Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

knowledge arcana, dungeoneering, or planes for identifying?


Evil GM

You can roll a knowledge planes or religion.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 7 ⇒ (11) + 7 = 18 kn:religion


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

know planes: 1d20 + 5 ⇒ (9) + 5 = 14


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas uses her loremaster ability to identify the enemy.
Take 20 for a 37


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Showoff! :)


Evil GM

Nym, Karnog, Felic:
It's a Coloxus demon that is quite preceptive and has the scent the ability.

Kanog and Felic:
A Coloxus demon has droning wings which is an EX ability causing a mesmorizing and slowing effect of color and sound. Sonic attacks and abilities do not work against it or in the 30 ft area around it.

It has slam attacks and a siphoning attack. The siphoning drains charisma if it's victim fails their fortitude cave.

It is quite fast and uses it's quickened ability to turn it's invisible and it has other spells in it's arsenal. Its immune to electricity, disease and poison. It is resistant to acid, cold, fire.

Felic only:
the demon is SR and this one is clearly advanced since it has a dagger in one hand. DR/good.

Most interesting to you is this is NOT the TYPICAL Coloxus Demon, it is clearly an elite and has a presence of being especially difficult creature but you are unable to pinpoint exactly why. In other words, the DM added a few twists.

Felic only:
Even their smallest movements and gestures seem infused with manic quickness and alertness. Ironically—given their grotesque, insectile appearance—coloxus demons are demons of vanity. They are formed from the souls of narcissistic mortals responsible for disasters or tragedy through their careless self-absorption. A coloxus prefers to wear opulent clothing and jewels that would rival the wealthiest nobility of any race.

Despite their foul appearance, coloxus demons consider themselves cultured and elite. They are unusually patient and well mannered for demons, and as a result are often used as emissaries, diplomats, and negotiators by marilith generals, balors, and even demon lords. Even when facing hated foes, coloxus demons are the epitome of courtesy, but such manners are always a deceitful veneer, masking the creatures’ efforts to gain the upper hand.

Often conjured by evil spellcasters or sent directly by other powerful demons.


Evil GM

RA Initiative:

Grung: 1d20 + 2 ⇒ (9) + 2 = 11
Karnog: 1d20 + 1 ⇒ (18) + 1 = 19
Desmond: 1d20 + 11 ⇒ (3) + 11 = 14
Kalim: 1d20 + 4 ⇒ (9) + 4 = 13
Nym: 1d20 + 4 ⇒ (3) + 4 = 7
Felicitas: 1d20 + 4 ⇒ (9) + 4 = 13

enemy: 1d20 + 13 ⇒ (7) + 13 = 20

RA Initiative

coloxus demon
Karnog
Desmond
Kalim
Felic
Grung
Nym


Evil GM

RD 1: Coloxus Demon and friends

The bone and garbage piles begin to move as two medium cave scorpions scurry out and attack the archon hound.

CS 1:

sting, flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18;dam: 1d4 + 2 ⇒ (4) + 2 = 6;poison, str dam: 1d2 ⇒ 2

fort DC 14

CS:2

sting, flank: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13;dam: 1d4 + 2 ⇒ (2) + 2 = 4;poison, str dam: 1d2 ⇒ 2

fort DC

------

The demon hovers overhead and flicks a wicked looking blade at Felicitas.

dagger: 1d20 + 30 ⇒ (5) + 30 = 35;dam: 1d4 + 9 ⇒ (3) + 9 = 12;
sneak: 4d6 ⇒ (1, 2, 1, 5) = 9


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts Shield on himself, not liking the look of the demon. Current AC 30


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Cave Scorpions owe DC 16 will saves or be affected by Aura of Menace. If failed, -2 attack, AC, & saves for 24 hrs or until they hit the archon.

Neither manage to hit with their stingers.

"Karnog Kegmeister, I slay these vermin in the name of Torag!"

The Archon draws out a vicious looking greatsword and brings it down on the closest scorpion.

