Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Three of the demons look a bit unnerved by the frosty screech that came from the bard.

-2 penalty for 3 rounds


Evil GM

Initiative: RD 4

Kalim - casts disintegrate spell for 17 HP
Desmond - tumbles and hits for 50 hp
Grung -
Felicitas - blistering invective 3 rounds of -2 penalty
enemy -
soldiers
Nym -
Karnog -


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Keep swinging, lads! Put these foul creatures down and send em back to Hell!"

Karnog full attacks, not defensively this time.

1d20 + 19 ⇒ (17) + 19 = 36 to hit, haste + inspire, for 1d8 + 8 + 1d6 ⇒ (4) + 8 + (1) = 13 damage
1d20 + 14 ⇒ (4) + 14 = 18 to hit, haste + inspire, for 1d8 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15 damage
1d20 + 19 ⇒ (14) + 19 = 33 to hit, haste + inspire, for 1d8 + 8 + 1d6 ⇒ (8) + 8 + (4) = 20 damage


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"That one dared resist my power! I'll make a cape of his hirsuit back!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves and attacks the Demon to the west

Croaker: 1d20 + 26 - 4 + 4 + 1 + 2 ⇒ (16) + 26 - 4 + 4 + 1 + 2 = 45 for 1d10 + 12 + 8 + 4 + 2 ⇒ (2) + 12 + 8 + 4 + 2 = 28


Evil GM

Grung feels his blood rush with battle lust as he moves west he lets his guard down slightly.

AOO, att: 1d20 + 21 ⇒ (7) + 21 = 28;damage: 1d8 + 11 ⇒ (5) + 11 = 16;plus acid: 1d6 ⇒ 4

The demon thrust wide of the stout dwarf. Grung brings Croaker crashing down onto the demon.

Grung's weapon is +5 so acid does not get past the hardness.

acid damage: 1d8 ⇒ 4

Everyone remember to roll reflex save 18 with each hit or else the weapon takes Acid damage form the creatures protective slime on it's body. Each plus 1 to a weapon adds 2 to the hardness of the weapon

Prior post on protective slime and weapon reflex save


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 9 ⇒ (3) + 9 = 12 reflex, or 1d8 ⇒ 5 acid damage, vs hammer (hardness 14, HP 40)

1d20 + 9 ⇒ (10) + 9 = 19 reflex, or 1d8 ⇒ 2 acid damage

1d20 + 9 ⇒ (10) + 9 = 19 reflex, or 1d8 ⇒ 1 acid damage

1d20 + 9 ⇒ (18) + 9 = 27 reflex, or 1d8 ⇒ 2 acid damage

1d20 + 9 ⇒ (19) + 9 = 28 reflex, or 1d8 ⇒ 7 acid damage


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Wow, Karnog is dodgy today!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I was skipping it due to the +5, I didn’t forget though!


Evil GM

Initiative: RD 4
Kalim - casts disintegrate spell for 17 HP
Desmond - tumbles and hits for 50 hp
Grung - hits the demon
Felicitas - blistering invective 3 rounds of -2 penalty
enemy -
soldiers
Nym -
Karnog - hits twice

I'll get the enemy attacks up in a bit.


RD 4: Enemies

The demon battling Grung lashes out with savage blood lust.

att 1, choke up: 1d20 + 21 - 2 ⇒ (16) + 21 - 2 = 35;damage: 1d8 + 11 - 2 ⇒ (7) + 11 - 2 = 16;plus acid: 1d6 ⇒ 6

att 2, choke up: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21;damage: 1d8 + 11 - 2 ⇒ (6) + 11 - 2 = 15;plus acid: 1d6 ⇒ 3

att 1, choke up: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20;damage: 1d8 + 11 - 2 ⇒ (8) + 11 - 2 = 17;plus acid: 1d6 ⇒ 1

I don't think these hit you.

