Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Nym:
At the time you had no reason to suspect this was going to happen. You can make a new knowledge planes or arcana if you want.

You are correct the first acid lightning bolt did not come back and rebound at you. The second one did though.


Evil GM

Everyone sees a sickly green bolt of acid lightning erupt from the drow's finger, it hits the demon, and bounces back and whacks the drow.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Note to self: don't do that.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
** spoiler omitted **

know Planes: 1d20 + 5 ⇒ (5) + 5 = 10

gm:
wasnt quite clear di the demon take some damage? And i made the save do i take damage or is the save i only take half?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Is that suggestion still active or is it just one round


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Hopefully Duncan can act on his turn, those Will saves were pretty good. This thing looks like a good smite target


Evil GM

Nym:
Yes the Demon took half damage minus its energy resistance. You half the total damage if you make the save. Of course your acid resistance would apply.


Evil GM
Grungsdi wrote:
Is that suggestion still active or is it just one round

It's 1 hour/level or until completed. In reading the spell, since you completed the task the spell is over. I now will note that hand for future reference. You are currently sitting down but you will be able to act.


Evil GM

Karnog's spiritual weapon and dancing Warhammer each hit the creature once. You do notice that the fire damage doesn't do anything to the creature (unless it's holy).


Evil GM

RA Initiative RD 7: Update

coloxus demon - suggestion on Grung
Karnog - hits twice
Desmond - mumbles
Kalim - Resonating word of power
Felic - stabs self
Grung - failed Will save and sat down
Nym - casts acid lightening

Grung: you have your action to go.

Duncan I'm going to bring you in at the end of the next round, round 8. The party has been in a brutal combat for 7 rounds and I have to give them one more chance to destroy it. I'd hate to have the kill stolen.


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Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:

RA Initiative RD 7: Update

coloxus demon - suggestion on Grung
Karnog - hits twice
Desmond - mumbles
Kalim - Resonating word of power
Felic - stabs self
Grung - failed Will save and sat down
Nym - casts acid lightening

Grung: you have your action to go.

Duncan I'm going to bring you in at the end of the next round, round 8. The party has been in a brutal combat for 7 rounds and I have to give them one more chance to destroy it. I'd hate to have the kill stolen.

Duncan continues to fumble with his sword in his Scabbard.

Leggo a me blade ye drurned stupid sheath, can't bloody well fight wit ye stuck ta me sword. Leggo I tell ye.

The sheath is quick to retort, And I told you, you filthy excuse for a Priest that if you kept sheathing your weapon without first cleaning it there would be consequences. I am NOT a butchers block for you to stick gore encrusted cleavers into.

Duncan continues to tug and pull while strongly considering the implications of feeding the holy relic to a rust monster...


Evil GM

The group is no longer slowed.

Will save for Mind Fog: DC 22

Kalim - SR exceeded
Karnog - saved
Hound - failed. out of MF 5/6 RD
Desmond Failed
Grung - failed
Felic - failed
Nym - not in spell radius
Duncan - saved

6 rds of effect if you move out of the MF area

Confusion Saves #1:

Karnog saved.
Grung failed x2 but Karnog dispelled
Desmond failed x2
Kalim saved
Nym failed x2
Felicitas failed
Duncan saved

RD: 5/13

Confusion Saves #2:

Karnog saved.
Grung saved
Desmond failed
Kalim saved and then casted limited wish on Nym
Nym - saved
Felicitas - saved
Duncan - saved

RD: 3/13

RA Initiative RD 7:

coloxus demon -
Karnog -
Desmond -
Kalim -
Felic -
Grung -
Nym -
Duncan -

I can't seem to link the map. use the last map. Duncan you are behind Desmond in the tunnel facing the room. I'll try to get the link working.


Evil GM

RD 7 Map

*I rebooted


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 26 - 4 + 1 + 1 ⇒ (16) + 26 - 4 + 1 + 1 = 40 for 2d8 + 12 + 8 + 1 + 1 ⇒ (6, 6) + 12 + 8 + 1 + 1 = 34 and the debilitating.

Grung stands and slices into the the beasts side


Evil GM

Grung's axe hits the demon and it winces in pain. The inky black ichor covers the dwarven waraxe.

RD 7: Demon

concentration check, casting defensively: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26

"Oh, my dwarven friend please turn and give the sorcerer with the abnormal growth a giant huge and hold him close to your heart for next hour. Love him, like a brother."

