Kulgara

Lokiel's page

Organized Play Member. 112 posts (497 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 20 aliases.


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Hope i'm not too late! I'll get something worked up as fast as I can.

stats: 2d6 + 7 ⇒ (6, 6) + 7 = 19
stats: 2d6 + 7 ⇒ (1, 4) + 7 = 12
stats: 2d6 + 7 ⇒ (2, 2) + 7 = 11
stats: 2d6 + 7 ⇒ (6, 1) + 7 = 14
stats: 2d6 + 7 ⇒ (6, 4) + 7 = 17
stats: 2d6 + 7 ⇒ (5, 5) + 7 = 17


If you're in need of another for saturday mornings, i'm all in. I enjoy playing the up front and personal types and i'm rather open to discussing character ideas with anyone else who gets in.

Would the Grippli be allowed?


I think maxing at a party of 6 kobolds would be enough, so if I don't get responses back from Pyx and Raynor, I can see about another kobold


Looking over the two, i'd recommend dragon oracle, and with the scaled disciple feat, you can qualify for dragon disciple and it's arcane spells.


If it says some and not all, then sure, but one SLA does not a lvl 1 or so spell list make.


Sadly, dragons are mechanically a terrible option, and i've never taken the time to looking for ways to make them better.


Lookin good. Just means we need a kobold cleric or oracle of some sort.


I do believe there are rules for designing custom weaponry, which i'll post a link to, but that looks quite reasonable.

Custom Weapons


Okay, so I have gathered together from the various areas the classes and colors of their kobolds.

Myself, A "Fearless" Black Kobold Swarm Fighter.

Vill, A True-shooting Copper-colored Kobold Bolt Ace

SinneD, A yip-yapping White Kobold Bard

Raynor, A kobold of unknown scale that rocks the rogue lifestyle.

Get those submissions in folks and we'll be ready to sail the high seas of kobold suffering together.


We'll be starting at 1st lvl, 2 traits, 1 being the campaign trait for Skull and shackles


Max starting wealth, we'll need it, friends.


Pretty even mix of day and inky darkness, especially if we consider how dark it gets under water


OH, Kobold color variants are allowed!

edit: I'm having to remember all the kobold tidbits as i'm creating one.


Your argument is fair, even if I love rolling. 25pb it is.


Lemme start off the trend of hopefully nice rolls.

stats: 4d6 ⇒ (2, 4, 4, 2) = 12 = 10
stats: 4d6 ⇒ (2, 2, 6, 6) = 16 = 14
stats: 4d6 ⇒ (3, 6, 1, 1) = 11 = 10
stats: 4d6 ⇒ (4, 1, 4, 2) = 11 = 10
stats: 4d6 ⇒ (4, 1, 4, 5) = 14 = 13
stats: 4d6 ⇒ (6, 3, 5, 6) = 20 = 17

Maybe not something like that, 2nd time's the charm?

stats: 4d6 ⇒ (1, 5, 4, 1) = 11 = 10
stats: 4d6 ⇒ (1, 6, 1, 3) = 11 = 10
stats: 4d6 ⇒ (5, 4, 1, 6) = 16 = 15
stats: 4d6 ⇒ (1, 3, 5, 6) = 15 = 14
stats: 4d6 ⇒ (4, 4, 3, 3) = 14 = 11
stats: 4d6 ⇒ (5, 5, 5, 3) = 18 = 15

3rd time, dicelords?

stats: 4d6 ⇒ (4, 3, 6, 1) = 14 = 13
stats: 4d6 ⇒ (3, 3, 5, 3) = 14 = 11
stats: 4d6 ⇒ (4, 2, 6, 5) = 17 = 15
stats: 4d6 ⇒ (1, 2, 6, 1) = 10 = 9
stats: 4d6 ⇒ (3, 5, 5, 1) = 14 = 13
stats: 4d6 ⇒ (2, 5, 6, 6) = 19 = 17

Workable, lets all try for at least a 25 PB in your rolls, folks.


I find games are a bit more survivable when not pbp. XD


Good news, everyone. I've acquired us a GM. I need players now. Give unto me the days your available and times, along with a character idea, doing 4d6 drop the lowest.. I promise to be forgiving with the dice.


I'm currently in talks with a GM I know who has an amazing track record for APs and such.


Ah, nonsense. Kobolds are like the closest thing to dragons, so we're prepared for the most serious of adventures.


Never thought i'd be one to make a thread like this, but it seems my current group of adventuring buddies are adverse to the idea of an all kobold game.

