Razor Coast Texas Style!
Game Master
brvheart
Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.
The Veiled Isle
Roll20 Map Site
Lighthouse
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
CSW was the plan, assuming Silas and the others are on board with us all getting smaller shares
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
I vote yes, let me know if I have any money left out of the share, havent added it yet, was waiting for expenses out of it first.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
whatever Ivar said, 270 each or so after the wands.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Male Human Rogue6/Clr1 Current Map
Let me know when you are ready to go.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Ok so lets do it and go... I think after that we are ready unless someone has something else to do
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Male Human Rogue6/Clr1 Current Map
The isle is overgrown with foliage, mostly tangled
weeds and wildflowers, but the towering Beacon
Light rises from the untamed undergrowth like a
colossus. Along the Light’s sides, spirals of black
and white paint peel away, exposing the ugly gray
stone like the scales of a fish torn off to reveal the
soft tissue beneath. The Beacon Light stands dark
where once brightness shone forth, directing ships to
safe harbor.
Back at sea, It is like being home; a deck under my feet the wind in the sails, the spray of the salt water, this is the life for me. Looking at the Island as they approach and then the towering light house. she has certainly fallen into neglect. Staying near the fore of the ship, Ivar, shield and axe in hand, mentally attempts to prepare of any surprises.
Is there a shallow cove, or a dock, or are we rowing a skiff in?
Male Human Rogue6/Clr1 Current Map
You will need to row in. The western shore offers the best approach.
As they sail toward the western shore, Ivar waits for the command to drop anchor, after the anchor is lowered he uncovers on of the skiffs and using ropes and pulleys, swings it out over the side of the boat and lowers it to the water, turning to he party he says, "I do not mind helping row the skiff, but I may be of greater value under the waves to watch for anything unusual." He then shoulders his shield and dives over the rail into the warm salt water, taking the form aof a Manta Ray, keeping near the skiff.
perception: under water: 1d20 ⇒ 15
Male Human Rogue6/Clr1 Current Map
Nothing unusual in the water here.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas looks about. Perception: 1d20 + 10 ⇒ (16) + 10 = 26
What time of day is it?
Male Human Rogue6/Clr1 Current Map
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa helps the others row the skiff. She doesn't want to use her animal shifting abilities just yet. She looks around as she moves in her way to the island.
Perception 1d20 + 22 ⇒ (20) + 22 = 42
Male Human Rogue6/Clr1 Current Map
You should be able to row to the island without any issues.
Male Human Rogue6/Clr1 Current Map
The most prominent feature of the island is the lighthouse which sits dark and weathered upon the hill.
Give me an order of march so we can proceed.
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa should probably take her second spot to use her Perception, but with someone a little more durable in front.
I assume Oro-Tu is in the front, Ivar is happy to bring up the rear to protect all the squishy backsides :) especially when were outside and more susceptible to surprise attacks from the rear or flanks.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Plus it stops him getting frisky and putting his foot in it. My suggestion would be
Oro-Tu
Uraisa
Silas
Aurora
Leiahola
Beth
Ivar
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Sounds good to me.
Oro-Tu leads the way, stalking ahead through the foliage.
Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uriasa keeps her attention razor sharp as they approach.
Perception 1d20 + 22 ⇒ (13) + 22 = 35
Male Human Rogue6/Clr1 Current Map
As you approach the lighthouse you find the corpse of a pirate tangled in the weedy growth that covers the island. Once a small wiry man with a scraggly unkempt beard, his lightly decomposed body lies contorted into a near impossible pose.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu calls for a halt, familiar with dangerous indigenous plants. He looks to see if some plant did that to his body, alerting the others.
Know nature: 1d20 + 6 ⇒ (13) + 6 = 19
Axe and shield in hand, Resisting the urge to bolt past his friends and attack the nearest plant, Ivar calmly searches the area behind them for any sign of attack.
perception: 1d20 ⇒ 10
Male Human Rogue6/Clr1 Current Map
You can make a survival check to see what happened to him
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Survival 1d20 + 13 ⇒ (20) + 13 = 33
Uraisa looks at the scene laid out in front of her very carefully.
Male Human Rogue6/Clr1 Current Map
There is a puncture wound near the center of his chest. He appears to have been poisoned.
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa points out the wound. "He's been poisoned by something. Not sure if it was a plant, animal, or humanoid that got him."
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu approaches carefully,as no one has seen anything yet, and prods the body once with his polearm before recovering it to look the body over.
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
casting true strike on approach and Tracking Mark once there and have wand of bulls strength ready action for surprise/1st round for anyone near me or myself if no target available.
Uraisa, be ready with those "Barkskins" when we spot danger for the frontline, that was a good strategy before; Ivar make sur you stay with the rest of the party, you dont do well as a solo
Perception/Initiative: 1d20 + 3 ⇒ (6) + 3 = 91d20 + 2 ⇒ (10) + 2 = 12
Survival to identify/follow tracks: 1d20 + 12 ⇒ (4) + 12 = 16 plus tracking mark
Ivar rolls his eyes when he hears Aurora say 'solo' smiling to himself, little does she know, she's right I do better in a shield wall keeping his axe ready and his head on a swivel.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu also checks the area for any signs of the cause of the poison, whether a struggle with another creature or some other sign. Survival: 1d20 + 16 ⇒ (15) + 16 = 31
Male Human Rogue6/Clr1 Current Map
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu grunts, "Wyvern sting. Keep eyes open to the skies. Must have nest on island."
He checks to see if the man resembles the description of the missing Tulita and for anything on his person.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas looks about for any potential nest sites. perception: 1d20 + 10 ⇒ (11) + 10 = 21
"Have a look around. We should go into the lighthouse first unless something really obviously spells wyvern nest."
Male Human Rogue6/Clr1 Current Map
brvheart wrote: A small island, Beacon Island served as an outpost for Port Shaw decades ago. A lighthouse was constructed here to guide merchant ships safely through the network of hazardous shoals surrounding Kai Bay. Five years ago, the last lighthouse keeper and his family disappeared; and since then, this accursed lighthouse stands unmanned. Passing ships report spotting a clutch of wyverns circling the top of the lighthouse. I guess you missed this?
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
lol yeah missed the last line. So does it match guys description? Any items in possession? If not will continue on.
Male Human Rogue6/Clr1 Current Map
He has boots and a rapier.
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa will detect magic on the items, knowing the pirate no longer needed any of his spoils where he went.
Male Human Rogue6/Clr1 Current Map
The boots are magical, the rapier is not but the scabbard is.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
At Uraisia's signal he pulls the boots and the rapier from the dead man and hands them to her. He then takes up the trail again.
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Spellcraft boots 1d20 + 7 ⇒ (14) + 7 = 21
Spellcraft scabbard 1d20 + 7 ⇒ (11) + 7 = 18
Male Human Rogue6/Clr1 Current Map
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa calls out the properties of the boots to the others. "I know someone will make good use of these boots."
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
probably for now either silas or me. I would have about 13 stealth with them on. Not that the barbarian sneaking ahead is usually a good idea but if Silas ever goes sneaking I could accompany him without giving him away.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
I'm on +20 though we don't tend to do much sneaking - think that's partly being on a PBP game. So probably best for Oro.
Silas has a look at the unidentified scabbard.
Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
I will use them for now unless someone else wants them, then.
Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Survival: 1d20 + 16 ⇒ (12) + 16 = 28
Oro-Tu blazes the trail watching for any hazards along the way, with the help of Uraisia's keen eyes.
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