-----
Meanwhile a demon moves within his reach of Karnog to utilize his flanking ability. yellow moved to flank with pink feebleminded demon

att 1, flank: 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30;damage: 1d8 + 11 ⇒ (3) + 11 = 14;plus acid: 1d6 ⇒ 1;sneak: 2d6 ⇒ (6, 5) = 11

The feebleminded demon lashes out at Karnog with a full attack,

att 1, choke up, flank: 1d20 + 21 - 2 + 2 ⇒ (6) + 21 - 2 + 2 = 27;damage: 1d8 + 11 - 2 ⇒ (6) + 11 - 2 = 15;plus acid: 1d6 ⇒ 1;sneak: 2d6 ⇒ (4, 3) = 7

att 2, choke up, flank: 1d20 + 16 - 2 + 2 ⇒ (9) + 16 - 2 + 2 = 25;damage: 1d8 + 11 - 2 ⇒ (6) + 11 - 2 = 15;plus acid: 1d6 ⇒ 5;sneak: 2d6 ⇒ (5, 2) = 7

att 1, choke up, flank: 1d20 + 11 - 2 + 2 ⇒ (5) + 11 - 2 + 2 = 16;damage: 1d8 + 11 - 2 ⇒ (5) + 11 - 2 = 14;plus acid: 1d6 ⇒ 3;sneak: 2d6 ⇒ (4, 6) = 10

The two demons roar in battle rage.

I think two attacks hit you karnog.

Note the demons have sneak attack damage. They alos have the cokeup ability with the longsear in close combat but that is with penalty.


RD 4: Enemy

The demon that dropped it's long spear lashes out and swipes a the singing bard, it's desperate to stop her inspiration.

att 1, bite, flank: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40;damage: 1d6 + 7 ⇒ (2) + 7 = 9;sneak: 2d6 ⇒ (2, 1) = 3

blur: 1d100 ⇒ 79

att, claw: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28;damage: 1d6 + 7 ⇒ (2) + 7 = 9;sneak: 2d6 ⇒ (5, 3) = 8

blur: 1d100 ⇒ 69

att, claw: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31;damage: 1d6 + 7 ⇒ (3) + 7 = 10;sneak: 2d6 ⇒ (4, 2) = 6

blur: 1d100 ⇒ 81

I believe all three hit.


Evil GM

Updated RD 4 Battlemap

Nym is up then onto round 5.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog takes 23 total HP damage, 20 off stoneskin.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

As the creature swipes at the bard Nym quickly pokes at it

CI Holy Rapier: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
rapier dmg: 1d6 + 1 ⇒ (3) + 1 = 4
holy dmg: 2d6 ⇒ (3, 4) = 7

CI Holy Rapier: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
rapier dmg: 1d6 + 1 ⇒ (4) + 1 = 5
holy dmg: 2d6 ⇒ (3, 6) = 9

no ref needed because of acid res


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

confirm crit: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
dmg: 1d6 + 1 ⇒ (4) + 1 = 5

I wish they had holy burst in Pathfinder


Nym hits and confirms with his holy rapier. The demon winces in pain.

In undercommon, "HIIF Ku Loki, ORCUS."

uncommon:
"Your family will rot at the feet of my master.


Evil GM

Initiative: RD 5

Kalim -
Desmond -
Grung -
Felicitas -
enemy -
soldiers
Nym -
Karnog -

RD 5 Battlemap


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

SR: 1d20 + 14 + 9 ⇒ (13) + 14 + 9 = 36
"Suffer, beast!"Phantasmal Killer on the one who had the gall to resist disintegration. Will DC 24, Fort DC 24damage if Fort made: 3d6 ⇒ (2, 3, 2) = 7


will save: 1d20 + 7 ⇒ (9) + 7 = 16

Kalim blasts the demon with a holy archangel that makes the demon shudder. the demon believes what he sees.

fort save: 1d20 + 14 ⇒ (19) + 14 = 33

The demon resist the instant kill but takes some damage.


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Voiddammit!"


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:

Initiative: RD 5

RD 5 Battlemap

I think Desmond is at q22


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I believe Desmond should be in Q20 as per his movement last round.

Firmly in place, Desmond begins to slice and dice at the creature!

As soon as an attack lands, Desmond will apply double debilitating injury on AC and attacks, making them a -2 (-6 against Desmond)

Attack: 1d20 + 25 ⇒ (11) + 25 = 36
Damage: 1d6 + 11 + 1d6 + 7d6 ⇒ (1) + 11 + (5) + (2, 5, 4, 3, 2, 5, 4) = 42

Attack: 1d20 + 26 ⇒ (2) + 26 = 28
Damage: 1d6 + 12 + 7d6 ⇒ (3) + 12 + (6, 3, 3, 6, 4, 1, 4) = 42

Attack: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d6 + 11 + 1d6 + 7d6 ⇒ (5) + 11 + (5) + (2, 5, 2, 4, 2, 6, 2) = 44

Attack: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 1d6 + 12 + 7d6 ⇒ (1) + 12 + (1, 3, 4, 5, 2, 2, 6) = 36

Confirm: 1d20 + 21 ⇒ (13) + 21 = 34
Crit Damage: 1d6 + 12 ⇒ (3) + 12 = 15


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Continuing her performance Felicitas and moves to Kalim, using her wand to heal him a bit.
CMW: 2d8 + 3 ⇒ (8, 7) + 3 = 18


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Felicitas Sweetfingers wrote:
Continuing her performance Felicitas

what's the performance again?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

with her inspire courage and banner we are at +4 hit and damage

DM you are correct I am AC 40


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung stands strong and lets the demon attempt to break through his armor, which fails.