What i'm looking for and will hopefully find is 4 other friends to be my fellow kobolds and one great sky dragon for us to follow the words of, aka, a GM.

I'm pretty well open to any campaign, minus the city-heavy ones.

My -big- favorites would be:
Kingmaker
Skull & Shackles
Jade Regent

Because there is nothing like a kobold-run city, ship, or dynasty.

Anyway, here's hoping this game gets a good look and the flock of like-minded kobolds come in.


Actually, with my schedule as in flux as it is, I can't do this. just had the thought occur.


stats: 4d6 ⇒ (6, 3, 3, 3) = 15 = 12
stats: 4d6 ⇒ (6, 4, 6, 6) = 22 = 18
stats: 4d6 ⇒ (2, 3, 1, 1) = 7 = 11
stats: 4d6 ⇒ (4, 5, 6, 5) = 20 = 16
stats: 4d6 ⇒ (6, 1, 1, 3) = 11 = 13
stats: 4d6 ⇒ (3, 1, 2, 6) = 12 = 14

stats: 2d6 ⇒ (6, 2) = 8
stats: 2d6 ⇒ (4, 2) = 6
stats: 1d6 ⇒ 5

Decent array to make a kobold not death on creation.
Using the shifter for a bloody-minded dragon to be.

Wealth: 3d6 ⇒ (3, 6, 3) = 12 = 120gp


Dotting for interest, major desire to be a shotgunny-type law man


Would we be allowed to play as a harrowed?


and a question, are the dhampir similar to the harrowed in deadlands? Because, if they are, I 100% already have a planned out idea for this.


I would be all in for this.


I am sadly neither of those things, but i'd still like to put my hat in the ring if that were allowed.


Fair enough, first lvl is always a case of budget mastery.


As a keleshite, wouldn't a scimitar be better suited? And I'd recommend investing in cold iron, knowing you're heading to the worldwound and all.


Ya know what they say, the family that fights together, stays together.


Seth86 wrote:

Yes, they did. will get a proper story together

Im thinking Silver. Only Good dragon that's cold based i believe

There happens to be a silver dragon that lives in Kenabres named Terendelev that you could be related to. Would help tie you more strongly to the campaign.


Here's my roll for wealth for paladin.

Mun: 5d6 ⇒ (3, 6, 2, 1, 4) = 16 = 160gp


stats: 4d6 ⇒ (5, 6, 3, 2) = 16 = 14
stats: 4d6 ⇒ (4, 1, 4, 3) = 12 = 11
stats: 4d6 ⇒ (6, 5, 1, 1) = 13 = 12
stats: 4d6 ⇒ (6, 5, 6, 1) = 18 = 17
stats: 4d6 ⇒ (5, 6, 1, 6) = 18 = 17
stats: 4d6 ⇒ (5, 4, 3, 2) = 14 = 12


Dotting for interest


It appears to be so, just need your skype to bring you into the chat.


Newton and Luzio, please PM me your skype names and I can add you both to the chat.


Have we decided which voice program we'd like to use. I have a preference for skype or discord myself.


I'm looking at pumping str/dex/cha. I think i'll go fighter/sorcerer into arcane archer.


Luzio Facheux wrote:
Lokiel wrote:

So, Luzio, what kingdom roles were you hoping for? I couldn't find them on your sheet.

I will be putting most my resources into Charisma, probably end up somewhere in the 22-24 range for Charisma, so definitely one of the Charisma based roles. I dont fully know the mechanics of how each works yet from the players guide so I dont know for sure where Luzio will fit best.

I'd recommend Grand Diplomat as my experiences tend to lead me to believe that paladins are almost unparalleled when it comes to diplomacy. Had a game with Velarys where I could swear her paladin could talk down a red wyrm.


So, Luzio, what kingdom roles were you hoping for? I couldn't find them on your sheet.

Here's a compiled list of what people are hoping for thus far.

Ruler: Elrin(Top hope), Luzio
Councilor:Nora, Lillian, Luzio
General:Elrin, Luzio
Grand Diplomat:Nora, Lillian, Luzio
High Priest:Lillian
Magister:Nora, Newton
Marshal:
Royal Assassin:
Spymaster:
Treasurer:Newton
Warden:Elrin

Unknown desire from Salnyon Medvyed


SO, my friend tossed in the hat, so to speak. His plate is too full with work to participate. I'll put forward my character as a single child.


