Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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You still have a Standard action if you want. ;-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will step forward then.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Turning her glare on the woman, Sigrun explodes into a charge, her hammer slamming forward with brutal power.

Adamantine/Magic/Bludgeoning/Charge: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
1d8 + 8 ⇒ (4) + 8 = 12

Rage round 8/18
HP: 100/111 Fast Healing 1 DR 3/-
AC:20 (Currently 18 due to charge)
Fort: +12 (+16 non lethal cold)
Will: +7 /+9 emotional effects


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

With a very feline like smirk he simply removed his naginata and swiped low at the creatures ankles sweeping near the back of them with the flat of it while Friend Sigrin came crashing in.

trip attack, bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
if miss many armed sword girl has a combat manuever defense of higher than 26 im going to cry :P if she does ignore my snark, Silence wouldnt talk smack back if it didnt work

Keep your feet firmly on the ground... its embaressing to lay on ones back in a proper challenge.

He retorted and brought the sharpened end down on the prone form

attack 2 bless: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11

If it didnt work a flustered second swipe low would be his action


GM Rolls:
Neverhome: 1d20 + 19 ⇒ (20) + 19 = 39 Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Sigrun: 2d20 ⇒ (11, 7) = 18 Damage: 2d8 + 12 ⇒ (4, 6) + 12 = 22
Silence: 2d20 ⇒ (8, 10) = 18 Damage: 1d8 + 1d4 + 12 ⇒ (5) + (2) + 12 = 19
Confirm: 1d20 + 19 ⇒ (16) + 19 = 35 Damage: 1d8 + 6 ⇒ (1) + 6 = 7

The asura nimbly jumps over Silence's sweeping blade but takes a glancing blow from Sigrun's hammer. Her innate resistance is sufficient to significantly blunt the damage, and she retaliates with a blinding-fast flurry of attacks. Neverhome takes a spear thrust to the chest, Sigrun's faced with a pair of longswords, and Silence finds himself dealing with a longsword and kukri.

Neverhome: 17pts damage from a confirmed crit
Sigrun: 22pts damage
Silence: 19pts damage

Your Turns
*puts on GoodGuyGM hat for a moment*
As a CR 9 creature, she's tough enough to take on the entire party. There's also no protection (magical or otherwise) against attacks from those of you not participating in the duel. You'll make her angry, but there's no hidden tricks. ;-)


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Just let me know when you for ate done playing! Percy calls.

Readied action upon one if then asking for help, cast Ray of Enfeablement
ranged touch: 1d20 + 6 ⇒ (1) + 6 = 7
Dagnabbit

In report to the inevitable angry looks from the three faced thing, Percy just juts out a hip and sticks out her tongue.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

SO she has super high AC, Reach, DR, and cant be flanked :(


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

He had underestimated the reach of the creature so he bent over to pick up his katana then stepped forward to re-engage.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

So the 22 damage is from 2 hits right? Need to be sure for applying DR

16 damage

Quote:
As a CR 9 creature, she's tough enough to take on the entire party. There's also no protection (magical or otherwise) against attacks from those of you not participating in the duel. You'll make her angry, but there's no hidden tricks. ;-)

And if she thaough this was a lawful party where everyone would just wait thier turn r tag out.....you're SOL sister


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"You’re tough!" Sigrun yells, ”but I’ve definitely faced bigger!”

1d20 + 15 ⇒ (18) + 15 = 33
1d8 + 8 ⇒ (1) + 8 = 9 I really need to increase my damage output

Rage round 9/18
HP: 85/111 Fast Healing 1 DR 3/-
AC:20
Fort: +12 (+16 non lethal cold)
Will: +7 /+9 emotional effects


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Ok, you've had your fun you three-faced thing, but now we've got to go!" Zses shouts to the creature, before chanting a curse and chuckling.

