / max it into a broken character.
I am not so familiar with guns. I would say we are at "emerging guns" - black powder weapons. Not revolvers and etc.
Gravedigger Ianto -
|
Well it depends on what you consider broken. A crit with a musket is 4d12+4 at first level and it attacks touch ac within 40 feet.
| Keith S. |
I would sort of think that you would build a character around a concept rather than maxing out the damage he will do.
However.
I am alright with the emerging firearms (muzzle loaders only). Black powder (10 gp) and bullet (1 gp) are the only available ammunition types.
Keep in mind that this may be hard to replace in the wilderness (or beyond). Consider the encumbrance of carrying much ammunition.
Firearms are very rare. Repairs will be difficult in the wilderness as well.
It looks like emerging firearms misfire on a base roll "to hit" of 1-2; a few are worse, going up to 1-4.
| Keith S. |
I am just hanging out and waiting for someone (or better - a couple someones) to agree on what your plan is.
| Keith S. |
It looks like Vic is the only player left at this point.
Do we recruit more folks or let it die a peaceful death?