| Karnog Kegmeister |
"Keep swinging, lads! Put these foul creatures down and send em back to Hell!"
Karnog full attacks, not defensively this time.
1d20 + 19 ⇒ (17) + 19 = 36 to hit, haste + inspire, for 1d8 + 8 + 1d6 ⇒ (4) + 8 + (1) = 13 damage
1d20 + 14 ⇒ (4) + 14 = 18 to hit, haste + inspire, for 1d8 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15 damage
1d20 + 19 ⇒ (14) + 19 = 33 to hit, haste + inspire, for 1d8 + 8 + 1d6 ⇒ (8) + 8 + (4) = 20 damage
| Grungsdi |
Grung moves and attacks the Demon to the west
Croaker: 1d20 + 26 - 4 + 4 + 1 + 2 ⇒ (16) + 26 - 4 + 4 + 1 + 2 = 45 for 1d10 + 12 + 8 + 4 + 2 ⇒ (2) + 12 + 8 + 4 + 2 = 28
| baldwin the merciful |
Grung feels his blood rush with battle lust as he moves west he lets his guard down slightly.
AOO, att: 1d20 + 21 ⇒ (7) + 21 = 28;damage: 1d8 + 11 ⇒ (5) + 11 = 16;plus acid: 1d6 ⇒ 4
The demon thrust wide of the stout dwarf. Grung brings Croaker crashing down onto the demon.
Grung's weapon is +5 so acid does not get past the hardness.
acid damage: 1d8 ⇒ 4
Everyone remember to roll reflex save 18 with each hit or else the weapon takes Acid damage form the creatures protective slime on it's body. Each plus 1 to a weapon adds 2 to the hardness of the weapon
| Karnog Kegmeister |
1d20 + 9 ⇒ (3) + 9 = 12 reflex, or 1d8 ⇒ 5 acid damage, vs hammer (hardness 14, HP 40)
1d20 + 9 ⇒ (10) + 9 = 19 reflex, or 1d8 ⇒ 2 acid damage
1d20 + 9 ⇒ (10) + 9 = 19 reflex, or 1d8 ⇒ 1 acid damage
1d20 + 9 ⇒ (18) + 9 = 27 reflex, or 1d8 ⇒ 2 acid damage
1d20 + 9 ⇒ (19) + 9 = 28 reflex, or 1d8 ⇒ 7 acid damage
| Karnog Kegmeister |
Wow, Karnog is dodgy today!
| Grungsdi |
I was skipping it due to the +5, I didn’t forget though!
| Demon of the Abyss |
RD 4: Enemies
The demon battling Grung lashes out with savage blood lust.
att 1, choke up: 1d20 + 21 - 2 ⇒ (16) + 21 - 2 = 35;damage: 1d8 + 11 - 2 ⇒ (7) + 11 - 2 = 16;plus acid: 1d6 ⇒ 6
att 2, choke up: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21;damage: 1d8 + 11 - 2 ⇒ (6) + 11 - 2 = 15;plus acid: 1d6 ⇒ 3
att 1, choke up: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20;damage: 1d8 + 11 - 2 ⇒ (8) + 11 - 2 = 17;plus acid: 1d6 ⇒ 1
I don't think these hit you.
-----
Meanwhile a demon moves within his reach of Karnog to utilize his flanking ability. yellow moved to flank with pink feebleminded demon
att 1, flank: 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30;damage: 1d8 + 11 ⇒ (3) + 11 = 14;plus acid: 1d6 ⇒ 1;sneak: 2d6 ⇒ (6, 5) = 11
The feebleminded demon lashes out at Karnog with a full attack,
att 1, choke up, flank: 1d20 + 21 - 2 + 2 ⇒ (6) + 21 - 2 + 2 = 27;damage: 1d8 + 11 - 2 ⇒ (6) + 11 - 2 = 15;plus acid: 1d6 ⇒ 1;sneak: 2d6 ⇒ (4, 3) = 7
att 2, choke up, flank: 1d20 + 16 - 2 + 2 ⇒ (9) + 16 - 2 + 2 = 25;damage: 1d8 + 11 - 2 ⇒ (6) + 11 - 2 = 15;plus acid: 1d6 ⇒ 5;sneak: 2d6 ⇒ (5, 2) = 7
att 1, choke up, flank: 1d20 + 11 - 2 + 2 ⇒ (5) + 11 - 2 + 2 = 16;damage: 1d8 + 11 - 2 ⇒ (5) + 11 - 2 = 14;plus acid: 1d6 ⇒ 3;sneak: 2d6 ⇒ (4, 6) = 10
The two demons roar in battle rage.
I think two attacks hit you karnog.
