Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

The pain, along with her other injuries, angers Sigrun, yet she recognizes the need for focus. Pushing the rage inward she attains a crystal clarity, like the air on a winter's morning.

Her eyes narrowing, she strikes twice at the flickering creature above her.

Magic/Adamantine: 1d20 + 18 ⇒ (3) + 18 = 21
1d8 + 9 ⇒ (6) + 9 = 15
Miss chance: 1d100 ⇒ 69

Magic/Adamantine: 1d20 + 13 ⇒ (1) + 13 = 14
1d8 + 9 ⇒ (5) + 9 = 14
Miss chance: 1d100 ⇒ 70

Defensive Stance round: 5/20
Current HP: 51/121
Current AC:26
DR: 4
Cold Res: 4
Current Fort save:+15


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Whoa!" Zses steps away in surprise, before chanting a spell. A moment after, cruel spikes seems to stab the silhouettes of the lurker's shadows.

Mechanics:
Concentration: 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 29
Free Action: 5 ft. step away
Standard Action:Howling Agony on the lurkers, DC 19 Fort negates.Concentration check is up here in case I need to cast defensively (are they small, tiny, diminutive?).


GM Rolls:
Howling Agony: 4d20 + 4 ⇒ (16, 16, 13, 12) + 4 = 61

@Zses: they're Small fey
-------------------------------------------
Now that they're visible (and can no longer Sneak Attack), you'll have no difficulty defeating them - especially since Zses hit the uninjured ones with a nasty debuff. I'm going to handwave the rest of the combat.

It doesn't take long before the quartet of evil fey are destroyed. Once felled, their bodies gradually disintegrate into piles of glowing dust that radiates faint evocation magic.
Pounds of Dust: 8d6 ⇒ (5, 4, 4, 3, 5, 3, 1, 6) = 31
One pound of this will damage shadows as if it was holy water. It also glows like a candle for 1d6 days.

Inside the hole in the center of the room, Rocky finds a magical crystal.

Loot
gem of brightness (25 charges remaining)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Next room then, are there any?


Continuing onward, you find yourselves in a chamber filled with a series of head-high partitions fashioned from intricately-brocaded cloth panels stretched over wooden frames. After a little exploration, you realize this is the sleeping area for the coven of hags you've encountered (witchfire, night hag, green hag) earlier on. Leaving this chamber, you're back in the fungus room with the dead tendriculus and satyr. From there, it's an easy walk back to Artrosa's entrance.

Loot
Potion - protection from arrows
Black Star Sapphire (sells for 3,000gp)
Scroll - flame strike
Bejeweled Skull (sells for 1,200gp)
Assorted coins and gems worth a total of 800gp

Now that you've exited Artrosa, you just need to figure out how to get back to the Dancing Hut. Remember, you're currently on top of a half-mile-tall statue.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Jump?


That's a lot of falling damage. What's your current HP? XD


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

No idea.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Damage from jumping off an object caps at 19d6 lethal and 1d6 nonlethal, which means he and sigrun stand a good chance of surviving that fall if they're at full health when they jump. The rest of us... Not so much.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Unfortunately we have no one to cast feather fall. :(


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

also does anyone have a sack or bag we could have gathered up at least some of that dust in?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Bag of Holding?


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

He paced along the edge of the cliff glancing back to his bestst good friend Mule then back to the drop. His brow was furrowed as he clearly was pensive and frowning.... oh and blaming himself for even bringing mule along. He should have been smarter and left his behind.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Hhhhhhm, I think we need to climb down now..." Zses ponders "Ah! I think that I can brew something to lessen the fall, if you give me some time, and I can still make some of us fly if that isn't enough."
How many potions could I craft in a day in the alchemy room?


One spell level per hour to a maximum of 8hrs. So, eight potions of feather fall, four potions of invisibility, etc.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

8 potions of Feather Fall should be enough, no?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy thinks for a moment. We have that bag of holding. Why don't most of us just jump in there. It should reduce the number of potions we need. We can all ride down in Sigurn's purse! Whoever won't fit can be made to fly!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome takes the information in before simply nodding in agreement.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"It's worth a try. Those potions should be enough to get me down, or at least low enough that the fall won't be such a big deal" Sigrun says thinking about how far up they actually were. "It would help if I healed up first though."


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

cure moodx2: 4d8 + 14 ⇒ (5, 7, 3, 7) + 14 = 36
Cure light x4: 4d8 + 20 ⇒ (8, 4, 1, 6) + 20 = 39

Percy attends her friend and she is soon right as rain.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

While friend Zsestrian worked on brewing potions that would get them safely off the tall stature he pulled out the crytal snow globe and the leather armor project he was working on for the pup.

He glanced at the globe occasionally, when last he had looked she had been sleeping, he didnt want to disturb her but it was nice to see that she was safe while he worked.

craft armor: 1d20 + 8 ⇒ (10) + 8 = 18

Just posting it cause he would have worked on the armor while they waited. ready to uh i guess convince Mule to drink a potion and float down?


@Silence: Greta's awake now, and spends the day skulking about the city gathering necessities and checking up on various people. She seems to be part of the Resistance's leadership, as she spends quite a bit of time with that Cleric of Milani.

Just waiting for someone to take the leap of faith. :-)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

totally not creepily watching her go about her day... nope nope nope >.>


Still haven't seen any Gameplay mentioning potion-brewing of mountain-leaping, so let's just move on. We're only a single page away from finishing Book Three.

