Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"That was weird." Hobbes checks the chest for traps and opens it if not trapped.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


@Neverhome: the ground looks and feels like dirt, but if you try to mess with it, you'll discover that it's actually stone. Illusion magic is fun. ;-)

Inside the chest are a few changes of clothes and a single scroll of age resistance.
---------------------------------------
Time for everyone to gain a level! In addition to the standard levelup stuff, your time in Artrosa has given you additional boons.

+1 deflection bonus to AC and CMD
+2 resistance bonus to saving throws
+1 enhancement bonus to attack and damage rolls with a single weapon
+1 enhancement bonus to a single suit of armor or shield

These stack with any existing bonus you may already have.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Watching Hobbes with the chest he had a little smirk on his face.

Friend Hobbes, do you remember that first chest we found? sitting out in the ice yes yes... those silly High sentenals had buried all the treasure underneath it and trapped the empty chest...

He said shaking his head with the mirth of the memory. He did not like this place... but htey would get by yes yes, they would.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Well if there is anything underneath, I can't get to it."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

What's the chest made out of?


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Regular wood. NOT darkwood. ;-)


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

LOL Someone learned


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome heads North, very cautious to avoid the dead Ravens.


On the other side of the door is a familiar-looking severed head. Nearby is a long staircase that leads upward. Several of the steps have runes on them.

Care to go up? ;-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Not since we know we can bypass them now.

Neverhome rolls his eyes, shuts the door, and heads to the next closest one.


If anyone's been attempting to map the dungeon (in-character or OOC):
The presence of the runed staircase here doesn't make sense. Based on the relative changes of elevation, it appears that the bottom of the staircase is actually higher than the top. Plus, unless there's a sharp bend in the middle, the top and bottom of the stairs don't line up.

The remains of a giant wooden statue, carved to resemble a stooped and ancient beldame, lie broken and scattered across the floor of this chamber. Partially covered in this debris is the corpses of a pair of frost giant warriors. A set of massive double doors stands in the south wall, their faces engraved with a procession of humanoid figures. At the top of the doors, the figures are young women in the bloom of youth, but as the parade continues down the doors, the figures age, turning into pregnant matrons, stooped crones, and finally, at the bottom of the doors, into capering skeletons that vanish into a gaping tomb.

The are Iobarian messages inscribed on the other three walls of the room.

Linguistics DC 20:
West Wall: "Beneath the waxing moon in spring, youth."
East Wall: "Under the full moon in summer, motherhood."
South Wall: "When the moon is dark in winter, death."

And, of course, there are several other places to explore if you feel like backtracking.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will search the warriors for anything useful before interacting with the door.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"Hmmm...the progression of life." Sigrun says quietly.


Loot
L Chain Shirt x2
L Greataxe x2
Coins totaling 82gp


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Is the door locked?


Negative


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome opens the door.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"Anyone able to figure out what that says?" Sigrun asks looking up at the inscriptions.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Linguistics, Zses: 1d20 + 6 ⇒ (5) + 6 = 11
Linguistics, Crow: 1d20 + 6 ⇒ (6) + 6 = 12
"Nothing, unfortunately." Zses shakes his head as he follows behind the others.


This vast natural cavern is drowned in darkness. To the southeast, a ring of towering black basalt menhirs surround a great gaping pit torn into the cavern floor. Spiraling runes etched in white chalk cover the faces of the standing stones, which are painted with fresh blood. The bodies of two frost giants lie on the floor outside the ring. A border of countless skulls, both human and animal, surrounds the pit. A break in the border forms an entrance leading to the pit's edge. There, a flight of stone steps carved into the perimeter descends into the abyss. The air above the pit seems to waver and ripple as if from heat, but there's no discernible change in temperature.

Slowly circling the perimeter of the stone ring trots a fierce-looking centaur carrying a great warhammer, his hirsute body drenched in blood. On the pit's far side is a Huge eight-legged centaur with the body of a frost giant.

*cues boss music* I've updated the map (finally). Position yourselves as desired in the entrance room. Don't forget that this map use 10ft squares. I'm not rolling Initiative at the moment in case you want to chat.