Note the demons have sneak attack damage. They alos have the cokeup ability with the longsear in close combat but that is with penalty.
| Demon of the Abyss |
RD 4: Enemy
The demon that dropped it's long spear lashes out and swipes a the singing bard, it's desperate to stop her inspiration.
att 1, bite, flank: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40;damage: 1d6 + 7 ⇒ (2) + 7 = 9;sneak: 2d6 ⇒ (2, 1) = 3
blur: 1d100 ⇒ 79
att, claw: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28;damage: 1d6 + 7 ⇒ (2) + 7 = 9;sneak: 2d6 ⇒ (5, 3) = 8
blur: 1d100 ⇒ 69
att, claw: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31;damage: 1d6 + 7 ⇒ (3) + 7 = 10;sneak: 2d6 ⇒ (4, 2) = 6
blur: 1d100 ⇒ 81
I believe all three hit.
| Karnog Kegmeister |
Karnog takes 23 total HP damage, 20 off stoneskin.
| Nym Omriwin |
As the creature swipes at the bard Nym quickly pokes at it
CI Holy Rapier: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
rapier dmg: 1d6 + 1 ⇒ (3) + 1 = 4
holy dmg: 2d6 ⇒ (3, 4) = 7
CI Holy Rapier: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
rapier dmg: 1d6 + 1 ⇒ (4) + 1 = 5
holy dmg: 2d6 ⇒ (3, 6) = 9
no ref needed because of acid res
| baldwin the merciful |
| Kalim Gudlavaletti |
SR: 1d20 + 14 + 9 ⇒ (13) + 14 + 9 = 36
"Suffer, beast!"Phantasmal Killer on the one who had the gall to resist disintegration. Will DC 24, Fort DC 24damage if Fort made: 3d6 ⇒ (2, 3, 2) = 7
| Nym Omriwin |
| Desmond Aeros |
I believe Desmond should be in Q20 as per his movement last round.
Firmly in place, Desmond begins to slice and dice at the creature!
As soon as an attack lands, Desmond will apply double debilitating injury on AC and attacks, making them a -2 (-6 against Desmond)
Attack: 1d20 + 25 ⇒ (11) + 25 = 36
Damage: 1d6 + 11 + 1d6 + 7d6 ⇒ (1) + 11 + (5) + (2, 5, 4, 3, 2, 5, 4) = 42
Attack: 1d20 + 26 ⇒ (2) + 26 = 28
Damage: 1d6 + 12 + 7d6 ⇒ (3) + 12 + (6, 3, 3, 6, 4, 1, 4) = 42
Attack: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d6 + 11 + 1d6 + 7d6 ⇒ (5) + 11 + (5) + (2, 5, 2, 4, 2, 6, 2) = 44
Attack: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 1d6 + 12 + 7d6 ⇒ (1) + 12 + (1, 3, 4, 5, 2, 2, 6) = 36
Confirm: 1d20 + 21 ⇒ (13) + 21 = 34
Crit Damage: 1d6 + 12 ⇒ (3) + 12 = 15
| Grungsdi |
with her inspire courage and banner we are at +4 hit and damage
DM you are correct I am AC 40
| Grungsdi |
Grung stands strong and lets the demon attempt to break through his armor, which fails.
Bwahahahahahaha! I can see why they kicked you out of the abyss! What an embarrassment!
Grung then lays into the demon with gusto
Croaker: 1d20 + 26 + 1 + 4 + 2 - 4 ⇒ (18) + 26 + 1 + 4 + 2 - 4 = 47 for 1d10 + 12 + 8 + 4 + 2 ⇒ (10) + 12 + 8 + 4 + 2 = 36
Croaker: 1d20 + 21 + 1 + 4 + 2 - 4 ⇒ (13) + 21 + 1 + 4 + 2 - 4 = 37 for 1d10 + 12 + 8 + 4 + 2 ⇒ (3) + 12 + 8 + 4 + 2 = 29
Croaker: 1d20 + 17 + 1 + 4 + 2 - 4 ⇒ (10) + 17 + 1 + 4 + 2 - 4 = 30 for 1d10 + 12 + 8 + 4 + 2 ⇒ (4) + 12 + 8 + 4 + 2 = 30
Headbutt: 1d20 + 14 + 5 + 1 + 4 - 4 - 4 ⇒ (11) + 14 + 5 + 1 + 4 - 4 - 4 = 27 for 1d4 + 2 + 8 + 4 ⇒ (4) + 2 + 8 + 4 = 18 note that the headbutt is non magical, if that matters
| baldwin the merciful |
| Grungsdi |
Grungsdi wrote:I'm going to have to start hitting you with touch attacks at these levels. :-)
DM you are correct I am AC 40
don't you know it is improper to touch a king?
| Grungsdi |
AH! forgot about that!
1d20 + 8 ⇒ (9) + 8 = 17
helmet...I assume is adamantine, since my armor is adamantine, so I should be alright here. But it is actually not clear on that in the feat. It just says it does not get the armor bonus as an attack bonus, but that I can enchant it as a weapon also.
| Nym Omriwin |
with her inspire courage and banner we are at +4 hit and damage
DM you are correct I am AC 40
thanks your greatness. I missed that earlier
| baldwin the merciful |
AH! forgot about that!
helmet...I assume is adamantine, since my armor is adamantine, so I should be alright here. But it is actually not clear on that in the feat. It just says it does not get the armor bonus as an attack bonus, but that I can enchant it as a weapon also.
