Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


7,051 to 7,100 of 8,413 << first < prev | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | next > last >>

HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome turns and smirks at the Samurai.

After Noise returns Neverhome happily scoops the Migrus up along with the scale. "Thank you, little one."


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Retrieving the spear and strapping it across her back, Sigrun pocks up the centaur's warhammer, hefting it appreciatively.


Don't forget to update the Loot List. :-)

As you pack up the spoils from this battle, Crone Jadrenka suddenly appears in the middle of the group. "Well now, you've removed an annoying thorn in my side. Nice of you to stop by and do it. Where are you young whippersnappers headed now?"


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Back to Hut?" Neverhome asks the others.


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Sparkly Female Lyrakien Azata
Stats:
HP 26/26| AC:20T:16FF:16| For:+3 Ref:+7 Will:+8| 10 Fire,Cold res; Electricity Immunity
Skill/Abilities:
Stardust 8/8|Starlight Blast 1/1|Traveler's Friend|Daily SLA 1/1|Cantrips At Will| UMD:+11, Perc:+12, Diplo:+11,Stealth:+18,Spellcraft:+11

Crow pats Noise's head when he comes back with the scale. "Good Kitty!...Kitty-thingie?"

Crow shakes her head at Neverhome "I think we should check the rest of the building, and if I'm not mistaken, we have to find the second key."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Da."


"Second key? You're tracking down Dearest Grandmother, aren't you? Too bad I can't help you out. You seem like decent folk, and you took care of a minor problem for me, but my contract forbids me from assisting in you mission. I'm so sorry - whoops!" A small hunk of gold falls off Crone Jadrenka's neck and lands at your feet. "That was clumsy of me. Anyway, I have to do important warden things now. I wish I could help you; I really do. Good luck with your search." The strange woman begins to shuffle away.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy snaps up the fallen something and yells at her back, Ya well good riddance, you old good-for-nothing! Like we wanted your help anyway!
bluff, Thanks bunches! You're the best!: 1d20 + 15 ⇒ (20) + 15 = 35


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome couldn't tell if the woman was trying to be aloof, or just senile. Regardless, he picked up the gold.


You now have both keys. Yes, that's how it's supposed to play out in the Book. Jadrenka's more than a little insane AND will lose all her powers if she explicitly helps you. ;-)

If you want to keep exploring Artrosa, feel free. There are a bunch of options as detailed in a previous post. Alternately, if you want to return to the Dancing Hut, you'll need to figure out how to get back to it (it's a half-mile below you, if you recall) but will face no opposition other than the will-o-wisps and Ratibor.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Well we have the cookbook so hopefully we can help Ratibor. I say the closest room we haven't explored.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Aye.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Works for me


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Let's do this.


You return to the four-pathed chamber and take the only route you've not explored. In the middle of traversing a winding set of stairs, the dark corridor abruptly becomes well-lit with a floral motif. About one hundred feet farther down, you make an interesting find.

Tiny pieces of quartz form an inlay of a crescent moon in the floor of this passage, surrounded by a ring of runes. A few yards beyond the inlaid symbol, a small round table stands in the middle of the tunnel. A wooden bowl filled with fresh wildflowers sits in the center of the table. Scattered among the wildflowers are four 6in wooden figurines of nude maidens. One is standing and holding a bouquet of wildflowers, one is kneeling and washing her hair, one holds a triangular knot in her hands, and one is sitting with her head gazing upward.

Linguistics DC 20:
The runes read, "From one stage unto the next, let my light always guide your path."

And because it's been a really long time IRL
INT DC 15:
The wooden carvings look almost identical to pictures you saw in Artrosa's entrance room (the one with the Ettin Witch).


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Linguistic Check: 1d20 + 6 ⇒ (18) + 6 = 24
INT Check: 1d20 + 6 ⇒ (14) + 6 = 20
Wooo!
"Uhhhm... the runes here say 'From one stage unto the next, let my light always guide your path'" Zses looks to the quartz crescent moon on the ground "Is it talking about the moon? And these statues look like the engravings back at entrance."


