
brvheart |

Uraisa, you notice patches of crusted blood cake the red-dyed wool of the rug, and the hearth’s scant ashes conceal a child’s jawbone and a few teeth. The trap door is neither trapped nor locked.

brvheart |

Steps lead down to the basement. You hear the creaking of an old rocking chair.

Ivar "Goldilocks" Theodinson |
Ivar nods to Uraisa. winking "Leave that door open in case it starts to fill with water" he begins down the steps. 'hopefully it will throw enough light down here that we can see what were doing. Ivar taps Rhea to the side of his shield for luck and walks down the steps, looking to see who is rocking the chair.
perception: 1d20 ⇒ 6

Aurora Shadowbane |

Cast Detect Magic to determine any latent magic and cast detect poison to determine poison on remains or on or around door, even latent
Heal Check Remains to determine cause of death: 1d20 + 15 ⇒ (12) + 15 = 27
Survival Check while examining Remains to determine bite marks or weapon that caused damage to see it it looks like ware shark or wyvern bite: 1d20 + 19 ⇒ (15) + 19 = 34
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge Religion: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge Arcana: 1d20 + 5 ⇒ (8) + 5 = 13

brvheart |

You should be able to determine that the child has not killed by a wyvern and human hands were most likely the culprit.

Oro-Tu |

Child? Did I miss a post? Oh in the fireplace. In my stupor I thought we found one in the basement lol

brvheart |

There is nothing else moving the chair. The arms and legs appear to be moving under the dress to rock the chair. Is anyone going down the steps?

Ivar "Goldilocks" Theodinson |
Ivar nods to Uraisa. winking "Leave that door open in case it starts to fill with water" he begins down the steps. 'hopefully it will throw enough light down here that we can see what were doing. Ivar taps Rhea to the side of his shield for luck and walks down the steps, looking to see who is rocking the chair.
Ivar was going down the steps

brvheart |

As Ivar descends all the sudden the rotting body in the chair rises to attack and is joined by the dead on the floor and more from behind crates and barrels.
slam: 1d20 + 15 ⇒ (9) + 15 = 24 damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9 plus grab
grapple: 1d20 + 18 ⇒ (5) + 18 = 23
init: 1d20 + 8 ⇒ (2) + 8 = 10
roll initiative

brvheart |

Ivar is grappled, losing DEX bonus to CMD flat footed.
A thick tangle of discolored entrails clings to this lurching skeleton's torso and winds upward to loll from its jaw like a clawed tongue.

Ivar "Goldilocks" Theodinson |
init: 1d20 + 3 ⇒ (11) + 3 = 14
is Ivar at the base of the stairs? Also does the corpse that was in the rocker appear to me the main antagonist and is that who grabbed Ivar with its guts?
As quickly as the stench of dead and rotting corpses assail Ivar he is surrounded, assaulted and engulfed by undead. 'Maybe it is my calling to help Aurora eliminate the undead from these Lands!, spinning, and turning, buffeting with his elbows, shoulders, knees and shield, Ivar gives as good as he gets. Attacking the "rocker" who's guts entangle him, with Rhea slashing this way and that as best as he can in the claustrophobic grasp of the undead. Calling out to the team, Beware! Undead!
no dex bonus AC is 23, grappled condition –2 penalty on all attack rolls: full attack, grappled: Waraxe, power attack, grappled: 1st attack
attack: 1d20 + 17 - 2 - 2 ⇒ (12) + 17 - 2 - 2 = 25 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (1) + 8 + 4 + (1) = 14 1d6 is cold
Waraxe, power attack, grappled: 2nd attack
attack: 1d20 + 12 - 2 - 2 ⇒ (10) + 12 - 2 - 2 = 18 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (5) + 8 + 4 + (1) = 18 1d6 is cold

brvheart |

The corpse in the rocker was not the main antagonist and was not the one that attacked you. The big bad attacked you. I gave the description. The one in the rocker and the rest are zombies. Second attack misses.

Aurora Shadowbane |

Initiative, Perception: 1d20 + 2 ⇒ (8) + 2 = 101d20 + 9 ⇒ (16) + 9 = 25
Hearing the sound of battle, she ready's her returning chakram as she moves from the fireplace area swiftly down the stairs to Ivars screams of delight at striking at our mortal enemies. As she reaches the base of the stairs as a immediate action, seeing Ivar grappled, her spell goes off commanding (Liberating Command) these foul creatures to release her from and join their brethren in the pits of He11, as she throws her attack with holy intent at the creatures
Attack Ranged, Chakram (returning, Smite Chakram +9 (1d8+4)
Attack Ranged, Chakram (returning, Smite, Power Attack: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 11 ⇒ (5) + 11 = 16

brvheart |

Initiative Order Round One
Uraisa turned into an eagle and flew out
Oro-Tu
Silas
Ivar (grappled)
Leialoha
Aurora
zombies and creature

