| Karnog Kegmeister |
1d20 + 7 ⇒ (11) + 7 = 18 kn:religion
| Karnog Kegmeister |
Showoff! :)
| baldwin the merciful |
It has slam attacks and a siphoning attack. The siphoning drains charisma if it's victim fails their fortitude cave.
It is quite fast and uses it's quickened ability to turn it's invisible and it has other spells in it's arsenal. Its immune to electricity, disease and poison. It is resistant to acid, cold, fire.
Most interesting to you is this is NOT the TYPICAL Coloxus Demon, it is clearly an elite and has a presence of being especially difficult creature but you are unable to pinpoint exactly why. In other words, the DM added a few twists.
Despite their foul appearance, coloxus demons consider themselves cultured and elite. They are unusually patient and well mannered for demons, and as a result are often used as emissaries, diplomats, and negotiators by marilith generals, balors, and even demon lords. Even when facing hated foes, coloxus demons are the epitome of courtesy, but such manners are always a deceitful veneer, masking the creatures’ efforts to gain the upper hand.
Often conjured by evil spellcasters or sent directly by other powerful demons.
| baldwin the merciful |
Grung: 1d20 + 2 ⇒ (9) + 2 = 11
Karnog: 1d20 + 1 ⇒ (18) + 1 = 19
Desmond: 1d20 + 11 ⇒ (3) + 11 = 14
Kalim: 1d20 + 4 ⇒ (9) + 4 = 13
Nym: 1d20 + 4 ⇒ (3) + 4 = 7
Felicitas: 1d20 + 4 ⇒ (9) + 4 = 13
enemy: 1d20 + 13 ⇒ (7) + 13 = 20
RA Initiative
coloxus demon
Karnog
Desmond
Kalim
Felic
Grung
Nym
| baldwin the merciful |
RD 1: Coloxus Demon and friends
The bone and garbage piles begin to move as two medium cave scorpions scurry out and attack the archon hound.
CS 1:
sting, flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18;dam: 1d4 + 2 ⇒ (4) + 2 = 6;poison, str dam: 1d2 ⇒ 2
fort DC 14
CS:2
sting, flank: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13;dam: 1d4 + 2 ⇒ (2) + 2 = 4;poison, str dam: 1d2 ⇒ 2
fort DC
------
The demon hovers overhead and flicks a wicked looking blade at Felicitas.
dagger: 1d20 + 30 ⇒ (5) + 30 = 35;dam: 1d4 + 9 ⇒ (3) + 9 = 12;
sneak: 4d6 ⇒ (1, 2, 1, 5) = 9
| Karnog Kegmeister |
Cave Scorpions owe DC 16 will saves or be affected by Aura of Menace. If failed, -2 attack, AC, & saves for 24 hrs or until they hit the archon.
Neither manage to hit with their stingers.
"Karnog Kegmeister, I slay these vermin in the name of Torag!"
The Archon draws out a vicious looking greatsword and brings it down on the closest scorpion.
1d20 + 7 ⇒ (15) + 7 = 22 to hit, power attack; for 2d6 + 3 + 6 ⇒ (5, 1) + 3 + 6 = 15 slashing damage.
Karnog draws out his own flaming warhammer and delivers a blow on the same bug.
"Aye, Archon, together we will rid this place of such filth! First, the fodder, then we bring down the demon!"
1d20 + 17 ⇒ (1) + 17 = 18 to hit, for 1d8 + 5 ⇒ (1) + 5 = 6 magic bludgeoning+1d6 ⇒ 6 fire damage
Whaa-waaa...1d20 + 10 ⇒ (4) + 10 = 14 reflex
"The demon uses invisibility, poison, and disease! Kill it fast and hard, team!"
| Desmond Aeros |
The demon is 10 feet off the ground, correct? Would it be feasible to get a running start and hit it with a jumping attack?
Do we have an updated map? It's important to determine if I get sneak attack or not :)
| baldwin the merciful |
The demon is 10 feet off the ground, correct? Would it be feasible to get a running start and hit it with a jumping attack?
Do we have an updated map? It's important to determine if I get sneak attack or not :)
yes the demon is 10 ft off the ground. yes you can do a jumping attack, although the terrain has lots of bones and junk on it so its uneven terrain.
