Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


2,401 to 2,450 of 5,571 << first < prev | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | next > last >>

Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

We should keep the consumables definitely and the bag of holding. And if no one wants the cloak of resistance, Hobbes will take it. Someone should take the ring too.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Tindertwig x15 (in a silver canister worth 50gp) Sell maybe half?
Spell Component Pouch x1
Oil of mask dweomer x3
ring of regeneration(CURSED ITEM) x1
Agate x1 (worth 50gp)
Blue quartz crystal x3 (worth 100gp each)
Entertainer's Outfit x1
White Hooded Cloak (honestly I wouldnt mind keeping this for allie. I can use it later on as a flavor thing)
500 pounds of silver ingots (total worth of 2500gp)
This is what I think we should sell, honestly.

^^


Waldsby has a 500gp purchase cap. Not much, but they do have several magic items they'll be willing to trade.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Selling the twigs and the gems would bring us close to the limit. What items do they have for trade?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I don't need the ring or cloak. I have AC as a divine caster (yay armor) and a saves boost from my mystery.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

I want some of the twigs. Alie has false focus. I can do some awesome stuff with that.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

I really don't want to sell the cursed ring: that's morally ambiguous to say the least. :P

I'd give the Ring of Protection to Allie or Mamushka: me and them are the squishiest, but I'm currently in 'doesn't prepare Mage Armor, not even trying, GOTTA HEX FAST' mode, as I'm at 12 AC. Maybe when from next level. :P


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Out of those two, I'd vote for Momma to get the ring. We can't let her get hit while shes running around trying to heal us. It'd be counterproductive.


Magic Items
+1 arrow catching light wooden shield
+2 studded leather armor
belt of mighty constitution +2
+1 darkwood quarterstaff
Potion - feather step
Oil - protection from evil
Scroll - goodberry

There's also a Blacksmith, General Store, Barber, Tavern, Chapel, and Carpenter


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Yeah. And I have Mage Armor I can cast NP. Spontanious for the win! I dont need it that bad. :)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

well, in all honestly Silence has plans in Slaygon improvement, he will need carpentry supplies *Nods*, also I would like to find a stock of leather, prolly from the blacksmith maybe for armor crafting. theoretcially Silence could use that shield though it doesnt seem super samuraish to me *shrugs*

*smirks* Lyosha maybe could use the belt of might constitution perhaps , maybe? in all seriousness, more hp is more hp, and better fort saves are always nice. sadly this is sort of my least favorite part of rpgs. I like roleplay, i like combat, i hate shopping >.<


I'm the same way. :-) That's why I have everything listed in Discussion. RP item shopping as much or as little as you want. I know how much of a time sink it is.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

I want to get a few potions of CMW.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

i had forgotten the slaygon got the magic upgrade from E and M. its okay, I have other plans :). Looking for wood and nails, able to make say sections of 'wall' about six feet high. thick wooden slats, able to place said wooden walls in, in order to make a bit of a wind break/ mini stable to shelter the horses in at night....slash cover if pressed into such forms.

how would you handle the purchase of leather? I would i imagine need enough to make 2 sets of barding, one for a small wolf o' doom and ice, and upgrade Mule's armor. use crafting rules so 1/3 of the cost for the barding?


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Eh, I don't need anything.

...

I'm more worried about Allie setting people on fire. <.<


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes would like to get a mithral shirt and/or enchant my bow depending on how much credit we can get.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

and a growth potion thats permanent for his mount. cause halfling outriders on the back of winterwolves would be pretty win *Nods* >^.^<


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hila is medium so I can already do that. I do need a masterwork saddle too though.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

O.o Well that happen faster than I thought it was going to. Not everything is perfect and Evil Allie is far from being gone, but that was definitely not how I thought that was going to go at all. ^^ I am happy about this one.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silence can work on saddles too! yay! useful cats are useful!


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

I'm trying to think of what Ered might could use.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

So, apparently the way to the Silvershaper sisters' hearts is through shiny jewels.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

well makes sense in a way, the entomology of the name Silvershaper sort of hints at precious metals being worked most likely jewelry.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

-Allie is happy
-Zses is happy
-Allie didn't char any villager
-Percy didn't kill Zses on the spot
*Puts Leibniz wig on*


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

*dances happy snoopy dance*


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

So i swear my next charector built will be this
The girl violinist

im thinking a mix of monk and bard cause who doesnt want to battle dance while playing the violin admist your enemies.

by the way the amount of <3' I have for lindsey... such a huge crush. *lawls*


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Dude, Lindsey is so a Skald in that one. I am also a fan of hers, though the guy in that video, while talented, was a little too tenor for the Skyrim theme. (IMHO)


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Yeah I was thinking Skald as well.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I went with that video only cause well its seemed most roleplayish. I was close to doing her legend of zelda video, but man elements awesome, crystalize awesome... you get the drift *lawls*


1 person marked this as a favorite.
Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

That women is the reason my youngest daughter learned the violin, and The Piano Guys the cello.