Bwahahahahahaha! I can see why they kicked you out of the abyss! What an embarrassment!

Grung then lays into the demon with gusto

Croaker: 1d20 + 26 + 1 + 4 + 2 - 4 ⇒ (18) + 26 + 1 + 4 + 2 - 4 = 47 for 1d10 + 12 + 8 + 4 + 2 ⇒ (10) + 12 + 8 + 4 + 2 = 36
Croaker: 1d20 + 21 + 1 + 4 + 2 - 4 ⇒ (13) + 21 + 1 + 4 + 2 - 4 = 37 for 1d10 + 12 + 8 + 4 + 2 ⇒ (3) + 12 + 8 + 4 + 2 = 29
Croaker: 1d20 + 17 + 1 + 4 + 2 - 4 ⇒ (10) + 17 + 1 + 4 + 2 - 4 = 30 for 1d10 + 12 + 8 + 4 + 2 ⇒ (4) + 12 + 8 + 4 + 2 = 30
Headbutt: 1d20 + 14 + 5 + 1 + 4 - 4 - 4 ⇒ (11) + 14 + 5 + 1 + 4 - 4 - 4 = 27 for 1d4 + 2 + 8 + 4 ⇒ (4) + 2 + 8 + 4 = 18 note that the headbutt is non magical, if that matters


Evil GM

Desmond quickly unleashes his precise attack and he dispenses of the foe. The demon falls over dead...it does not disappear.

Updated Battlemap


Evil GM
Grungsdi wrote:


DM you are correct I am AC 40

I'm going to have to start hitting you with touch attacks at these levels. :-)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
baldwin the merciful wrote:
Grungsdi wrote:


DM you are correct I am AC 40

I'm going to have to start hitting you with touch attacks at these levels. :-)

don't you know it is improper to touch a king?


Evil GM

Grung you do need to make that a reflex save DC 18 for the headbutt or else you take acid damage.

acid: 1d8 ⇒ 2


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

AH! forgot about that!

1d20 + 8 ⇒ (9) + 8 = 17

helmet...I assume is adamantine, since my armor is adamantine, so I should be alright here. But it is actually not clear on that in the feat. It just says it does not get the armor bonus as an attack bonus, but that I can enchant it as a weapon also.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Grungsdi wrote:

with her inspire courage and banner we are at +4 hit and damage

DM you are correct I am AC 40

thanks your greatness. I missed that earlier


Evil GM
Grungsdi wrote:

AH! forgot about that!

helmet...I assume is adamantine, since my armor is adamantine, so I should be alright here. But it is actually not clear on that in the feat. It just says it does not get the armor bonus as an attack bonus, but that I can enchant it as a weapon also.

I assume your helmet is the same as your armor, unless you specifically bought something else. You would have to enchant it though to make it a weapon bonus. the acid still effects you with the head butt.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

TY Baldwin. We are on the same page!


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Grungsdi wrote:
with her inspire courage and banner we are at +4 hit and damage

*facepalm* I forgot about the banner!


Evil GM

Initiative: RD 5 Update

Kalim - hits with a spell
Desmond - kills a demon
Grung - hits his demon
Felicitas - uses CMW wand on Kalim
enemy -
soldiers
Nym -
Karnog -

I'll get the enemy attack up later.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Grungsdi wrote:

with her inspire courage and banner we are at +2 morale and +5 competence to hit and +5 competence to damage

So in total +7 / +5


Evil GM

I had a hard time logging on yesterday, then the site ate a post.


Enemy RD 5: On Grung

The demon steps back five feet so it can fully use its reach.

att 1: 1d20 + 21 ⇒ (11) + 21 = 32;damage: 1d8 + 11 ⇒ (8) + 11 = 19

att 2: 1d20 + 16 ⇒ (4) + 16 = 20;damage: 1d8 + 11 ⇒ (3) + 11 = 14

att 3: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d8 + 11 ⇒ (5) + 11 = 16

A savage but off-balanced attack is levied against the dwarf but the demon misses. the demon does miss though.