Mechanics:
Standard Action: Misfortune, DC 20 Will negates.
Move Action: Cackle


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Oh forgot my hammer is magic in addition to adamantine in case that makes a difference with the DR.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Fortification: 1d100 ⇒ 17

Greatsword (1): 1d20 + 7 + 4 + 1 + 2 + 1 ⇒ (13) + 7 + 4 + 1 + 2 + 1 = 28
Damage (slashing, magical): 2d6 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (3, 5) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 18

Greatsword (2): 1d20 + 2 + 4 + 1 + 2 + 1 ⇒ (1) + 2 + 4 + 1 + 2 + 1 = 11
Damage (slashing, magical): 2d6 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (5, 2) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 17


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Totally forgot my 2nd attack

2ND ATTACK: 1d20 + 10 ⇒ (17) + 10 = 27 Adamantine/Magic/Bludgeoning
1d8 + 8 ⇒ (1) + 8 = 9


GM Rolls:
Misfortune: 1d20 + 15 ⇒ (3) + 15 = 18
Neverhome: 2d20 + 19 ⇒ (9, 13) + 19 = 41
Sigrun: 4d20 ⇒ (1, 7, 2, 11) = 21
Silence: 4d20 ⇒ (15, 3, 4, 20) = 42
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Recognizing what Zses is attempting, the asura laughs. "You think your puny magic can affect - " That's when her vision becomes partially obscured by shadows, and she suddenly begins experiencing difficulty aiming her attacks. Taking advantage of the confusion, Sigrun and Neverhome score more blows, although the damage is reduced by her thick hide. It's a shame that your weapons aren't yet powerful enough to overcome her unholy resilience (DR hint from GoodGuyGM).

This time, your opponent is only able to land a single blow: a spear thrust that catches Neverhome in the shoulder (don't forget to update your vitals line).

Your turns


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Greatsword (1): 1d20 + 7 + 4 + 1 + 2 + 1 ⇒ (19) + 7 + 4 + 1 + 2 + 1 = 34
Damage (slashing, magical): 2d6 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (5, 1) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 16
Confirm: 1d20 + 7 + 4 + 1 + 2 + 1 ⇒ (8) + 7 + 4 + 1 + 2 + 1 = 23
Critical: 2d6 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (5, 3) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 18
34 if confirmed.

Greatsword (2): 1d20 + 2 + 4 + 1 + 2 + 1 ⇒ (6) + 2 + 4 + 1 + 2 + 1 = 16
Damage (slashing, magical): 2d6 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (6, 4) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 20


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

attack,bless: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
damage: 1d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
attack2, bless: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
damage: 1d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses smirks as the spell takes effects and laughs. "Well, it looks like they do."

Mechanics:
Standard Action: Evil Eye, -2 to attack rolls, DC 18 Will reduces duration from 7 rounds to 1.
Move Action: Cackle


Is anyone else acting this round?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy tries again.
Ray of enfeeblement: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Str damage, fort DC 16 for half: 1d6 + 3 ⇒ (4) + 3 = 7


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

That's a ranged touch


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Twisting and turning as the battle rages on, Sigrun's drives her hammer into the deadly warrior.

Adamantine/Magic/Bludgeoning: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
1d8 + 8 ⇒ (8) + 8 = 16

Adamantine/Magic/Bludgeoning: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
1d8 + 8 ⇒ (3) + 8 = 11

Rage round 10/18
HP: 86/111 Fast Healing 1 DR 3/-
AC:20
Fort: +12 (+16 non lethal cold)
Will: +7 /+9 emotional effects


GM Rolls:
Cackle: 2d20 + 15 ⇒ (12, 14) + 15 = 41
Fort: 2d20 + 12 ⇒ (11, 8) + 12 = 31
Neverhome: 2d20 ⇒ (13, 13) = 26
Sigrun: 4d20 ⇒ (18, 18, 11, 18) = 65
Silence: 4d20 ⇒ (4, 5, 3, 12) = 24
Damage: 3d8 + 18 ⇒ (8, 1, 7) + 18 = 34

You continue to chip away at your opponent's defenses, although she shrugs off most of the effects of the spells. She's definitely bloody, and this fact seems to please her. "You're the funnest I've had in quite some time." Despite her wounds, she remains a formidable opponent, scoring hits on Neverhome and Sigrun - although Zses' magic protects Silence from harm.

