Razor Coast Texas Style!
Game Master
brvheart
Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.
The Veiled Isle
Roll20 Map Site
Lighthouse
Male Human Rogue6/Clr1 Current Map
Capt. Donovan will move the ship back to port at the first sign of danger.
Male Human Rogue6/Clr1 Current Map
So, are you going to check out the lighthouse or the living quarters first?
"I say we make a lot of noise. Draw the wyverns. I burn them to the ground."
Ivar nods his head in agreement with Leialoha, drawing his first pistol, preparing to shoot at the wyverns "May as well fight them out hear, any other opinions?"
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
first we need to Draw them out to where flying is not a advantage, force them to attack our cover.
As for the scabbard, I want to request its use
survival: 1d20 + 13 ⇒ (3) + 13 = 16
"Flying will be to their disadvantage. If I can see them coming, I can knock them out before they get to us. Let's find a location where we have clear line of sight to the lighthouse and as much distance as possible. Make noise. Draw them to us. We should deal with them quickly so we can go hunt the shark."
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
"Would it not be better to bathe them in acid in their lair? I fear the noise might draw the sharks. Then we fight both at same time"
I guess I'm picturing this island to be big enough that they're in different parts of the island. My concern was more that the wyverns might be able to come on us when we go to fight the weresharks (because of their speed).
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas nods at Oro-Tu. "It's definitely a possibility, but we also don't know what else might lie in the lighthouse and if the last few trips have taught us anything then our luck is abysmal going into places. Let's burn them out here as we can set up our own place to fight from and be ready in case the sharks come as well."
He looks about. "Leiahola, do you have a teleport prepared in case this all goes south?"
"I have a dimension door spell prepared, but I will only be able to use it to bring two others besides myself. I also have a flight spell prepared. In desperation, I can cast more, but there is a chance they will fail."
Male Human Rogue6/Clr1 Current Map
The island is only about 1100' NS and where you are at about 300' EW.
so do we want open ground or do we want our back to a wall or what, do we want to be near the cabin or light house so we can retreat a little? do we want to climb the light house so we have an elevated position to fight them from? I don't want to rush in or anything, don't need that sort of reputation ;)
Ivar stands fingering the handle of his double barreled pistol, looking about watching the horizon and beach area for wvern or landshark, still listening to the conversation about the best way to kill stuff, waiting for a plan. 'It seems like we should kill the lizard first and then the fish. I wonder if we are staying here or going over there.' Unexpected a bug flies in Ivars eye, and he ignores his pistol to rub his eye. 'stupid bug, can't see a blasted thing'
perception: 1d20 ⇒ 3
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu nods, "Either way. I will look for a place to force them from the air if they get close."
Survival: 1d20 + 16 ⇒ (18) + 16 = 34 Looking for a natural location that provides some cover from directly above and preferably forces them to come from one or two directions only.
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
"I think Oru Tu has the idea. If we can funnel them into only one or two directions, it'll be much easier to deal with them."
Male Human Rogue6/Clr1 Current Map
At some point you need to decide what you are going to do.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu wrote: Oro-Tu nods, "Either way. I will look for a place to force them from the air if they get close."
[Dice=Survival]1d20+16 Looking for a natural location that provides some cover from directly above and preferably forces them to come from one or two directions only.
Male Human Rogue6/Clr1 Current Map
The lighthouse is in a clearing so there is not much natural cover, but there is the caretaker's house.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Any shallow caves or overgrowths around the vicinity of the clearing that fit the bill? If not, Oro-Tu points to the caretakers house.
"Only place with cover from the air nearby. Should clear it of danger, then attract the wyverns."
Male Human Rogue6/Clr1 Current Map
I don't think you are getting how small this island is. A person moving at 30 could cross the narrow point in 5 rounds!
so as we have been walking and talking we are now standing at the door of the cabin, ;) OK, lets make this perfectly clear, Ivar did not rush in the cabin and slam the door behind him! No rescue this time he learned his leason!
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oh good, lol.
Oro-Tu hefts his polearm and nods at Silas to check the door, ready to hit anything that moves.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas moves up to check the entrance to the cottage then the door. perception: 1d20 + 10 ⇒ (9) + 10 = 19
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa adds her sharp vision to those checking the door.