I assume your helmet is the same as your armor, unless you specifically bought something else. You would have to enchant it though to make it a weapon bonus. the acid still effects you with the head butt.
| Demon of the Abyss |
Enemy RD 5: On Grung
The demon steps back five feet so it can fully use its reach.
att 1: 1d20 + 21 ⇒ (11) + 21 = 32;damage: 1d8 + 11 ⇒ (8) + 11 = 19
att 2: 1d20 + 16 ⇒ (4) + 16 = 20;damage: 1d8 + 11 ⇒ (3) + 11 = 14
att 3: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d8 + 11 ⇒ (5) + 11 = 16
A savage but off-balanced attack is levied against the dwarf but the demon misses. the demon does miss though.
| Demon of the Abyss |
Enemy Rd 5 continued:
the last two demons continue to attack Karnog,
(yellow haloed)
att 1, flank, penalty: 1d20 + 21 + 2 - 2 ⇒ (14) + 21 + 2 - 2 = 35;damage: 1d8 + 11 - 2 ⇒ (3) + 11 - 2 = 12;acid: 1d6 ⇒ 6;sneak: 2d6 ⇒ (6, 2) = 8
att 2, flank, penalty: 1d20 + 16 + 2 - 2 ⇒ (6) + 16 + 2 - 2 = 22;damage: 1d8 + 11 - 2 ⇒ (8) + 11 - 2 = 17acid: 1d6 ⇒ 6;sneak: 2d6 ⇒ (6, 5) = 11;
att 3, flank, penalty: 1d20 + 11 + 2 - 2 ⇒ (4) + 11 + 2 - 2 = 15;damage: 1d8 + 11 - 2 ⇒ (1) + 11 - 2 = 10;acid: 1d6 ⇒ 4;sneak: 2d6 ⇒ (2, 3) = 5
The feebleminded one presses on
att 1, flank, pnalty, choke up: 1d20 + 21 + 2 - 2 - 2 ⇒ (5) + 21 + 2 - 2 - 2 = 24;damage: 1d8 + 11 - 2 - 2 ⇒ (5) + 11 - 2 - 2 = 12;acid: 1d6 ⇒ 1;sneak: 2d6 ⇒ (4, 6) = 10
att 2, flank, penalty, choke up: 1d20 + 16 + 2 - 2 - 2 ⇒ (1) + 16 + 2 - 2 - 2 = 15;damage: 1d8 + 11 - 2 - 2 ⇒ (6) + 11 - 2 - 2 = 13;
acid: 1d6 ⇒ 1;sneak: 2d6 ⇒ (5, 4) = 9
att 3, flank, penalty, choke up: 1d20 + 11 + 2 - 2 - 2 ⇒ (19) + 11 + 2 - 2 - 2 = 28;damage: 1d8 + 11 - 2 - 2 ⇒ (4) + 11 - 2 - 2 = 11;acid: 1d6 ⇒ 6;sneak: 2d6 ⇒ (2, 3) = 5
the "penalty" is the result of Felic BI spell.
Do any of these attacks hit Karnog?
| Grungsdi |
Grung raises his shield and catches each of the attacks pushing them to the side.
| Nym Omriwin |
Nym sends a shower of missiles at the feeble minded one then moves up next to the bard
Empowered Magic Missle: 5d4 + 5 ⇒ (1, 1, 1, 1, 4) + 5 = 13 × 1.5 = 19 total
Nym is now at L18 which should be out of the reach of the yellow one but now in the reach of feeble
| Karnog Kegmeister |
2 hits, for 18 hp & 12 hp, and 20 more off the stoneskin.
| Karnog Kegmeister |
Karnog returns the full attack favor, choosing defensive tactics once again.
1d20 + 18 ⇒ (13) + 18 = 31 to hit, inspired, hasted, defensive; for 1d8 + 1d6 + 10 ⇒ (3) + (4) + 10 = 17 bludgeoning magic Good fire damage
1d20 + 13 ⇒ (4) + 13 = 17 to hit, inspired, hasted, defensive; for 1d8 + 1d6 + 10 ⇒ (1) + (5) + 10 = 16 bludgeoning magic Good fire damage
1d20 + 18 ⇒ (13) + 18 = 31 to hit, inspired, hasted, defensive; for 1d8 + 1d6 + 10 ⇒ (4) + (3) + 10 = 17 bludgeoning magic Good fire damage
Acid can't get through hardness I believe.
Current AC: 28
Current HP: 80/133
Stoneskin: 80/120
| baldwin the merciful |
Sorry about the confusion but there are two types of acid damage: One from the demon's hit with the corressive longspear weapon; the second when the demon gets hit (protective acid slime) which causes damage to the player's weapon or head, if headbutted. the first type doesn't ahve a save the second is the reflex DC 18 save.
| baldwin the merciful |
Nym moves up near Felic and Karnog. Karnog attacks the feebleminded demon and hits twice bashes it's hip a causing a loud cracking sound to reverberate around the battlefield. Battle lust rushes to all involved, just the bard casts a spell on Grung. (enlarge typically takes 1 full round to take effect unless you have a method to bypass that.)