Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia will quickly parry riposte.
PR: 1d20 + 19 ⇒ (7) + 19 = 261d20 + 19 ⇒ (5) + 19 = 241d6 + 18 ⇒ (6) + 18 = 24
Will not spell: 1d20 + 3 ⇒ (19) + 3 = 22
Channel energy is not a spell.
Lucretia misses the parry but the strike is not enough to pierce her mail.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I get bonuses vs supernatural and spells I just didn't type it all out


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas manoeuvres to get within 30 ft of the Wereshark and then raises the heavy leather glove on his left hand gesturing towards the creature. From the glove a featureless silhouette of a bird of prey descends on the wereshark and attempts to steal the punching dagger from its grasp.

CMB Steal check: 1d20 + 16 ⇒ (16) + 16 = 32


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

I think I'm just out of range for the negative energy.

Heal check: 1d20 + 16 ⇒ (16) + 16 = 32
What is everyone health bar at?


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth is fine, he’s just out of range himself

”Ish Ha’Kesh!” Sivoth bellows the command word and his musket responds with a loud click-hum.

Beneficial bandolier loads firearm on command once per round as a swift action. Makes a musket much more useful.

Musket shot w/deadly aim and vicious property(touch): 1d20 + 10 ⇒ (3) + 10 = 134d6 + 5 ⇒ (6, 5, 2, 3) + 5 = 21

Welp. Does a 13 hit at touch range? I got precise, if that matters


Male Human Rogue6/Clr1 Current Map

You beat his CMD Silas. He has +2 cover, but that hits Sivoth.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Okey! Silver ammunition still, in case that's important.

Vicious Backlash: 1d6 ⇒ 4

Sivoth snarls through the backlash from his musket and roars. "SMILE, YOU SON OF A BILGEPUMP."

Cookie if you get the reference :p


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

The blade is yanked from the wereshark's grasp and carried back to the waiting hand of Silas.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu steps back and attacks again.

Attack: 1d20 + 19 - 3 ⇒ (1) + 19 - 3 = 17
Damage: 1d10 + 13 + 9 ⇒ (8) + 13 + 9 = 30

Attack 2: 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27
Damage: 1d10 + 13 + 9 ⇒ (4) + 13 + 9 = 26

DR 7, HP damage 31 total, 4 con damage (18 hp)


Male Human Rogue6/Clr1 Current Map

Ke'ahilani and
Aurora are up


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

What is everyone health bar at?
As the issue does not seem to be in doubt, Ke' will simply watch his allies health (readying a potion to heal someone) and pass.


Male Human Rogue6/Clr1 Current Map

Oro-Tu is in poor health only.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

91 hp raging minus con so 73/104 until con healed


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Move up to orotu and cast Lesser restoration

Perception: 1d4 ⇒ 3


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Lucretia
Wereshark
Silas
Oro-Tu
Sivoth
Ke'ahilani
Aurora


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu grunts in thanks. 1 con dmg left. hp now 82/113


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia quickly thrusts her rapier once, twice into the wereshark.
Attack: 1d20 + 19 ⇒ (18) + 19 = 371d6 + 18 ⇒ (1) + 18 = 19
Attack: 1d20 + 14 ⇒ (18) + 14 = 321d6 + 18 ⇒ (3) + 18 = 21
Confirm: 1d20 + 19 ⇒ (11) + 19 = 301d6 + 18 ⇒ (5) + 18 = 23
onfirm: 1d20 + 14 ⇒ (13) + 14 = 271d6 + 18 ⇒ (5) + 18 = 23
if attacked, she will parry-riposte.

Spoiler:

Parry Riposte: 1d20 + 19 ⇒ (13) + 19 = 321d20 + 19 ⇒ (7) + 19 = 261d6 + 18 ⇒ (4) + 18 = 22
Parry: 1d20 + 19 ⇒ (16) + 19 = 35
Parry: 1d20 + 19 ⇒ (5) + 19 = 24


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Somebody get Lucretia's license plate number... she just ran over a shark.


Male Human Rogue6/Clr1 Current Map

With her first attack, Lucretia drops Dalang. XP=2133 each.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

If initiative is over...