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"So if the statues represent different stages, do we have to do something with the maiden with the bouquet?" Sigrun asks.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome scratches his head. "Maybe?" he lets out, not knowing if there was any magic about them or if they were simple ornaments.


Since it's been so long, here's the fluff from the relevant room.
Hewn from the surrounding basalt, the walls of this large chamber have been chiseled into an incredibly-intricate display of thousands of wildflowers. In the middle of each of the carvings, a wreath of pinecones encircles a life-sized carving of a young nude woman. On the north wall, the figure washes her hair. On the east wall, the figure sits staring upward at a crescent moon. On the south wall, the figure picks a bouquet of flowers. On the west wall, the figure points to a triangular knot-shaped symbol.

Yes, this is a puzzle, but it's not barring your passage forward. If you can't figure it out (or don't feel like messing with it), just keep walking down the corridor to the next room. Skipping the puzzle (or getting the wrong answer) will cause something to happen. That's all the information I can give you. This was supposed to be one of the first things you found in Artrosa, but you took an alternate path and bypassed it. That's probably why it seems to be giving you some confusion now.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"The woman looking up was staring at a crescent moon, so perhaps that figure is the one that will activate whatever this is." Sigrun says thoughtfully


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome nods and scratches his head before shrugging. He'll then grab the figures and place them at the edges of the tables. The gazer facing the moon, to the right the one with the bouquet, to the right the one with the triangular knot, and to the right finally the kneeling washer.


Nothing seems to happen as Neverhome arranges the figures. Proceeding down the corridor, you see extremely bright light leaking out from behind the door to the next room. Inside, you can barely see due to the intense brightness. It's source appears to be a 6in-diameter hole in the floor in the center of the chamber. A locked door to the southeast is the only apparent exit.

Fort DC 15 to avoid being dazzled for 1d6rds


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Fortitude: 1d20 + 12 ⇒ (5) + 12 = 17


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

fort: 1d20 + 10 ⇒ (17) + 10 = 27


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

With a +14 Fort I auto succeed


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Sigrun's Fortitude: 1d20 + 14 ⇒ (6) + 14 = 20
You could have still rolled a 1 :3
... or do you have a Not Fail on a 1 ability?


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

1 is only automatic failure for attack rolls. If you roll a 1 on a save and still hit the target number, you make the save.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9
Automatic Failures and Successes wrote:
A natural 1 (the d20 comes up 1) on a saving throw is always a failure (and may cause damage to exposed items; see Items Surviving after a Saving Throw). A natural 20 (the d20 comes up 20) is always a success.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Hunh. I was unaware of that. Thanks


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Np, sowwy :3


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Fort: 1d20 + 11 ⇒ (18) + 11 = 29


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Fort: 1d20 + 11 ⇒ (2) + 11 = 13

Hila's eyes cannot handle the strain. She whines a bit as the brightness dazzles her.

duration: 1d6 ⇒ 4


Crow/Mule/Silence/Zses still need to make their saving throw, but I'll move on.

Suddenly, several of you feel the sting of a blade pierce your flesh. There's no sign of your attackers.

Neverhome vs FF AC: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d3 + 1 + 3d6 ⇒ (1) + 1 + (5, 2, 4) = 13
Percy vs FF AC: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d3 + 1 + 3d6 ⇒ (2) + 1 + (6, 3, 3) = 15
Sigrun vs FF AC: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d3 + 1 + 3d6 ⇒ (1) + 1 + (1, 2, 4) = 9
Hobbes vs FF AC: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d3 + 1 + 3d6 ⇒ (1) + 1 + (6, 3, 5) = 16


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Okay so 4 damage
Init: 1d20 + 2 ⇒ (14) + 2 = 16


No need for Initiative rolls. XD Go ahead with whatever actions you have planned.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy yelps and spins around in search of her attacker. I just got stabbed! Nobody stabs me and gets away with it!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silence: 1d20 + 11 ⇒ (3) + 11 = 14
Mule: 1d20 + 6 ⇒ (8) + 6 = 14
dazzle Silence: 1d4 ⇒ 1
dazzle Mule: 1d4 ⇒ 4

He couldnt see much, nor unfortunately could Mule. That was fine until he heard the others yelp about being stabbed.