1d20 + 7 ⇒ (15) + 7 = 22 to hit, power attack; for 2d6 + 3 + 6 ⇒ (5, 1) + 3 + 6 = 15 slashing damage.

Karnog draws out his own flaming warhammer and delivers a blow on the same bug.

"Aye, Archon, together we will rid this place of such filth! First, the fodder, then we bring down the demon!"

1d20 + 17 ⇒ (1) + 17 = 18 to hit, for 1d8 + 5 ⇒ (1) + 5 = 6 magic bludgeoning+1d6 ⇒ 6 fire damage

Whaa-waaa...1d20 + 10 ⇒ (4) + 10 = 14 reflex

"The demon uses invisibility, poison, and disease! Kill it fast and hard, team!"


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

The demon is 10 feet off the ground, correct? Would it be feasible to get a running start and hit it with a jumping attack?

Do we have an updated map? It's important to determine if I get sneak attack or not :)


Evil GM
Desmond Aeros wrote:

The demon is 10 feet off the ground, correct? Would it be feasible to get a running start and hit it with a jumping attack?

Do we have an updated map? It's important to determine if I get sneak attack or not :)

yes the demon is 10 ft off the ground. yes you can do a jumping attack, although the terrain has lots of bones and junk on it so its uneven terrain.

The map is very congested so it wouldn't really help much.


Evil GM

cave scorpions saves

will save: 1d20 + 2 ⇒ (2) + 2 = 4

will save: 1d20 + 2 ⇒ (6) + 2 = 8


Evil GM

Desmond remember you are slowed.


Evil GM

Will Save Results: DC 24

Kalim - saved
Karnog - saved
Hound - Failed
Desmond Failed
Grung - Failed
Felic - Failed
Nym - Saved

Here's a reminder of who failed the Will save. Those that failed are slowed.

slow:

An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.


Evil GM

RA Initiative Update

coloxus demon - threw dagger, scorpions attacked
Karnog - AH and Karnog attack
Desmond
Kalim - shield on self
Felic
Grung
Nym

Karnog was the reflex save you made actually a fort save from the poison? The CS would have -2 on attacks for the failed aura saves. Remember the hound has penalties to att, AC and reflex saves for being slowed. I don't think the CS stinger hit actually because of the -2 attack even with the AC penalty the AH has on it.

Karnog did the dagger hit you? did it cause you any damage?

The AH hits one of the CS and causes quite a bit of damage but it's still alive. Karnog hits and does some damage to the same one. Although you note that the fire damage didn't do as much as you thought it would. It is still alive.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

If we're that clustered it's fine. I'll just let you make some judgement calls.

Desmond does his best to get into a flanking position and swings at the injured scorpion!

Attack (minus slow): 1d20 + 21 - 1 ⇒ (1) + 21 - 1 = 21
Damage: 1d6 + 8 + 1d6 ⇒ (5) + 8 + (2) = 15

Reflex (minus slow): 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32

Desmond will do his best to 5 foot step into (or towards) a flanking position. If he manages to get there then his attack roll is 4 higher and he does additional sneak attack damage and applies a penalty to AC and to hit (-2, -6 vs Desmond) and does 2 strength damage.

Possible Sneak Attack Damage: 8d6 ⇒ (3, 1, 2, 5, 3, 1, 1, 1) = 17 Nat 1


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

No, neither scorpion hit on the Archon. I didn't realize Karnog had been attacked, thought the demon went after Felicitas. Karnog rolled a 1 on his attack, Reflex was for not losing weapon. Factored in attack penalty, forgot about AC, good catch there.


Evil GM
Karnog Kegmeister wrote:
No, neither scorpion hit on the Archon. I didn't realize Karnog had been attacked, thought the demon went after Felicitas. Karnog rolled a 1 on his attack, Reflex was for not losing weapon. Factored in attack penalty, forgot about AC, good catch there.

It did go after Felicitas...my bad.


Evil GM

Felic, Grung, and Nym have actions in round 1.