Grung - Will save don't forget your -10: suggestion. Give Kalim a giant peace hug.


Evil GM

Perception:

Grung: 1d20 + 15 ⇒ (19) + 15 = 34
Karnog: 1d20 + 27 ⇒ (5) + 27 = 32
Desmond: 1d20 + 20 ⇒ (8) + 20 = 28
add 7 for traps
Kalim: 1d20 + 4 ⇒ (11) + 4 = 15
Nym: 1d20 + 12 ⇒ (2) + 12 = 14
Felicitas: 1d20 + 17 ⇒ (16) + 17 = 33
Duncan: 1d20 + 12 ⇒ (13) + 12 = 25

Everyone over a 15 perception can feel that the room is rumbling and shaking slightly.

perception 25 and above:
You see there are several cracks in the ceiling and walls opening as molten lava starts to spurt out.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Bah leave a poor dwarf alone!!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 11 + 2 + 2 - 10 ⇒ (19) + 11 + 2 + 2 - 10 = 24will


Evil GM

Yikes!


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:

RD 7 Map

*I rebooted

dont forget Nym moved to 10 feet in front of the coloxus (D1). If that affects anything


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Resonating Word Round 2 damage + stunned DC 25: 5d6 ⇒ (1, 6, 3, 2, 3) = 15
SR if I have to do that again: 1d20 + 27 ⇒ (15) + 27 = 42
Kalim hears the demon's plan and casts a spell. His features sharpen and his eyes widen, turning bright green. Fleshy, pustule-infested wings sprout from his back as he flies into the air. Standard action to cast Angelic Aspect, move action to gtfo Grung's area.


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Action: 1d100 ⇒ 28

"Horkle! Horkle surblifi!" Desmond cries, pointing to the ceiling and walls. He grabs Nym by his shirt, shaking him and pointing at the walls. "Horkel surblifi!"


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Oh no, you don't, demon! You won't get off that easily, not while the power of the Great Creator flows through my spirit!"

Karnog places his open hand on the floor and calls for the cracks and fissures to heal, sealing off the openings where lava was beginning to flow.

Casting stone shape, intending on sealing up any openings. Can affect 25 cubic feet of stone.

His glowing warhammer and Dancing one continue their assault on the foe.

1d20 + 22 ⇒ (7) + 22 = 29 to hit, for 1d8 + 8 ⇒ (2) + 8 = 10 force damage
1d20 + 17 ⇒ (7) + 17 = 24 to hit, for 1d8 + 8 ⇒ (7) + 8 = 15 force damage
1d20 + 12 ⇒ (19) + 12 = 31 to hit, for 1d8 + 8 ⇒ (4) + 8 = 12 force damage
1d20 + 22 ⇒ (11) + 22 = 33 to hit, for 1d8 + 8 ⇒ (2) + 8 = 10 force damage

1d20 + 21 ⇒ (18) + 21 = 39 to hit, for 1d8 + 8 ⇒ (2) + 8 = 10 bludgeoning damage
1d20 + 16 ⇒ (15) + 16 = 31 to hit, for 1d8 + 8 ⇒ (8) + 8 = 16 bludgeoning damage
1d20 + 11 ⇒ (20) + 11 = 31 to hit, for 1d8 + 8 ⇒ (3) + 8 = 11 bludgeoning damage
1d20 + 22 ⇒ (8) + 22 = 30 to hit, for 1d8 + 8 ⇒ (1) + 8 = 9 bludgeoning damage

1d20 + 11 ⇒ (3) + 11 = 14 confirmation for 2d8 + 16 ⇒ (7, 6) + 16 = 29 bludgeoning damage

Not mind fogged. Not confused. Haste, heroes' feast, divine favor, resist energy 30 (fire) still in effect. Spiritual Weapon 4/15 rounds, Dancing Weapons 2/4 rounds.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Safe to say that yokes mean I saved?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Karnog Kegmeister wrote:

"Oh no, you don't, demon! You won't get off that easily, not while the power of the Great Creator flows through my spirit!"

Karnog places his open hand on the floor and calls for the cracks and fissures to heal, sealing off the openings where lava was beginning to flow.

Casting stone shape, intending on sealing up any openings. Can affect 25 cubic feet of stone.

His glowing warhammer and Dancing one continue their assault on the foe.