Sivoth moves over to the body of the wereshark, eyes glowing as he spits a disturbing mass of saliva and phlegm right on its nose. He speaks next in fluent common:

"Pusillanimous filth."

He casts detect magic in order to search the body.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas looks around not convinced the danger is passed. He moves closer to Sivoth. "If you're looking for magic then you'll definitely want to look at this blade."

Perception: 1d20 + 12 ⇒ (15) + 12 = 27


Male Human Rogue6/Clr1 Current Map

Four stones, a candle and the two punching daggers detect as magical.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth gives each of the magic items a once-over. I assume the punching dagger that Silas just handed over is one of those magicky punching daggers?

spellcraft on stone 1: 1d20 + 19 ⇒ (6) + 19 = 25
spellcraft on stone 2: 1d20 + 19 ⇒ (5) + 19 = 24
spellcraft on stone 3: 1d20 + 19 ⇒ (1) + 19 = 20
spellcraft on stone 4: 1d20 + 19 ⇒ (17) + 19 = 36
spellcraft on candle: 1d20 + 19 ⇒ (16) + 19 = 35
spellcraft on dagger 1: 1d20 + 19 ⇒ (6) + 19 = 25
spellcraft on dagger 2: 1d20 + 19 ⇒ (12) + 19 = 31


Male Human Rogue6/Clr1 Current Map

2 beads of force, 2 elemental gems (water), candle of invocation
(chaotic evil), Teeth of Dajobas (+2 keen wounding punch
daggers.)


Male Human Rogue6/Clr1 Current Map

And tomorrow comes the full moon!


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Channel Energy, excluding the enemy: 5d6 ⇒ (5, 1, 4, 2, 5) = 17

Bead of force looks nice, bid


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Now let me check you out to see what else is the matter with each of you.

Heal Skill; +1d4 healing if required: 1d20 + 18 ⇒ (3) + 18 = 211d4 ⇒ 1

Heal Skill; +1d4 healing if required: 1d20 + 18 ⇒ (9) + 18 = 271d4 ⇒ 4

We need to get these two out of here and to the Tolita quickly, I dont have what I need here to treat them of this disease. Not that it is beyond my skill, it is just not the normal Lycanthrope. Normally I could just prayer for Falkenyager to cure them, but another god is preventing this from happening, so Alchemical medicine is required to cure a magical disease.


Male Human Rogue6/Clr1 Current Map

They have been bitten and are infected.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas remembers other bite victims. "The Shaman Milliauka should be able to help, but it is the full moon tomorrow. There is also a sergeant of the dragoons bitten so I worry what will happen to him."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu grunts, telling the newcomers, if we cannot cure it I promise to make death clean and fast.

He agrees about Milliauka and helps lead the way out.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth shakes his head in aggravation and speaks in Celestial.
"Bloody figures, the dagger-toothed freaks put a nip on me and OF COURSE the Snowflake's magic can't cope. Were it a 'Pillage the Village' spell, I'm sure she'd be the go-to, but not for THIS."

Breaking in to common, he turns to leave with the bard and the barb. "Then let us haul anchor and haul butt. I for one might appreciate a clean death in favor of being turned into one of those monstrosities, but that doesn't make it plan A."

"Oh, and if nobody else wants those elemental gems, I'm sure I could find a good use for them..."


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

"Mustering all her strength and fury into a single moment of time, she becomes one with Dance of Death and thinking to herself, "Cut, everything else is not real, cut, for that is the mission, Cut for this is my life I shed now and there life I shall take. I hunger for it, i need this, now in this moment, there is nothing else."

Lets Dance, this is my purpose, now in this moment, you and me.

Attack the mouthy Elf, Improved Unarmed strike, Furious Focus, Rage, Destructive Smite, Channel Force, Vital Strike: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 19 ⇒ (4, 5) + 19 = 28

Deaths Mistress judgement is final and my wrath is swift, I am no snowflake and you insult my master by insulting my magic, the code I follow demands justice.