Neverhome: 14pts damage (what's your current HP?)
Sigrun: 7pts damage + 13pts damage

Your turns
Asura: moderately injured, -3 STR, misfortune, evil eye (attack rolls) 1rd


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I don't know

Greatsword (1): 1d20 + 7 + 4 + 1 + 2 + 1 ⇒ (16) + 7 + 4 + 1 + 2 + 1 = 31
Damage (slashing, magical): 2d6 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (1, 6) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 17

Greatsword (2): 1d20 + 2 + 4 + 1 + 2 + 1 ⇒ (1) + 2 + 4 + 1 + 2 + 1 = 11
Damage (slashing, magical): 2d6 + 4 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (6, 6) + 4 + 1 + 1 + 1 + 1 + 1 + 1 = 22


Just take your best guess and then start keeping track again. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Sorry.


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Remaining spell updated.

Percy tumbles into the melee and touches the four armed lady.

casting Bestow Curse, then moving in.
touch attack, DC 18 will negates: 1d20 + 6 ⇒ (14) + 6 = 20
If successful she loses all DR and resistances


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Caught in the full on icy fury of battle, Sigrun wordlessly hammers away at the enemy.

Adamantine/Magic/Bludgeoning: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
1d8 + 8 ⇒ (6) + 8 = 14

Adamantine/Magic/Bludgeoning: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
1d8 + 8 ⇒ (4) + 8 = 12

Rage round 11/18
HP: 73/111 Fast Healing 1 DR 3/-
AC:20
Fort: +12 (+16 non lethal cold)
Will: +7 /+9 emotional effects


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

bless,attack 1: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17
confirm: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
added crit damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17

attack 2, bless: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Up until now, Hobbes was willing to let them fight it out without him. But his impatience took over as he leveled his bow.

Rapid, Deadly: 1d20 + 12 - 2 - 2 ⇒ (12) + 12 - 2 - 2 = 20
Manyshot: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Rapid, Deadly: 1d20 + 12 - 2 - 2 ⇒ (18) + 12 - 2 - 2 = 26
1d6 + 5 ⇒ (4) + 5 = 9
Rapid, Deadly: 1d20 + 7 - 2 - 2 ⇒ (5) + 7 - 2 - 2 = 8
1d6 + 5 ⇒ (2) + 5 = 7


GM Rolls:
Curse: 2d20 + 15 ⇒ (4, 3) + 15 = 22
Neverhome: 2d20 ⇒ (9, 14) = 23
Percy: 4d20 ⇒ (19, 4, 18, 19) = 60
Silence: 2d20 ⇒ (8, 2) = 10
Sigrun: 2d20 ⇒ (10, 15) = 25
Confirm: 2d20 ⇒ (19, 12) = 31
Damage: 1d8 + 2d4 ⇒ (4) + (2, 1) = 7

I'm assuming that Zses continues to Cackle.
After Percy's successful spell, the asura begins to look seriously injured by the party's blows. This finally makes her turn serious, as she focuses her attacks on everyone within her reach.

Neverhome: 10pts damage
Percy: 8pts damage + 7pts damage

Your turns
Asura: severely injured, no DR, -3 STR, misfortuned, evil eye (attack) 1rd


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Greatsword (1): 1d20 + 7 + 4 + 1 + 2 + 1 ⇒ (20) + 7 + 4 + 1 + 2 + 1 = 35
Damage (slashing, magical): 2d6 + 6 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (6, 6) + 6 + 1 + 1 + 1 + 1 + 1 + 1 = 24
Confirm: 1d20 + 7 + 4 + 1 + 2 + 1 ⇒ (12) + 7 + 4 + 1 + 2 + 1 = 27
Critical: 2d6 + 6 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (1, 6) + 6 + 1 + 1 + 1 + 1 + 1 + 1 = 19
43 if confirmed.