Centaur
Svathurim

Knowledge(local) DC 21:
The centaur-giant is a svathurim - warlike creatures who often ally with worshipers of Kostchtchie. They can walk on air, and their powerful hooves have been known to permanently deafen opponents.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Do they look friendly towards each other or at odds?


Neither has its weapons drawn, so they're probably allies - or at least not planning to harm each other.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Okay then, hmm, but there's also dead giants around them as well...


Yes, that's true. Pretty confusing, isn't it. *evilGMgrin*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"What do you think?" Neverhome quietly asked the others.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

There are dead frost giants about, so I say focus the blue one first and see what the bloody one does. If he objects to us, we object to him. Percy says as she again whispers a spell of Blessing.

Don't forget those +1's now. :)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome nods before walking into the room and heading towards the giant blue centaur.

Double Move for 80ft.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes casts a spell on himself as he draws his bow silently answering Lyosha's question. Aspect of the Falcon.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Eyes shifting from the Frost Giant Centaur to the blood covered savage warrior before them, Sigrun draws hammer advancing alongside her lover. "Given that that one's covered in blood that isn't his, I doubt he's going to let us pass."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"well then no need to not hurry things along. Let us move forward quickly."he began following his friendly barbarians forward atop Mule

using my strategy ability to grant everyone the ability to move an additional 30 feet as an imeddiate action >^.^<


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Now that's awesome! Bum rush! and you get to have mounted combat with a centaur, how awesome is that?


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Moved both Hobbes and Hila forward.

Hila almost gallops forward. The last few hours were battle-free and now it was time to end that.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy advances with her companions and purposefully keeps them between her and the monsters for now.


The centaur points his warhammer threateningly at you as you approach.

Abyssal:
"You cannot stop what is happening here. Flee now while you still can."
Anything other than immediately turning and leaving the room will initiate hostilities.


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Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

With a shrug to his friends not understanding the dark and hateful sounding speech he nudged Mule with his knees... and they charged.

ride check to negate hit on mount if needed: 1d20 + 14 ⇒ (4) + 14 = 18
charging Mule Bite: 1d20 + 9 + 2 + 1 ⇒ (14) + 9 + 2 + 1 = 26
bite!: 1d4 + 3 ⇒ (1) + 3 = 4
charging, challenging katana slice: 1d20 + 14 + 1 + 2 ⇒ (16) + 14 + 1 + 2 = 33
damage: 1d8 + 7 + 8 ⇒ (1) + 7 + 8 = 16

charging and challenging the closest foe


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

As Silence launches into a charge, Sigrun looks over at Lyosha, a little laugh coming from her as she bursts into a full on charge, her hammer slamming into one of the centaur's legs.

Adamantine/Magic/ Charging: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
1d8 + 6 ⇒ (4) + 6 = 10


1 person marked this as a favorite.
Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

This is the wrong group of people to threaten in a language nobody understands.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome can't help but nod and shake his head after Sigrun charges off, following right behind her.

Greatsword (charge): 1d20 + 14 + 1 + 2 ⇒ (14) + 14 + 1 + 2 = 31
2d6 + 17 + 1 + 1 + 1 + 1 ⇒ (2, 3) + 17 + 1 + 1 + 1 + 1 = 26

If it hits he needs to make a DC 15 will save or become Shaken. Spent a feat on Righteous Wrath, might as well use it.

Notes:

Attack: +14
+8 BaB
+5 STR
+1 Enhancement
+3 Reckless Abandon
-3 Power Attack

Damage: 17
+7 STR
+1 Enhancement
+9 Power Attack


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes keeps moving and takes a shot at the centaur.

Point Blank, Deadly, Bless: 1d20 + 15 + 1 + 1 - 3 ⇒ (7) + 15 + 1 + 1 - 3 = 21
1d6 + 2 + 1 + 6 ⇒ (4) + 2 + 1 + 6 = 13


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila rushes in before the barbarians can finish the centaur off.

