| Grungsdi |
Grung steps up and performs a CDG.
My pleasure.
CDG: 6d8 + 36 + 24 + 3 + 3 ⇒ (1, 7, 1, 1, 6, 2) + 36 + 24 + 3 + 3 = 84
Grungsdi brings his ax down on the nexk of the beast, though his aim is a little off.
Hmmm, need to spend more time big like I guess
| Grungsdi |
Grung steps up and performs a CDG.
My pleasure.
CDG: 6d8 + 36 + 24 + 3 + 3 ⇒ (2, 1, 1, 7, 2, 2) + 36 + 24 + 3 + 3 = 81
Grungsdi brings his ax down on the nexk of the beast, though his aim is a little off.
Hmmm, need to spend more time big like I guess
| baldwin the merciful |
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Grung chops off the head of the demon and it does not disappear.
The headless creature does have retrievable loot. I'll post in a few minutes.
| Karnog Kegmeister |
"Called into this plane, or somehow gates or portaled here, huh? I'm beyond happy this thing died once and for all, it won't be able to rejoin the forces of Hell or the Abyss or Abaddon or wherever it spawned. Good riddance!"
Karnog sheathes his hammer and draws out a wand, looking for injured people to heal.
| Grungsdi |
I would like to trade out my +2 cloak for that +3, if that is ok?
Hmmm. Whelp, I suppose we oytta find whatever it is that summoned it shouldn't we?
| Karnog Kegmeister |
Cloak swap noted. Anyone else see anything they want off the jump?
| Karnog Kegmeister |
"Desmond, perhaps we can find a hidden passage? Or maybe some other way through? That demon tried to open the walls and flood us with lava, so be careful, our fire protection is short lived and won't help immersion anyways."
Once folks have been healed (sound off if you need charges or what), Karnog checks the walls and floors for secret passages or hidden doors.
1d20 + 27 ⇒ (15) + 27 = 42 (+2 dealing with unusual stonework)
| Karnog Kegmeister |
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (7) + 1 = 8
CLW wands on Archon (back to full)
| Karnog Kegmeister |
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (7) + 1 = 8
"How's that? Sort you out?"
| Felicitas Sweetfingers |
Finally comming out of the confusion Felicitas looks at the ugly items of the slain demon the bard sighs and loks at Desmond."Do you need some help with checking the room?"
| Desmond Aeros |
Desmond would like to swap out his ROP +2 for the ROP +3
Desmond notes some of his wounds to Karnog. "Hard to fight demons, eh?" He chuckles.
Desmond is at 107/134 hp.
After being healed he begins to search the area as requested by Karnog, specifically looking for any hidden passages or other alternate ways out.
Perception: 1d20 + 20 ⇒ (12) + 20 = 32 +7 vs traps
| Karnog Kegmeister |
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (7) + 1 = 8
11 charges spent. 39/50 left on that wand.
| Karnog Kegmeister |
Desmond, ring is yours. Sheet adjusted.
| Karnog Kegmeister |
"I don't disagree, Kalim. In fact, our friendly Archon was recruited mostly for just that reason. And he served as best as he could in this case, especially with dispatching those fire bug monsters. But that demon had a specific trick, between its fog spell and all the mental magics. That was no accident, I assure you."
| Duncan Redhammer |
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Duncan FINALLY frees his blade.
Making a point to clean it using the dead creature wings.
Speaking to the sheath he remarks as he really sheaths the sword, Righto, it's clean. Ye satisfied? Now next time ye let me have me damned sword when I wants it. That fight coulda gone alot worse. Ye hold me blade again and next time I'll feed ye to a dragon.
The prideful magical item shoots back, You'll do no such thing Dwarf, I have and will continue to serve faithfully, however some discipline IS required on part. It's not very hard to maintain your weapon.
The dwarf is ready to move
| Karnog Kegmeister |
Nym, sheet adjusted, make the appropriate changes to your CharSheet.
| baldwin the merciful |
the secret door opens into a refined hallway that is 24 ft across by 30 feet in height. There are a few fissure cracks in the worked stone that are dripping streams of lava. The temperature is considerably warmer, bordering on uncomfortable.
sound off on whether or not you have elemental protection from heat.
the tunnel looks to extend for 60 feet and appears to end in some sort of room. You do see a side passage on your left that is half way down.
Someone give me a quick marching order reference.
| Karnog Kegmeister |
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Marching order: Desmond/Grungsdi up front. Hound Archon/Duncan second rank. Karnog/Kalim in the middle. Felicitas/Nym on rearguard. Aurora flying around as normal.
Everyone should have a few minutes of resist fire left, but not much. Karnog has about 5 minutes more than everyone else.
"Let's do this by the numbers, folks. Keep an eye out and watch for ambushes and traps. Desmond, you know what to do."
1d20 + 27 ⇒ (5) + 27 = 32 perception as needed.
| baldwin the merciful |
Desmond and the King-in-Waiting lead the way. They come to a side passage Right side of the map which is Desmond's left. and peer down it, there's a soft reddish glow in that direction, and it appears to end. Desmond believes it ends in some sort of room and from the looks hallway, unsettled dust and streaks of muddy red, something has been drug down there recently.
| Duncan Redhammer |
Duncan Pulls his sword as he follows behind the Sneak, keeping his shield close and toe stepping in a battle ready stance, only making slight clanking noises as his heavenly Mithral armor made barely a sound. He considered a spell of silence to mask the whole parties movements but that would deafen them as well....
