Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

this dice roller sucks!! lol


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

You think this dice roller is bad? Oh no if you go over to GitP you'll be cussing that roller so bad sailors will blush...


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Next up monsters right? I am thinking after that depending o. What the spellcasters want to do the fighters can delay.


Male Human Rogue6/Clr1 Current Map

I can't help the die roller guys. Everyone ahead of the monsters has gone. I will get to them later, sorry.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Not criticizing you... Since its a virtual tabletop here I thought I would express the collective "uggghh" you normally hear when a 1 is rolled ahaha


Male Human Rogue6/Clr1 Current Map

The mummy hisses a command and 5 snake skeletons slither out of holes in the wall and attack the party. The mummy side-steps the flaming sphere and moves towards Natalie and attacks. Meanwhile two larger snake skeletons smash through their sarcophagi and advance.

mummy attack: 1d20 + 24 ⇒ (4) + 24 = 28 damage: 2d6 + 18 ⇒ (4, 3) + 18 = 25
snake skeleton on Natalie: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
snake skeleton on Natalie: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
snake skeleton on Wexley: 1d20 + 5 ⇒ (5) + 5 = 10
snake skeleton on Wexley: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 damage: 1d4 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

My dice weren't much better. Everyone make a Will Save DC (17).
sewers16


Male Human Rogue6/Clr1 Current Map

Oro_Tu up, then Silas.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Will: 1d20 + 6 ⇒ (7) + 6 = 13 *sigh*


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

will save: 1d20 + 10 ⇒ (7) + 10 = 17 (-4 if its no a supernatural or spell like ability or spell)

I am standing right next to Wexley with a polearm, do any provoke an AOO from me with their movement?


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

will save: 1d20 + 2 ⇒ (3) + 2 = 5


Will save: 1d20 + 7 ⇒ (5) + 7 = 12
Looks like its up to the fighters! At least we softened him up for you.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

This doesn't not bode well... Lol


Male Human Rogue6/Clr1 Current Map

Oro-Tu you are behind Wexley (see map), so no AOO. You saved. Will save or be paralyzed by fear for 1d4 rounds.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Will save: 1d20 + 7 ⇒ (15) + 7 = 22


Go Beth and Oro-Tu!


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Beth have any idea how to get all these paralyzed guys to safety? Lol... I might be able to take out ONE but there's a whole mob wanting to eat our immobile friends.


Paralyzed for: 1d4 ⇒ 2 rounds
Fortunately the snakes probably aren't intelligent enough to coup de grace


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

I've got multiple options. I've got a single remove paralysis spell, I can try to kill the small snakes with positive energy of damage the big mummy with psoitive energy or electricity spells.

I'm going to wait for Silas save first.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Paralyzed for: 1d4 ⇒ 2 rounds


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

paralyzed for: 1d4 ⇒ 1 round


Male Human Rogue6/Clr1 Current Map

Actually Leialoha, you are just outside the area of effect of 30'


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

will: 1d20 + 8 ⇒ (6) + 8 = 14
paralysis: 1d4 ⇒ 1


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

beth, Wexley has the longest paralysis with 2 RDS, but I am concerned about senor mummy whacking the crap out of natalie. He hit on a 4 and did a ton of damage. I can't get over there because of all the snakes.if leialoha is still with us, and can exclude Natalie from a fireball, that might help if its far enough in to clear some snakes.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I would agree for Beth to concentrate on the Mummy. If Leiahola can take out the snakes that would help, but a +24 to hit means we're vulnerable anyway.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

looks like I will delay then unless you want me to do something else, until afterbeth and leialoha. If you guys can clear the way for MD to engage Mr. Mummy then I will do that, and if not whack something and try to clear a space.


Seeing a dire situation developing for Natalie and Wexley, Leialoha draws the bone spike from his face. For the second time since he has joined the group, you see him thrust it into his own flesh, digging deep in an obviously painful act of self-mutilation. He pulls it back out and snaps it forward, sending a drop of blood flying toward the room filled with the snakes and mummy. Then, the blood takes flight, speeding up and swelling to take the familiar form of a tiny ball of fire that flies past allies and enemies alike before exploding in a hellish furor, dolphins and flying fish dancing through the flames that wash over the room.
Nonlethal Damage: 3d6 ⇒ (2, 5, 1) = 8
Concentration: 1d20 + 11 ⇒ (9) + 11 = 20 vs. DC 10+4+3=17 Success!
Looks like I should be able to target it so that I can include everyone in the blast except the snake to the far north. By using one use of the lesser selective rod, I can exclude Natalie, Silas, and Wexley.
Damage: 6d6 + 3 ⇒ (3, 5, 4, 5, 6, 3) + 3 = 29 +14 due to fire vulnerability = 43 fire damage to the mummy if he fails the DC 20 reflex save or 21 fire damage if he makes the save. The snakes will take 29 if they fail the save or 14 if they make the save.
I'm going to hold my move action to move the flaming sphere until I see if any of the snakes I can see survive. The mummy is out of my line of sight, so I don't think I can target him with it.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

With a clear voice, Beth calls for Quell mastery of the waves and wind to free her companions from their fear.