Perception 1d20 + 22 ⇒ (1) + 22 = 23
Male Human Rogue6/Clr1 Current Map
There seems nothing particularly odd about the door.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu nods for Silas to open it, ready to pounce should anything be inside. If nothing appears and Silas indicates it is clear to proceed he leads the way into the cabin.
Male Human Rogue6/Clr1 Current Map
The door to the lighthouse keeper’s cottage
opens on a cozy family room. A woven rug of reddyed
wool covers the center of the room, and an
old hickory rocking chair rests by a stone hearth. A
small pile of wood and a metal poker rests next to
the chair. Against the east wall sits an oak table with
a lace tablecloth on top. From the north wall, a small
hallway leads further into the house.
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Uraisa takes her normal second spot, carefully scanning the room as she follows into the hallway.
Perception 1d20 + 22 ⇒ (7) + 22 = 29
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas slowly walks in; a little disturbed by the cosy nature of the cottage alongside what else they already know of this island. perception: 1d20 + 10 ⇒ (2) + 10 = 12
Male Human Rogue6/Clr1 Current Map
You don't notice anything just glancing about.
is the cabin beside the light house so that they may be attached by a hallway, or are they two clearly separate buildings?
As Ivar backs into the house, taking his eyes off of the sky, he turns into the front room, taking his hand off of his pistol and drawing Rhea. Looking around He asks "Shall we head down the hall and make sure the building is secure?"
perception: 1d20 ⇒ 8
Male Human Rogue6/Clr1 Current Map
The cabin is at the bottom level of the lighthouse. The hallway is inside the cabin.
Roll20 map is up
"Yes, if we can get to high ground it might be easier to find the damn wyverns. Unless they're already there. Might not want to find them then."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"If this is the bottom of the lighthouse the only way we can secure it is to deal with all of the lighthouse. We should use this as a place to back against, but if we go up we deal with whatever's in there. There doesn't look to be high ground apart from the lighthouse, which makes sense given its purpose. So my vote is let's try and take on the wyverns first, which means back outside."
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu shrugs and follows Silas outside. "Get ready. Then Ivar can shoot at the top and draw them out with noise hopefully.."
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
"I'm ready. How are we going to lure them out? A shot of fire near the top of the lighthouse might do the trick..."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"I could do a ghost sound to draw their attention.
someone make up there mind Ivar puts his axe away, walking outside he looks up at the lighthouse for any sigh of the large reptiles.
perception: 1d20 ⇒ 18
"Give that ghost sound a try Silas. Maybe the sound of a nice flock of big fat pelicans."
Light house was what I had in mind for high ground, but this works fine.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Top of the lighthouse is where they are isn't it?
Let's fight them from here. We know that if the sharks come we can always fall back into the inside. I like your ghost sound plan.
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Sounds good to Uraisa. Might as well buff up. Who needs the Barkskins...Oru Tu and Ivar, I assume? Uraisa makes sure her Ice Armor spell is also cast.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu watches as Ivar shoots at the top of the lighthouse and Silas casts ghost sound, pulling out his bow.
rolling his eyes, Ivar shoots at the top of the lighthouse, then holstering his pistol he draws his axe and awaits the wyrms.
init: 1d20 + 3 ⇒ (11) + 3 = 14
Male Human Rogue6/Clr1 Current Map
Two wyverns fly out from atop the lighthouse and descend toward the party. Roll init.
init wyverns: 1d20 + 5 ⇒ (14) + 5 = 19
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
init: 1d20 + 2 ⇒ (1) + 2 = 3
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Init: 1d20 + 3 ⇒ (2) + 3 = 5
Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |
Initiative 1d20 + 6 ⇒ (12) + 6 = 18
Ivar and OruTu remember to build in Barkskin to your temporary AC.
Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
Here we go, touch Ivar with war mind swift and the bulls strength from wand standard
At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws.
Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Male Human Rogue6/Clr1 Current Map
init Leialoha: 1d20 + 3 ⇒ (14) + 3 = 17
Male Human Rogue6/Clr1 Current Map
Initiative Order Round One
Aurora war mind and bulls strength on Ivar
Wyverns
Uraisa
Leialoha
Ivar
Silas
Oro-Tu
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