Greatsword (2): 1d20 + 2 + 4 + 1 + 2 + 1 ⇒ (15) + 2 + 4 + 1 + 2 + 1 = 25
Damage (slashing, magical): 2d6 + 6 + 1 + 1 + 1 + 1 + 1 + 1 ⇒ (5, 5) + 6 + 1 + 1 + 1 + 1 + 1 + 1 = 22


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Rapid, Deadly: 1d20 + 8 ⇒ (4) + 8 = 12
2d6 + 10 ⇒ (2, 2) + 10 = 14
Rapid, Deadly: 1d20 + 8 ⇒ (1) + 8 = 9
1d6 + 5 ⇒ (4) + 5 = 9
Rapid, Deadly: 1d20 + 3 ⇒ (6) + 3 = 9
1d6 + 5 ⇒ (3) + 5 = 8


Ouch. She's definitely dead now.

Neverhome's blade smoothly removes two of the asura's heads, and she crumples to the ground. That's when everyone notices her wounds are slowly sewing themselves back together (upasundas have regeneration). With the amount of damage she's taken, though, it'll take quite some time before she's in any shape to fight again.

Loot
MW kukri x2
MW longsword x2
MW spear
all are made of gold


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

does it look like a troll situation where like her head is growing a new body and her body is growing a new head?


Fortunately not. Her other wounds are healing, and the severed heads are slowly rolling toward her body.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Loot her and let's move. I'd hate to be her when she wakes up.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Quickly he slashed downwards doing his best to remove an arm or two from her torso.

Quickly scatter the peices yes yes... take some to the other rooms toss the head down the room with the bad runes.... let us make sure she takes her time coming back yes yes?

He began in explanation.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Yes yes. Good idea, Silence. Take all the heads and toss them all down those stairs, just in case one gets fried!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"Sever the third one and toss that down there too. Maybe set the body on fire." Sigrun suggests.

Glad I didn't go with my original plan to start sundering her weapons.


Heh. What a vicious bunch you are. ;-)

Apparently, the staircase runes only work on LIVING creatures. Whether or not that information is significant is currently unknown, but when dealing with magic as powerful as this, any knowledge is useful. Regarding the asura, she'll still piece herself back together, but it's doubtful that you'll have to worry about her for the duration of your time here in Artrosa.

As you know, there's a bunch of places to explore. There's a rancid-smelling room. Alternately, there's a long stairway leading upward, or whatever's past the satyr/tendriculos room. Lastly, the asura's chamber leads to a menhir-containing cavern. You can also attempt the runed stairway, but I'm guessing you'd prefer to wait.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I guess the menhir since it's closest.


The ceiling of this broad natural cavern arcs upward, forming a narrow crown high above the cavern floor. In the center of the cave stands a rings of worn, moss-covered menhirs, their inward faces carved with mystic symbols. These menhirs (each possessing a strong aura of transmutation) stand 10-15ft high and form a ring nearly 50ft in diameter. To the north, a passage leads up a gentle slope to a closed door engraved with the image of a hunched and withered crone.

Spellcraft DC 35:
Standing in the center of the ring and activating its magic allows an individual to transfer his/her conscious into the massive statue outside, seeing through its eyes and even animating it to a limited degree (as per enter image).


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

I was gonna roll for Zses since he's MIA but he can't hit that DC with a nat 20 so..


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neither can Percy, guess I should have checked the profiles before waiting to see if anyone could do it >_<

Guess we'll move on then.


Alternately, there's blind activation. UMD DC 25.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Blindly activate a colossal statue that might get up and start walking and destroying stuff? Nah, Percylicious wouldn't do that...


As you begin to travel through this chamber, you hear a sinister female voice whisper in your ear. "Tell me why I shouldn't kill you all right now...."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"... because we don't even know each other?" Neverhome immediately responds.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

And I'm no fun to kill. Percy reolies just after Neverhome. Some ghosts in here already tried and they had NO fun in the end.

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