Enemy Rd 5 continued:

the last two demons continue to attack Karnog,

(yellow haloed)

att 1, flank, penalty: 1d20 + 21 + 2 - 2 ⇒ (14) + 21 + 2 - 2 = 35;damage: 1d8 + 11 - 2 ⇒ (3) + 11 - 2 = 12;acid: 1d6 ⇒ 6;sneak: 2d6 ⇒ (6, 2) = 8

att 2, flank, penalty: 1d20 + 16 + 2 - 2 ⇒ (6) + 16 + 2 - 2 = 22;damage: 1d8 + 11 - 2 ⇒ (8) + 11 - 2 = 17acid: 1d6 ⇒ 6;sneak: 2d6 ⇒ (6, 5) = 11;

att 3, flank, penalty: 1d20 + 11 + 2 - 2 ⇒ (4) + 11 + 2 - 2 = 15;damage: 1d8 + 11 - 2 ⇒ (1) + 11 - 2 = 10;acid: 1d6 ⇒ 4;sneak: 2d6 ⇒ (2, 3) = 5

The feebleminded one presses on

att 1, flank, pnalty, choke up: 1d20 + 21 + 2 - 2 - 2 ⇒ (5) + 21 + 2 - 2 - 2 = 24;damage: 1d8 + 11 - 2 - 2 ⇒ (5) + 11 - 2 - 2 = 12;acid: 1d6 ⇒ 1;sneak: 2d6 ⇒ (4, 6) = 10

att 2, flank, penalty, choke up: 1d20 + 16 + 2 - 2 - 2 ⇒ (1) + 16 + 2 - 2 - 2 = 15;damage: 1d8 + 11 - 2 - 2 ⇒ (6) + 11 - 2 - 2 = 13;
acid: 1d6 ⇒ 1;sneak: 2d6 ⇒ (5, 4) = 9

att 3, flank, penalty, choke up: 1d20 + 11 + 2 - 2 - 2 ⇒ (19) + 11 + 2 - 2 - 2 = 28;damage: 1d8 + 11 - 2 - 2 ⇒ (4) + 11 - 2 - 2 = 11;acid: 1d6 ⇒ 6;sneak: 2d6 ⇒ (2, 3) = 5

the "penalty" is the result of Felic BI spell.

Do any of these attacks hit Karnog?


Evil GM

Nym and Karnog you are up.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung raises his shield and catches each of the attacks pushing them to the side.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym sends a shower of missiles at the feeble minded one then moves up next to the bard

Empowered Magic Missle: 5d4 + 5 ⇒ (1, 1, 1, 1, 4) + 5 = 13 × 1.5 = 19 total

Nym is now at L18 which should be out of the reach of the yellow one but now in the reach of feeble


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

2 hits, for 18 hp & 12 hp, and 20 more off the stoneskin.


Evil GM

Karnog you are up.

Nym's magic missiles hit the demon. The beast winces in pain but it is still up.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas quickly cast enlarge person on grung.
Stopping the performance, but it will still stay for 2 rounds.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog returns the full attack favor, choosing defensive tactics once again.

1d20 + 18 ⇒ (13) + 18 = 31 to hit, inspired, hasted, defensive; for 1d8 + 1d6 + 10 ⇒ (3) + (4) + 10 = 17 bludgeoning magic Good fire damage

1d20 + 13 ⇒ (4) + 13 = 17 to hit, inspired, hasted, defensive; for 1d8 + 1d6 + 10 ⇒ (1) + (5) + 10 = 16 bludgeoning magic Good fire damage

1d20 + 18 ⇒ (13) + 18 = 31 to hit, inspired, hasted, defensive; for 1d8 + 1d6 + 10 ⇒ (4) + (3) + 10 = 17 bludgeoning magic Good fire damage

Acid can't get through hardness I believe.

Current AC: 28
Current HP: 80/133
Stoneskin: 80/120


Evil GM

Sorry about the confusion but there are two types of acid damage: One from the demon's hit with the corressive longspear weapon; the second when the demon gets hit (protective acid slime) which causes damage to the player's weapon or head, if headbutted. the first type doesn't ahve a save the second is the reflex DC 18 save.


Evil GM

Nym moves up near Felic and Karnog. Karnog attacks the feebleminded demon and hits twice bashes it's hip a causing a loud cracking sound to reverberate around the battlefield. Battle lust rushes to all involved, just the bard casts a spell on Grung. (enlarge typically takes 1 full round to take effect unless you have a method to bypass that.)

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