1d20+22 to hit, for 1d8+8 force damage
1d20+17 to hit, for 1d8+8 force damage
1d20+12 to hit, for 1d8+8 force damage
1d20+22 to hit, for 1d8+8 force damage

1d20+21 to hit, for 1d8+8 bludgeoning damage
1d20+16 to hit, for 1d8+8 bludgeoning damage
1d20+11 to hit, for 1d8+8 bludgeoning damage
1d20+22 to hit, for 1d8+8 bludgeoning damage

1d20+11 confirmation for 2d8+16 bludgeoning damage

Not mind fogged. Not confused. Haste, heroes' feast, divine favor, resist energy 30 (fire) still in effect. Spiritual Weapon 4/15 rounds, Dancing Weapons 2/4 rounds.

That was a Brilliant idea! well done


Evil GM
Grungsdi wrote:
Safe to say that yokes mean I saved?

yes you saved.


Evil GM

Demon save against Kalim:

fort save: 1d20 + 21 - 2 ⇒ (13) + 21 - 2 = 32

----
Kalim I'll move you on the next map.

----

Only one of Karnog's attacks hits I took one off hte Demon's AC for Grung's debilating attack.. The cleric heals the fissures.


Evil GM

Updated RD 7 Map

* Duncan you are up. the demon is hovering 20 feet high.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
baldwin the merciful wrote:
Grungsdi wrote:
Safe to say that yokes mean I saved?
yes you saved.

Woops.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Too Many bodies in that room....

Duncan Laments at the overcrowded space and the inability to enagage the thing quickly. He resorts to other measures.

Oi Ugly, How's this feel up yer arse!

He draws his Sword, his holy symbol of his war god and calls HER name. A beam of the purist energy erupts from the end of the sword and lances towards the creature. Using his fervor to swift cast DIVINE FAVOR to increase his attack and damage, then the real spell comes...

Casting Spear of Purity:
You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack.

An evil creature struck by the spear takes 1d8 points of damage per two caster levels (maximum 5d8). An evil outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is blinded for 1 round. A successful Will save reduces the damage to half and negates the blinded effect. This spell deals only half damage to creatures that are neither evil nor good, and they are not blinded. The spear has no effect on good creatures.


Attack vs Touch AC: 1d20 + 13 + 3 ⇒ (9) + 13 + 3 = 25
Evil Outsider, DC 17 for 1/2 and negate the Blinded: 10d6 ⇒ (5, 6, 4, 6, 6, 5, 5, 4, 4, 3) = 48


Evil GM

Duncan make a SR check. I forgot to key you in on that: anyone casting should make a spell resistance check in case it needed.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

SR Check: 1d20 + 15 ⇒ (16) + 15 = 31


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Kalim Gudlavaletti wrote:
"Karnog, New Dwarf, I don't suppose either of you have any wind or weather spells available do you? This damned fog is killing us! Well, the rest of us."

This thought smacks Duncan in the head like a wet fish. He didn't have any wind spells prepared but he could create a fresh air bubble around a person's head Or could a summoned bralani azata use it's whirlwind form to disperse the cloud??

Or Maybe a chain of Perdition could drag it down where the others could strike at it.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym launces a burst of acid at the creature

(Acid)Elemental Blast: 11d6 ⇒ (4, 2, 1, 1, 1, 2, 1, 6, 2, 3, 4) = 27 Reflex save DC 25 or half

come on roll a 1 on your save

Elemental Blast:
Elemental Blast (Sp): At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.

https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodline s-from-paizo/elemental-bloodline/


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Post incoming this morning


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung grins as he unloads on the Demon from his embiggenned state

Croaker: 1d20 + 26 - 4 + 1 + 1 ⇒ (2) + 26 - 4 + 1 + 1 = 26 for 2d8 + 12 + 8 + 1 + 1 ⇒ (6, 1) + 12 + 8 + 1 + 1 = 29
Croaker: 1d20 + 21 - 4 + 1 + 1 ⇒ (19) + 21 - 4 + 1 + 1 = 38 for 2d8 + 12 + 8 + 1 + 1 ⇒ (1, 4) + 12 + 8 + 1 + 1 = 27
Croaker: 1d20 + 17 - 4 + 1 + 1 ⇒ (12) + 17 - 4 + 1 + 1 = 27 for 2d8 + 12 + 8 + 1 + 1 ⇒ (4, 1) + 12 + 8 + 1 + 1 = 27
Headbutt: 1d20 + 14 + 5 - 4 - 4 + 1 ⇒ (13) + 14 + 5 - 4 - 4 + 1 = 25 for 1d6 + 2 + 8 + 1 ⇒ (2) + 2 + 8 + 1 = 13

to confirm Croaker: 1d20 + 21 - 4 + 1 + 1 + 4 ⇒ (19) + 21 - 4 + 1 + 1 + 4 = 42 for 4d8 + 24 + 16 + 2 + 2 ⇒ (7, 8, 5, 4) + 24 + 16 + 2 + 2 = 68

I'm a little hungry today...maybe a wing and a thigh!