She just got done building her first violin a few weeks ago, it took about 4 months.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Thats amazing. :)


2 people marked this as a favorite.
Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Speaking of Skyrim...

Allie Silvershaper wrote:

Totally buying catnip. ;)

I fear how Silence on catnip may be...


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Lol.


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hey, I've always wondered why is there no dognip? I smell canine discrimination!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18
Vashti Amela wrote:

That women is the reason my youngest daughter learned the violin, and The Piano Guys the cello.

She just got done building her first violin a few weeks ago, it took about 4 months.

That is truly awesome.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18
Hila the Orphan wrote:
Hey, I've always wondered why is there no dognip? I smell canine discrimination!

It's called shoes.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)
Zsestrian Raven wrote:

Speaking of Skyrim...

Allie Silvershaper wrote:

Totally buying catnip. ;)

I fear how Silence on catnip may be...

Lawl


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Lyosha do you want the belt of Might Con?


3 people marked this as a favorite.
Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent
Sigrun Jagrsdottir wrote:
Hila the Orphan wrote:
Hey, I've always wondered why is there no dognip? I smell canine discrimination!
It's called shoes.

You mean paw prisons!?


1 person marked this as a favorite.
Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!
Hila the Orphan wrote:
Sigrun Jagrsdottir wrote:
Hila the Orphan wrote:
Hey, I've always wondered why is there no dognip? I smell canine discrimination!
It's called shoes.
You mean paw prisons!?

Yea! Feet are meant to be free!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18
Hobbes 'Rat Trap' Bitterleaf wrote:
Hila the Orphan wrote:
Sigrun Jagrsdottir wrote:
Hila the Orphan wrote:
Hey, I've always wondered why is there no dognip? I smell canine discrimination!
It's called shoes.
You mean paw prisons!?
Yea! Feet are meant to be free!

LOL


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

LMFAO


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*sees no updates for awhile so checks both threads... HAS TO READ THROUGH 30+ DISCUSSION POSTS BECAUSE PAIZO SITE DIDN'T LIST NEW POSTS!!!!!*

Sigrun Jagrsdottir wrote:
Lyosha do you want the belt of Might Con?

More con is always nice :3

AND SO IS BEING KEPT UP TO DATE ON YOUR PBPS >:(


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Still need YBD to tell me if the Sun has risen.

Cleric only regain our spells at specific times.

:(


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8
Your Benevolent Dictator wrote:

Magic Items

+1 arrow catching light wooden shield
+2 studded leather armorMe? Maybe
belt of mighty constitution +2Lyosha
+1 darkwood quarterstaff
Potion - feather step
Oil - protection from evil
Scroll - goodberry

There's also a Blacksmith, General Store, Barber, Tavern, Chapel, and Carpenter

Total would like to upgrade my armor some.

Light would let me move my full 30'.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Kind of want the quarterstaff.


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Perhaps we should kill them all. They are going to die anyway, we can make it quick. XDD

Lesser of two evils.


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Can't really see anything from the loot for Ered and can't really think of anything to buy.


@Vashti: Yes, the sun's risen

@Buying/Selling Stuff: Let's make this simple. :-) Waldsby has a 500gp purchase limit, so sell 500gp worth of stuff on Hobbes' loot spreadsheet. I'd like it if you pick stuff that a poor village might find useful, but it's not required. You can also trade loot for Waldsby gear. For example, you could swap 300gp of silver ingots to upgrade Sigrun's hammer to MW quality. Swap 4000gp worth of jewelry for the CON belt. You get the idea. :-)

@Saving the Village: most parties befriend Nadya upon the initial meeting and go to Waldsby first. There they do some information gathering and learn the village's plight. Then they direct them to the Winter Portal, wait a bit, and go storm the Pale Tower. This way the Waldsby populace ends up on the other side of Golarion with no quick way to reach them. Unfortunately, you took a different route.... ;-)


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

THeyre doomed. Kill them and tae their loot before their bodies get cold.

2,401 to 2,450 of 5,571 << first < prev | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / *A warm campfire (group 2) All Messageboards

Want to post a reply? Sign in.