Evil GM

Coloxus Room Map

*I did a quick cut out of room for the Battlemap. I had room template, so disregard the doorways. You only see the doorway you entered through.

**I put a radius down to represent the mesmerizing colors and sound buffering areas.

***Remember the demon is hovering 10 ft high.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

I just call it an ability well used!"
Felix takes a step back and sighs at the pain of the glaive. She will cast glitterdust on the demon. She then slowly tells what she knows about the demon, starting with his immunity to electricity.


Evil GM

glitter dust will save: 1d20 + 12 ⇒ (20) + 12 = 32


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym scoots to a good angle moves to 9C and lets flaming rays go

sr: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22

ray1 att: 1d20 + 15 ⇒ (13) + 15 = 28
ray1 dmg: 4d6 ⇒ (2, 3, 3, 5) = 13

ray2 att: 1d20 + 15 ⇒ (2) + 15 = 17
ray2 dmg: 4d6 ⇒ (1, 3, 3, 4) = 11

ray3 att: 1d20 + 15 ⇒ (3) + 15 = 18
ray3 dmg: 4d6 ⇒ (5, 5, 1, 1) = 12

Then his sword appears in his hand


Evil GM

Nym moves then lets his ray blast out but it fizzles out near the demon.


Evil GM

King Grungsdi you are up.


Evil GM

Will Save Results: DC 24
Kalim - saved
Karnog - saved
Hound - Failed
Desmond Failed
Grung - Failed
Felic - Failed

Here's a reminder of who failed the Will save. Those that failed are slow.
Slow: RD2/6

Grung has still has his round 1 action,

RA Initiative RD 2

coloxus demon -
Karnog -
Desmond
Kalim -
Felic
Grung
Nym


Evil GM

I'm going to wait a bit longer for Grung to post.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Maybe he saved, but now he can´t go invisible!


Evil GM

I'm going to give Grung tonight to post his Rd 1 action. I fhe hasn't posted when I log in in the morning, I will DMPC him and then move into RD 2.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Am I blind? I can't find the map!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Activate warrior spirit for +1 and debilitating effect

Then he attacks a bug


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 26 - 4 + 1 + 4 + 1 - 1 ⇒ (9) + 26 - 4 + 1 + 4 + 1 - 1 = 36 for 1d10 + 12 + 1 + 4 + 8 ⇒ (3) + 12 + 1 + 4 + 8 = 28

If it hits -1 to access and attack and hit for one round


Evil GM

Grung you are not blind. I'll get a new map up beginning the next round

You are slowed.

Grung moves over 5 ft and attacks the scorpion, he hits and its explodes causing fire damage to all within 5 feet of it. Grung, Hound, Karnog

fire damage: 4d8 ⇒ (1, 1, 1, 5) = 8;unholy fire damage: 2d6 ⇒ (2, 1) = 3
*The unholy fire damage bypasses any DR/Good


Evil GM

Will Save Results: DC 24

Kalim - saved
Karnog - saved
Hound - Failed
Desmond Failed
Grung - Failed
Felic - Failed
Here's a reminder of who failed the Will save. Those that failed are slow.
Slow: RD2/6

RA Initiative RD 2

coloxus demon -
Karnog -
Desmond
Kalim -
Felic
Grung
Nym

RD 2 Coloxus Demon and Friends Battlemap


Evil GM

RD 2:Demon

A mist translucent fog surround most of the adventurers. The demon remains hovering 10 feet overhead.

Spell Resistance check: 1d20 + 13 ⇒ (9) + 13 = 22

Everyone except Nym has to make a Will Save DC 22 or be effected by Mind Fog. SR applies.

Mind Fog:
Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a -10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter.