Evil GM

reflex: 1d20 + 23 - 2 ⇒ (4) + 23 - 2 = 25

*Since this is radius blast or a cone burst? Your spoiler mentions a radius but the spell mentions cone burst. It matters because a radius will catch your allies. I'm inclined to say it is a radius since it is a SP bloodline. this would catch Kalim, Grung, the AH, and the Karnog along with the Demon.

** Nym make a reflex save. If you succeed you take 1/2 damage. The acid spell seemed to have been turned back on you.

***The demon took minimal damage

Elemental Blast Spell:

Range 60 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
DESCRIPTION
Elemental energy erupts from your hand and extends outward in a cone.
Choose one of the following: acid, cold, electricity, or fire.
The elemental blast causes 6d6 hp damage +1 hp per caster level of the chosen energy type to all creatures in the cone. A successful Reflex save halves this damage.
An elemental blast also has a special effect based on its energy type, described below.
Acid: Your elemental blast causes 1d6 hp acid damage for the next 2d6 rounds. Those affected must make a Fortitude save or be sickened for the duration of the ongoing acid damage.

---

Duncan: your touch attack hits and causes damage but the creature is still up.

RA Initiative RD 7: update

coloxus demon - cast suggestion on Grung but the spell failed
Karnog - one attack hit and Karnog healed the fissures
Desmond - mumbles
Kalim - spell but it failed
Felic - mumbles
Grung - one attack hit and it confirmed
Nym - lets loose an acid blast
Duncan - hit


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:

*Since this is radius blast or a cone burst? Your spoiler mentions a radius but the spell mentions cone burst. It matters because a radius will catch your allies. I'm inclined to say it is a radius since it is a SP bloodline. this would catch Kalim, Grung, the AH, and the Karnog along with the Demon.

It's a radius. Sorry forgot the space I'm centering it at. Thats what I get for posting at work, lol. F4 which catches only the demoan and myself (maybe the hound.Remember I moved last round.

ref: 1d20 + 9 ⇒ (2) + 9 = 11

HP 100
Shield
Vamp shadow shield


Evil GM

Karnog make the Hound's save from Nym's acid radius spell.


Evil GM

The group is no longer slowed.

Will save for Mind Fog: DC 22

Kalim - SR exceeded
Karnog - saved
Hound - failed. out of MF 6/6 RD last round
Desmond Failed
Grung - failed
Felic - failed
Nym - not in spell radius
Duncan - saved

6 rds of effect if you move out of the MF area

Confusion Saves #1:

Karnog saved.
Grung failed x2 but Karnog dispelled
Desmond failed x2
Kalim saved
Nym failed x2
Felicitas failed
Duncan saved

RD: 6/13

Confusion Saves #2:

Karnog saved.
Grung saved
Desmond failed
Kalim saved and then casted limited wish on Nym
Nym - saved
Felicitas - saved
Duncan - saved

RD: 4/13

RA Initiative RD 8:

coloxus demon -
Karnog -
Desmond -
Kalim -
Felic -
Grung -
Nym -
Duncan -

I'll get the map up tomorrow. It hasn't really changed since the last round though.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Hound Archon reflex: 1d20 + 6 ⇒ (5) + 6 = 11 vs acid.

Assuming Nym passes a SR 15 check, right? Or no SR on a (Sp)

Takes full (27), currently at 20/39 hp.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Karnog Kegmeister wrote:

Hound Archon reflex: 1d20+6 vs acid.

Assuming Nym passes a SR 15 check, right? Or no SR on a (Sp)

Takes full (27), currently at 20/39 hp.

no sr on a sp. Sorry thought I had it far enough not to catch him, but wanted to make sure I did get everyone else.


