Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

A predatory grin splits Natalies lips. "That sounds like a perfect idea. matey."


Leialoha nods. He waves a hand in the general direction of the sewers and a tiny wisp of smoke drifts up from one of his fingers.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"It's settled then I suppose." Wexley says, a stern look of determination shadowing his face.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

"Where should enter sewer again? Where children found or where water creatures were?"


"I thought we searched the entire area by the skum. But there were definitely other places to look where we found the children."
IIRC


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

"Didn't finish area with skum, left for jawbone. But let us go to place where children were taken."


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

"Yes lets start with where the children were taken."


Male Human Rogue6/Clr1 Current Map

That puts us back at sewer6

Let me know when you are ready.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Ready


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Ready


Male Human Rogue6/Clr1 Current Map

Are you wanting to have the captain meet you there with his raft?


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

We can get to that part ourselves, can't we? Or is there probable need for the captain further in?


Male Human Rogue6/Clr1 Current Map

From where you were at there are narrow sewage tunnels north and south. Beyond that you don't know the layout of the sewers.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Yeah let's hire Captain Lester again. I'm going to save the swan boats for a emergency.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

We should ask Captain Lester as presumably he does know the layout.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Very well then. Lester it is.


"I be meetin' ya thar when yer ready then."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Sorry busy weekend. We going in via the same grate and routine as before I am assuming with Silas getting it open without being noticed and slipping in, or via another route with the halfling?

Oro-Tu hefts his weapon from his shoulder once they arrive, looking around to get his bearings.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I would suggest go in the same way. Are we dealing with the bone gate or doing more searching?


I'm good starting with the bone gate.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Have no problem dealing with the bone gate if that's what you suggest.


Male Human Rogue6/Clr1 Current Map

At the end of the ossuary, a portcullis is constructed entirely of bones. Skulls glare at approaching adventurers menacingly.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"If I recall, the gate itself is of mundane construction. But that doesn't make it any less imposing, if you ask me."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Shall I go closer, but be prepared if it goes south?"

Silas puts his pack down and advances closer very slowly keeping an eye on the skulls.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Indeed. I'll inspect it for auras in the meantime."
Detect Magic/Evil


Male Human Rogue6/Clr1 Current Map

How close are you getting Silas? Wexley, I am presuming that you would detect both.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Can I pinpoint the location?
Spellcraft to identify aura school: 1d20 + 13 ⇒ (11) + 13 = 24


Male Human Rogue6/Clr1 Current Map

The porticus itself. No school.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"I don't trust this at all. Be careful."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I will keep edging closer.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Seeing the others working to figure out what to do to opent the gate Natalie keeps alert for any danger.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Rogue6/Clr1 Current Map

Natalie, you do not see a means of opening the gate besides breaking it. How close are you getting Silas? If you go right up to it, let me know.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

We brought capn lester with us again right? If so I will ask him if there is another route to where the portcullis might lead


Male Human Rogue6/Clr1 Current Map

Capt Lester is back at his raft. He will tell you that he only goes where there are sewers so he has never been down that way. Most of the sewers are north and west of where you are at.


Leialoha watches the gate for movement as Silas inches closer. I wonder if the bones will turn to teeth and eat him.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I am going to keep moving closer and right up to it unless something changes.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu mutters a quick prayer to the spirits, waiting for the slightest movement or sound.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

In case of something unusual in the sewer itself or walls/floor change or appear off: Know Dungeon: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Rogue6/Clr1 Current Map

The skeletal limbs animate and attempt to grapple: 1d20 + 15 ⇒ (9) + 15 = 24


Male Human Rogue6/Clr1 Current Map

Roll init.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Init: 1d20 + 4 ⇒ (3) + 4 = 7


Male Human Rogue6/Clr1 Current Map

To be clear Wexley, you were unable to determine the school by your roll.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Oh I see.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Init: 1d20 + 2 ⇒ (14) + 2 = 16


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Init: 1d20 + 3 ⇒ (17) + 3 = 20


Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Rogue6/Clr1 Current Map

Initiative: 1d20 ⇒ 8 Still waiting on Beth and Wexley.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Wexley rolled 7 - friday 325pm


Male Human Rogue6/Clr1 Current Map

Beth init: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Rogue6/Clr1 Current Map

Initiative Order
Beth 24
Natalie 20
Oro-Tu 16
Silas 14
Portcullis 8
Wexley 7
Leialoha 6

Beth up. If she does not act by morning I will have her cast Prayer.

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