Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung steps up and performs a CDG.

My pleasure.

CDG: 6d8 + 36 + 24 + 3 + 3 ⇒ (1, 7, 1, 1, 6, 2) + 36 + 24 + 3 + 3 = 84

Grungsdi brings his ax down on the nexk of the beast, though his aim is a little off.

Hmmm, need to spend more time big like I guess


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung steps up and performs a CDG.

My pleasure.

CDG: 6d8 + 36 + 24 + 3 + 3 ⇒ (2, 1, 1, 7, 2, 2) + 36 + 24 + 3 + 3 = 81

Grungsdi brings his ax down on the nexk of the beast, though his aim is a little off.

Hmmm, need to spend more time big like I guess


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Evil GM

Grung chops off the head of the demon and it does not disappear.

Karnog and Kalim:
You know the creature was not summoned, this thing was called into the plane. It has or had a gateway to enter...powerful magic at work.

The headless creature does have retrievable loot. I'll post in a few minutes.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Called into this plane, or somehow gates or portaled here, huh? I'm beyond happy this thing died once and for all, it won't be able to rejoin the forces of Hell or the Abyss or Abaddon or wherever it spawned. Good riddance!"

Karnog sheathes his hammer and draws out a wand, looking for injured people to heal.


Evil GM

Demon Loot:
+3 barkskin potion
+3 ROP
+3 Oil of Vestment
Assassin's Dagger (hit Felic)
Eye of the Void
+3 Cloak of Protection (it has two large slits in the back for it's wings to slide through)

(1) 10,000 GP diamond
(2) 5,000 GP each emeralds
(5) 1,000 GP each aquamarine
150 PP
150 GP


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I would like to trade out my +2 cloak for that +3, if that is ok?

Hmmm. Whelp, I suppose we oytta find whatever it is that summoned it shouldn't we?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Cloak swap noted. Anyone else see anything they want off the jump?


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Evil GM
Karnog Kegmeister wrote:
Cloak swap noted. Anyone else see anything they want off the jump?

Kalim will claim the eye of the void. he wanted to purchase one of those items.


Evil GM

What are you going to do in this room there is no obvious doorway out.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Desmond, perhaps we can find a hidden passage? Or maybe some other way through? That demon tried to open the walls and flood us with lava, so be careful, our fire protection is short lived and won't help immersion anyways."

Once folks have been healed (sound off if you need charges or what), Karnog checks the walls and floors for secret passages or hidden doors.

1d20 + 27 ⇒ (15) + 27 = 42 (+2 dealing with unusual stonework)


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (7) + 1 = 8
CLW wands on Archon (back to full)


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Karnog, I could use a bit of that wand, if you don't mind." Clearly, Kalim is distracted by the black glass ball in his hands. "Yes. The Void. Yes. I hear it."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (7) + 1 = 8

"How's that? Sort you out?"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Most excellently, brother." He finally takes his eyes of the, uh, Eye.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Finally comming out of the confusion Felicitas looks at the ugly items of the slain demon the bard sighs and loks at Desmond."Do you need some help with checking the room?"


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond would like to swap out his ROP +2 for the ROP +3

Desmond notes some of his wounds to Karnog. "Hard to fight demons, eh?" He chuckles.

Desmond is at 107/134 hp.

After being healed he begins to search the area as requested by Karnog, specifically looking for any hidden passages or other alternate ways out.

Perception: 1d20 + 20 ⇒ (12) + 20 = 32 +7 vs traps


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (7) + 1 = 8

11 charges spent. 39/50 left on that wand.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Meh. Medium hard."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Desmond, ring is yours. Sheet adjusted.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Brother Karnog, we may need to really invest in a solution for our more weak-willed comrades."


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"I DON'T mean disintegrating them! Just a problem to solve."


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Evil GM
Kalim Gudlavaletti wrote:
"I DON'T mean disintegrating them! Just a problem to solve."

But if you insist your fine disintegrating them too - especially. Desmond.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I don't disagree, Kalim. In fact, our friendly Archon was recruited mostly for just that reason. And he served as best as he could in this case, especially with dispatching those fire bug monsters. But that demon had a specific trick, between its fog spell and all the mental magics. That was no accident, I assure you."