Head on a swivel, Sneak. Point me at our enemies and ye'll find a 20ft dwarf ta distract em while ye backstab.
| baldwin the merciful |
When Desmond and Grung get to the entry way to the room you notice multiple fiery objects flying around the room, Each object is the size of a human head or so and each has vaguely discernable facial features. the room itself is nearly unbearably hot.
With quickness the fiery faces dart towards the intruders.
| baldwin the merciful |
Grung: 1d20 + 2 ⇒ (9) + 2 = 11
Karnog: 1d20 + 1 ⇒ (9) + 1 = 10
Desmond: 1d20 + 11 ⇒ (3) + 11 = 14
Kalim: 1d20 + 4 ⇒ (11) + 4 = 15
Nym: 1d20 + 4 ⇒ (9) + 4 = 13
Felicitas: 1d20 + 4 ⇒ (10) + 4 = 14
duncan: 1d20 + 1 ⇒ (2) + 1 = 3
enemy: 1d20 + 4 ⇒ (10) + 4 = 14
RA Initiative Order
Kalim
Desmond
Enemy
Felic
Nym
Grung
Karnog and his Hound
Duncan
You've never seen anything like this but they do appear to be swarming in nature. There are 7 of them and because the auras will overlap in this battle everyone will need to make 4 Fort DC 18 saves every turn and roll a d6 with each fort save to represent the heat damage you will take. That will speed thing up.
| Duncan Redhammer |
Fort Save DC18: 1d20 + 15 ⇒ (4) + 15 = 19
Heat Damage: 1d6 ⇒ 5
The heat wave smashes into Duncan, but his Dwarven constitution holds strong against the waves. He feels the Bristles in his beard singe a little in the room and the undercloth in his armor start to heat up as the metal burns hot under the wave.
| baldwin the merciful |
Everyone will be making 4 fort saves form the heat as the aura's will be overlapping.
alternatively because of the multiple sources of heat, I can just boast the Fort Save DC to 22 and 4d6, if that makes it easy for everyone to track.
The heat in the room is intense and the critters understand there is new meal on-hand.
| Desmond Aeros |
We still have fire resist 30, correct? I think even if we take max damage from everything the fire damage still won't touch us.
"Oh, swarms. Great. I'll be over here, being useful." Desmond steps out, waiting for their casters to clear everything.
I think they're totally immune to weapon damage so Desmond will just leave the room and let magic kill them.
| Karnog Kegmeister |
1d20 + 17 ⇒ (2) + 17 = 19 fort
1d20 + 17 ⇒ (7) + 17 = 24 fort
1d20 + 17 ⇒ (12) + 17 = 29 fort
1d20 + 17 ⇒ (20) + 17 = 37 fort
Karnog shrugs off the heat, but looks at the Archon in concern.
"Torag, we require your protection to remain in this battle. Watch over us and shield us from the heat!"
Karnog raises his hammer once more, granting the protection of Torag on everyone within his aura's area.
Using Protective Aura, everyone within 30' granted +3 deflection to AC and resist energy 10 (all). 12/15 rds remaining after this round.
The Archon takes the opportunity to cast Aid on himself before readying his greatsword. 1d8 + 6 ⇒ (7) + 6 = 13 temp HP.
Archon Saves, if needed.
1d20 + 6 ⇒ (3) + 6 = 9 for 1d6 ⇒ 2 fire
1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 ⇒ 2 fire
1d20 + 6 ⇒ (2) + 6 = 8 for 1d6 ⇒ 6 fire
1d20 + 6 ⇒ (13) + 6 = 19 for 1d6 ⇒ 3 fire
Resist Energy, Communal would have expired by now, sadly.
| Karnog Kegmeister |
1d20 + 4 ⇒ (1) + 4 = 5 kn(planes)
| Grungsdi |
I am pretty busy today. I will try to get a post in in the afternoon, though if they are swarms odds are I can't do much anyway
| Kalim Gudlavaletti |
fort: 1d20 + 8 ⇒ (17) + 8 = 25damage: 1d6 ⇒ 4
fort: 1d20 + 8 ⇒ (12) + 8 = 20damage: 1d6 ⇒ 3
fort: 1d20 + 8 ⇒ (1) + 8 = 9damage: 1d6 ⇒ 1
fort: 1d20 + 8 ⇒ (3) + 8 = 11damage: 1d6 ⇒ 4
| Duncan Redhammer |
Resist Energy, Communal would have expired by now, sadly.
Your Aura will do for now. I have 1 resist energy, communal I can pop if needed
| Nym Omriwin |
Fort: 1d20 + 11 ⇒ (11) + 11 = 22
Fort: 1d20 + 11 ⇒ (11) + 11 = 22
Fort: 1d20 + 11 ⇒ (4) + 11 = 15
Fort: 1d20 + 11 ⇒ (18) + 11 = 29
heat dmg: 1d6 ⇒ 4
know planes: 1d20 + 5 ⇒ (17) + 5 = 22
HP 96
Shield
Resist Energy on Karnog's turn
| Grungsdi |
Anyone else have planes? Holding my action till I learn something
| Grungsdi |
4d20 ⇒ (18, 20, 14, 2) = 54 all +14 so take 1d6 ⇒ 6