All of you land safely on the ground. It takes some time to return to the Dancing Hut, but the journey is uneventful. However, as you approach, the question arises regarding what to do about Ratibor.

In case anyone's forgotten, Ratibor is the Hut's guardian who's under a curse that forces him to kill anyone who enters. You got past him without combat on your first meeting because you exploited a loophole where exiting the Hut doesn't trigger his wrath.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I wonder if we can talk our way past him again. He seemed rather set on the No Entry thing. Maybe we can convince him we never left? Maybe I can curse him with a temporary memory lapse? I can't hope to match the power of the curse already there, but maybe I can circumvent it for a few seconds...


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"... we have book, we can break curse, nyet?"


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy shrugs. All this witch tomfoolery makes very little sense to me so... maybe?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Yea, we could try that again. Or we could just knock the guy out."


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Or that Percy concedes.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Maybe we can trick him outside the hut, then we rush in and close the door? I feel only a little bad for this fellow yes yes, but i do not want to have to do this every single time we return to the hut no no no


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"We try. If it doesn't work, we take him down, hard and fast." Sigrun says quietly. "It's too important for anything else."


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Sounds good to me.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"I think that we'd have no problems knocking him out and, by the time he wakes up, being already away on the hut. I have no idea where it'll take us, but it will be away from here. So exciting!"


You're now at the Dancing Hut's front door.


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HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

We can use the cookbook to break the curse.


1 person marked this as a favorite.
Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"Zses, do you think you can figure out what ritual in the cookbook that Ratibor was babbling about? If we could break the curse we wouldn't have to kill him." Sigrun says after a moment's thought.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

If we break the curse and point him in the right direction he may do some of our killing for us. Percy comments.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"He does nyet like Witches." Neverhome adds with a nod.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Oh, right! The Cookbook!" Zses exclaims "I had almost forgot about that...". Searching his bag, he retrieves the strange tome and starts flipping its pages, looking for the recipe with Ratibor's name next to it.


Sparkly Female Lyrakien Azata
Stats:
HP 26/26| AC:20T:16FF:16| For:+3 Ref:+7 Will:+8| 10 Fire,Cold res; Electricity Immunity
Skill/Abilities:
Stardust 8/8|Starlight Blast 1/1|Traveler's Friend|Daily SLA 1/1|Cantrips At Will| UMD:+11, Perc:+12, Diplo:+11,Stealth:+18,Spellcraft:+11

"How could you forget about a giant book with a spoon-bookmark that had been in your bag for all this time?" Crow remarks, sitting on Zses' shoulder.


As it turns out, the ritual isn't particularly complicated once you get a chance to look over the instructions.

Three skill checks are required: Profession(cook) (or Craft[alchemy]) DC 15, Linguistics (or Profession[barrister]) DC 15, and Spellcraft (or Know[arcana]) DC 20. The first check lets you decipher the recipe, the second lets you find the intentional loophole in the curse's wording, and the third lets you avoid triggering Ratibor's attack compulsion long enough to complete the ritual.

Anyone can attempt any check, but they must be completed in order. Take10 and Aid Another aren't permitted. Failed checks do not reset the ritual and can be tried again, but there are consequences for failure. As this is a PbP, if you go this route, keep trying until you succeed, and I'll play out any negative effects once everything's done. Don't worry: nothing will happen that'll kill your character or anything. ;-)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

profession cook: 1d20 + 7 ⇒ (18) + 7 = 25

When it times

With the stalwart Mule in front of them to provide a bit of physical Barrier the Felinerai began to boil what was necessary to begin to ritual to keep the charmed defender of the hut from slaying them...

Do you thing Friend Zses yes yes, i think this whatever stew is prepared

hehe woot flavor for funsises skills actually getting used! thanks goodness we started with no girls in out team... well no girls before we became heroes that is


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

spellcraft: 1d20 + 11 ⇒ (3) + 11 = 14

Percy isn't much help, but at least she doesn't muck everything up.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Linguistics: 1d20 + 1 ⇒ (2) + 1 = 3
Linguistics: 1d20 + 1 ⇒ (15) + 1 = 16


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So far, Baba Yaga's ancient ritual of arcane power is being effortlessly performed by a Samurai and a Barbarian. XD Just waiting on the last skill check.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Honestly, this game probably wouldn't have it any other way.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Wish I could help here, but alas..


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Knowledge (Arcana): 1d20 + 8 ⇒ (16) + 8 = 24


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Aaaah, one hour late!
"Yeah, I think that will do splendidly Silence! Now we just got to see..." Zses starts while looking over the text, looking for some loophole, when Lyosha glances at the recipe and swiftly finds a way to undo the course. "Oh, wow! How did you do that?" Zses exclaims with a tinge of admiration.


Sparkly Female Lyrakien Azata
Stats:
HP 26/26| AC:20T:16FF:16| For:+3 Ref:+7 Will:+8| 10 Fire,Cold res; Electricity Immunity
Skill/Abilities:
Stardust 8/8|Starlight Blast 1/1|Traveler's Friend|Daily SLA 1/1|Cantrips At Will| UMD:+11, Perc:+12, Diplo:+11,Stealth:+18,Spellcraft:+11

"You sure that hacking people with a sword until now was better instead of looking at them funny, Lyosha? You should try to laugh while stabbing stuff, maybe it'll work." Crow smiles.

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