Evil GM

Karnog you find a secret door and Desmond you notice it too.

Updated Map showing the secret door


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Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan FINALLY frees his blade.
Making a point to clean it using the dead creature wings.

Speaking to the sheath he remarks as he really sheaths the sword, Righto, it's clean. Ye satisfied? Now next time ye let me have me damned sword when I wants it. That fight coulda gone alot worse. Ye hold me blade again and next time I'll feed ye to a dragon.

The prideful magical item shoots back, You'll do no such thing Dwarf, I have and will continue to serve faithfully, however some discipline IS required on part. It's not very hard to maintain your weapon.

The dwarf is ready to move


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym will swap his +1 rop for Des's old +2 and his +1 cor for Grung's old +2


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Nym, sheet adjusted, make the appropriate changes to your CharSheet.


Evil GM

the secret door opens into a refined hallway that is 24 ft across by 30 feet in height. There are a few fissure cracks in the worked stone that are dripping streams of lava. The temperature is considerably warmer, bordering on uncomfortable.

sound off on whether or not you have elemental protection from heat.

the tunnel looks to extend for 60 feet and appears to end in some sort of room. You do see a side passage on your left that is half way down.

Someone give me a quick marching order reference.


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Marching order: Desmond/Grungsdi up front. Hound Archon/Duncan second rank. Karnog/Kalim in the middle. Felicitas/Nym on rearguard. Aurora flying around as normal.

Everyone should have a few minutes of resist fire left, but not much. Karnog has about 5 minutes more than everyone else.

"Let's do this by the numbers, folks. Keep an eye out and watch for ambushes and traps. Desmond, you know what to do."

1d20 + 27 ⇒ (5) + 27 = 32 perception as needed.


Evil GM

Updated Dungeon Map

Desmond and the King-in-Waiting lead the way. They come to a side passage Right side of the map which is Desmond's left. and peer down it, there's a soft reddish glow in that direction, and it appears to end. Desmond believes it ends in some sort of room and from the looks hallway, unsettled dust and streaks of muddy red, something has been drug down there recently.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond checks the area for traps.

Perception: 1d20 + 20 ⇒ (14) + 20 = 34 +7 vs traps


Evil GM

Desmond other than the seeping magma you don't see any "traps" per se, and the lava is easy enough to avoid at this point. Your senses are heighted that there is danger down that side tunnel. are you heading down the passage for continuing straight?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Rule of left!


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan Pulls his sword as he follows behind the Sneak, keeping his shield close and toe stepping in a battle ready stance, only making slight clanking noises as his heavenly Mithral armor made barely a sound. He considered a spell of silence to mask the whole parties movements but that would deafen them as well....

Head on a swivel, Sneak. Point me at our enemies and ye'll find a 20ft dwarf ta distract em while ye backstab.


Evil GM

When Desmond and Grung get to the entry way to the room you notice multiple fiery objects flying around the room, Each object is the size of a human head or so and each has vaguely discernable facial features. the room itself is nearly unbearably hot.

Fiery Aura:
Anyone within 20 feet of a heat swarm must make a DC 18 Fort Save or take 1d6 points of heat damage from the severe heat.

With quickness the fiery faces dart towards the intruders.


Evil GM

RD 1 Map


Evil GM

RA Initiative:

Grung: 1d20 + 2 ⇒ (9) + 2 = 11
Karnog: 1d20 + 1 ⇒ (9) + 1 = 10
Desmond: 1d20 + 11 ⇒ (3) + 11 = 14
Kalim: 1d20 + 4 ⇒ (11) + 4 = 15
Nym: 1d20 + 4 ⇒ (9) + 4 = 13
Felicitas: 1d20 + 4 ⇒ (10) + 4 = 14
duncan: 1d20 + 1 ⇒ (2) + 1 = 3
enemy: 1d20 + 4 ⇒ (10) + 4 = 14

