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Alistair, the Winter Wanderer's page

64 posts. Organized Play character for Alistus.


Classes/Levels

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

About Alistair, the Winter Wanderer

Alistair the Winter Wanderer
M Human Ranger(Trapper) 1
N Medium Humanoid (Human)
Init + 2; Perception +6

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DEFENSE
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AC 16, touch 12, flat-footed 14(+4 armor +2 Dex)
HP 12
Fort +3, Ref +4, Will +2

Cold Weather Fort: +14

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OFFENSE
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Speed 20 ft.;

Melee Scimitar +4 (1d6+4/18-20x2)
or
Melee Scimitar +3 (1d6+7/18-20x2)

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Favored Enemy(Humanoid(Human)): +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks, and Attack and Damage rolls.

Track:Add half your level (minimum 1) to Survival skill checks made to follow tracks.

Trapfinding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1).

Wild Empathy (Ex): At 1st level, a hunter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds her hunter level and her Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

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STATISTICS
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Str 16 (Base 14 +2 Racial), Dex 16 , Con 12, Int 8, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17

Traits:
Tracker of the Society: +1 trait bonus on Initiative checks and a +2 trait bonus on Survival skill checks made while traveling through any of your favored terrains.
Tundra Child: +4 trait bonus on saving throws made to resist the effects of being in cold conditions and a +1 trait bonus on saving throws against cold effects.

Feats:
(Human) Quick Draw
(1) Power Attack

Skills:
Climb +4(1 Rank + 3 Ability + 3 Class - 3 Armor)
Handle Animal +4(1 Rank + 3 Class)
Perception +6(1 Rank 1 + 2 Ability + 3 class)
Survival +6(1 Rank 1 + 2 Ability + 3 class)

Racial Modifiers: +2 Str
+2 racial bonus on Fortitude saving throws against the effects of cold climates, on any check or saving throw to avoid slipping and falling, and to CMD against trip combat maneuvers. This bonus applies on Acrobatics and Climb checks made in slippery conditions. This racial trait replaces skilled.

Languages: Common

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GEAR/POSSESSIONS
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==Carried==
Scimitar

==Worn/Equipped==
Cold Weather Outfit
Furs
Hide Armor
Light Pick
Sling
Belt Pouch(Blackfire Clay)
Waterskin
Snowshoes
Masterwork Chain Shirt

==In Backpack==
Ranger Kit: backpack, a bedroll, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days)

Carrying Capacity Light: 100 lbs. Medium: 20 lbs. Heavy: 300 lbs.

Money: 62 GP

Total carried: 62 lbs.