The map is very congested so it wouldn't really help much.
| baldwin the merciful |
Will Save Results: DC 24
Kalim - saved
Karnog - saved
Hound - Failed
Desmond Failed
Grung - Failed
Felic - Failed
Nym - Saved
Here's a reminder of who failed the Will save. Those that failed are slowed.
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.
| baldwin the merciful |
RA Initiative Update
coloxus demon - threw dagger, scorpions attacked
Karnog - AH and Karnog attack
Desmond
Kalim - shield on self
Felic
Grung
Nym
Karnog was the reflex save you made actually a fort save from the poison? The CS would have -2 on attacks for the failed aura saves. Remember the hound has penalties to att, AC and reflex saves for being slowed. I don't think the CS stinger hit actually because of the -2 attack even with the AC penalty the AH has on it.
Karnog did the dagger hit you? did it cause you any damage?
The AH hits one of the CS and causes quite a bit of damage but it's still alive. Karnog hits and does some damage to the same one. Although you note that the fire damage didn't do as much as you thought it would. It is still alive.
| Desmond Aeros |
If we're that clustered it's fine. I'll just let you make some judgement calls.
Desmond does his best to get into a flanking position and swings at the injured scorpion!
Attack (minus slow): 1d20 + 21 - 1 ⇒ (1) + 21 - 1 = 21
Damage: 1d6 + 8 + 1d6 ⇒ (5) + 8 + (2) = 15
Reflex (minus slow): 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32
Desmond will do his best to 5 foot step into (or towards) a flanking position. If he manages to get there then his attack roll is 4 higher and he does additional sneak attack damage and applies a penalty to AC and to hit (-2, -6 vs Desmond) and does 2 strength damage.
Possible Sneak Attack Damage: 8d6 ⇒ (3, 1, 2, 5, 3, 1, 1, 1) = 17 Nat 1
| Karnog Kegmeister |
No, neither scorpion hit on the Archon. I didn't realize Karnog had been attacked, thought the demon went after Felicitas. Karnog rolled a 1 on his attack, Reflex was for not losing weapon. Factored in attack penalty, forgot about AC, good catch there.
| baldwin the merciful |
No, neither scorpion hit on the Archon. I didn't realize Karnog had been attacked, thought the demon went after Felicitas. Karnog rolled a 1 on his attack, Reflex was for not losing weapon. Factored in attack penalty, forgot about AC, good catch there.
It did go after Felicitas...my bad.
| baldwin the merciful |
| Felicitas Sweetfingers |
I just call it an ability well used!"
Felix takes a step back and sighs at the pain of the glaive. She will cast glitterdust on the demon. She then slowly tells what she knows about the demon, starting with his immunity to electricity.
| Nym Omriwin |
Nym scoots to a good angle moves to 9C and lets flaming rays go
sr: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22
ray1 att: 1d20 + 15 ⇒ (13) + 15 = 28
ray1 dmg: 4d6 ⇒ (2, 3, 3, 5) = 13
ray2 att: 1d20 + 15 ⇒ (2) + 15 = 17
ray2 dmg: 4d6 ⇒ (1, 3, 3, 4) = 11
ray3 att: 1d20 + 15 ⇒ (3) + 15 = 18
ray3 dmg: 4d6 ⇒ (5, 5, 1, 1) = 12
Then his sword appears in his hand
| baldwin the merciful |
Will Save Results: DC 24
Kalim - saved
Karnog - saved
Hound - Failed
Desmond Failed
Grung - Failed
Felic - Failed
Here's a reminder of who failed the Will save. Those that failed are slow.
Slow: RD2/6
Grung has still has his round 1 action,
RA Initiative RD 2
coloxus demon -
Karnog -
Desmond
Kalim -
Felic
Grung
Nym
| Grungsdi |
Activate warrior spirit for +1 and debilitating effect
Then he attacks a bug
| Grungsdi |
Croaker: 1d20 + 26 - 4 + 1 + 4 + 1 - 1 ⇒ (9) + 26 - 4 + 1 + 4 + 1 - 1 = 36 for 1d10 + 12 + 1 + 4 + 8 ⇒ (3) + 12 + 1 + 4 + 8 = 28
If it hits -1 to access and attack and hit for one round
| baldwin the merciful |
Grung you are not blind. I'll get a new map up beginning the next round
You are slowed.
