Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"That's true. I never had to pay."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Please. You've got a nice face, I'll give you that, but you make Meathead look courteous and that thing on your neck would keep a succubus from making a pass."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"He's a new addition. Back in Rahadoum ...the people weren't so pale and sickly as you lot. Give me a strong, dark man any day."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Oh you're going for men? Well at that point all you need is a pulse. Hardly worth bragging about, like luring a dog with a steak."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Some of us are free to be choosy when we fornicate, Desmond. It isn't a financial transaction, but an emotional one. But I have bigger concerns these days. How can I trust my spear brother in the Great War Against the Void if he can't avoid self-destruction?"


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Must be an odd emotional transaction when it's a threesome minimum. Don't worry about that, we've fought tons of crazy creatures but none of them have stopped combat to offer me riches...yet." Desmond pauses as if considering what he would do in the scenario.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim tries to concentrate on identifying the thing without fantasizing about disintegrating Desmond.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

When I reclaim my kingdom Desmond maybe I will have a position for you as fornicator in chief


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog stands between the arguing pair with a frown.

"Grungsdi, please do not encourage him. Desmond hardly needs it, and it would only serve to make my job more difficult to keep him healthy."


Evil GM

Kalim:
There is an strong divination and transmutation magical auras to the bluish green stone. You swear it there is a red eye is staring at you. I need you to make a will Save.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

will: 1d20 + 12 ⇒ (4) + 12 = 16


Evil GM

Kalim:
You are mesmerized and unable to stop looking at the eye, it's as if something is looking into your soul. It's clearly friendly connection and of no concern for the party. I'll write more when I have time.


Evil GM

Kalim:
You refuse to use any magic against this beautiful gem. You can almost feel a connection to the Void. You believe Desmond should carry the gem for now, but he should permit you look at it frequently although you are not ready to hold it. In fact, you want to look at it before every battle because it could bring insight on how to deal with the those enemies.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Baldwin:
any chance spell resistance applies?


Evil GM

Kalim:
No. You failed the Will Save.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Wow!" Kalim says, finally looking away from the gem. "Excellent work, spear brother. This item is powerful and useful!"


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Awesome! So...what does it do exactly?"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"If you show it to me before a battle, I will gain insight to our foes! But you should definitely keep it."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Perfect." Desmond takes the bauble back, tucking it away.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Everything is fine! Let's move on."


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan pauses at the sudden shift in the arrogant mages tone.
Especially when he and the rogue had just been insulting each other.
He had only been with the group a short while but he already knew this was out of character for the 2.

Hold a minute, Sneak. At least see if the thing has a magical pull on ye. Do us a favor, set it down and see if ye can walk 15ft away from it.
If ye can and nothing happens, ye should be able ta keep it.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond rolls his eyes and groans. "We just had it examined!" He complies, setting it down and walking away.


Evil GM

Desmond you set it down and walk away but by the time you get 15 feet away it's back in your non-dominant hand. Hmmm, must have picked it up.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

When he sets it down Nym will try to detect magic on it.


Evil GM

Nym:
I need you to make a Will Save.

You do observe the gem warping through a rip in the material dimension and reemerging in Desmond's non-dominant hand.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

gm:
will: 1d20 + 9 ⇒ (8) + 9 = 17
Would this require spell resistance?


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Boy, oh boy. I sure do enjoy these little romps in an incredibly deadly dungeon, hand-in-hand with weak willed humans who cant keep their hands or genitals to themselves. I understand I am becoming the stereotype of a priest of Torag, all harumph and work and being mentally tough, but really? Becoming cursed by a bauble in the domain of the Prince of Undeath, then sharing that curse with your comrades? Madness."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Nonsense, you're just being stuffy. Here, you should enjoy the gem as well!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Now be fair brother. Someone has to get us into trouble.

1d20 + 15 ⇒ (1) + 15 = 16 percep

Grung is completely unaware of the stone teleportation

Since we are paused, Grung downs another CLW 1d8 + 1 ⇒ (5) + 1 = 6


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

That being wildly unsuccessful, Grung takes a few deep breaths and uses his second wind twice

2d4 + 2 ⇒ (1, 1) + 2 = 4


Evil GM

Nym:
No spell resistance. You don't think there is any unusual about the gem, except it's pretty. You do think it should be carried by Desmond. You also think you should look at before any battle to gain insight.