I am Frauline grissa ost drauka, bringing forth of the death and underworld, the pebble in the pond, one who turns the blade white, In the dance with death I call forth the underworld by releasing the spirits. I call myself the bringer of death, painting myself with the twin lightning bolts of the Con Dar (Blood Rage), I wear ruby tear drop amulet as my holy symbol.

Dance with Death:
It is a reminder of the Primary Edict:

Primary Edict
"The ruby is meant to represent a drop of blood. It is the symbolic representation of the way of the primary edict.

"It means only one thing, and everything: cut. Once committed to fight, cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut.

Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resolutely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush Him. Cut him without mercy to the depths of his spirit.

"It is the balance to life: death. It is the dance with death. It is the law a bringer of death lives by, or she dies."

Deaths mistress, the Bringer of Death is one that was born with the gift to use both positive Magic and negative Magic and is proficient in many of the forms those take. Her power comes from instinct and emotion, particularly driven by need and anger.

THE DANCE WITH DEATH

“Keep your vision all-inclusive, never allowing it to lock on any one thing…look everywhere at once, see nothing to the exclusion of all else—don’t allow the enemy to direct your vision, or you will see what he wishes you to see. He will then come at you as you become bewildered, looking for his attack, and you will lose.

Instead, your vision must open to all there is, never settling, even when cutting. Know your enemy’s moves by instinct, not waiting to see them. To dance with death means to know the enemy’s sword and its speed without waiting to see it. Dancing with death meant being one with the enemy, without looking fixedly, so that you could kill him. Dancing with death meant being committed to killing, committed with your heart and soul.”

This passage comes in the context of a warrior in battle. A warrior whose only objective is to eliminate the threat. To obliterate the enemy at all costs.

This is summoning of power, this art of war, ‘The dance with death’ … as it mimics dancing in footwork, and results in the impending reaping of life. So it is in the spiritual realm.
— — —
Are you ready for the dance with death?


Male Human Rogue6/Clr1 Current Map

Not real wise to call Aurora a snowflake. She is a cleric of Falkenjager, an insane deity and not far from it herself! I would consider a swift apology. She makes Paletress seem well balanced.


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Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

”Oh ho! Know that tongue, do you?” Sivoth retorts, nimbly stepping aside from the swing. ”Well thank you for confirming everything and more! Blasted seal-clubbing ice pirates! Despoilers and marauders, no better than the scum that ravage these lands in the name of progress!”

”Go on then, kill me if you’re so set on it!”

Five foot step back, casting fly

”You’ll find I’m no meek scholar.”

Sivoth is rather volatile himself... comes from following a goddess of volcanoes and things blowing up.


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Lucretia chuckles and prepares to move out. "By the way do you have a ship nearby. Or do we swim ashore?"


Male Human Rogue6/Clr1 Current Map

Her attack did hit Sivoth as it was against ff. But was subdual only.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas turns and glares at the pair. "The Full moon is tomorrow. We've just fought off one of their priests and we know that they have bitten others around Port Shaw. There are others far more deserving of your fire...", he says looking at Sivoth, then turns to Aurora, "... and your God's wrath. You can stay and fight here or you can come with us and save some innocents, because no one else is ready to turn back whatever is coming."

He turns, walking away and responds to Lucretia. "Our ship is moored just off the island. We had to keep the sailors safe with all these sharks about."


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

I have a hard time seeing it as flat-footed when she called out a challenge to duel ahead of it.

Though this does raise another point: Does Razor Coast have dueling rules? This seems a mechanic I haven't explored before. Might be entertaining in its own time.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

My judgement still stands, you are without honor, out of respect for Silas and our mission, I will commute this execution until after the mission is complete, but then, we go to the ring at the Broken Skull, no weapons, no spells. Then we finish this. In the mean time do your job and leave me the hell alone.

she reaches deep to contain her rage and put it down, the effort is exhausting, she gains additional insanity points.

[url=https://www.d20pfsrd.com/gamemastering/other-rules/sanity/[/url]


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth spits a small glob of blood to the side, and turns a wicked grin to the priestess.”You’re right, you’re no snowflake. The actual northmen I knew had the grace to come at me head-on.”

