
	
		 
			
			
			
				
					| Classes/Levels | HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2 | 
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
	 
	
		About Cadell
		Cadell
Elf Sorcerer 1
NG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +0, Ref +3, Will +2; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters., +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Sorcerer Spells Known (CL 1):
1 (4/day) Endure Elements, Icicle Dagger
0 (at will) Open/Close (DC 14), Detect Magic, Dancing Lights, Light
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 10, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -2; CMD 11
Feats Eschew Materials, Point Blank Shot
Traits Starchild, Warded Against Witchery
Skills Perception +2, Spellcraft +5 (+7 to determine the properties of a magic item, +6 to identify spells cast by evil arcane spellcasters.), Survival +4 (+8 to avoid getting lost), Use Magic Device +8; Racial Modifiers +2 Perception, starchild
Languages Celestial, Common, Elven
SQ bloodlines (boreal), cold steel (frost 1 rds) (7/day), elven magic
Other Gear Backpack (empty), Snow goggles, 136 GP
--------------------
Special Abilities
--------------------
Boreal +1 DC for [cold] spells.
Cold Steel (Frost 1 rds) (7/day) (Sp) Touch a weapon to grant the Frost power for 1 rds.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Snow goggles +8 save vs. visual effects, -4 sight-based Perception & all foes have 20% concealment.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.