Elrin is my submission, I've always wanted to try an archer


Money: 5d6 ⇒ (2, 3, 4, 5, 6) = 20 = 200gp
Money: 5d6 ⇒ (4, 1, 1, 3, 6) = 15 = 150gp


Here's my dot and rolls.

4d6 ⇒ (6, 1, 6, 5) = 18 = 17
4d6 ⇒ (2, 4, 6, 5) = 17 = 15
4d6 ⇒ (2, 2, 6, 6) = 16 = 14
4d6 ⇒ (5, 4, 5, 3) = 17 = 14
4d6 ⇒ (5, 2, 1, 3) = 11 = 10
4d6 ⇒ (4, 4, 6, 5) = 19 = 15

So, a 37 point buy. i'll rock it.


Dotting my interest and seeing what my rolls shall be.

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (5, 2) + 6 = 13

HP: 1d12 ⇒ 9
HP: 1d12 ⇒ 8


Fang, The Draconic Exemplar:

Male Black Kobold Fighter 4 (Swarm Fighter)
NE Small Humanoid (Reptilian)
Init +2; SensesDarkvision 60ft Perception +8
------------------------------
DEFENSE
------------------------------
AC 21, touch 14, flat-footed 19 (+7 armor, +2 dex, 1 size, 1 nat. armor)
hp 36
Fort +4, Ref +3, Will +1
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee +1 Greatsword +7(1d10+2 19-20/x2)

Ranged Underwater Light Crossbow +7(1d6 19=20/x2)
------------------------------
STATISTICS
------------------------------
Str 13, Dex 15, Con 10, Int 14, Wis 10, Cha 15
Base Atk +4; CMB 4; CMD 17
Traits Seeker, Suck in your Gut, Besmara's Blessing
Feats Draconic Aspect, Duck and Cover ,Draconic Breath, Aquatic Combat, Outflank, Precise Strike, Mobility
Skills (24 points; 4 class, 2 BG)
Climb +10
Intimidate +11
swim +14

Languages Common, Undercommon, Draconic

------------------------------
SPECIAL ABILITIES
------------------------------
Safety in Numbers: Bonus on saves equal to number of allies within 20ft.
Acid Resistance 5

------------------------------
GEAR/POSSESSIONS
------------------------------
Backpack
Bedroll
Belt Pouch
Flint/steel
Mess Kit
Rope
Soap
5 trail rations
Waterskin
+1 Greatsword
+1 Buoyant Agile Breastplate
Underwater Light Crossbow
20 bolts

Carrying Capacity
Light 0-37.5 lb. Medium 38-75 lb. Heavy 76-112.5 lb.
Current Load Carried 15 lb.

Money 92 GP 0 SP 0 CP


4d5 + 3 ⇒ (4, 5, 3, 5) + 3 = 20=17
4d5 + 3 ⇒ (4, 2, 2, 4) + 3 = 15=13
4d5 + 3 ⇒ (3, 1, 1, 1) + 3 = 9=8
4d5 + 3 ⇒ (3, 3, 3, 5) + 3 = 17=14
4d5 + 3 ⇒ (3, 2, 2, 1) + 3 = 11=10
4d5 + 3 ⇒ (5, 3, 1, 4) + 3 = 16=15

1d4 ⇒ 2
1d2 ⇒ 1

Well, hello rolls XD. Lets put the 3 bonuses into con. think i'm making a fighter!


Step One- Homeland, Family, Childhood
Half-Orc Homeland: 1d100 ⇒ 98
Unusual Homeland: 1d100 ⇒ 28
Plains, Savannah child regional trait

Half-Orc Parents: 1d100 ⇒ 35
Only his father is alive

Half-Orc Siblings: 1d100 ⇒ 26
1d6+1 orc siblings: 1d6 + 1 ⇒ (3) + 1 = 4
Kin guardian combat trait

Circumstance of Birth: 1d100 ⇒ 16
Lower-Class Birth
Parents’ Profession: 2d20 ⇒ (12, 19) = 31
Soldier, Tactician combat trait

Major Childhood Event: 1d100 ⇒ 21
Death in the family, Reactionary and Deny the Reaper traits
Step Two-Adolescence and Training
Gunslinger/Ranger Background: 1d100 ⇒ 33
Black Powder Fortune and Scarred Descendant

Influential Associate: 1d100 ⇒ 43
The Relative, Oathbound faith trait

Romantic Relationships: 1d20 ⇒ 7
Several Significant relationships.


I can totally rock making a 3rd lvl bad guy. I'll start working on that.


I'm considering a half-orc melee type, not sure beyond that till more details come out for the group.

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