Power Nom, Bless: 1d20 + 11 + 1 - 2 ⇒ (5) + 11 + 1 - 2 = 15
2d6 + 16 ⇒ (5, 6) + 16 = 27
Cold: 1d6 ⇒ 2
Trip?: 1d20 + 13 - 2 + 1 ⇒ (15) + 13 - 2 + 1 = 27


GM Rolls:
PC Initiative: 6d20 + 21 ⇒ (20, 12, 17, 9, 1, 12) + 21 = 92 (avg 15)
Enemy Initiative: 2d20 + 10 ⇒ (4, 19) + 10 = 33 (avg 16.5)
Ranged Touch: 1d20 + 13 ⇒ (5) + 13 = 18
Overrun: 1d20 ⇒ 2
Lance: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26 Damage: 6d6 + 26 ⇒ (3, 5, 2, 6, 6, 2) + 26 = 50
Will: 1d20 + 11 ⇒ (10) + 11 = 21

Unfortunately for you, they won Initiative.
As you charge forward, the centaur shouts a command in Abyssal and slams his warhammer into the ground. There's an explosion of cold, and a wave of ice knock Silence off his horse. The catfolk is instantly encased in a 9in-thick block of ice. Simultaneously, the svathurim sets its lance and lunges forward. It walks over the pit with ease, blows through Hila like she isn't even present, and doesn't stop until its weapon is buried in Sigrun's chest.

Sigrun: 50ps piercing damage
Silence: 9pts cold damage. You're currently helpless but can break free with a DC 24 STR check. Alternately, the party can deal 27pts damage to the ice. Until you're free, you'll take 9pts cold damage each round on your turn.

Svathurim: 56pts damage, not shaken

Holding on Zses (who's dealing with internet stuff) and Percy


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Mule still got his bite in yes yes?


Yes, it's factored into the posted damage.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Yay Im contributing to this fight >^.^<


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Holy $#!+. Looks like I'll get to put this Unkillable archetype to the test.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy snaps and your old pal Rocky makes a triumphant return! He poos up on the other side of the monsters for flanking goodness and wails on the air walking...thing.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

rocky attack: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d6 + 8 ⇒ (1) + 8 = 9


GM Rolls:
Misfortune DC 21: 1d20 + 11 ⇒ (5) + 11 = 16
Gore, Hoof, Hoof: 3d20 ⇒ (11, 8, 14) = 33
Misfortune: 3d20 ⇒ (14, 12, 20) = 46
Damage: 2d6 + 9 + 2d8 + 8 ⇒ (2, 3) + 9 + (2, 7) + 8 = 31
Hila: 2d20 ⇒ (16, 11) = 27
Damage: 2d8 + 16 ⇒ (3, 5) + 16 = 24
Fire: 2d6 ⇒ (5, 4) = 9

Zses hexes the svathurim, but the sudden misfortune isn't sufficient to prevent it from injuring Neverhome and Sigrun with its powerful natural weapons. Meanwhile, the centaur hammers Hila with a pair of powerful blows. With each strike, there's a miniature fiery explosion.

Hila: 11pts magic bludgeoning + 13pts magic bludgeoning damage
Hila: 5pts fire damage + 4pts fire damage
Neverhome: 14pts piercing damage
Sigrun: 6pts bludgeoning + 11pts bludgeoning damage

Your Turns
Svathurim: 56pts damage, misfortuned


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

unmakable Str check: 1d20 + 3 ⇒ (7) + 3 = 10

Mule bite: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
hoof 1: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
damage: 1d6 + 1 ⇒ (4) + 1 = 5
hoof 2: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4

He strained putting forth his effort into shattering the ice cage to no avail while Mule not entirely aware his master was in a predicament did his best to bite and smash the bad creature before it.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Snarling as the beast strikes Sigrun, Neverhome lashes out at it in a frenzy.

Greatsword (1): 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
Damage (slashing, magical): 2d6 + 18 + 1 + 1 + 1 + 1 ⇒ (4, 5) + 18 + 1 + 1 + 1 + 1 = 31
Greatsword (2): 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage (slashing, magical): 2d6 + 18 + 1 + 1 + 1 + 1 ⇒ (6, 6) + 18 + 1 + 1 + 1 + 1 = 34
Bite: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage (slashing, bashing, piercing): 1d6 + 16 + 1 + 1 + 1 + 1 ⇒ (5) + 16 + 1 + 1 + 1 + 1 = 25

Forgot about the Atrosan bonuses, that last attack would have been +1

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