Evil GM

RD 8: Demon

The demon does a quick aerial maneuver to fly down to Kalim where he makes a quick bite attack at Kalim. He maintians his hovering there after at 10 feet.

Through threaten square: Kalim,
Moving out of threatened Square: Grung and Nym
Fly-by attack

acro to avoid AOO: 1d20 + 31 ⇒ (18) + 31 = 49
fly: 1d20 + 33 ⇒ (7) + 33 = 40

bite: 1d20 + 28 - 2 ⇒ (13) + 28 - 2 = 39;damage: 1d6 + 6 ⇒ (3) + 6 = 9
plus siphon charisma damage. DC 23 Fort save: 1d4 ⇒ 4


Evil GM

RD 8 Map after Demon moved


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

will: 1d20 + 12 ⇒ (17) + 12 = 29
Resonating Word r3 sonic damage DC 25 for half: 10d6 ⇒ (6, 2, 5, 6, 4, 1, 4, 4, 4, 3) = 39rounds stunned if save fails: 1d4 + 1 ⇒ (4) + 1 = 5
DC 19 to cast defensively: 1d20 + 27 ⇒ (16) + 27 = 43
SR check: 1d20 + 27 ⇒ (13) + 27 = 40
Melee touch attack: 1d20 + 7 ⇒ (8) + 7 = 15Touch of Idiocy Int, Wis, Cha damage: 1d6 ⇒ 4
Kalim grunts in pain from the bite, but slaps back at the demon with a spell, while his Resonating Word reaches its peak.

Good lord, what a lot of rolls!


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Evil GM

Kalim its a fort save. Even reducing the roll by 4 you succeed.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I grow tired of this foul demon! It must feel the blow of the hammer and go from this plane once and for all!"

Karnog draws out a sticky bag of entangling goo and launches it at the creature.

Ranged touch (tanglefoot bag) 1d20 + 17 ⇒ (17) + 17 = 34 vs touch AC.

"Stay still for once, beast!"

Karnog's spell and dancing warhammer continue to batter the the foe.

Spiritual Weapon: 1d20 + 22 ⇒ (18) + 22 = 40 to hit for 1d8 + 8 ⇒ (8) + 8 = 16 force damage
Spiritual Weapon: 1d20 + 17 ⇒ (3) + 17 = 20 to hit for 1d8 + 8 ⇒ (1) + 8 = 9 force damage
Spiritual Weapon: 1d20 + 12 ⇒ (12) + 12 = 24 to hit for 1d8 + 8 ⇒ (8) + 8 = 16 force damage
Spiritual Weapon: 1d20 + 22 ⇒ (4) + 22 = 26 to hit for 1d8 + 8 ⇒ (7) + 8 = 15 force damage

Dancing Warhammer: 1d20 + 21 ⇒ (4) + 21 = 25 to hit for 1d8 + 8 ⇒ (3) + 8 = 11 bludgeoning damage
Dancing Warhammer: 1d20 + 16 ⇒ (5) + 16 = 21 to hit for 1d8 + 8 ⇒ (1) + 8 = 9 bludgeoning damage
Dancing Warhammer: 1d20 + 11 ⇒ (2) + 11 = 13 to hit for 1d8 + 8 ⇒ (3) + 8 = 11 bludgeoning damage
Dancing Warhammer: 1d20 + 21 ⇒ (17) + 21 = 38 to hit for 1d8 + 8 ⇒ (5) + 8 = 13 bludgeoning damage

Spiritual Weapon 5/15 rds. Dancing Weapon 3/4 rds. Divine Favor 2/10 rds.


Evil GM

Demon saves vs Kalim:

fort save RW: 1d20 + 21 - 2 ⇒ (13) + 21 - 2 = 32

The touch attack doesn't hit.

----
Karnog hits with his tanglefoot bag and two of his attacks hit and the creature falls to the ground unconscious.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

WooHoo! Karnog dropped a demon! Hooray for Cleric Powah!!!

"Sir Duncan, King Grungsdi, would one of you prefer to act as headsman in this instance?"

Karnog raises his hand as his warhammer floats back to his grasp, the glow of his magic slowly fading from the weapon as well as his body.

"Now, let us see who requires healing, or other assistance."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Action: 1d100 ⇒ 8

"Oh." Desmond looks around like he is seeing the area for the first time. His eyes fall on the demon. "Oh hey, I got it!" He says, smiling and puffing out his chest.

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