Evil GM

Duncan you notice the floor is wet as the tunnel begins to slope downward. You do hear an echo of dripping water and a grinding sound, it almost sounds like a mill turning. You need to move forward to get a better look and understanding.

I'll need a perception check when you move.


Evil GM

Desmond continues to move at half speed, if and when he gets moving. It seems like he is loafing to the party members.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym pulls up beside Desmond and says in hushed tone

"Maybez we zhould all lookz at the gemz before the next battle"


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan is tiring of the delay, and walks back towards the group a little.

Wadaya think, Karnog. Sneak's loafing about is weird an there be enough crap in this place ta kill us without him moving at a snails pace and everyone not thinking there be anything wierd about him moving so slow and not being able ta drop the thing. Shall we head up and remove it in the mornin?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Nope. Blasted little fool went and got himself cursed, then decided to share that little joy with the rest of the team. I really doubt some trinket the boy found on a bone strewn floor in this of places. Keep your wits about you, and maybe we can fight our way to somewhere we can hole up. Once dawn breaks, so long as the damned dungeon doesnt close off our connection to the divine, I can fix it. I hope. We should keep moving forward for now, at least. Watch out for a good spot to set up, though, I think were gonna need it soon."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Dwarven:
Could just let him get killed, then bring him back. Probably be a good lesson

might be construed as kind of evil...my intent is more of a let the child touch the hot thing, and learn the lesson...since we have insane power levels right now


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Oh, of course. It's our good luck charm now!" Desmond continues to move forward, willfully ignoring the pace he's moving at.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Dwarven:
"I get your intent, but that is pretty cold, Grungsdi. I doubt even that would suffice as a lesson, either. Some dwarves have stone heads, but this human, his libido proves as stubborn as an entire mountain range. Plus, that would cost a huge amount of diamonds, where as the fixing magic only costs a few prayers of the day."[/b]


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Dwarven:
OK. I will just make sure he has a job in the kitchens when we are done. Put those crabs to good use


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog stops dead in his tracks, then looks at Grungsdi with a look of horror, shock, humor, and disgust all at the same time. He claps the warrior king on his armored shoulder and chuckles deeply.

"Aye, that's one way to do it, brother! One way, indeed!"


Evil GM

Duncan nudges the others along albeit slower than they are use to moving.

Can I assume Duncan and Grung are takin point. Nym, Desmond and Kalim are close to one another, with Karnog and Felic pushing them along and making sure they keep moving?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Sounds good to me, boss


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Agreed


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan continues forward, albiet at a slower pace to accommodate the rogue.

Dwarven:
Serves im' right but I ain't letting it go if we have ta keep savin his ass. Ain't pulled his weight yet...

Since he had to move so slowly anyway, he makes a point of being extra careful to remain alert and before moving off activates his Combined Celestial armor and Shield to grant him OVERLAND FLIGHT for the next 5 hours.

Merely using it as a means to avoid any pressure related traps and give him a height advantage (high ground) in a fight, he floats above the earth and keeps his head on a swivel to stay alert for enemies. His Magical Sheath which could 'see' out to 30ft helps him to spot things when it can

Perception+ Sheath aid another: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32


Evil GM

high ground is a +1 melee, and +0 ranged.


Evil GM

Duncan you and your talking scabbard move towards the end of the tunnel, you are able to float above a layer of glassy water. Grung and the others have to trudge through the water...scuffling their feet to avoid any traps and biting creatures … but this does disturb the water.

You see an enormous cavern with fissures with lava bubbling in points. I will need to update map. There are steam and foggy areas where the water nears the hot lava.

You can see a few large carcasses of oxen and horse-like creatures along with a massive area of furs built up against in of the walls. You notice 7 tunnels branching off the main cavern.

I'll need an active perception check as a move action from anyone wishing more information.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Perception: 1d20 + 20 ⇒ (14) + 20 = 34 +7 vs traps


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Well, something large and carnivorous has been living in here. At least it's not so hot as before, right?"

Karnog has hammer and buckler readied, traveling towards the rear and attempting to herd this group of humans forward.

1d20 + 27 ⇒ (4) + 27 = 31 perception, +2 for unusual stonework


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan, keeping his shield in hand and readied, holds a mailed hand out behind himself once the room comes into view, he pauses to appraise the room for threats before motioning for the group to come forward.
Perception as move action: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31

Keep yer wits, room looks frequently used. Might get some company

He floats into the room a little, with his hand on his blade, ready to draw Sheath will cast BLESS on the weapon as it is drawn.

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