I can not see, light has dazzled my eyes yes yes. where are our foes?!?

He called drawing out his katana and waving it about menacingly


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Looking around her, Sigrun tries to focus her attacks where she believes her assailant to be.

1d20 + 15 ⇒ (9) + 15 = 24
1d8 + 6 ⇒ (1) + 6 = 7
Miss chance: 1d100 ⇒ 16

1d20 + 10 ⇒ (17) + 10 = 27
1d8 + 6 ⇒ (2) + 6 = 8
Miss chance: 1d100 ⇒ 36


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Fort DC 15: 1d20 + 7 ⇒ (19) + 7 = 26
"Whoa, what is going on!?" Zses says, blinking, trying to pinpoint eventual magical energies around them.
Detect Magic


There's definitely magic within the range of Zses' spell.
@Zses: You'll get more information next round if you keep concentrating.
@Sigrun: For concealment, I default to "low roll bad." If that's not what you prefer, mention it next time. :-)

Just holding on Hobbes/Hila.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"What in the inferno?" Hobbes just draws his bow and readies to fire if he sees a target.

Deadly: 1d20 + 12 - 3 ⇒ (5) + 12 - 3 = 14
1d6 + 8 ⇒ (5) + 8 = 13


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila bares her fangs and also readies.

Nom, Power Attack: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
2d6 + 17 ⇒ (1, 5) + 17 = 23
Cold: 1d6 ⇒ 1


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18
Your Benevolent Dictator wrote:

There's definitely magic within the range of Zses' spell.

@Zses: You'll get more information next round if you keep concentrating.
@Sigrun: For concealment, I default to "low roll bad." If that's not what you prefer, mention it next time. :-)

Just holding on Hobbes/Hila.

Yeah I do it the same. :(


Hobbes vs FF AC: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Damage: 1d3 + 1 + 3d6 ⇒ (2) + 1 + (4, 4, 6) = 17
Hila vs FF AC: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 Damage: 1d3 + 1 + 3d6 ⇒ (1) + 1 + (3, 2, 6) = 13
Sigrun vs FF AC: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 Damage: 1d3 + 1 + 3d6 ⇒ (2) + 1 + (2, 5, 6) = 16
Zses vs FF AC: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 Damage: 1d3 + 1 + 3d6 ⇒ (1) + 1 + (1, 5, 1) = 9

Hila AoO (low is a miss): 1d100 ⇒ 13

More stabbing pain ensues from your unseen assailants.

Zses Concentration DC 19:
You detect multiple magic auras in the room. While it's almost certain that the majority are emanating from your friends' equipment, there's a single anomaly that sheds a moderate evocation aura. If you maintain concentration next round, I'll give you the location.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy snaps her fingers and Rocky appears. She points to the hole in the floor. Rocky walks over and sits on it.


As Rocky's heavy body blocks the blinding light, you see the faint images of four fluttering figures hovering over Hobbes/Hila/Sigrun/Zses. Now that you can (somewhat) see them, it's pretty clear that you've been attacked by a quartet of Lurkers in Light.

They're directly above the indicated people. Unless you have darkvision, any attacks made against them have a 20% miss chance.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Golden eyes blinking a few times to adjust to the sudden change in light they soon narrow in annoyance as they settle on the now visible creatures. Walking over to the closet one Neverhome will swat at it.

Greatsword (1): 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Damage (slashing, magical): 2d6 + 18 + 1 + 1 + 1 + 1 ⇒ (1, 6) + 18 + 1 + 1 + 1 + 1 = 29


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Guiding his friend, Mule torwards Friend Hobbes he slashes hard at the strange creature with his katana. His stroke felt good, but due to the nature of the monsters he missed high... and cursed horribly.

slash 1: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d8 + 7 ⇒ (5) + 7 = 12
misschance 20%: 1d100 ⇒ 3


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila chomps at the closest Lurker.

Power Nom: 1d20 + 9 ⇒ (17) + 9 = 26
2d6 + 17 ⇒ (3, 3) + 17 = 23
Cold: 1d6 ⇒ 2
Miss chance: 1d100 ⇒ 58


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

With no room to shoot his bow, Hobbes will Total Defense.

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