Beth casts Remove paralysis on Nathalie and Wexley: both of you get an immediate new will save with a +4 bonus and don't forget the +1 from prayer

"Don't stay to close and target the hands and arms, she adds trying to help Nathalie and Oro-Tu.

Use move action for Freebooter's call. +1 to weapon attack and damage vs the Mummy


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

will save: 1d20 + 7 ⇒ (5) + 7 = 12

Guess I'll have to see if I can survive a round of paralysis.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

That's going to be tough. But we'll try to avenge you.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Waiting to see what happens with the fireball and the remove paralysis on Wexley before I go


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Will: 1d20 + 6 + 4 + 1 ⇒ (10) + 6 + 4 + 1 = 21 Alive!


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Since it was an immediate save, do you still get to go this turn as if not paralyzed? If so I could delay until after you so you have a clear view of mummy etc


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

I would assume so, but I'll wait for the GM to weigh in on that, as well as on the results of the fireball.


Male Human Rogue6/Clr1 Current Map

reflex snake skeleton: 1d20 + 5 ⇒ (14) + 5 = 19
reflex snake skeleton: 1d20 + 5 ⇒ (11) + 5 = 16
reflex snake skeleton: 1d20 + 5 ⇒ (13) + 5 = 18
reflex snake skeleton: 1d20 + 5 ⇒ (3) + 5 = 8
reflex giant snake skeleton: 1d20 + 7 ⇒ (7) + 7 = 14
reflex giant snake skeleton: 1d20 + 7 ⇒ (3) + 7 = 10
reflex mummy: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Rogue6/Clr1 Current Map

The four smaller snake skeletons were destroyed, only.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Should I take a turn this round or did I miss it due to paralysis?


Male Human Rogue6/Clr1 Current Map

You saved Wexley, although Leialoha I think has a move action left.


Leialoha concentrates on the flaming sphere and rolls it back into the giant snake skeleton that he can see beyond Wexley.
Damage (fire): 3d6 + 3 ⇒ (6, 6, 5) + 3 = 20 DC 19 Reflex save for no damage


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 7 ⇒ (17) + 7 = 24
Made one save out of 8.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

If the ceiling is 40ft high or less, and the walls aren't in the way.
Wexley summons sticky strands of webbing that immediately start binding up everything within them.
Web DC 16 Reflex or grappled, difficult terrain for duration, and will ignite due to flaming sphere. Targeting in front of Natalie so as to exclude her column.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu is just out of range of the mummy, so he snarls and charges 10ft forward in front of Silas, next to Natalie, and let's loose his polearm at the creature.

Attack, power attack/stalwart/rage: 1d20 + 15 - 4 + 2 ⇒ (15) + 15 - 4 + 2 = 28
damage: 1d10 + 10 + 1 + 6 ⇒ (8) + 10 + 1 + 6 = 25, DR 4/-


Male Human Rogue6/Clr1 Current Map

reflex greater snake skeleton: 1d20 + 7 ⇒ (8) + 7 = 15
reflex greater snake skeleton: 1d20 + 7 ⇒ (7) + 7 = 14
reflex mummy: 1d20 + 6 ⇒ (5) + 6 = 11

Oro-Tu you miss by the cover of the webs. "If you have at least 5 feet of web between you and an opponent, it provides cover."
burning webs: 2d4 ⇒ (4, 4) = 8


Male Human Rogue6/Clr1 Current Map

sewers17


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

But I can swing past Natalie whos square doesnt have any webs, and the mummy is on the border of the web, correct? There's not really 5ft of web between us since he is on the edge of it? At least that is my understanding from the picture. Don't see how he'd get cover from that.


Male Human Rogue6/Clr1 Current Map

Nevermind, Beth's spell.


Male Human Rogue6/Clr1 Current Map

CMB for Mummy: 1d20 + 20 ⇒ (2) + 20 = 22
CMD for GSS2: 1d20 + 17 ⇒ (3) + 17 = 20
bite attack on Oro-Tu: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12
The lone SS from the north moves down to attack Natalie bite: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 1d4 + 4 ⇒ (1) + 4 = 5


Male Human Rogue6/Clr1 Current Map

Initiative Order
Beth cast remove paralysis
Natalie paralyzed
Enemy attacked
Silas
Oro-Tu
Wexley
Leialoha


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas paralyzed.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Silas Frey wrote:

Silas paralyzed.

I think you're good now. You were only paralyzed for 1 round and that was between the first mummy move and attack to nathalie and his move just now where it fended of the web

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