RA Initiative Order

Kalim
Desmond
Enemy
Felic
Nym
Grung
Karnog and his Hound
Duncan

You've never seen anything like this but they do appear to be swarming in nature. There are 7 of them and because the auras will overlap in this battle everyone will need to make 4 Fort DC 18 saves every turn and roll a d6 with each fort save to represent the heat damage you will take. That will speed thing up.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Fort Save DC18: 1d20 + 15 ⇒ (4) + 15 = 19
Heat Damage: 1d6 ⇒ 5

The heat wave smashes into Duncan, but his Dwarven constitution holds strong against the waves. He feels the Bristles in his beard singe a little in the room and the undercloth in his armor start to heat up as the metal burns hot under the wave.


Evil GM

Everyone will be making 4 fort saves form the heat as the aura's will be overlapping.

alternatively because of the multiple sources of heat, I can just boast the Fort Save DC to 22 and 4d6, if that makes it easy for everyone to track.

The heat in the room is intense and the critters understand there is new meal on-hand.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

We still have fire resist 30, correct? I think even if we take max damage from everything the fire damage still won't touch us.

"Oh, swarms. Great. I'll be over here, being useful." Desmond steps out, waiting for their casters to clear everything.

I think they're totally immune to weapon damage so Desmond will just leave the room and let magic kill them.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 17 ⇒ (2) + 17 = 19 fort
1d20 + 17 ⇒ (7) + 17 = 24 fort
1d20 + 17 ⇒ (12) + 17 = 29 fort
1d20 + 17 ⇒ (20) + 17 = 37 fort

Karnog shrugs off the heat, but looks at the Archon in concern.

"Torag, we require your protection to remain in this battle. Watch over us and shield us from the heat!"

Karnog raises his hammer once more, granting the protection of Torag on everyone within his aura's area.

Using Protective Aura, everyone within 30' granted +3 deflection to AC and resist energy 10 (all). 12/15 rds remaining after this round.

The Archon takes the opportunity to cast Aid on himself before readying his greatsword. 1d8 + 6 ⇒ (7) + 6 = 13 temp HP.

Archon Saves, if needed.
1d20 + 6 ⇒ (3) + 6 = 9 for 1d6 ⇒ 2 fire
1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 ⇒ 2 fire
1d20 + 6 ⇒ (2) + 6 = 8 for 1d6 ⇒ 6 fire
1d20 + 6 ⇒ (13) + 6 = 19 for 1d6 ⇒ 3 fire

Resist Energy, Communal would have expired by now, sadly.


Evil GM

I need Kalim to act then I'll take the swarms.

Knowledge plane check in you want.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 4 ⇒ (1) + 4 = 5 kn(planes)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I am pretty busy today. I will try to get a post in in the afternoon, though if they are swarms odds are I can't do much anyway


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

fort: 1d20 + 8 ⇒ (17) + 8 = 25damage: 1d6 ⇒ 4
fort: 1d20 + 8 ⇒ (12) + 8 = 20damage: 1d6 ⇒ 3
fort: 1d20 + 8 ⇒ (1) + 8 = 9damage: 1d6 ⇒ 1
fort: 1d20 + 8 ⇒ (3) + 8 = 11damage: 1d6 ⇒ 4


Evil GM

Kalim it's your turn.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Karnog Kegmeister wrote:

Resist Energy, Communal would have expired by now, sadly.

Your Aura will do for now. I have 1 resist energy, communal I can pop if needed


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Fort: 1d20 + 11 ⇒ (11) + 11 = 22
Fort: 1d20 + 11 ⇒ (11) + 11 = 22
Fort: 1d20 + 11 ⇒ (4) + 11 = 15
Fort: 1d20 + 11 ⇒ (18) + 11 = 29

heat dmg: 1d6 ⇒ 4

know planes: 1d20 + 5 ⇒ (17) + 5 = 22

HP 96
Shield
Resist Energy on Karnog's turn


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Anyone else have planes? Holding my action till I learn something


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

4d20 ⇒ (18, 20, 14, 2) = 54 all +14 so take 1d6 ⇒ 6

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