He shoulders his musket and stands. ”You’ve little standing to question my honor with a strike such as that, but I’ll meet your challenge all the same. Not at the Skull though, for I’ve little interest in trumped-up cockfighting. You want to prove you and your god are strong? Best to do it proper, with no questions unanswered. On that day, everything you have against everything I have. Find a nice secluded spot, away from innocents, and we’ll see who’s best.”

Turning to leave, he says ”Until then, it is like you say: do your job; don’t start none, won’t be none.”


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu growls, How to say, shut up and stop fighting or Oro-Tu will finish the fight on both ends.

He looks at the two and grips his polearm tighter, nodding towards the exit in a 'You first' fashion.

He then follows out of the cavern. Unless one or both want to take him up on that. He's in range of either.


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth is already moving

”Incidentally, how far ARE we from this Milliauka fellow? I confess to having been unconscious for a goodly portion of my transfer here, and have lost my bearings as a result."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu shrugs as they make their way towards the ship, Not far by boat.


Male Human Rogue6/Clr1 Current Map

Just the swim out of there might be an issue. Not sure if you have anymore water breathing.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu asks Aurora if she still has water breathing.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Yes, I have it prepared, everyone had there own pretty much when we came here so I can still cast it. I can get up to 8 people for two hours each, that should be long enough

Spells:
Cleric Spells Prepared (CL 9th; concentration +13)
. . 4th—blessing of fervor[APG] (DC 18), death ward[D], divine power, restoration
. . 3rd—magic circle against evil, magic vestment, prayer, rage[D], water breathing
. . 2nd—bull's strength[D], delay poison, effortless armor[UC], lesser restoration, returning weapon[UC]
. . 1st—bless, liberating command[UC], moment of greatness[UC], protection from evil, tracking mark (DC 15), true strike[D]
. . 0 (at will)—create water, detect magic, detect poison, mending, purify food and drink (DC 14), stabilize.

Tommorow, I have prepared:
Domain Spell-Like Abilities
. . At will—dimensional hop (80 feet/day)
Cleric Spells Prepared (CL 9th; concentration +13)
. . 4th—blessing of fervor[APG] (DC 18), death ward[D], divine power, restoration
. . 3rd—magic circle against evil, magic vestment, prayer, rage[D], remove disease
. . 2nd—bull's strength[D], delay poison, ironskin, resist energy, lesser restoration
. . 1st—bless, deathwatch[D], divine favor, liberating command[UC], sanctuary (DC 15), tracking mark (DC 15)
. . 0 (at will)—create water, detect magic, detect poison, purify food and drink (DC 14)
. . D Domain spell; Domains Destruction (Rage[APG] subdomain), Repose (Souls[APG] subdomain)
Warpriest Spells Prepared
. . 1st—murderous command[UM] (DC 15), Hide from Undead
. . 0 (at will)—enhanced diplomacy, light, resistance


Male Human Rogue6/Clr1 Current Map

That will be more than enough. Everyone will need to make swim checks for about 150' of swimming to the surface.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Swim: 1d20 + 13 ⇒ (20) + 13 = 33


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Swim: 1d20 + 5 ⇒ (13) + 5 = 18
Swim: 1d20 + 5 ⇒ (4) + 5 = 9


Male (status):
HP 71/71; F/R/W +8/+11/+9; AC 23 (T17/FF17); Initiative: +5; Perception +12
Elf (And don’t you forget it) Spellslinger Wizard 5 / Gunslinger 1 / Eldritch Knight 4

Sivoth tweaks his monocle slightly. Suddenly, he has webbed hands and feet, even though he was previously wearing leather gloves and boots. Touching one of his pearl rings, he twitches slightly as if remembering something.

Activating Eyepatch to gain Touch of the Sea, using pearl of power to recall Air Bubble Spell

He then puts one thumb to his mouth and blows into it. With a loud huff of exertion, he somehow manages to produce an odd bubble that he attaches to his musket.

"If a wereshark up and pops out from behind a hermit crab or something, I'm going to punch it in the face with bullets until I stop laughing."

He then dives into the water with entirely too much flamboyance.

Jump: 1d20 + 20 ⇒ (3) + 20 = 23

Swim Just-In-Case: 1d20 + 14 ⇒ (18) + 14 = 32

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