Grung moves over 5 ft and attacks the scorpion, he hits and its explodes causing fire damage to all within 5 feet of it. Grung, Hound, Karnog
fire damage: 4d8 ⇒ (1, 1, 1, 5) = 8;unholy fire damage: 2d6 ⇒ (2, 1) = 3
*The unholy fire damage bypasses any DR/Good
| baldwin the merciful |
| baldwin the merciful |
RD 2:Demon
A mist translucent fog surround most of the adventurers. The demon remains hovering 10 feet overhead.
Spell Resistance check: 1d20 + 13 ⇒ (9) + 13 = 22
Everyone except Nym has to make a Will Save DC 22 or be effected by Mind Fog. SR applies.
| baldwin the merciful |
RD 2: Cave Scorpion attack
The CS attacks Desmond
sting: 1d20 + 8 ⇒ (14) + 8 = 22;dam: 1d4 + 2 ⇒ (4) + 2 = 6;poison, str dam: 1d2 ⇒ 2
claw 1: 1d20 + 8 ⇒ (11) + 8 = 19;dam: 1d4 + 2 ⇒ (2) + 2 = 4
claw 2: 1d20 + 8 ⇒ (1) + 8 = 9;dam: 1d4 + 2 ⇒ (2) + 2 = 4
If both claws hit then rend
rend: 2d4 ⇒ (4, 3) = 7
| Desmond Aeros |
All of those attacks will miss.
Will: 1d20 + 8 ⇒ (7) + 8 = 15 +2 vs evil, fail regardless
Desmond steps into a flank and swings at the scorpion!
Attack (minus slow): 1d20 + 21 - 1 + 4 ⇒ (18) + 21 - 1 + 4 = 42
Damage: 1d6 + 8 + 1d6 + 8d6 ⇒ (1) + 8 + (5) + (3, 6, 5, 6, 1, 1, 6, 1) = 43
5 foot step down and left, not sure of the exact grid position because it's a little skewed. Desmond will apply a penalty to AC and to hit (-2, -6 vs Desmond) and 2 strength damage.
| baldwin the merciful |
I have two templates up so it's a bit busy on the map.
Desmond 5 ft steps and attacks. He hits and destorys the scorpion but the creature explodes in another burst of unholy blight catching Desmond and the Hound in blast.
fire damage: 4d8 ⇒ (4, 4, 8, 2) = 18;unholy fire damage: 2d6 ⇒ (4, 2) = 6
*The unholy fire damage bypasses any DR/Good
| baldwin the merciful |
| Karnog Kegmeister |
Hound Archon will save: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 will
Karnog will save: 1d20 + 20 + 2 + 1 ⇒ (9) + 20 + 2 + 1 = 32 vs evil
Archon: 4 temp HP remaining. Fire Resist 30; ~25 min remaining. Heroes' Feast. Slow. Mind fog.
Karnog: 4 temp HP remains. Fire Resist 30; ~55 min remaining. Heroes' Feast.
"The fog will cloud your mind and confuse your senses! Beware your thoughts, they might not reflect the truth for now."
Karnog moves closer, shaking out his lasso as he goes and attempts to encircle the flying demon.
"Get down here, filth! King Grungsdi's axe craves demon blood today."
1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 vs touch, entangled if successful.
The Archon slowly and stiffly moves back out of the mist, shaking his head as he goes.
| baldwin the merciful |
Will Save Slow Results: DC 24
Kalim - saved
Karnog - saved
Hound - Failed
Desmond Failed
Grung - Failed
Felic - Failed
Nym - saved
Here's a reminder of who failed the Will save. Those that failed are slow.
Slow: RD2/6
Will save for Mind Fog: DC 22
Kalim - SR exceeded
Karnog - saved
Hound - failed
Desmond Failed
Grung -
Felic -
Nym - not in spell radius
RA Initiative RD 2: Update
coloxus demon - mind fog
Karnog - lasso missed
Desmond - destroyed scorpion
Kalim -
Felic - aid Grung
Grung
Nym
| Kalim Gudlavaletti |
sr check: 1d20 + 23 ⇒ (13) + 23 = 36"Prideful thing! I rebuke you!" Kalim casts Feeblemind DC 23 on the beast. If it fails, Int and Cha reduced to 1 each. Also Kalim has SR 25.
| Grungsdi |
1d20 + 13 ⇒ (2) + 13 = 15 will
Waiting to see what happens on that feeble mind