Oro-Tu |

Oro-Tu shoves his way past the others and dives headlong into the room from the stairway to assist Ivar.
Acrobatics: 1d20 + 20 ⇒ (6) + 20 = 26
He throws a kick at one as he lands.
Attack: 1d20 + 19 - 3 ⇒ (4) + 19 - 3 = 20
Damage: 1d3 + 9 + 6 ⇒ (2) + 9 + 6 = 17 DR 6/-

Silas Frey |

Got onto Roll20. If Ivar is still entangled then I will cast Liberating Command otherwise
Silas draws his rapier and feels the energy flow through it. He steps forward a little (5ft) and attacks the one to Ivar's right. If that one falls he goes after the one to his left.
Rapier: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Trip attack: 1d20 + 11 ⇒ (7) + 11 = 18

Ivar "Goldilocks" Theodinson |
sorry, assumed Ivars first attack was first round not surprise round
Ivar attacks the creature using it's guts as arms that has him grappled again.
no dex bonus AC is 23, grappled condition –2 penalty on all attack rolls: full attack, grappled: Waraxe, power attack: 1st attack
attack: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (5) + 8 + 4 + (1) = 18 1d6 is cold
Waraxe, power attack: 2nd attack
attack: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (4) + 8 + 4 + (4) = 20 1d6 is cold

brvheart |

It was the first round. I was giving you the option to try escape artist as Silas just gave you a +18 on it.

brvheart |

Either way you were only hitting the creature once so I will take the first action.
Three zombies attack Oro-Tu
slam: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d6 + 4 ⇒ (6) + 4 = 10
slam: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d6 + 4 ⇒ (5) + 4 = 9
slam: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d6 + 4 ⇒ (3) + 4 = 7
slam: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d6 + 4 ⇒ (5) + 4 = 9
Four attack Ivar
slam: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 damage: 1d6 + 4 ⇒ (1) + 4 = 5
slam: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 damage: 1d6 + 4 ⇒ (1) + 4 = 5
slam: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 damage: 1d6 + 4 ⇒ (1) + 4 = 5
slam: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 damage: 1d6 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 damage: 1d6 + 4 ⇒ (6) + 4 = 10
slam: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d6 + 4 ⇒ (1) + 4 = 5
slam: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d6 + 4 ⇒ (3) + 4 = 7
Creature attacks Ivar
slam: 1d20 + 15 ⇒ (9) + 15 = 24 damage: 2d8 + 5 ⇒ (4, 4) + 5 = 13 plus grab
slam: 1d20 + 15 ⇒ (15) + 15 = 30 damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14 plus grab
tongue: 1d20 + 10 ⇒ (9) + 10 = 19 paralysis DC 21 Fort
grapple: 1d20 + 18 + 5 ⇒ (16) + 18 + 5 = 39
Oro takes 3 hits for 17
Ivar takes 5 hits for 42 points of damage and needs to make a Fort Save

brvheart |

Initiative Order Round Two
Uraisa turned into an eagle and flew out
Oro-Tu
Silas
Ivar (grappled)
Leialoha
Aurora
zombies and creature

Aurora Shadowbane |

Well Ollie, what a mess we have ourselves in, Now Ollie, withdraw to a corner, your fighting is done for the moment (she tries to make light of the situation, wisecracking)
Concentration, Casting Defensively Immediate Action, Liberating Command Ivar: 1d20 + 12 ⇒ (3) + 12 = 15
Channel To Harm, eat dirt suckers!!!: 4d6 ⇒ (2, 6, 2, 2) = 12(DC15)

brvheart |

will save zombie: 1d20 + 3 ⇒ (20) + 3 = 23
will save zombie: 1d20 + 3 ⇒ (5) + 3 = 8
will save zombie: 1d20 + 3 ⇒ (13) + 3 = 16
will save zombie: 1d20 + 3 ⇒ (2) + 3 = 5
will save zombie: 1d20 + 3 ⇒ (3) + 3 = 6
will save zombie: 1d20 + 3 ⇒ (17) + 3 = 20
will save zombie: 1d20 + 3 ⇒ (13) + 3 = 16
will save zombie: 1d20 + 3 ⇒ (7) + 3 = 10
will save zombie: 1d20 + 3 ⇒ (15) + 3 = 18
will save zombie: 1d20 + 3 ⇒ (12) + 3 = 15
will save zombie: 1d20 + 3 ⇒ (18) + 3 = 21
will save creature: 1d20 + 9 ⇒ (6) + 9 = 15