Mind Fog Map


Evil GM

RD 2: Cave Scorpion attack

The CS attacks Desmond

sting: 1d20 + 8 ⇒ (14) + 8 = 22;dam: 1d4 + 2 ⇒ (4) + 2 = 6;poison, str dam: 1d2 ⇒ 2

claw 1: 1d20 + 8 ⇒ (11) + 8 = 19;dam: 1d4 + 2 ⇒ (2) + 2 = 4

claw 2: 1d20 + 8 ⇒ (1) + 8 = 9;dam: 1d4 + 2 ⇒ (2) + 2 = 4

If both claws hit then rend

rend: 2d4 ⇒ (4, 3) = 7


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

All of those attacks will miss.

Will: 1d20 + 8 ⇒ (7) + 8 = 15 +2 vs evil, fail regardless

Desmond steps into a flank and swings at the scorpion!

Attack (minus slow): 1d20 + 21 - 1 + 4 ⇒ (18) + 21 - 1 + 4 = 42
Damage: 1d6 + 8 + 1d6 + 8d6 ⇒ (1) + 8 + (5) + (3, 6, 5, 6, 1, 1, 6, 1) = 43

5 foot step down and left, not sure of the exact grid position because it's a little skewed. Desmond will apply a penalty to AC and to hit (-2, -6 vs Desmond) and 2 strength damage.


Evil GM

I have two templates up so it's a bit busy on the map.

Desmond 5 ft steps and attacks. He hits and destorys the scorpion but the creature explodes in another burst of unholy blight catching Desmond and the Hound in blast.

fire damage: 4d8 ⇒ (4, 4, 8, 2) = 18;unholy fire damage: 2d6 ⇒ (4, 2) = 6
*The unholy fire damage bypasses any DR/Good


Evil GM

Updated RD 2 Map

For those that move out of the area of the mind fog you are effected for another rounds: 2d6 ⇒ (4, 2) = 6


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Hound Archon will save: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 will

Karnog will save: 1d20 + 20 + 2 + 1 ⇒ (9) + 20 + 2 + 1 = 32 vs evil

Archon: 4 temp HP remaining. Fire Resist 30; ~25 min remaining. Heroes' Feast. Slow. Mind fog.

Karnog: 4 temp HP remains. Fire Resist 30; ~55 min remaining. Heroes' Feast.

"The fog will cloud your mind and confuse your senses! Beware your thoughts, they might not reflect the truth for now."

Karnog moves closer, shaking out his lasso as he goes and attempts to encircle the flying demon.

"Get down here, filth! King Grungsdi's axe craves demon blood today."

1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 vs touch, entangled if successful.

The Archon slowly and stiffly moves back out of the mist, shaking his head as he goes.


Evil GM

Karnog swing and tosses his lasso towards the hovering demon but it misses the powerful creature.

21 touch attack misses.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I have fire resist 30 from Karnog so I believe I take no damage from that.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas again swings her whip to aid the king
Aid: 1d20 ⇒ 11


Evil GM
Desmond Aeros wrote:
I have fire resist 30 from Karnog so I believe I take no damage from that.

Correct. Good aligned characters would take the unholy fire damage.


Evil GM

Will Save Slow Results: DC 24

Kalim - saved
Karnog - saved
Hound - Failed
Desmond Failed
Grung - Failed
Felic - Failed
Nym - saved

Here's a reminder of who failed the Will save. Those that failed are slow.
Slow: RD2/6

Will save for Mind Fog: DC 22

Kalim - SR exceeded
Karnog - saved
Hound - failed
Desmond Failed
Grung -
Felic -
Nym - not in spell radius

RA Initiative RD 2: Update

coloxus demon - mind fog
Karnog - lasso missed
Desmond - destroyed scorpion
Kalim -
Felic - aid Grung
Grung
Nym


Evil GM

Felic unless you have SR that exceed the CL check (or another method to avoid the spell), you owe a Will save against the mind fog.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

sr check: 1d20 + 23 ⇒ (13) + 23 = 36"Prideful thing! I rebuke you!" Kalim casts Feeblemind DC 23 on the beast. If it fails, Int and Cha reduced to 1 each. Also Kalim has SR 25.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 13 ⇒ (2) + 13 = 15 will

Waiting to see what happens on that feeble mind

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